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Mostrando 1666 de 13522 artículos

FLASH: Efficient Visuomotor Policy via Sparse Sampling

arXiv

arXiv:2605.15492v2 Announce Type: replace Abstract: Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the

control

Premover: Fast Vision-Language-Action Control via Early Execution During Instruction Delivery

arXiv

arXiv:2605.12160v2 Announce Type: replace Abstract: Vision-Language-Action (VLA) policies are typically evaluated under the assumption that the robot starts acting only after the user has finished typing or speaking. In real interactions, however, entering an instruction can take several seconds, leaving the policy idle for a substantial fraction of the interaction. Partial instructions may already contain sufficient information to begin acting before the full instruction arrives. We introduce Premover, a parameter-lightweight module that reduces interaction latency by overlapping instruction delivery with robot execution while keeping the VLA backbone frozen. Premover uses a learned vision-language focus map to identify where the current partial instruction refers in the visual scene, and an action readiness gate to determine when execution can begin. On the SO-101 robot with speech and online transcription, Premover reduces mean wall-clock time by 17.9%, from 60.5s to 49.7s, while ma

control

A Bayesian Reasoning Framework for Robotic Systems in Autonomous Casualty Triage

arXiv

arXiv:2604.21568v2 Announce Type: replace Abstract: Autonomous robots deployed in mass casualty incidents (MCI) face the challenge of making critical decisions based on incomplete and noisy perceptual data. We present an autonomous robotic system for casualty assessment that fuses outputs from multiple vision-based algorithms, estimating signs of severe hemorrhage, visible trauma, or physical alertness, into a coherent triage assessment. At the core of our system is a Bayesian network, constructed from expert-defined rules, which enables probabilistic reasoning about a casualty's condition even with missing or conflicting sensory inputs. The system, evaluated during the DARPA Triage Challenge (DTC) in realistic MCI scenarios involving 11 and 9 casualties, demonstrated a nearly three-fold improvement in physiological assessment accuracy (from 15\% to 42\% and 19\% to 46\%) compared to a vision-only baseline. More importantly, overall triage accuracy increased from 14\% to 53\%, while th

autonomous

Planning for Change: Reinforcement Learning Combined with Bounded Extremum Seeking for Robotic Control under Distribution Shift

arXiv

arXiv:2604.01142v2 Announce Type: replace Abstract: Reinforcement learning has shown strong performance in robotic manipulation, but learned policies often degrade in performance when test conditions differ from the training distribution. This limitation is especially important for reliable robot planning and control in contact-rich tasks such as pushing and pick-and-place, where changes in goals, contact conditions, or robot dynamics can drive the system out-of-distribution at inference time. In this paper, we investigate a hybrid controller that combines reinforcement learning with bounded extremum seeking (ES) to improve robustness under such conditions. In the proposed approach, deep deterministic policy gradient (DDPG) policies are trained under standard conditions on the robotic pushing and pick-and-place tasks, and are then combined with bounded ES during deployment. The RL policy provides fast manipulation behavior, while bounded ES ensures robustness of the overall controller

manipulationreinforcement-learningplanningcontrol

Programming Manufacturing Robots with Imperfect AI: LLMs as Tuning Experts for FDM Print Configuration Selection

arXiv

arXiv:2603.22118v2 Announce Type: replace Abstract: We use fused deposition modeling (FDM) 3D printing as a case study of how manufacturing robots can use imperfect AI. In FDM, print configuration strongly affects output quality. Yet, novice users typically rely on default configurations, trial-and-error, or direct recommendations from generic AI models (e.g., ChatGPT). These strategies can produce complete prints, but they do not reliably meet specific objectives. We present a modular approach that treats an LLM as a source of tuning expertise. We embed this source of expertise within a Bayesian optimization loop. An approximate evaluator scores each candidate print configuration and returns structured diagnostics, which the LLM uses to propose natural-language adjustments that are compiled into machine-actionable guidance for optimization. On 100 Thingi10k parts, our LLM-guided loop achieves the best configuration on 78% objects with 0% likely-to-fail cases, while direct AI model rec

ProbeFlow: Training-Free Adaptive Flow Matching for Vision-Language-Action Models

arXiv

arXiv:2603.17850v2 Announce Type: replace Abstract: Recent Vision-Language-Action (VLA) models equipped with Flow Matching (FM) action heads achieve state-of-the-art performance in complex robot manipulation. However, the multi-step iterative ODE solving required by FM introduces inference latency that precludes responsive physical control. While current acceleration efforts optimize the Vision-Language Model (VLM) backbone, the action head bottleneck remains overlooked. To address this, we propose ProbeFlow, a training-free adaptive inference framework tai- lored for continuous robotic control. By evaluating geometric trajectory complexity via the cosine similarity between initial and lookahead velocity vectors, ProbeFlow dynamically sched- ules integration steps to prune redundant network evaluations. On the MetaWorld benchmark, it accelerates action decoding by 14.8x (reducing average steps from N = 50 to 2.6) and cuts end-to-end system latency by 2.8x without compromising the manip

manipulationcontrol

FoMo: A Multi-Season Dataset for Robot Navigation in For\^et Montmorency

arXiv

arXiv:2603.08433v2 Announce Type: replace Abstract: The For\^et Montmorency (FoMo) dataset is a comprehensive multi-season data collection, recorded over the span of one year in a boreal forest. Featuring a unique combination of on- and off-pavement environments with significant environmental changes, the dataset challenges established odometry and SLAM pipelines. Some highlights of the data include the accumulation of snow exceeding 1 m, significant vegetation growth in front of sensors, and operations at the traction limits of the platform. In total, the FoMo dataset includes over 64 km of six diverse trajectories, repeated during 12 deployments throughout the year. The dataset features data from one rotating and one hybrid solid-state lidar, a Frequency Modulated Continuous Wave (FMCW) radar, full-HD images from a stereo camera and a wide lens monocular camera, as well as data from two IMUs. Ground Truth is calculated by post-processing three GNSS receivers mounted on the Uncrewed G

navigationslam

TDC: Sim-to-Real Transferable Directional Compliance for Contact-Rich Manipulation

arXiv

arXiv:2602.14174v2 Announce Type: replace Abstract: Contact-rich manipulation requires robots to regulate both motion and interaction forces, yet achieving adaptive compliance remains a fundamental challenge. Learning from real-world data is costly and risky, while simulation-based approaches struggle with the sim-to-real gap in contact dynamics; existing sim-to-real methods either require real-world adaptation or sacrifice adaptive compliance by relying on isotropic compliant controllers. Our key insight is that force regulation decomposes into a time-varying but simulation-transferable directional component and a dynamics-sensitive but manually tunable magnitude component. We instantiate this directional component as two policy outputs, a task frame and a control mode vector, predicted by a visuomotor policy adapted from a pre-trained VLA model and trained via imitation learning on automatically generated simulation demonstrations. At deployment, an admittance controller integrates t

manipulationimitation-learningcontrol

TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Region Grounding

arXiv

arXiv:2601.20208v2 Announce Type: replace Abstract: The central challenge in robotic manipulation of deformable objects lies in aligning high-level semantic instructions with physical interaction points under complex appearance and texture variations. Existing vision-based affordance prediction methods often suffer from boundary overflow and fragmented functional regions. To address these issues, we propose TRACER, a Texture-Robust Affordance Chain-of-Thought for Deformable-Object Region Grounding framework that maps hierarchical semantic reasoning to appearance-robust and physically consistent interaction regions. Specifically, a Tree-structured Affordance Chain-of-Thought (TA-CoT) decomposes high-level task intentions into hierarchical affordance-semantic instructions. A Spatially-Constrained Boundary Refinement (SCBR) mechanism suppresses prediction spillover and guides responses toward valid object regions. Furthermore, an Interactive Convergent Refinement Flow (ICRF) refines dispe

manipulation

Video Replanning via Latent Embedding Refinement and Rejection-Based Sampling

arXiv

arXiv:2510.17315v3 Announce Type: replace Abstract: Video planning has emerged as a flexible framework for robot manipulation, in which a generative model predicts a video of task completion, and a downstream module translates the predicted frames into actions. However, existing methods typically ignore information from past interactions, limiting their ability to adapt to latent physical properties that can only be revealed through trial and error, such as whether a door should be pushed or pulled, or how friction affects object dynamics. When a plan fails, these methods usually replan from scratch without leveraging the information revealed by the failure. To address this limitation, we introduce RELIC, REplanning with Latent embedding refInement and Candidate rejection, a video planning framework that adapts to hidden physical properties from test-time failures. RELIC optimizes a latent embedding that captures the environment's hidden physical properties from interaction videos and

manipulationplanning

ZeST: an VLM-based Zero-Shot Traversability Navigation for Unknown Environments

arXiv

arXiv:2508.19131v3 Announce Type: replace Abstract: The advancement of robotics and autonomous navigation systems hinges on the ability to accurately predict terrain traversability. Traditional methods for generating datasets to train these prediction models often involve putting robots into potentially hazardous environments, posing risks to equipment and safety. To solve this problem, we present ZeST, a novel approach that treats repeated VLM outputs as stochastic measurements and fuses them into an uncertainty-aware posterior. Our approach not only performs zero-shot traversability and mitigates the risks associated with real-world data collection but also accelerates the development of advanced navigation systems, offering a cost-effective and scalable solution. To support our findings, we present navigation results, in both controlled indoor and unstructured outdoor environments. As shown in the experiments, ZeST provides safer navigation with 90-100% success rate with up to 4s in

navigationautonomouscontrol

A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI

arXiv

arXiv:2505.01458v3 Announce Type: replace Abstract: Navigation and manipulation are core capabilities in Embodied AI, but training agents to perform them directly in the real world is costly, time-consuming, and unsafe. Therefore, sim-to-real transfer has emerged as a key approach, yet the sim-to-real gap persists. This survey examines how physics simulators address this gap by analyzing properties that have received limited attention in prior surveys. We also analyze their features for navigation and manipulation tasks, as well as their hardware requirements. Additionally, we offer a resource with benchmark datasets, metrics, simulation platforms, and methods to help researchers select suitable tools while accounting for hardware constraints.

manipulationnavigation

Disambiguate Gripper State in Grasp-Based Tasks: Pseudo-Tactile as Feedback Enables Pure Simulation Learning

arXiv

arXiv:2503.23835v2 Announce Type: replace Abstract: Grasp-based manipulation tasks are fundamental to robots interacting with their environments, yet gripper state ambiguity significantly reduces the robustness of imitation learning policies for these tasks. Data-driven solutions face the challenge of high real-world data costs, while simulation data, despite its low costs, is limited by the sim-to-real gap. We identify the root cause of gripper state ambiguity as the lack of tactile feedback. To address this, we propose a novel approach employing pseudo-tactile as feedback, inspired by the idea of using a force-controlled gripper as a tactile sensor. This method enhances policy robustness without additional data collection and hardware involvement, while providing a noise-free binary gripper state observation for the policy and thus facilitating pure simulation learning to unleash the power of simulation. Experimental results across three real-world grasp-based tasks demonstrate the n

manipulationimitation-learningcontrol

Robotic Long-Horizon Manipulation with Bayesian Non-parametric Skill Priors

arXiv

arXiv:2503.21975v2 Announce Type: replace Abstract: Long-horizon manipulation under sparse rewards remains challenging for reinforcement learning due to delayed feedback and inefficient exploration. Existing skill-based approaches often assume a fixed parametric prior (e.g., a single Gaussian), limiting their ability to capture diverse and multi-modal skill structures required for complex tasks. We propose a Bayesian non-parametric skill prior that models temporally extended skills in a structured latent space using a Dirichlet Process Mixture, enabling adaptive skill discovery without predefining the number of components. Integrated into a hierarchical RL framework, the learned prior guides high-level skill selection while a pretrained decoder generates temporally abstracted actions, improving exploration efficiency in sparse-reward settings. Experiments on Franka Kitchen, LIBERO-Long, Meta-World, and a real robot demonstrate consistent gains in long-horizon manipulation, achieving ov

manipulationreinforcement-learning

Robotic Long-Horizon Manipulation with Progressive In-Context Code Generation and Episodic Feedback

arXiv

arXiv:2503.21969v4 Announce Type: replace Abstract: Robotic long-horizon manipulation requires robots to compose perception, reasoning, and action over extended task sequences, yet existing language-conditioned frameworks often rely on dense step-wise feedback, learned action policies, or unstructured prompting, which limits robustness and generalization. We propose DAHLIA, a data-agnostic code-generation framework that treats long-horizon manipulation as episodic task planning and evaluation. DAHLIA uses progressively organized in-context examples with chain-of-thought reasoning to guide an LLM in synthesizing executable code plans from language instructions. To improve robustness under partial observability, a VLM-based reporter evaluates task outcomes only after each execution episode and provides structured feedback for replanning, avoiding the overhead of per-step inference. Experiments on LoHoRavens, CALVIN, Franka Kitchen, and real-world manipulation tasks show that DAHLIA achie

manipulationplanningperception

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