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Minimum Sufficient Communication for Independent Behaviour Tree Robot Teams

arXiv

arXiv:2610.38176v1 Announce Type: new Abstract: We present an experimental framework for determining sufficient communication in robot teams running fixed, independent Behaviour Trees with private blackboards. Within a declared policy family, we vary message content and admission frequency and measure traffic in recipient-weighted bits per robot decision. A dense sweep identifies candidate policies for comparison with full-state communication. We retest selected candidates and the reference on fresh, paired scenarios, using one-sided simultaneous confidence bounds to assess whether success remains within five percentage points of the full-state reference. The bounds also assess whether tested cheaper policies can be ruled out as insufficient. Depending on the evidence, the framework reports an exact minimum, a positive bracket, a sufficient upper bound, or an unresolved boundary. Experiments with eight content policies across four warehouse conditions identify zero communication as the

warehouse

SKiD-SLAM: Resource-Aware Distributed Multi-Robot LiDAR SLAM for Planetary Missions with Field Deployments at Analog Sites

arXiv

arXiv:2610.38141v1 Announce Type: new Abstract: Future planetary exploration missions require teams of robots to collaboratively map unknown environments under severe communication limits, constrained onboard computation, and no central infrastructure. In this field report, we present SKiD-SLAM, a distributed multi-robot LiDAR simultaneous localization and mapping (SLAM) system for such environments, and report its deployment across two mission concepts: cave exploration and scientific surface exploration. We survey the communication and computation budgets of actual planetary missions and select modules that fit these budgets for inter-robot place recognition, relative pose estimation, and distributed trajectory fusion. Before field deployment, we verify the assembled system on public datasets resembling planetary environments and in a simulator built on NASA JPL's Open Source Rover. We then validate SKiD-SLAM through field deployments in South Korea: a team of wheeled rovers explores

slam

Same Label, Different Interface: Beyond Action-Space Labels in Robot Learning

arXiv

arXiv:2610.38104v1 Announce Type: new Abstract: Robot-learning studies often compare position and velocity actions as though each label identified a single experimental treatment, yet the label alone does not determine what the robot executes. Before affecting robot motion, bounded policy output passes through filtering, physical scaling, reference construction, feedback, timing, and effort limits. We study how these omitted properties affect attribution under one shared learner and training budget. Across three contact-rich Factory tasks (PegInsert, GearMesh, and NutThread), we compare five joint-space interfaces, with ten independently trained policies per condition. We first remain within the same position-feedback law and vary the executed interface: substituting only the physical action scale as the directly modified component changes sample-median evaluation success by 0.645-1.000 across tasks, while removing an exponential moving average produces task-dependent changes. We then

EARS-Info: Information-Aware Event-Driven Reallocation for Multi-Robot Exploration

arXiv

arXiv:2610.38040v1 Announce Type: new Abstract: We introduce EARS-Info, an information-aware extension of Event-Driven Ant Reallocation Search for multi-robot exploration on OpenStreetMap-derived grids. It combines marginal sensing gain, feasible relocation, return-aware routing, sensing reservations, and cached shortest paths. Across 168,000 episodes comparing 30 implementations on eight city maps, EARS-Info achieves the highest mean operational score in every evaluation panel. With eight robots and 3% communication dropout, it improves the score over EARS-Safe by 5.43%, increases weighted discovery from 88.88% to 98.46%, and reduces mean energy use by 2.62%. Score differences are positive in all eight cities ($p=0.0078125$; descriptive 95% city-bootstrap interval $[0.0159,0.0694]$), with no simulated incidents across 5,600 EARS-Info episodes. These results support the complete controller; individual component advantages remain uncertain. Generalization is limited by reused geography,

control

METATRON: A Promptable Whole-Body Execution Layer for Humanoids

arXiv

arXiv:2610.38027v1 Announce Type: new Abstract: Humanoid controllers often require task-specific training despite sharing the need for balance and whole-body coordination. We present Metatron, a promptable whole-body execution layer combining a generative base policy with a programmable skill layer. The base policy receives partial goals, collectively called a prompt, that can combine timed body-part targets, velocity commands, and style cues. It produces diverse whole-body motions consistent with these goals. Training combines motion capture, synthetic recovery trajectories, and retargeted scene-interaction motions. After training, the policy is frozen. Stateful programs called skills express task intent as prompts at each control step, drawing rough geometric sketches that the policy turns into coordinated movement. Skills are ordinary code, refined by coding agents that analyze motion data and fit compact rules without task-specific policy training. On the physical Unitree G1, one f

humanoidcontrol

Self-Labeled Preference Transfer for Steerable Robot Manipulation

arXiv

arXiv:2610.38000v1 Announce Type: new Abstract: Vision-language-action (VLA) policies can learn to follow execution preferences, such as where to grasp an object or how to move around an obstacle, from demonstrations annotated with preference labels. Providing these annotations for every new task, however, is costly. We study whether learned preference control can transfer to new tasks whose demonstrations contain the desired behaviors but lack preference annotations. We find that a policy trained with preference annotations can follow preferences on a new task before adaptation but achieves limited task success. Fine-tuning on target demonstrations without these annotations improves task success while weakening preference control. Motivated by this finding, we introduce Self-Labeled Preference Transfer (SPT). SPT jointly trains a shared vision-language backbone for preference-conditioned action prediction and preference recognition on annotated source demonstrations. It then freezes t

manipulationcontrol

Active Constraints for Simultaneous Guidance and Safety in Handheld Micromanipulation

arXiv

arXiv:2610.37981v1 Announce Type: new Abstract: In micromanipulation, erroneous hand motion limits unaided manipulation accuracy, which can affect task performance and safety in critical applications like microsurgery. Handheld robots (micromanipulators) enable motion accuracy beyond human limits by providing robotic assistance in a low-cost, compact, intuitive form factor. Particularly, active constraints are an effective form of robotic assistance, which aids the operator by restricting the robot's permissible motion based on task-specific requirements or objectives, thereby providing task guidance and enforcing safety. However, existing formulations of active constraints for handheld systems are limited, most notably because of the inability to provide guidance and enforce safety simultaneously. Implementing active constraints with optimization-based methods can address these limitations, but existing implementations are designed for free-standing robots, and neglect that handheld r

manipulation

FORGE: Feasible Online Reduced-Order Reference Generation and Whole-Body Execution for Agile Humanoid Locomotion

arXiv

arXiv:2610.37974v1 Announce Type: new Abstract: This paper presents a two-stage learning framework for versatile and agile humanoid locomotion that couples online reduced-order model (ROM) reference generation with whole-body tracking control. In the first stage, we train a command-conditioned whole-body reference generator using single rigid body dynamics combined with full humanoid kinematics. In the second stage, the frozen ROM policy is rolled out online to generate references for training a whole-body tracking policy on the full-order dynamics model. Learning a kino-dynamically consistent reference generator in the simplified ROM space enables us to generate references over a broad command space and over multiple locomotion strategies using a single unified framework. We demonstrate the approach on a Unitree G1 humanoid robot, achieving longitudinal velocities from -2.0 m/s to 2.8 m/s, lateral velocities up to +-1.0 m/s, angular velocities up to +-3.0 rad/s, one-legged hopping, an

humanoidlocomotioncontrol

What Actually Matters? A Paired Evaluation of Inference Settings for $\pi_{0.5}$ on BEHAVIOR-1K

arXiv

arXiv:2610.37917v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models offer a promising paradigm for general-purpose household robotics. However, inference and data-collection strategies that have been deployed in smaller-scale settings do not necessarily generalize to large-scale, diverse task suites. To address this gap, we conduct a systematic, paired evaluation of previously proposed inference and data-collection strategies across all 100 tasks. Our evaluation uses a fine-tuned $\pi_{0.5}$ model based on the 2025 BEHAVIOR Challenge winner, which achieves a Q-score of 0.39 on the public test set. These results show that proposed strategies do not transfer uniformly to new environments and tasks. Project page, videos, and detailed analysis: https://rubenhammele.github.io/behavior2026

Echo: Scaling Visual Reinforcement Learning with Off-policy Experience

arXiv

arXiv:2610.37865v1 Announce Type: new Abstract: Scaling visual reinforcement learning (RL) with GPU-accelerated simulation is computationally expensive due to rendering and visual-policy inference costs. Consequently, two-stage teacher--student distillation is commonly used to train visual policies, but introduces an imitation gap. In this preliminary study, we introduce \echomethod{}, \textbf{a single-stage off-policy RL framework that scales experience collection without proportionally increasing visual computation}. Through \textbf{inverse distillation}, a state-based auxiliary policy imitates the evolving visual policy and collects inexpensive, unrendered experience. Echo leverages this experience for off-policy value learning, directly improving the visual policy through a shared privileged critic. We instantiate \echomethod{} with FastTD3 and evaluate it on three visual control tasks and two dexterous manipulation tasks in Genesis. Relative to \sdpgmethod{} under the evaluated co

manipulationreinforcement-learningcontrol

TACOS: Terrain-Aware COntact Supervision for Visual Footstep Planning

arXiv

arXiv:2610.37806v1 Announce Type: new Abstract: Humans navigate their environment based on their vision system, anticipating how the ground will respond before committing to a step. Self-supervised learning could provide legged robots the same ability, but the supervisory signal is typically chosen on intuition, and its effect on what the model learns is rarely examined. We present Terrain-Aware COntact Supervision (TACOS), which proposes a meaningful and consistent footstep instability score, based on the residual of a factor graph in legged state estimation. It projects the continuous score into preceding images to supervise a dense visual predictor. We propose two variants, a hard score that exploits hindsight and a causal soft score available immediately. Both metrics are compared against state-of-the-art alternatives in two independent evaluations that share no data or labels. On 1716 manually annotated contacts, both variants outperform every evaluated alternative at detecting in

planning

An Empirical Study of Wrist-Target Construction and Joint-Angle Limits in Humanoid Arm Retargeting

arXiv

arXiv:2610.37801v1 Announce Type: new Abstract: Motion retargeting maps a demonstrated human movement onto a robot to compute its joint motion. This study examines how the construction of the desired wrist position affects whether computed arm joint angles reach their permitted limits on a Unitree H1-2. A reconstructed target is formed from demonstrated arm directions and robot segment lengths, so its shoulder-to-wrist distance depends on the demonstrated angle between the segments even when no posture-matching preference is applied. A reach-normalized target retains that direction while rescaling the distance, using the same processed demonstrations and the same joint-angle method. Across a forward-reach sweep the reconstructed target places a joint angle at a bound in 10 of 20 repetitions and the reach-normalized target in none. Across 25 recordings from one participant the corresponding counts are 8 and 6 on the reaching arm and 14 and 5 on the supporting arm, and a second participa

humanoid

DexSuite: An All-in-One Framework for Dexterous Manipulation Across Arms, Hands, and Tasks

arXiv

arXiv:2610.37799v1 Announce Type: new Abstract: Human-level dexterity remains a central open problem in robotics, yet few simulation frameworks cover the full workflow of dexterous manipulation, from setting up a robot to collecting dexterous demonstrations and evaluating policies. We present DexSuite, an all-in-one simulation framework for dexterous manipulation built on the Genesis simulator. DexSuite provides 30 tasks and assembles its 10 arms and 12 end-effectors, from parallel-jaw grippers to dexterous hands, into more than 100 single-arm robots and thousands of bimanual pairs. It also ships a standardized environment API, integrated teleoperation, and simulated tactile sensing. Moreover, we define a benchmark of 16 task-embodiment pairs spanning diverse contact complexities and horizons, and release a dataset of 4,700 successful episodes in simulation from human teleoperation, scripted experts, and learned policies. We release DexSuite as open source and hope others will build on

manipulation

Semantic World Models

arXiv

arXiv:2510.19818v2 Announce Type: replace-cross Abstract: Planning with world models offers a powerful paradigm for robotic control. Conventional approaches train a model to predict future frames conditioned on current frames and actions, which can then be used for planning. However, the objective of predicting future pixels is often at odds with the actual planning objective; strong pixel reconstruction does not always correlate with good planning decisions. This paper posits that instead of reconstructing future frames as pixels, world models only need to predict task-relevant semantic information about the future. For such prediction the paper poses world modeling as a visual question answering problem about semantic information in future frames. This perspective allows world modeling to be approached with the same tools underlying vision language models. Thus, vision-language models can be trained as "semantic" world models through a supervised finetuning process on image-action-te

planningcontrol

Quaternion Approximate Networks for Enhanced Image Classification and Oriented Object Detection

arXiv

arXiv:2509.05512v2 Announce Type: replace-cross Abstract: This paper introduces Quaternion Approximate Networks (QUAN), a novel deep learning framework that leverages quaternion algebra for rotation equivariant image classification and object detection. Unlike conventional quaternion neural networks attempting to operate entirely in the quaternion domain, QUAN approximates quaternion convolution through Hamilton product decomposition using real-valued operations. This approach preserves geometric properties while enabling efficient implementation with custom CUDA kernels. We introduce Independent Quaternion Batch Normalization (IQBN) for training stability and extend quaternion operations to spatial attention mechanisms. QUAN is evaluated on image classification (CIFAR-10/100, ImageNet), object detection (COCO, DOTA), and robotic perception tasks. In classification tasks, QUAN achieves higher accuracy with fewer parameters and faster convergence compared to existing convolution and qua

perception

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