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Zeige 3001 von 13789 Artikeln

Design and Biomechanical Evaluation of a Lightweight Low-Complexity Soft Bilateral Ankle Exoskeleton

arXiv

arXiv:2602.18569v2 Announce Type: replace Abstract: Many people could benefit from exoskeleton assistance during gait, for either medical or nonmedical purposes. But exoskeletons bring added mass and structure, which in turn require compensating for. In this work, we present a lightweight, low-complexity, soft bilateral ankle exoskeleton for plantarflexion assistance, with a shoe attachment design that can be mounted on top of any pair of shoes. Experimental tests show no significant difference in lower limb kinematics and kinetics when wearing the exoskeleton in zero-torque mode relative to not wearing an exoskeleton, showing that our device does not obstruct healthy gait, and proving it as a compliant and comfortable device, promising to provide effective assistance. Hence, a control system was developed, and additional tests are underway.

controlmedical

HybridFlow: A 2-NFE Generative Policy for Real-Time Robotic Manipulation

arXiv

arXiv:2602.13718v2 Announce Type: replace Abstract: Generative policies for robotic manipulation must balance action accuracy with inference latency. We present HybridFlow, a three-stage policy inference procedure requiring two network function evaluations (2-NFE). A Global Jump uses the MeanFlow average velocity to generate a coarse action trajectory; a parameter-free ReNoise interpolation constructs a state at a nonzero refinement time; and a Local Refine queries the instantaneous-velocity limit of the same network at that time. This construction reuses a unified model without distillation. Our analysis characterizes interval-composition errors and the attenuation of endpoint error under ReNoise interpolation. Controlled RoboMimic ablations support the MeanFlow proposal and intermediate-state construction, achieving 95% average success with reused noise and 95.5% with fresh noise, versus 78% for one-step MeanFlow. Across five real-robot settings with all policies running on the same

manipulationcontrol

Robot Programming with Augmented Reality: The Role of Spatial Ability

arXiv

arXiv:2602.03544v2 Announce Type: replace Abstract: Programming a robot arm requires users to interpret coordinate frames, joint rotations, and trajectories that are not directly visible. Augmented reality (AR) can make these spatial relations visible, but its benefits may depend on users' spatial ability. We conducted a randomized between-subjects experiment ($N=71$) in which participants learned to program a physical UR5e robot using either conventional teach-pendant controls with PDF instructions or a head-mounted AR interface that displayed joints, coordinate frames, and waypoints. We measured users' spatial ability with the Mental Rotation Test and assessed subjective cognitive load and system usability. Overall, AR did not significantly improve cognitive load or usability compared with conventional instruction. However, exploratory analyses revealed a compensatory effect: spatial ability predicted higher usability and lower extraneous cognitive load in the control group, but not

control

Macro-Scale Electrostatic Origami Motor

arXiv

arXiv:2601.21976v2 Announce Type: replace Abstract: Origami structures have been an active area of research due to their high volume-to-mass ratio, packability, and shape adaptability. Previously-developed actuated foldable structures have either embedded linear actuators into the structure, or have attached non-folding rotary motors to the exterior structure. Further, in prior work, actuators directly embedded in the structure of folding media all contributed to linear or folding motion, not to continuous rotary motion. On the macro-scale there has not yet been a folding continuous rotary actuator. This paper details the development and testing of the first macro-scale origami rotary motor that can be folded flat, and then unfurled to operate. Using corona discharge for torque production, the prototype motor achieved an expansion ratio of over 3.8:1, reached a top speed of 1720 rpm when driven at -30 kV, and exhibited a maximum motor torque over 0.25 mNm with an active component torqu

Safe Learning for Contact-Rich Robot Tasks: A Survey from Classical Learning-Based Methods to Safe Foundation Models

arXiv

arXiv:2512.11908v3 Announce Type: replace Abstract: Contact-rich tasks pose significant challenges for robotic systems due to inherent uncertainty, complex dynamics, and the high risk of damage during interaction. Recent advances in learning-based control have shown great potential in enabling robots to acquire and generalize complex manipulation skills in such environments, but ensuring safety, both during exploration and execution, remains a critical bottleneck for reliable real-world deployment. This survey provides a comprehensive overview of safe learning-based methods for robot contact-rich tasks. We categorize existing approaches into two main domains: safe exploration and safe execution. We review key techniques, including constrained reinforcement learning, risk-sensitive optimization, uncertainty-aware modeling, control barrier functions, and model predictive safety shields, and highlight how these methods incorporate prior knowledge, task structure, and online adaptation to

manipulationreinforcement-learningcontrol

Hybrid Imitation Learning: Teleoperation Augmentation Primitives that Policies Learn to Trigger

arXiv

arXiv:2512.04960v2 Announce Type: replace Abstract: What an operator can demonstrate bounds what imitation learning can learn. Teleoperation interfaces map the human body to the robot, so motions that are hard for a human, such as holding an exact orientation, returning to the same viewpoint, or turning a wrist joint several full revolutions, are difficult to demonstrate on most teleoperation interfaces, even when they are trivial for the robot. We introduce Teleoperation Augmentation Primitives (TAPs): axis locks, perching waypoints, pose anchors, and embodiment-specific routines that the operator triggers during a demonstration by speech, an AR menu, or simply with a controller button. TAPs are themselves recorded in the demonstration and can therefore also be learned and invoked by the policy itself. In simulation, where benchmarks provide human demonstrations, we show that augmenting them with TAPs after the fact yields better policies on a wristcamera-only peg insertion (0.372 to

imitation-learningcontrol

Heterogeneous Robot Collaboration in Unstructured Environments with Grounded Generative Intelligence

arXiv

arXiv:2510.26915v2 Announce Type: replace Abstract: While heterogeneous teams have typically been designed for well-specified missions with known semantics, generative intelligence, i.e., large language models (LLMs) and vision language models (VLMs), opens the possibility of teams that infer mission-relevant semantics and subtasks given high-level natural language specifications and environmental context. However, current LLM- and VLM-enabled teaming methods typically assume well-structured and known environments, limiting performance in complex real-world settings. We address these limitations via SPINE-HT, a framework that grounds the reasoning abilities of LLMs in the evolving context of a heterogeneous robot team through a three-stage process. Given mission specifications and team capabilities in natural language, an LLM infers necessary subtasks. These subtasks are validated for feasibility and then assigned to robots based on capabilities such as traversability or perception. Fi

perception

A Recipe for Efficient Sim-to-Real Transfer in Manipulation with Online Imitation-Pretrained World Models

arXiv

arXiv:2510.02538v2 Announce Type: replace Abstract: We are interested in solving the problem of imitation learning with a limited amount of real-world expert data. Existing offline imitation methods often struggle with poor data coverage and severe performance degradation. We propose a solution that leverages robot simulators to achieve online imitation learning. Our sim-to-real framework is based on world models and combines online imitation pretraining with offline finetuning. By leveraging online interactions, our approach alleviates the data coverage limitations of offline methods, leading to improved robustness and reduced performance degradation during finetuning. It also enhances generalization during domain transfer. Our empirical results demonstrate its effectiveness, improving success rates by at least 31.7% in sim-to-sim transfer and 23.3% in sim-to-real transfer over existing offline imitation learning baselines.

manipulationimitation-learning

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

arXiv

arXiv:2510.02464v2 Announce Type: replace Abstract: We present the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. This paper serves to introduce our open-source system to others who can use it as a base to develop immersive robot interaction applications. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. ERUPT uses XR to provide a broad range of natural interaction capabilities, allowing users to grab and adjust objects in the environment similar to interaction in the real world, rather than using a mouse and keyboard with the scene projected onto a 2D computer screen. Our system integrates with MoveIt, a manipulation planning framework, allowing users to send motion planning requests and visualize the resulting robot paths in virtual or augmented reality. We provide a broad range of interaction modalities, allowing users to modify objects in the environment and

manipulationplanning

GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots

arXiv

arXiv:2509.17582v2 Announce Type: replace Abstract: Most modern approaches to quadruped locomotion focus on using Deep Reinforcement Learning (DRL) to learn policies from scratch, in an end-to-end manner. Such methods often fail to scale, as every new problem or application requires time-consuming and iterative reward definition and tuning. We present Generalist Contact-Conditioned Policy (GeCCo) --- a low-level policy trained with Deep Reinforcement Learning that is capable of tracking arbitrary contact points with a quadruped robot. We shift from task-specific end-to-end learning to a modular hierarchy in which a single planner-agnostic, contact-conditioned tracking policy serves as a robust interface between planning and control. By maintaining stable contact execution under dynamic uncertainty and planner mismatch, the policy enables high-level planners (e.g., handcrafted, learned, or optimization-based) to be composed and swapped without retraining. We demonstrate the scalability

locomotionmanipulationreinforcement-learningplanningcontrol

When Digital Twins Meet Large Language Models: Realistic, Interactive, and Editable Simulation for Autonomous Driving

arXiv

arXiv:2507.00319v3 Announce Type: replace Abstract: Simulation frameworks have been key enablers for the development and validation of autonomous driving systems. However, existing methods struggle to comprehensively address the autonomy-oriented requirements of balancing: (i) dynamical fidelity, (ii) photorealistic rendering, (iii) context-relevant scenario orchestration, and (iv) real-time performance. To address these limitations, we present a unified framework for creating and curating high-fidelity digital twins to accelerate advancements in autonomous driving research. Our framework leverages a mix of physics-based and data-driven techniques for developing and simulating digital twins of autonomous vehicles and their operating environments. It is capable of reconstructing real-world scenes and assets with geometric and photorealistic accuracy (~97% structural similarity) and infusing them with physical properties to enable real-time (>60 Hz) dynamical simulation of the ensuing dr

autonomous

Sim2Real Diffusion: Leveraging Foundation Vision Language Models for Adaptive Automated Driving

arXiv

arXiv:2507.00236v4 Announce Type: replace Abstract: Simulation-based design, optimization, and validation of autonomous vehicles have proven to be crucial for their improvement over the years. Nevertheless, the ultimate measure of effectiveness is their successful transition from simulation to reality (sim2real). However, existing sim2real transfer methods struggle to address the autonomy-oriented requirements of balancing: (i) conditioned domain adaptation, (ii) robust performance with limited examples, (iii) modularity in handling multiple domain representations, and (iv) real-time performance. To alleviate these pain points, we present a unified framework for learning cross-domain adaptive representations through conditional latent diffusion for sim2real transferable automated driving. Our framework offers options to leverage: (i) alternate foundation models, (ii) a few-shot fine-tuning pipeline, and (iii) textual as well as image prompts for mapping across given source and target d

autonomous

HiBerNAC: Hierarchical Brain-inspired Robotic Neural Agent Collective for Disentangling Complex Manipulation

arXiv

arXiv:2506.08296v3 Announce Type: replace Abstract: Recent advances in multimodal vision-language-action (VLA) models have revolutionized traditional robot learning, enabling systems to interpret vision, language, and action in unified frameworks for complex task planning. However, mastering complex manipulation tasks remains an open challenge, constrained by limitations in persistent contextual memory, multi-agent coordination under uncertainty, and dynamic long-horizon planning across variable sequences. To address this challenge, we propose \textbf{HiBerNAC}, a \textbf{Hi}erarchical \textbf{B}rain-\textbf{e}mulated \textbf{r}obotic \textbf{N}eural \textbf{A}gent \textbf{C}ollective, inspired by breakthroughs in neuroscience, particularly in neural circuit mechanisms and hierarchical decision-making. Our framework combines: (1) multimodal VLA planning and reasoning with (2) neuro-inspired reflection and multi-agent mechanisms, specifically designed for complex robotic manipulation ta

manipulationplanning

Enhancing Autonomous Driving Safety through World Model-Based Predictive Navigation and Adaptive Learning Algorithms for 5G Wireless Applications

arXiv

arXiv:2411.15042v3 Announce Type: replace Abstract: Addressing the challenge of ensuring safety in ever-changing and unpredictable environments, particularly in the swiftly advancing realm of autonomous driving in today's 5G wireless communication world, we present Navigation Secure (NavSecure). This vision-based navigation framework merges the strengths of world models with crucial safety-focused decision-making capabilities, enabling autonomous vehicles to navigate real-world complexities securely. Our approach anticipates potential threats and formulates safer routes by harnessing the predictive capabilities of world models, thus significantly reducing the need for extensive real-world trial-and-error learning. Additionally, our method empowers vehicles to autonomously learn and develop through continuous practice, ensuring the system evolves and adapts to new challenges. Incorporating radio frequency technology, NavSecure leverages 5G networks to enhance real-time data exchange, im

navigationautonomous

Highly-Efficient Differentiable Simulation for Robotics

arXiv

arXiv:2409.07107v3 Announce Type: replace Abstract: Robotics simulators have improved significantly in computational speed and scalability, enabling them to generate years of simulated data for complex systems in minutes or hours. Despite these advances, efficiently and accurately computing simulation derivatives remains an open challenge. Addressing this would accelerate the convergence of reinforcement learning and trajectory optimization algorithms, particularly for contact-rich problems. This paper introduces a unifying framework for robotic simulation that accounts for all factors, including dynamics, collisions, and friction. The resulting algorithm computes analytical derivatives of the simulation by implicit differentiation, explicitly handling the intrinsic non-smoothness of the collision and frictional stages while exploiting the sparsity induced by the multi-body structure. Benchmark results demonstrate state-of-the-art performance, with timings ranging from $5\,\mu$s for a

reinforcement-learning

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