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WayFinder: Hierarchical Visual-Language-Action for Zero-Shot Waypoint Generation and Low-Level Kinematic Control

arXiv

arXiv:2609.37922v1 Announce Type: new Abstract: Visual Language Action (VLA) models offer unprecedented generalization for autonomous robots; however, their real-world deployment is frequently bottlenecked by unreliable execution and the prohibitive computational cost of fine-tuning for specific robot embodiments and tasks. To bridge this gap, we propose WayFinder, an end-to-end, closed-loop hierarchical VLA framework that circumvents the need for fine-tuning by decoupling high-level task reasoning from low-level kinematic control. WayFinder utilizes a zero-shot, offboard Multimodal Large Language Model (MLLM) policy to process linguistic context and state maps for strategic waypoint generation. Asynchronously, a lightweight, onboard policy executes real-time kinematic control at high frequency based on continuous sensor feedback. We evaluate WayFinder in Microsoft AirSim, testing on four environments of varying complexity and three MLLM scales to balance prediction efficacy with compu

autonomouscontrol

Explore, Execute, Evolve: A Skill Acquisition and Reuse Loop for Embodied Agents

arXiv

arXiv:2609.37810v1 Announce Type: new Abstract: Vision-language-action and world-action models have demonstrated impressive capabilities in robotics, yet generalization to unseen tasks remains challenging. More recently, general-purpose multimodal agents have shown great potential for zero-shot robotic task solving. However, they often incur high execution costs by reasoning and exploring the physical world from scratch. To reduce these costs, we introduce RoboSkill, a framework that connects skill acquisition and reuse through an Explore, Execute, Evolve loop. Within this loop, the agent explores to gather task-relevant information, executes tasks while adapting to feedback, and evolves its skill library based on execution records. It then reuses these skills to guide exploration and execution in the next cycle, closing the loop. To improve loop efficiency, we complement vision with tactile feedback to reduce uncertainty during physical interaction. We further augment textual guidance

MVG-WAM: Multiple View Geometry-Aware World-Action Modeling for Robotic Manipulation

arXiv

arXiv:2609.37793v1 Announce Type: new Abstract: World-Action Models (WAMs) couple visual dynamics with action prediction, bringing the rich priors of pretrained video models to robotic manipulation. However, their multi-view interfaces typically tile images or concatenate tokens, leaving the geometric relationships among synchronized cameras implicit. This makes it harder to connect global scene context with the local geometry required for interaction. We introduce the Multi-View Geometry-Aware World-Action Model (MVG-WAM), which organizes these observations as related projections of one physical world rather than separate images on a canvas. Our model combines an epipolar-constrained global state with view-indexed geometric states jointly inferred from synchronized observations. Camera-aware routing supplies each video region with its corresponding geometric context and the shared global state, explicitly structuring the representation used for action prediction. We further ground the

manipulation

Geometry-Preserving Human-to-Robot Upper-Body Motion Retargeting from Monocular Video

arXiv

arXiv:2609.37776v1 Announce Type: new Abstract: Monocular RGB video provides an accessible source of human demonstrations for upper-body robot motion, yet video-driven human-to-robot transfer remains challenging because body and hand motion are recovered at different spatial scales, human and robot kinematics differ substantially, and fine distal motion is difficult to preserve across embodiments. We present a geometry-preserving motion-retargeting framework that integrates unified body--hand reconstruction with morphology-independent geometric transfer. Frame-wise body estimates, video-level observations, and detailed hand evidence jointly constrain a single differentiable Momentum Human Rig (MHR) state, while transient hand artifacts are repaired in parameter space. The reconstructed motion is represented by arm-segment directions, elbow configuration, relative palm orientation, and bilateral wrist relations, and is realized on the target robot through multi-stage inverse kinematics

Urgent Actions Go First: Urgency-Aware Denoising for Real-Time VLA Control

arXiv

arXiv:2609.37772v1 Announce Type: new Abstract: Diffusion and flow-matching Vision-Language-Action (VLA) policies generate action chunks through iterative denoising, incurring substantial inference latency that severely limits real-time robotic control. Existing acceleration methods treat an action chunk as a monolithic computational unit, ignoring a crucial physical reality of receding-horizon control: actions are generated jointly but consumed sequentially, resulting in inherently heterogeneous execution urgencies. We exploit this asymmetry to introduce Urgency-Aware Denoising (UAD), a novel inference-time framework that allocates denoising computation according to when each action is physically needed. UAD releases time-critical urgent actions after fewer denoising steps while overlapping the continued background refinement of tail actions with physical execution. However, heterogeneous denoising introduces two key challenges: early-release errors in urgent actions and trajectory in

control

Faster and Better? Benchmark Bugs and Design Limitations Distort the Evaluation of Vision-Language-Action Acceleration

arXiv

arXiv:2609.37771v1 Announce Type: new Abstract: Simulated manipulation benchmarks are the standard tool for evaluating vision-language-action (VLA) policies and the acceleration methods that reduce their inference latency for on-robot deployment. On these benchmarks, we observe that some training-free acceleration methods, which approximate the baseline policy's computation, achieve higher measured success rates than the baseline itself. Success rates alone cannot establish whether such gains come from better task execution or from evaluation flaws. We therefore investigate two kinds of benchmark flaws behind these gains: bugs, where the implementation does not match the intended task or evaluation protocol, and design limitations, where success criteria and simulation settings do not fully capture how acceleration affects task execution. Starting from tasks with anomalous gains, we localize root causes by plotting object trajectories against checker acceptance regions, and classify th

manipulation

Recompositional Robotics: Cross-Domain, Open-set, and Lifelong Modularity Beyond Morphology

arXiv

arXiv:2609.37734v1 Announce Type: new Abstract: Research in modular robotics has produced capable approaches allowing a robot's morphology to change online, with recent efforts also developing approaches to decide which morphology to assume and automatically propagate that decision into the robot's motion planning and control. These approaches are powerful and increase adaptability in the field. However, an alternative objective is not to build robots whose structures can change, but robots whose fundamental capabilities can change, where capability is a joint function across several domains, including kino-dynamics, perception, compute, and high-level coordinating behaviors. A robot designed to be reconfigured across these domains has a greater capacity to alter its capability than one that can be reconfigured in a single domain. We refer to this cross-domain reconfigurability as integration span, and recognize a complementary measure of the resistance to reconfiguration, which we ref

planningcontrolperception

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

arXiv

arXiv:2609.37721v1 Announce Type: new Abstract: Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference rem

control

ProAct-VLM: Pre-Failure Vision-Language Task Replanning with Continuous Perception Feedback

arXiv

arXiv:2609.37681v1 Announce Type: new Abstract: Long-horizon robotic tasks are vulnerable to unexpected environmental changes that can render planned actions ineffective or unsafe. To address this, robots must detect such changes as they occur, interpret their impact, and adjust their actions accordingly. Traditional rule-based decision-making pipelines are brittle in open-world conditions, as they are hand-tuned for specific scenarios and lack generalization. Vision-Language Models (VLMs) offer a promising alternative as they combine broad world knowledge with unified visual--text reasoning, enabling them to generalize across diverse scenarios and generate accurate, grounded task plans. However, for effective deployment in dynamic real-world settings, VLMs must be embedded into frameworks capable of handling uncertainty and environmental changes. Existing frameworks broadly address this reactively, triggering replanning only after execution failures or post-task checks, risking failed

planningperception

Learning Expressive and Compositional Motion Representation via Spectral Skills

arXiv

arXiv:2609.37677v1 Announce Type: new Abstract: Robotic foundation models offer a promising path toward general-purpose humanoid robot control, often through hierarchical architectures. However, their effectiveness depends on the command interface between the planner and the controller, which must support accurate execution while remaining easy to predict, and ideally allow new behaviors to be composed from prior ones. In this work, we introduce spectral skills, a latent representation of this interface that meets these requirements through predictive representation learning. By design, spectral skills compactly encode short motion segments and are learned by predicting subsequent motion rather than reconstructing the encoder input. On a 29-DoF humanoid, a controller conditioned on spectral skills reduces global tracking error by 62\% relative to the state of the art. The same frozen controller chains independently encoded skills without a separate transition policy. It also composes n

humanoidcontrol

Semantic Map Sharing and Capability-Aware Coverage Planning for AI-Native 6G Robotic Coordination

arXiv

arXiv:2609.37666v1 Announce Type: new Abstract: Search and Rescue (SAR) operations increasingly deploy heterogeneous teams of aerial and ground robots. However, conventional coverage methods typically do not translate perceived terrain into platform-specific reachability, while continuous image exchange imposes a high communication cost. We propose an edge-centric, semantic-aware coverage planning framework that integrates aerial terrain perception, robot-specific traversability reasoning, and payload-efficient semantic state sharing. Aerial observations are converted into compact semantic grid maps, enabling reachability-constrained area decomposition and capability-aware coverage paths that assign only regions admitted by each robot's capability profile. The resulting perception-sharing-planning loop feeds semantic corrections into traversability reasoning and replanning, forming an application-level mechanism motivated by AI-enabled goal-oriented communication envisioned for AI-nati

planningperception

When to Adapt: Multi-Signal Domain Shift Detection for Efficient Training-Free Adaptation in Open-Vocabulary Segmentation

arXiv

arXiv:2609.37602v1 Announce Type: new Abstract: Robust and reliable perception is essential for autonomous robots operating in real-world environments, particularly in long-term missions where environmental conditions may change significantly over time. Although recent advances in Visual Foundation Models (VFMs) have improved open-vocabulary semantic segmentation, these models can still suffer from domain shift, which can significantly degrade performance if they are not adapted to the current environment. Training-free domain adaptation is a relevant paradigm for adaptation, consisting of adjusting the model online using lightweight adapters. Recent approaches apply this on a per-frame basis, which is impractical for deployments on resource-constrained robotic hardware. To tackle this, we propose a multi-signal domain shift detection method for training-free continual test-time adaptation (TF-CTTA) in open-vocabulary segmentation. Our method leverages temporal coherence across consecu

autonomousperception

BlenDAgger: Blended Shared Control for Interactive Imitation Learning

arXiv

arXiv:2609.37599v1 Announce Type: new Abstract: Robot policies are frequently trained from human corrections, yet teleoperating a robot to provide corrections is burdensome, and human demonstrators are not always optimal. We propose Blended DAgger (BlenDAgger), an approach for collecting data to train imitation learning policies by using shared control to blend the policy's and demonstrator's actions during interventions. By blending human and policy actions, we aim to improve the autonomous performance of manipulation policies. We validate our approach across five manipulation tasks, two in the real world and three in simulation. Our approach achieves higher autonomous performance by 30 or more percentage points on two real-world tasks compared to a typical human-gated correction approach (HG-DAgger). We also investigate the advantages of BlenDAgger that allow for higher autonomous performance, finding that BlenDAgger results in 57% smoother transitions between policy control and huma

manipulationimitation-learningautonomouscontrol

RoboHarn-Evo: Evolving Hierarchical Physical Knowledge for Self-Improving Robotic Manipulation

arXiv

arXiv:2609.37583v1 Announce Type: new Abstract: Vision-language models can coordinate long-horizon robot manipulation, yet successful task reasoning still depends on whether local physical interactions produce the intended effects. We study how repeated interaction can improve this capability without updating the base model. We introduce RoboHarn-Evo, a dual-loop harness that evolves Hierarchical Physical Knowledge (HPK) from physical experience. HPK couples two levels of reusable knowledge: Task Knowledge captures which subtask should be executed and when it is complete, while Action Knowledge captures object-relative geometric strategies and their physical effects. During execution, the agent retrieves knowledge at the corresponding decision level and grounds it in the current scene under the task goal. Across episodes, physical feedback is used to revise historical knowledge, update its applicability, and organize reusable entries for subsequent retrieval. Experiments on RMBench sho

manipulation

RoboFin3D: A Sim-to-Real Platform for Robotic Surface Finishing

arXiv

arXiv:2609.37560v1 Announce Type: new Abstract: Grinding and sanding are fundamental processes in industrial robotic surface finishing. However, physical trials are expensive and consume workpieces, making reproducible experiments difficult. We present RoboFin3D, a sim-to-real platform built on Isaac Sim and the Newton physics engine, that provides physics-based grinding and sanding simulation for cheap and repeatable robotic surface finishing experiments. RoboFin3D utilizes a signed distance field (SDF) to model the changing geometry of the workpiece, enabling contact computation, live updates and rendering without an intermediate mesh. It additionally uses a separate surface field to model progressive surface appearance change during sanding. We also introduce WeldGen, a weld sampling module, to generate weld beads on 8,918 real-world workpiece meshes for providing diverse simulation assets. The simulation parameters are calibrated on real experimental results and our evaluation demo

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