Skip to content
Neueste Updates

Nachrichten & Forschung

Bleiben Sie über die neuesten Robotik-Nachrichten, Branchen-Updates, Forschungsartikel und bahnbrechende Ankündigungen informiert.

13,594
Gesamtartikel
409
Nachrichten
13,180
Forschungsartikel
Täglich
Aktualisiert

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

Nachrichten & Forschung

Zeige 2236 von 13594 Artikeln

Recovering the View: Benchmarking Physical Active Vision for Occlusion Recovery in Robotic Manipulation

arXiv

arXiv:2609.37292v1 Announce Type: new Abstract: Physical active vision allows robots to change their viewpoint when task-relevant observations become unreliable, yet existing manipulation benchmarks provide limited support for studying how policies recover from occlusion during execution. We introduce BAVO-Bench (Bimanual Active Vision under Occlusion), a bimanual active-vision benchmark that systematically controls external visibility through Clean, Stage Occlusion, and Random-time Occlusion conditions, enabling evaluation of both manipulation performance and active visual recovery. Building on this setting, we present A-FAR (Active Future-Aware Recovery), an active-vision policy for joint viewpoint and manipulation control. A-FAR represents moving-camera observations in a unified robot-centric 3D frame and distills relational structure together with its future evolution from a pretrained 4D model, providing the policy with future-aware geometric guidance without requiring future obse

manipulationcontrol

EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation

arXiv

arXiv:2609.37181v1 Announce Type: new Abstract: Human demonstrations capture diverse scenes and rich whole-body skills without requiring robot teleoperation. Prior work on egocentric transfer has emphasized scene generalization in loco-manipulation under decoupled control, leaving direct transfer of coordinated whole-body skills less explored. We present EgoHumanoid-V2, the first egocentric human-to-humanoid skill transfer framework for coordinated whole-body loco-manipulation. At its core, coarse-to-fine action alignment combines kinematic reference correction with dynamics-aware refinement. It improves end-effector pose accuracy while preserving whole-body coordination. We also use robot-arm rendering and training-time image augmentation to reduce the visual embodiment gap and improve viewpoint robustness. On four real-world tasks, vision-language-action (VLA) policies trained on aligned human data show zero-shot skill transfer without target-task robot demonstrations. Task scores ar

humanoidmanipulationcontrol

CoRe-VLA: Preserving Cross-View Coordination in VLAs under Camera Shifts

arXiv

arXiv:2609.37150v1 Announce Type: new Abstract: VLAs combine pretrained vision-language representations with action generation to enable language-guided control across diverse tasks, becoming a mainstream paradigm in embodied intelligence. However, multiple studies have reported VLA's substantial declines in task success under camera shifts, revealing a key vulnerability that limits reliable deployment. To address this vulnerability, existing methods collect paired observations of the same scene from different viewpoints to fine-tune the VLA or train visual adaptation modules. Unfortunately, they require additional data collection and VLA training costs. In this paper, we first identify \emph{cross-view coordination breakdown} under external camera shifts: the robot may rely too heavily on wrist-view cues and consequently execute subtasks in the wrong order when losing global view. Motivated by this, we propose CoRe-VLA, a plug-and-play framework requiring neither additional multi-view

control

ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning

arXiv

arXiv:2609.37131v1 Announce Type: new Abstract: Human-in-the-loop reinforcement learning (HIL-RL) offers a promising route to efficient training of robotic manipulation policies by combining autonomous learning with human demonstrations and online corrections. However, insufficient use of successful human experience in value learning prolongs costly real-world training, while persistent imitation penalties can limit value-driven policy improvement. To address these limitations, we propose ReF-HIL, an efficient HIL-RL framework that uses human guidance to accelerate the learning process. Human-Reference-Guided Value Shaping learns an independent value reference from successful human experience to guide online value learning, while incorporating local corrective feedback. A Human Action Fence defines a learned human-action neighborhood, allowing value-driven optimization for better performance without imitation penalties inside while constraining policy and value updates outside. Experim

manipulationreinforcement-learningautonomous

Adversarially Robust Geometric Safety Certificates for Nonholonomic Robots Against Maneuvering Obstacles

arXiv

arXiv:2609.37126v1 Announce Type: new Abstract: Safe navigation against obstacles that can actively maneuver within bounded capabilities remains challenging: robust control barrier function methods typically treat obstacle actions as generic disturbances, while differential-game approaches are computationally expensive for online navigation. We propose an adversarially robust geometric certificate that accounts for the worst-case effect of admissible obstacle maneuvers directly in the safe-set geometry through a closed-form contraction of the certificate parameters. The construction exploits a structural property of line-of-sight (LoS) certificates: the robot and obstacle actions enter the certificate through a common state-dependent geometric gain. This gain cancels in the worst-case comparison, reducing the differential game to a direct comparison between obstacle maneuvering capability and the weaker of the robot's longitudinal and steering authorities. Instantiated on the parabolic

navigationcontrol

Multifunctional Locomotion Control of Multi-Jointed BURs with Swimming and gait Capabilities

arXiv

arXiv:2609.37086v1 Announce Type: new Abstract: Multimodal biomimetic underwater robots (BURs) can conduct underwater tasks suitable for the environment. Combining the characteristics of aquatic organisms enables the swimming and leggedlocomotion required for underwater exploration. Locomotion control mechanism relies on rule-based behavior selection and the designer's discretion. This limits the robot's ability to acquire new behavioral capabilities to the predetermined range of behaviors. To address these challenges, we propose a mechanism and control system that enables the expression of multimodal locomotion capabilities from the same multi-jointed structure. A mechanism equipped with four leg-fins each having four axes is used. This controller achieves nonlinear behavior based on sensor modalities, rather than relying on predefined conditional rule-based on locomotion functions. This system was validated through both physical and simulation testing based on multiple sensor data an

locomotioncontrol

BCNav: Bearing-Conditioned Depth Policies for Sound Source Navigation

arXiv

arXiv:2609.37084v1 Announce Type: new Abstract: The ability to navigate toward sound sources extends a robot's reach beyond its visual field, enabling response to auditory events in unknown environments. To equip robots with this capability, existing methods couple acoustic and visual information through joint audio-visual learning in acoustic simulators. However, acoustic simulation is both low-fidelity and expensive, producing a domain gap that prevents reliable real-world deployment, while the discrete action spaces inherited from grid-based simulators introduce an additional kinematic gap on physical robots. To alleviate these issues, we propose BCNav, a decoupled framework that separates the acoustic module from the learned navigation policy using direction-of-arrival (DOA) estimation: an estimator provides a scalar bearing to the sound source, so the navigation policy only processes depth images and a bearing angle, two inputs whose domain gaps are well characterized. We collect

navigation

From Sky to Soil: A Morphing Aerial-Ground Robot for Seed Deployment

arXiv

arXiv:2609.37072v1 Announce Type: new Abstract: Aerial seed broadcasting can reach remote restoration sites, but provides limited control over seed placement within the soil. This paper presents a geometry-assisted, tri-functional morphing robot that combines aerial access, ground locomotion, and controlled-depth seed embedding in a fly-drive-plant architecture. After landing, the platform reconfigures into a four-wheeled planting configuration: an electronically coupled dual-motor drive folds the rear arms outward to form ground wheels, while a descending front tray engages the propulsion motors with a drill gear train. Reusing the propulsion motors for drilling eliminates a dedicated drill drive. The planting sequence forms a hole, dispenses a seed, and allows the vehicle to reposition on the ground or return to its flight configuration. Ground mobility supports repeated planting without requiring a separate flight between adjacent sites. A companion controller issues reconfiguration

locomotioncontrol

Predictive Safety Curricula for Robust Legged Locomotion

arXiv

arXiv:2609.37070v1 Announce Type: new Abstract: Rare but consequential failures can persist in learned locomotion policies for legged robots even when average task performance is high, in part because standard curricula primarily adapt task difficulty rather than the distribution of safety-critical experience. We introduce Predictive Safety Curricula (PSC), a framework for allocating locomotion training experience using learned predictions of future safety cost. PSC trains a distributional safety critic from policy rollouts and uses its predictions to prioritize both terrain contexts and previously encountered randomized events. The resulting curriculum modifies the training distribution while leaving the task reward and policy-optimization loss unchanged. We evaluate PSC in controlled rough-terrain locomotion and in production locomotion systems. PSC improves reliability relative to standard terrain progression, advantage-based replay, and learning-progress curricula, with the largest

locomotioncontrol

All You Need Is Low Fidelity: Zero-Shot Sim-to-Real of Learned Robotic Fish Control

arXiv

arXiv:2609.36993v1 Announce Type: new Abstract: Complex tasks for underwater robots remain limited by the capabilities of their controllers. Learning a better one for a soft, underactuated robotic fish trades simulator cost against fidelity. We show that an intentionally low-fidelity simulator is enough: a stateless, quasi-steady fluid model with no wake and no added-mass history suffices to learn a \emph{general}, closed-loop controller that transfers to hardware without tuning. Our platform is a soft, single-motor, tendon-driven fish whose policy observes only what the hardware can measure. A staged pipeline grounds the simulator in two independent identifications, fixing the tail dynamics and a stateless fluid model; the policy then acts through a band-limited rhythmic trajectory generator rather than commanding the tail directly. Deployed unchanged in an outdoor pool, a single policy performs closed-loop target reaching, disturbance rejection, and out-of-distribution target acquisi

control

Beyond Token Importance: Preserving Spatial Scaffolds for Efficient Vision-Language-Action Inference

arXiv

arXiv:2609.36967v1 Announce Type: new Abstract: Existing VLA pruning strategies primarily select individual visual tokens according to task-level semantic relevance, while overlooking the spatial information required for robotic manipulation. To examine this limitation, we construct a simple Stride baseline that uniformly samples tokens along the flattened one-dimensional visual sequence, representing a purely geometric pruning strategy. Surprisingly, Stride outperforms semantic pruning and random pruning at certain pruning ratios, but collapses when the token budget is only slightly reduced. We characterize this phenomenon through the spatial coverage radius, defined as the largest spatial blind spot induced by the retained token set after pruning. Our analysis reveals a strong correlation between the spatial structure of retained tokens and task success, suggesting that reliable VLA pruning requires preserving not only task-relevant tokens but also the spatial scaffold of the scene.

manipulation

ComManip: Overfitting Manipulation Policies to Comfortable Regions

arXiv

arXiv:2609.36928v1 Announce Type: new Abstract: Training robot manipulation policies relies on costly robot demonstrations, making large-scale data collection impractical. Meanwhile, to improve policy generalization, existing approaches seek greater diversity in visual observations by varying object placements, viewpoints, and robot configurations during data collection. However, under a limited demonstration budget, this strategy forces the policy to model diverse visual observations, providing insufficient supervision to learn reliable observation-action correspondences under similar local conditions. Our study reveals that policies trained under this strategy achieve lower task success rates than those trained within a compact, visually and kinematically stable region. We refer to these stable regions as comfortable manipulation regions. To exploit this finding, we propose ComManip, a learning paradigm that specializes manipulation policies to comfortable manipulation regions. Durin

manipulation

Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video

arXiv

arXiv:2609.36924v1 Announce Type: new Abstract: Learning humanoid skills from videos typically requires a successful human demonstration, which often demands custom data collection. Although failures have traditionally been treated only as negative examples in robot learning, they can still reveal a usable trajectory prefix before the task fails, as well as the intended outcome. To leverage this information from a failed-attempt video, we propose TRACC, a pipeline that imitates the useful portion of the motion trajectory and then completes the task based on the inferred task outcome. The usable motion prefix serves as prior knowledge until the failure occurs, after which the task-completion reward guides the policy to learn the intended task goal without requiring a successful task trajectory. We evaluate our method on six in-the-wild failed human tasks from the Oops! dataset. Our experimental results demonstrate the effectiveness of the proposed approach for learning from failed attem

humanoid

AeroManip-VLA: Scalable Vision-Language-Action Learning for Aerial Manipulation with RL-Generated Demonstrations

arXiv

arXiv:2609.36915v1 Announce Type: new Abstract: Aerial manipulators extend robotic manipulation into 3D workspaces that are difficult for ground-based robots to access, creating new opportunities for general-purpose manipulation. However, extending Vision-Language-Action (VLA) models to aerial robots introduces distinct challenges due to the tight coupling between manipulation and flight, continuously changing observations, and safety-critical physical interactions. These challenges demand diverse training data and systematic policy evaluation, yet collecting demonstrations and evaluating policies directly on physical aerial platforms are costly, difficult to scale, and hard to repeat under controlled conditions. We present AeroManip-VLA, a scalable benchmark for aerial VLA data generation and policy evaluation. AeroManip-VLA provides a GPU-accelerated simulation framework with low-level payload-aware flight and manipulation control in massively parallel environments. Building on this

manipulationcontrol

NIDAR: NIR-Guided Intrinsic Decomposition for Scalable Scene-Agnostic LiDAR Intensity Reconstruction

arXiv

arXiv:2609.36878v1 Announce Type: new Abstract: LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor ta

perception

Contact: hello@roboverse.space