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Boston Dynamics built Stretch Gen 2 for reliable, consistent performance
Industry experts discuss China blocking SoftBank acquisition of ABB Robotics
Physicl raises $10M to make the digital world real enough for robots
EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices
arXiv:2605.16797v2 Announce Type: replace-cross Abstract: Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone, iPhone, iPad, smart glasses, or extended reality (XR) headset, exposes a different SDK, a different policy on raw camera access, and different limitations on external USB cameras and on-device tracking. Synchronized ego-view and wrist-view capture is therefore typically obtained by either committing to a single proprietary platform or building one-off rigs that do not transfer across devices. To address this gap, we present EgoKit, a toolkit that exposes the same egocentric recording workflow across six heterogeneous host devices. Across all supported devices, EgoKit presents the same recording interaction and produces locally stored video with a uniform log format; on XR headsets, it additional
ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
arXiv:2605.06223v5 Announce Type: replace-cross Abstract: In human-robot interaction, agentic robots should resolve ambiguous user requests through proactive clarification while keeping user burden low. We study this challenge in interactive instance navigation, where an agent must identify and reach the user-intended target among similar objects. Existing approaches ask open-ended questions and select a candidate that strongly matches the accumulated user-provided information. However, this process can require lengthy user responses and lead the agent to make premature decisions without distinguishing the target from distractors. To address these limitations, we propose Proactive Instance Navigation with Comparative Judgment (ProCompNav), a two-stage framework that first constructs a candidate pool and then identifies the target through Recursive Comparative Judgment (RCJ). RCJ iteratively narrows the pool by selecting an attribute-value pair that divides the candidates, asking the us
RAYEN: Imposition of Hard Convex Constraints on Neural Networks
arXiv:2307.08336v3 Announce Type: replace-cross Abstract: Despite the numerous applications of convex constraints in Robotics, enforcing them within learning-based frameworks remains an open challenge. Existing techniques either fail to guarantee satisfaction at all times, or incur prohibitive computational costs. This paper presents RAYEN, a framework for imposing hard convex constraints on the output or latent variables of a neural network. RAYEN guarantees constraint satisfaction during both training and testing, for any input and any network weights. Unlike prior approaches, RAYEN avoids computationally expensive orthogonal projections, soft constraints, conservative approximations of the feasible set, and slow iterative corrections. RAYEN supports any combination of linear, convex quadratic, second-order cone (SOC), and linear matrix inequality (LMI) constraints, with negligible overhead compared to unconstrained networks. For instance, it imposes 1K quadratic constraints on a 1K-
Event-Grounded Sparse Autoencoders for Vision-Language-Action Policies
arXiv:2605.17204v2 Announce Type: replace Abstract: Vision-Language-Action (VLA) policies translate language and visual inputs into robot actions, where their hidden representations directly shape closed-loop behavior. However, mechanistic interpretability tools from language and vision-language models do not transfer cleanly to VLAs: outputs are robot actions rather than human-readable tokens, and validating internal changes requires expensive closed-loop rollouts. We propose an event-grounded interpretability pipeline that anchors SAE feature analysis to behavioral events rather than text contexts. We extract keyframes from end-effector trajectories and cluster them within each task using visual, robot-state, and temporal cues. The resulting events guide SAE feature ranking, with optional VLM annotations providing descriptions of the events. To our knowledge, our pipeline is among the first to ground SAE-based VLA analysis in closed-loop behavioral events. Across two simulation archi
VTAM: Efficient Visuo-Tactile World-Action Models for Contact-Rich Manipulation without Tactile Pretraining
arXiv:2603.23481v2 Announce Type: replace Abstract: Tactile vision-language-action models (VLAs) and tactile world-action models (WAMs) are a promising new paradigm for contact-rich manipulation, but existing models either underutilize touch, rely on large-scale tactile pretraining, or incur high inference latency due to iterative video generation. We present VTAM, an efficient visuo-tactile world-action model for contact-rich manipulation that requires no tactile or action pretraining. RGB and tactile observations share a frozen video VAE and the pretrained video transformer weights. VTAM first adapts the video backbone to jointly predict future visual and tactile latents, then fine-tunes it end-to-end with a randomly initialized action expert that predicts actions, proprioceptive states, and a light flow-force proxy computed from tactile optical flow. Trained only on task demonstrations, VTAM outperforms all baselines on four real-robot tasks across two platforms with different tacti
RoboCurate: Harnessing Diversity with Action-Verified Synthetic Data for Robot Learning
arXiv:2602.18742v2 Announce Type: replace Abstract: Synthetic data generated by video generative models has shown promise for robot learning as a scalable pipeline, but it often suffers from noisy action labels due to imperfect video generation or inaccurate action prediction. Recently, vision-language models (VLMs) have been leveraged to validate video quality, but they cannot directly evaluate the generated actions themselves. To tackle this issue, we introduce RoboCurate, a novel framework for action-verified synthetic robot data that addresses inconsistencies between generated videos and annotated actions. Specifically, RoboCurate executes the actions predicted by an inverse dynamics model (IDM) in a simulator and verifies action consistency by measuring the motion agreement between the simulator rollout and the generated video. To better leverage such a framework, we further expand the scene diversity of synthetic data beyond the available dataset through off-the-shelf generative
EmboTeam: Asymmetric State Grounding for Heterogeneous Multi-Robot Collaboration
arXiv:2601.11063v3 Announce Type: replace Abstract: Heterogeneous multi-robot collaboration over long horizons requires both global task planning and robust coordination during execution. Existing plan- ners using large language models (LLMs) can generate task decompositions or symbolic plans, but often execute them as rigid action sequences, making them fragile to local state mismatches and synchronization failures. We propose Em- boTeam, a neuro-symbolic framework for asymmetric state grounding. An LLM generates structured state expectations, which are verified and coordinated through symbolic search using Planning Domain Definition Language (PDDL) and then grounded into a team-level parallel behavior tree. Robot-specific subtrees per- form precondition checking, skill execution, effect validation, local replanning, and blackboard-based synchronization. We further introduce MACE-THOR, con- taining 42 heterogeneous multi-robot tasks across 8 indoor layouts. EmboTeam improves task succ
GUARD: Sensitivity-aware Uncertainty Attribution for Safe Traditional and Learning-based Robot Control
arXiv:2509.23312v2 Announce Type: replace Abstract: This paper presents the framework GUARD (Guided robot control via Uncertainty attribution and probAbilistic kernel optimization for Risk-aware Decision making) that combines a technique from probabilistic state estimation with an uncertainty identification method to derive critical thresholds for robot control algorithms. The first part focuses on complementing a method for probabilistic kernel optimization (PKO) by a sensitivity-aware uncertainty attribution technique. Next, the estimated uncertainties and their sources are forwarded to the robot controllers to adapt safety margins and trigger the initialization of safe backup trajectories. To validate GUARD's applicability and performance, experiments are conducted on a traditional model predictive control (MPC) algorithm and a reinforcement learning (RL) based controller. The results demonstrate that GUARD reduces collision rates by 44-67% in the RL-based evaluation, while decreasi
CubeDAgger: Interactive Imitation Learning for Dynamic Systems with Efficient yet Low-risk Interaction
arXiv:2505.04897v3 Announce Type: replace Abstract: Interactive imitation learning makes an agent's control policy robust by stepwise supervisions from an expert. The recent algorithms mostly employ expert-agent switching systems to reduce the expert's burden by limitedly selecting the supervision timing. However, this approach is useful only for static tasks; in dynamic tasks, timing discrepancies cause abrupt changes in actions, losing the robot's dynamic stability. This paper therefore proposes a novel method, named CubeDAgger, which improves robustness with less dynamic stability violations even for dynamic tasks. The proposed method is designed on a baseline, EnsembleDAgger, with three improvements. The first adds a regularization to explicitly activate the threshold for deciding the supervision timing. The second transforms the expert-agent switching system to an optimal consensus system of multiple action candidates. Third, autoregressive colored noise is injected to the agent's
Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-Improvement
arXiv:2611.08318v1 Announce Type: cross Abstract: Self-improving embodied agents are increasingly being developed and compared on robot simulation benchmarks. Several recent works expose the benchmark's success criteria to the learning agent, a practice we call Criteria Exposure (CE). These criteria, originally written to verify policies trained by imitation learning, often demand more than the corresponding language instructions, so a score from such a verifier may not faithfully reflect whether the instructed task was completed, especially for robot-control programs written by an agent. As embodied coding agents report ever higher benchmark scores, a natural question arises: when a coding agent is exposed to the benchmark's criteria, does it generate code that better performs the instructed task, or code that simply overfits to the verification criteria? We conduct controlled experiments with a self-improving agent with and without CE, and find that with CE the agent quickly produces
Structure from Collision via Hypothesis-Space Reasoning
arXiv:2611.07900v1 Announce Type: cross Abstract: Knowledge of the hidden interior structure of an object, including the presence and location of cavities, is essential for predictive simulation, robotic manipulation, and nondestructive inspection. However, such cavities leave no direct signature on the static visible surface, making collision-induced deformation one of the few cues used to infer their presence. Structure from Collision (SfC) addresses this problem by recovering the hidden interior structure of an object from multiview observations of a collision event. SfC is challenging for two reasons: hidden cavities are only indirectly observable through surface motion, and voids correspond to the absence of material, making direct optimization using standard density representations difficult. The density-based SfC baseline inherits both difficulties. Surface-matching gradients do not directly indicate the cavity location, while density gradients can be weak or uninformative insid