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Zeige 2521 von 13597 Artikeln

Vision-Based 6-DoF Grasp Pose Estimation for Robot Cloth Unfolding

arXiv

arXiv:2609.31452v1 Announce Type: new Abstract: Cloth manipulation is a challenging task due to the deformable and high-dimensional nature of cloth, which leads to complex interaction dynamics and perceptual ambiguity arising from frequent occlusions of critical visual cues such as folds, edges, and grasp points. In this work, we tackle cloth unfolding using a regrasping-in-the-air strategy, where one manipulator holds the cloth while the other grasps it at an optimally selected point to unfold it. To this end, we propose CeDiRNet-6DoF, a deep learning framework that jointly predicts effective grasp points and the complete 6-DoF grasp pose from the observed cloth configuration. By integrating dense 3D grasp regression with segmentation and sine-cosine-encoded Euler angles, the proposed method reliably estimates the grasp configuration that maximizes the unfolded cloth area. We extensively evaluated CeDiRNet-6DoF on a bimanual robotic setup within the ICRA 2024 Cloth Competition framewo

manipulationgrasping

Learning to Leverage Compliance: A Policy-Admittance Learning Framework for Robotic Insertion

arXiv

arXiv:2609.31439v1 Announce Type: new Abstract: Policy learning and compliant control offer a promising route to reliable autonomous assembly under pose errors and contact uncertainty. However, combining them does not ensure coordination: the policy may continue pushing against contact while the controller yields, producing sustained loading with limited progress. To address this problem, we propose LeCo (Leverage Compliance), a policy-admittance learning framework that guides a visual policy through execution-time interaction under fixed admittance. A multirate feedback mechanism aggregates high-rate contact-interaction records into policy-transition rewards. An integrated conflict cost then characterizes sustained policy-loading/controller-unloading opposition, while a directional high-force tail cost captures continued-loading events within a transition. Together with task completion, these costs encourage the policy to leverage compliance with less unproductive loading. We evaluate

autonomouscontrol

ExoLaN: Physics-Consistent Context-Aware Dynamics Learning for Exoskeletons

arXiv

arXiv:2609.31434v1 Announce Type: new Abstract: Task-agnostic assistive exoskeleton control based on human intention offers greater flexibility than conventional approaches that rely on predefined tasks or motion patterns. Human joint torque estimation enables task-agnostic assistance by characterizing user actions. Physics-consistent methods such as Deep Lagrangian Networks (DeLaN) have been applied to estimate the human torques in multi-user settings, but existing approaches cannot adapt to a specific user without retraining, and do not account for intermittent contacts during locomotion. We propose ExoLaN, a Context-Aware DeLaN for human-exoskeleton interaction that learns the full coupled system dynamics while adapting to changes in interaction context. ExoLaN combines temporal context with partial contact-force measurements from force-sensitive insoles to infer latent dynamics embeddings and estimate generalized contact torques. On seven unseen users performing 21 unseen tasks, Ex

locomotioncontrol

CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping with an LLM Agent for Immersive Collaborative VR Teleoperation

arXiv

arXiv:2609.31418v1 Announce Type: new Abstract: A photorealistic 3D view tells a teleoperator where a robot is, but not what the scene contains, how well each object has been observed, or how to turn pointing and speech into robot action. CognitiveReality turns a robot's RGB-D stream into a live, semantically indexed Gaussian-TSDF map shared by an operator in virtual reality and a tool-using language agent. One mapper binary serves any platform through configuration alone: it ingests poses from robot SLAM, joint kinematics, motion capture or an inline visual tracker, bridges localization outages with a shadow tracker and keyframe-anchored PnP, and maintains open-vocabulary instance identities with per-object quality at 2 Hz. Speech and controller rays are grounded against persistent scene objects through validated typed tools and operator-confirmed robot actions. In the controlled agent evaluation, the deployed local Qwen3-VL-8B router reaches 81.24\% tool exact match, while merge-awar

slamcontrol

dRVG: Quadtree-Guided, Resolution-Complete Online Motion Planning for Polygonal Robots in Unknown Environments

arXiv

arXiv:2609.31412v1 Announce Type: new Abstract: We present the dynamic rotation-stacked visibility graph (dRVG), an online motion planner that guides polygonal robots to specified goals in initially unknown, static environ- ments. It merges local roadmaps from successive observations to plan collision-free translations and rotations without a uniform position grid. A spatial quadtree schedules sensing goals across regions to reduce repeated visits while retaining all orientation configurations for routing. Under exact sensing and geometric computation and star-shaped robot and envelope assumptions, dRVG with center scans is resolution-complete relative to full- map RVG at the same angular resolution. In experiments using footprint scans, dRVG solves all 140 cases across 20 difficult maps and seven angular resolutions within a 20 s planning budget, with a median planning time of 1.18 s at 360 orientation layers. Six microMVP demonstrations illustrate the complete online planning loop on

planning

Augmented Reality Interfaces for Human-Robot Collaboration: Development of a ROS 2-Based Sensor Streaming Framework and Validation via SLAM Algorithms

arXiv

arXiv:2609.31396v1 Announce Type: new Abstract: In recent years, Human-Robot Collaboration (HRC) has taken on a central role in Industry 4.0 and collaborative robotics, demanding communication channels that are increasingly bidirectional, intuitive, and efficient. In this context, Augmented Reality (AR) presents itself as a fundamental enabling technology, capable of both displaying information to the operator and gathering spatial data about the surrounding environment. This thesis presents the development of a sensor streaming framework that connects the Magic Leap 2 AR headset with the ROS 2 (Robot Operating System) ecosystem. Using the Unity development environment and the ROSTCP-Connector package, an on-board application for the headset was developed, capable of acquiring real-time data from the integrated sensors (pose tracking, cameras, and environmental sensors) and publishing it to dedicated ROS 2 topics. In order to test the accuracy, latency, and robustness of the generated

slam

InternW0-$\Delta$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

arXiv

arXiv:2609.31394v1 Announce Type: new Abstract: World Action Models (WAMs) jointly model visual dynamics and action generation for generalist robot manipulation. A central challenge is to integrate priors from large-scale pretrained models---including visual dynamics, scene semantics, geometry, and motion---into a unified framework for robot action generation. We introduce InternW0-$\Delta$, a unified WAM pretrained on a heterogeneous corpus that outperforms prior methods across simulation benchmarks and real-robot platforms. InternW0-$\Delta$ combines pretrained visual dynamics, scene-level semantics, 4D geometric and motion priors, and action generation within a Mixture-of-Transformers (MoT) framework. A pretrained video expert and an action expert interact under semantic guidance from a frozen VLM, while a pretrained 4D foundation model injects geometric and motion priors through training-only distillation. We further introduce Causal Imprint, which learns future-relevant scene chan

manipulation

Transformer-based Monte Carlo Localization in Construction Meshes

arXiv

arXiv:2609.31357v1 Announce Type: new Abstract: To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to a global reference frame that is shared with a building map. Similar room layouts and low-texture surfaces pose a challenge for existing LiDAR- and vision-based localization methods. We approach this problem with a LiDAR-based global relocalization system that estimates the robot's pose relative to a building mesh and combines a PointNet++ encoder with a place recognition decoder, whose outputs serve as a learned observation model within a Monte Carlo Localization (MCL) framework. The pipeline is trained exclusively on synthetic LiDAR scans obtained by simulating the robot's sensors inside the building mesh. Our approach is robust in ambiguous environments due to an uncertainty-aware decoder that scales positional likelihoods and a resampling strategy that injects model hypotheses into th

Representation-Guided Generation and Integration of Executable Programs for Robot Manipulation

arXiv

arXiv:2609.31337v1 Announce Type: new Abstract: Building a robotic manipulation system requires connecting perception, planning, and control through carefully designed representations and interfaces. VLM code generation offers a way to automate this construction, but independently generated components may operate on incompatible geometric and task-level information. We present Representation-guided Integration of VLM-generated Executable Task programs (RIVET), a framework for generating complete manipulation systems around a shared object-centric representation. The representation combines per-object 6D poses, which preserve the metric information required for action grounding, with a relation graph that exposes the task-level structure required for planning. Guided by this representation, a VLM generates cooperating perception, rendering, relation-inference, and planning programs, each combining task-specific computation with available packages where useful. The resulting programs are

manipulationplanningcontrolperception

See to Reach, Feel to Grasp: Learning A Blind Grasp Reflex for Anthropomorphic Robotic Hands

arXiv

arXiv:2609.31323v1 Announce Type: new Abstract: In this work we study if a robotic hand using proprioception alone can grasp diverse objects with no visual observation. We present a modular dexterous grasping architecture that separates global arm motion from local contact control. An independently controlled arm guides the hand toward the object, while a reinforcement learning policy grasps and stabilizes it using only hand proprioceptive feedback. We call this \textit{a blind grasp reflex}: grasping without images, object poses, or geometric observations. A learned stable-grasp score determines when the object is securely held, allowing the arm to begin post-grasp manipulation. This separation makes grasping a reusable hand-level skill that can be combined with independently designed arm controllers for various manipulation tasks. Experiments in simulation and on hardware demonstrate robust blind grasping across diverse objects and seamless composition with a range of arm controllers

manipulationgraspingreinforcement-learningcontrol

Towards VLA-Dreamer: Refining VLA Behavior Using World Models

arXiv

arXiv:2609.31313v1 Announce Type: new Abstract: Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data. Moreover, the absence of an explicit world model casts further doubt on their control capabilities. In this concept paper, we propose a novel architecture that addresses sample efficiency in VLAs by training a predictive world model on the embedding space of the VLA's vision encoder. We hypothesize that these embeddings are action-relevant and usable for future prediction. To this end, we propose using the suggested architecture to investigate how well these embeddings predict the future based on actions, as the inability to do so would mark a key limitation of VLA architectures: the lack of a non-lossy implicit world model to simulate real-world dynamics. The proposed architecture differs from the standard world model dynamics as the loss comes from the embedding space rather than the pi

imitation-learningcontrol

Cybflight: An Embedded Rust Autopilot for Aerial Robotics Research

arXiv

arXiv:2609.31232v1 Announce Type: new Abstract: Bringing an aerial robotics method from simulation to flight should not require rebuilding a mature autopilot or adding a companion computer. Cybflight is an open-source embedded Rust research autopilot whose typed, replaceable interfaces connect hardware access, perception, state estimation, trajectory planning, and control. This modular development and compile-time optimization workflow is demonstrated with replaceable Rust implementations of model predictive contour-tracking control (MPCTC) and incremental nonlinear dynamic inversion (INDI) running on one STM32H743 without a companion computer. Using this configuration, the vehicle reaches 12.38 m/s during indoor flight, while an outdoor flight using global navigation satellite system (GNSS) position updates reaches 31.4 m/s. These flights show that running demanding estimation and nonlinear control entirely on a flight-controller microcontroller need not come at the expense of a modul

navigationplanningcontrolperception

Imp-ACT: Adaptive Impedance Control and Action Chunking with Transformers to Learn Contact-Rich Manipulation from Demonstrations

arXiv

arXiv:2609.31225v1 Announce Type: new Abstract: Contact-rich manipulation requires robots to balance accurate motion tracking with compliant interaction, yet most visual-action policies leave compliance fixed at the controller level. We present Imp-ACT, a methodologically grounded and practical approach to incorporating direction-dependent Cartesian stiffness modulation directly into demonstration collection, without manual stiffness selection or offline target reconstruction. During teleoperation, a self-tuning impedance controller adapts stiffness along the instantaneous direction of motion while maintaining compliance in orthogonal directions. The adapted stiffness is applied and recorded alongside visual observations and motion commands, capturing motion and compliance under the same dynamics. We implement this pipeline using Action Chunking with Transformer (ACT) to predict end-effector pose, gripper action, and motion-direction stiffness from visual, proprioceptive, and wrench ob

manipulationcontrol

CoralPlan: Observation Skill Selection and Execution for Underwater Robotic Inspection

arXiv

arXiv:2609.31211v1 Announce Type: new Abstract: Underwater robotic inspection depends on acquiring views that reveal task-relevant structure. For a structurally complex coral colony, recognising the target is only the starting point: the robot must select and execute a viewing motion suited to the inspection task. We present CoralPlan, a vision-language system that selects an observation skill from a current camera image and task text supplied by an episode manifest. A shared motion interface executes orbit, patch, or survey as target-relative trajectories; the remaining plan fields provide operator guidance. Observation completion requires target keeping and primitive-specific coverage, while joint success also requires selection to match the recorded reference. We evaluate this interface in 144 simulated episodes and 36 matched simulation-hardware pairs. In a clear-water pool with external target-reference poses, hardware observation completion reaches 77.8% and joint success reaches

Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modeling

arXiv

arXiv:2609.31207v1 Announce Type: new Abstract: Achieving robust cross-embodiment generalization in imitation learning demands overcoming a critical representation flaw that inextricably entangles task semantics with hardware-specific visual geometry. We propose an interaction-centric framework that leverages the shared structure of two-finger grippers via a parameterized universal gripper abstraction, yielding a canonical gripper-frame representation. Given language and RGB-D observations, a VLM infers the subtask and grounds an interaction triplet (gripper, held, target), while SAM~2.1 tracks masks to reduce VLM queries. We design concise hybrid features that combine target/collision artificial potential fields for global guidance with segmented gripper-frame point clouds for local geometry, and use a Flow-Matching Transformer to predict smooth 7-DoF action chunks. Experiments in simulation and real-world tasks demonstrate that ours is the first imitation learning approach to simulta

manipulationimitation-learning

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