Skip to content
Neueste Updates

Nachrichten & Forschung

Bleiben Sie über die neuesten Robotik-Nachrichten, Branchen-Updates, Forschungsartikel und bahnbrechende Ankündigungen informiert.

13,789
Gesamtartikel
413
Nachrichten
13,371
Forschungsartikel
Täglich
Aktualisiert

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

Nachrichten & Forschung

Zeige 2896 von 13789 Artikeln

\phi-RIE: From Photorealistic Reconstruction to Interactive Environments

arXiv

arXiv:2609.26795v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires object-level change, \textit{i.e.}, objects must move independently, make contact, and reveal previously occluded surroundings. This gap arises because object appearance may remain entangled with the background, while hidden object geometry and occluded background content may be unobserved. To address this challenge, we present \phi-RIE, a Gaussian-native pipeline that converts selected objects into movable simulator assets while preserving the remaining reconstruction. Our key observation is that asset construction and source removal should be coupled, \textit{i.e.}, one object identity should define the movable asset and the scene content to remove and complete. Accordingly, Scene Observation supplies shared evidence to Coupled Scene Construc

DreamStream: Towards Policy-Oriented Generative Simulation for End-to-End Driving

arXiv

arXiv:2609.26792v1 Announce Type: new Abstract: Faithfully evaluating end-to-end driving policies in simulation requires observations that are not merely photo-realistic, but preserve the scene features a policy relies on to make decisions. Existing platforms, however, exhibit a sim-to-real visual gap that corrupts policy perception, undermining their ability to assess a policy's closed-loop decision-making. To this end, we propose DreamStream, a generative, closed-loop simulator that achieves policy-oriented fidelity using a simulator-grounded autoregressive video model. Our video model is distilled from a large pretrained video model via traffic layout guidance, varying visual appearance while preserving policy-relevant features such as scenario layout and the temporal consistency of dynamic objects. We further observe that perceptual metrics like FID misrank how well these features are preserved. To tackle this, we introduce FD$\pi$, a new multi-representation metric that measures t

perception

Underwater Navigation in Unsteady Flows Using Measurement Histories from a Single Sensing Unit

arXiv

arXiv:2609.26753v1 Announce Type: new Abstract: Spatial flow measurements support underwater navigation, but distributed sensing is constrained by robot size and sensor layout. We use a causal observer to estimate current lateral velocities from a finite history of measurements collected by a single sensing unit, supplying the inputs of a fixed navigation controller. In two-dimensional wake simulations with access to body-frame ambient velocity, this virtual sensing interface reduces simultaneous flow sampling from three points to the robot center. Trained only in a circular-cylinder wake at Re = 100, the flow-history observer achieves 84.4% and 80.6% success at held-out Re = 205 and 240 without retraining. These rates are 7.4 and 4.6 percentage points below direct spatial sensing and more than 30 points above a matched current-only observer. Past flow remains beneficial when past goal and yaw information is available. Across obstacle geometries, performance remains close to direct sen

navigationcontrol

Imperfection for Precision: Upcycling Imperfect Data for High-Precision Robotic Manipulation

arXiv

arXiv:2609.26672v1 Announce Type: new Abstract: Training vision-language-action (VLA) models for high-precision manipulation typically requires task-specific, high-quality data (e.g., teleoperation), which is slow and expensive to collect. To reduce this burden without compromising manipulation precision, we propose $\varepsilon$4P (Imperfection for Precision), a simple yet effective method that "upcycles" two otherwise discarded data sources: (1) low-precision data from the target task and (2) high-precision data from mismatched tasks. Rather than naively mixing these imperfect data sources throughout co-training, $\varepsilon$4P controls where each source contributes along the flow-matching trajectory. Specifically, low-precision, target-task data is used at high noise to preserve high-level task context and high-precision, task-mismatched data is used at low noise to transfer low-level action precision. Through real-robot experiments on both sub-millimeter, high-precision tasks and

manipulationcontrol

Beyond End-Task Success: How to Audit Visual Experience Retrieval in Robotics

arXiv

arXiv:2609.26567v1 Announce Type: new Abstract: Robots that store past experiences must select which one to reuse in a new scene. Most systems select by visual similarity, and most evaluations report only the success of the selected experience. That number does not show whether the selection was good: a rule can score well by repeatedly using one broadly transferable experience, or poorly because its preferred experience is weak. Since robots increasingly adapt by reuse rather than retraining, a score that describes the library rather than the rule misleads what the field builds next. We contribute an audit methodology: execute every stored experience in every query scene, over two manipulation tasks, three reuse mechanisms, and libraries of $K=3$, $10$, and $50$. Because every alternative's outcome is known, a score can be traced to per-scene selection or to library quality. The audited rules select by nearest-neighbor distance in five visual embeddings, from raw pixels to CLIP. (1) O

manipulation

Learning Air-Ground Motion Control with Temporal Mode Switching and Cross-Terrain Tracking

arXiv

arXiv:2609.26564v1 Announce Type: new Abstract: Passive-wheeled terrestrial-aerial bimodal vehicles (TABVs) combine aerial mobility with energy-efficient ground locomotion. However, reliable air-ground mode switching under limited onboard perception and robust ground trajectory tracking across diverse terrains remain challenging when targeting real-world applications. In this work, we propose a learning-based air-ground motion control framework for passive-wheeled TABVs: 1) a learned mode selector for autonomous air-ground motion mode switching. The selector uses historical single-point time-of-flight (ToF) measurements and robot states together with future reference information to determine the active locomotion mode. 2) a reinforcement learning control policy for trajectory tracking. The policy combines proprioceptive observations with future reference information to anticipate trajectory changes. For ground locomotion, multi-terrain training and dynamics randomization enable robust

locomotionreinforcement-learningautonomouscontrolperception

MATE: Multi-Agent Virtual Teleoperation Platform for Humanoid Collaboration Data Collection

arXiv

arXiv:2609.26520v1 Announce Type: new Abstract: Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. However, existing humanoid data pipelines primarily focus on individual agents, while physical multi-robot collaboration remains difficult to scale due to costly hardware, dedicated spaces, and repeated resets. In this work, we introduce MATE, a Multi-Agent virtual TEleoperation platform for humanoid collaboration data collection that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment. MATE removes the need for multiple physical robots and co-located operation while preserving physically coupled interactions among humanoids, objects, and environments. Using MATE, we construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks, including object handov

humanoidmanipulationcontrol

Generalizing Manipulation Skills with a Local Coding Agent

arXiv

arXiv:2609.26499v1 Announce Type: new Abstract: Today, progress in open-weight language models enables systems capable of writing, executing and debugging code while still running on a single workstation. Most language-driven robots give the model a fixed action interface or a trained policy. Generalizing to a new task therefore means more engineering effort or more data collection, both time-consuming. We investigate whether a local open-weight vision-language model can control a robot and one-shot generalize to new variations of a task without new human programming or training. We let a local open-weight VLM, Qwen3.8-27B, drive a UR3e robotic arm from a coding-agent harness. It writes and runs its own code above a service that implements kinematics, safety limits and classic computer vision techniques. We investigate if this system is capable of generalizing to unseen tasks. Specifically, we test it on nine tasks built from children's toys designed to probe generalization capability

manipulationcomputer-visioncontrol

Benchmarking Robots for Everyday Environments: From Lab Experiments to Real-World Operations

arXiv

arXiv:2609.26490v1 Announce Type: new Abstract: This study introduces an interdisciplinary framework for benchmarking robots deployed in public environments, addressing the gap between traditional laboratory metrics and real-world benchmarking requirements. We evaluate three distinct robots across diverse use cases - outdoor park cleaning, pedestrian underpass cleaning, and interactive library assistance - each representing unique challenges in public daily life. Over a three-year benchmarking process (2023-2025) comprising seven benchmarking events, a consensus workshop and six on-site evaluations (two per use case), we utilized realistic indoor and outdoor test environments to assess not only technical performance but also the broader implications of deploying robots in unstructured, human-centric settings. An expert panel, spanning robotics, human-robot interaction, safety, and economics, systematically developed and refined an evaluation concept to analyze the transition from labor

Generalists Act, Specialists Intervene: Modular Stage-Selective Reinforcement Learning for Vision-Language-Action Manipulation

arXiv

arXiv:2609.26467v2 Announce Type: replace Abstract: Vision-language-action (VLA) models often struggle in the precision-critical phases of multi-stage manipulation tasks. To mitigate this issue, VLA models can be used in conjunction with reinforcement learning (RL) specialists that are specifically trained to handle the precision-critical phases. However, the coordination between the base VLA model and the RL specialists, which dictates when a specialist should take over from the base VLA and vice-versa, remains an open research question. In this paper, we address this gap by introducing RouteRLT, a modular framework that coordinates a generalist VLA, used as the default controller, with designated precision-critical RL specialists. At a high level, our framework trains a phase-aware coordination mechanism that handles handoffs between the generalist and the specialists. We evaluate RouteRLT on the LIBERO and LIBERO-Plus benchmarks, as well as on a physical connector pickup and inserti

manipulationreinforcement-learningcontrol

Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training

arXiv

arXiv:2609.26420v1 Announce Type: new Abstract: Text-to-motion models generate plausible human motion but do not model a robot's dynamics; whole-body tracking controllers execute robot references reliably but cannot replan an infeasible one. Recent language-to-humanoid systems bridge this gap by training. We measure how much of the gap closes with no training at all, by putting the deployment controller itself in the loop. Sample-simulate-select (S$^3$) draws $N$ motions per prompt from a frozen text-to-motion model, retargets each to a Unitree G1 by direction-matching inverse kinematics, rolls all of them out under full rigid-body dynamics with the pretrained SONIC tracking policy, and keeps the candidate the policy executed best. Because the verifier is the deterministic simulator itself, S$^3$ attains the any-of-$N$ ceiling by construction; what we measure is where that ceiling lies and what falls short of it. On 200 stratified HumanML3D test prompts with $N=8$, upright execution ri

humanoidcontrol

MAVP: Map-Aware Visuomotor Policies for Mobile Manipulation

arXiv

arXiv:2609.26378v1 Announce Type: new Abstract: Successful mobile manipulation requires coordinated base and arm motion while maintaining accurate spatial positioning. However, demonstration-trained policies can struggle to realise the intended base motion reliably, leading to spatial misalignment and subsequent manipulation failures. We present MAVP (Map-Aware Visuomotor Policies), a framework that improves execution reliability by predicting explicit base-pose targets and tracking them using localisation feedback. MAVP reconstructs a static map from teleoperated demonstrations and expresses demonstrated base trajectories in a shared map frame, providing consistent spatial supervision across demonstrations. At execution time, the policy receives RGB observations, joint states, and the robot's current map-frame base pose, and jointly predicts target base poses, arm actions, and gripper actions. A low-level controller tracks the predicted base targets using feedforward motion and pose e

manipulationcontrol

ArborSplat: Online Semantic Gaussian Splatting SLAM for Orchards

arXiv

arXiv:2609.26315v1 Announce Type: new Abstract: Orchard robots need maps that preserve small but semantically important structures such as trunks, trellises, and fruit. 3D Gaussian Splatting (3DGS) SLAM achieves high photometric fidelity. However, its optimization remains appearance-driven, and transferring image semantics to 3D points is unreliable for thin structures, whose pixels may receive depth from background surfaces. We present ArborSplat, an online semantic 3DGS SLAM system that tracks with LiDAR odometry and optimizes semantics directly on the Gaussian map, constrained by class-specific height bands above a ground plane fitted to each keyframe's stereo point cloud, and fuses multi-view evidence into a semantic point cloud online while rejecting labels inconsistent with the local ground surface or with monocular depth. Class-constrained refinement reserves Gaussian capacity for underrepresented structures and, under reduced budgets, increases training-view accuracy on tree cl

slam

TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models

arXiv

arXiv:2609.26314v1 Announce Type: new Abstract: Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head, left-wrist, and right-wrist videos. It contains 500 episodes across 50 bimanual manipulation tasks and uses 19 metrics to assess tri-view consistency, task alignment, physical and 3D coherence, motion quality, temporal consistency, and visual quality. By combining cross-view checks with measurements tailored to each camera, the benchmark evaluates whether plausible individual videos also form a consistent prediction of the intended task. We summa

manipulationplanning

SafeLoop: Risk-Aware Rollback for Vision-Language-Action Manipulation

arXiv

arXiv:2609.26313v1 Announce Type: new Abstract: Recent vision-language-action (VLA) models are promising for general-purpose manipulation, but long-horizon execution remains fragile. Small state-estimation or control errors can lead to irreversible failures (e.g., collisions and object drops). Avoiding these risks requires a proactive safety mechanism capable of anticipating hazards. In this paper, we introduce SafeLoop, a non-invasive external wrapper that adds hazard prediction and rollback-based recovery to a VLA model without changing its parameters. SafeLoop trains a risk predictor from vision and proprioception to output four values: the probability and time-to-hazard for body collisions and for object failures. A lightweight controller then chooses one of three actions based on the predicted risk: continue execution (noop), save a safety checkpoint (record), or retreat in joint space (rollback). Rollback moves the robot back to a recent safe waypoint and queries the base policy

manipulationcontrol

Contact: hello@roboverse.space