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Zeige 2731 von 13728 Artikeln

A Procedure for Classifying Attachments and Affective Social Bonds in Human-Robot Dyads

arXiv

arXiv:2609.29063v1 Announce Type: cross Abstract: Human-robot interaction (HRI) claims that people form attachments and social bonds with artificial agents, yet the terms are often applied without the behavioural and physiological criteria that give them content in their source disciplines. Without this empirical grounding, studies deploy widely divergent methods, frequently producing expansive relational claims that far outstrip their underlying evidence. To address this, we propose a standardised four-question procedure, grounded in criteria established in the developmental, ethological, and neuroendocrine literatures, that classifies a given human-robot tie as an attachment, an affective social bond, or no relationship, with intermediate classifications when evidence is incomplete. We specify minimum evidential requirements for each question, and provide candidate HRI study designs, adapted from validated human-human, human-animal, and animal-animal paradigms. We then demonstrate th

hri

Direction-Scale Decomposition in Action Representation: Rethinking What to Tokenize for Vision-Language-Action Models

arXiv

arXiv:2609.28865v1 Announce Type: cross Abstract: Action representation plays a central role in discrete-token vision-language-action (VLA) learning but remains underexamined. Under conventional pose-increment representations, action tokens are sensitive to execution speed and dataset-specific normalization, potentially obscuring geometric structure shared across demonstrations and datasets. We introduce Direction-Scale Decomposition (DSD), an action representation that decomposes translation and rotation increments into direction and scale components before tokenization. DSD isolates motion direction while retaining magnitudes in separate scale channels. We evaluate DSD with uniform binning (BIN) and BEAST, a B-spline-based tokenizer, in simulation and real-world manipulation under both single-dataset and mixed-dataset training. On LIBERO, DSD improves average success rates with both tokenizers. On SimplerEnv, DSD-BIN outperforms BIN by 10.3 percentage points in overall success rate u

manipulation

DeltaWAM: Delta World Action Models for Bimanual Manipulation

arXiv

arXiv:2609.28811v1 Announce Type: cross Abstract: World-action models (WAMs) transfer visual and motion priors from pretrained video generators to robot control by jointly modeling visual dynamics and actions. Existing WAMs, however, predict dense future frames during training, repeatedly modeling largely unchanged content and coupling action-conditioned dynamics to nuisance appearance variations. At inference, processing each complete observation with the heavy video expert bottlenecks few-step action generation. Accordingly, we propose DeltaWAM, which jointly predicts visual deltas and actions using dense-anchor, sparse-delta, and action streams, with three architectures that differ in representation and computation sharing. We further develop Streaming Delta Memory (SDM), which updates cached anchor context with compact observed deltas, reducing heavy video-expert processing. On RoboTwin, DeltaWAM with SDM improves average success over Fast-WAM from 81.3% to 85.4% in the clean setti

manipulationcontrol

RAPID: Robot Agentic Programming from Demonstrations

arXiv

arXiv:2609.30249v1 Announce Type: new Abstract: Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize

Rolling-WAM: World Action Models with Rolling Imagination

arXiv

arXiv:2609.30247v1 Announce Type: new Abstract: World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formulation that distributes joint denoising across successive replanning cycles. Our method maintains a sliding window of video-action chunks at staggered noise levels. At each step, a rolling noise schedule fully denoises the imminent action chunk for execution, while partially refining farther-future chunks. As the window advances with new camera observations, the retained future chunks continue their denoising process. This distributes the computational cost over time while carrying an evolving visual-action context across chunk boundaries. Evaluations on LIBERO, RoboTwin, and a real-world Unitree G1 humanoid show that Rolling-

humanoidmanipulationplanning

Coding Agents for Generalized Task and Motion Planning Problems

arXiv

arXiv:2609.30233v1 Announce Type: new Abstract: Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the orig

planning

Underwater C3-JEPA: An Object-Centric Cross-View World Model for ROV Salvage

arXiv

arXiv:2609.30214v1 Announce Type: new Abstract: We present Underwater C$^{3}$-JEPA (cross-view, control-conditioned, context-extended), an object-centric multi-view predictive world model for near-field heavy-load underwater ROV salvage. Without contact sensors, it predicts in latent space how the task-object state evolves through contact interaction and under the hydrodynamic lag of the vehicle, from synchronized multi-view RGB observations and vehicle control signals. C$^{3}$-JEPA encodes multi-camera observations into task-object and context tokens, fuses cross-camera evidence through held-out-view attention, and directly predicts future states conditioned on control. Weak binding anchors the target and gripper at low annotation cost, while SIGReg sharpens the geometric representation. Experiments show that the learned representation transfers substantially more task-relevant information to downstream probes than a reconstruction-free latent baseline, while keeping the predictor lig

control

ReVAMP: Vector-Accelerated Motion Planning for Kinematically-Constrained Systems via Reparameterization

arXiv

arXiv:2609.30213v1 Announce Type: new Abstract: Robots often must satisfy one or more constraints during motion planning for real-world tasks. When such constraints reduce the valid configuration space to a measure-zero subset, sampling based planning algorithms require modifications to draw feasible samples. For many common end-effector constraints, parameterizations built on inverse kinematics (IK) provide an alternate formulation where the constraints are satisfied by construction, allowing directly sampling the feasible set. Despite their elegant approach, parameterized planners have remained slower than vector-accelerated implementations of projection-based approaches, leaving their performance ceiling an open question. We explore a new axis of vectorization built upon reparameterizing the planning space through analytic IK. This approach addresses existing inefficiencies in vectorized projection-based planners and exposes new opportunities for parallelism within the planner. We s

planning

Contact as a Decision Variable: Capability-Tradeoff Contact Selection for Legged Loco-Manipulation

arXiv

arXiv:2609.30140v1 Announce Type: new Abstract: In this paper, we study the joint selection of an environmental support contact and a whole-body configuration for a prescribed loco-manipulation task. A contact may provide greater physical support while restricting the motion required for the task. We formulate this problem through three capability measures: residual wrench, end-effector reach, and base mobility available after satisfying the task requirements, and we balance them against contact acquisition cost. Evaluating these capabilities for every candidate requires repeated whole-body optimizations. To reduce this computational cost, we propose Capability-Tradeoff Contact Selection (CTCS). CTCS screens candidates for contact and task feasibility, groups similar candidates within each surface, and predicts their capabilities from exact anchor evaluations using local sensitivity analysis. It checks these predictions through selective exact evaluations, ranks candidates by capabilit

manipulation

Training-free Behavior Cloning

arXiv

arXiv:2609.30134v1 Announce Type: new Abstract: Neural behavior cloning compresses demonstrations into large models, making individual actions difficult to trace and policy updates costly. Retrieval policies retain access to demonstrations but struggle with mismatch between recorded and live behavior. We introduce Behavior Predictive Control (BPC), which synthesizes policies without end-to-end policy training by combining an action-aware retrieval metric, a Hankel-based action-continuation prior, and a closed-form one-step residual correction. Inspired by behavioral systems theory, BPC predicts future actions by blending stored observation-action data that best reconstructs the recent runtime observation--action history. Across simulated benchmarks and real-robot deployments, BPC is competitive with learned policies such as $\pi_{0.5}$ (surpassing it in some cases), while reducing policy fitting from hours to seconds on consumer GPUs and supporting closed-loop control upwards of 75 Hz

control

Faster Visuomotor Policy Learning on Action Manifolds via Riemannian MeanFlow

arXiv

arXiv:2609.30127v1 Announce Type: new Abstract: Visuomotor policies learn a direct map from raw sensory observations to robot action sequences. Policies based on Diffusion and Flow Matching capture the multimodal distribution over action sequences in an end-to-end manner. This expressivity comes at the cost of multi-step numerical integration of the learned vector field for action generation, which can be expensive and time-consuming, impeding fast control rates required in robotics applications. Furthermore, robot action sequences are usually defined on a smooth, differentiable manifold, requiring that the learned policy respects the intrinsic geometry of the robot's action space. Here, we present Riemannian MeanFlow Policy (RMFP), which learns the conditioned flow map of the probability path on the robot action manifold. Our formulation employs a flow map consistency objective grounded in the data by a Riemannian Conditional Flow Matching anchor. The flow map consistency condition is

control

Self-Adaptive VLA for Robust Robot Deployment

arXiv

arXiv:2609.30092v1 Announce Type: new Abstract: While Vision-Language-Action (VLA) models demonstrate impressive capabilities in robotic manipulation, their memoryless nature renders them brittle to test-time environment shifts, particularly hardware shifts caused by wear or imperfect calibration. Enabling these models to self-adapt during deployment without requiring continuous on-site recalibration remains a critical bottleneck for real-world scalability. In this work, we introduce Self-Adaptive VLA, a novel post-training recipe that enables the policy to iteratively adapt to deployment-time hardware shifts leveraging its own rollouts as context. To do so, we first collect policy rollouts under deliberately injected hardware shifts. We then transform the base policy's training data into shift-conditioned expert demonstrations by pre-compensating the expert actions for these known shifts. Next, we introduce a lightweight, plug-in context encoder that compresses the context, including

manipulation

Real-Time Force Regulation for Whole-Hand Dexterous Grasping

arXiv

arXiv:2609.30082v1 Announce Type: new Abstract: Robust dexterous grasping requires maintaining physical stability despite contacts interactively evolving across the entire hand. A precomputed force distribution can easily fail under object motion, modeling errors, or external disturbances. In this paper, we present a framework for real-time force regulation over dynamically changing whole-hand contacts. Our method geometrically estimates contacts across all hand links using a tracked object model and proprioception, without requiring tactile sensing at those contacts. It repeatedly recomputes the desired contact-force distribution subject to friction constraints, actuator limits, and an actuation-consistency constraint motivated by classical whole-limb force analysis. We integrate this force-regulation controller with reactive reaching, enabling the hand to acquire a grasp, maintain it under disturbances, and regrasp after losing the object. Simulation experiments without gravity demon

graspingcontrol

M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis

arXiv

arXiv:2609.30056v1 Announce Type: new Abstract: Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera--LiDAR multimodal representation for generative NVS that composes independently pretrained 2D image and 3D point-cloud foundation models without separately pretraining a cross-modal translator. We show that, after camera projection, frozen LiDAR and image features exhibit substantial shared spatial structure, providing a natural cross-modal representation. M3GD conditions generation on LiDAR through this structure: it combines explicit geometry statistics with learned point-cloud descriptors into view-aligned packets on the image-latent grid, injected through a lightweight residual adapter into a multi-view flow-matching generator whose latent space, decoders, and training objective remain intact.

Body-Grounded Replanning for Physically Adaptive Manipulation

arXiv

arXiv:2609.30024v1 Announce Type: new Abstract: Manipulation requires not only reasoning about the external environment, but also about the robot's physical condition. A strategy may remain geometrically feasible while becoming physically unsuitable due to increased joint load or limited mobility, yet internal physical state is typically used only for low-level control. We propose body-grounded high-level replanning, which uses internal physical state to adapt manipulation strategies during execution. Body-state events trigger strategy replanning, and an LLM interprets the underlying joint-level state, recent execution statistics, and execution history to select a context-dependent alternative, while leaving the task objective and low-level controller unchanged. We evaluate the framework on a reaching task under controlled load and asymmetric mobility constraints in simulation and on a real robot. Our experiments show that body-grounded replanning maintains high task success while redu

manipulationplanningcontrol

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