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Mostrando 1831 de 13522 artículos

Co-design Gym: A Unified Benchmark for Embodiment-Policy Co-optimization

arXiv

arXiv:2610.02366v1 Announce Type: cross Abstract: Finding an optimal behaviour policy within a given environment is a widely studied problem in domains as diverse as games, robotics, energy infrastructure, communication networks, and multi-agent systems. Numerous benchmarks have been developed to support such research, but the vast majority assume that the agent's embodiment (design) is fixed, focusing instead on policy learning alone. Lifting this assumption gives rise to a broader class of problems in which optimizing embodiment and policy separately is highly suboptimal. An agent's embodiment strongly shapes which control policies can be discovered, while the optimal embodiment is in turn defined by the policies it admits. To help the research community study this class of problems explicitly and systematically, we introduce Co-Design Gym - a suite of benchmark environments for jointly optimizing embodiment and policy. Our environments span domains such as robotic manipulation and l

manipulationcontrol

Fewer Tokens, Better Action: GPT-6 Astra Robot Agents with 14% Higher Success Rate but 65% Fewer Tokens

arXiv

arXiv:2610.01939v1 Announce Type: cross Abstract: Vision language model (VLM) agents can control robots through visual feedback and action primitives, but repeated model invocations and redundant observations incur substantial token overhead. We introduce PyRUA-Lean, an interactive code-execution framework that couples feedback-driven primitive composition with selective observation: the agent composes classical robot primitives and learned vision-language-action (VLA) policies into Python cells that perform conditional checks and local retries, returning only explicitly requested images and state feedback for replanning. Across 700 simulated task instances from LIBERO-PRO, RoboTwin 2.0, and RoboCasa365, we compare PyRUA-Lean with a tool-calling baseline using the same GPT-6 Astra planner and underlying robot primitives. Under equal LLM-call budgets, PyRUA-Lean increases overall success from 63.1% to 71.7%. On instances solved by both agents, it uses 49% fewer LLM calls and 65% fewer i

planningcontrol

GlanceWAM: Sparse Test-Time Imagination for World-Action Models

arXiv

arXiv:2608.23927v2 Announce Type: cross Abstract: Video generative models provide rich physical priors for robot learning, yet existing world-action models (WAMs) face a fundamental trade-off: synchronous video generation at control rate is latency-prohibitive, while abandoning test-time visual imagination sacrifices task success. We show that visual imagination achieves both real-time inference and superior success rates when generated asynchronously off the critical path and consumed directly in latent space. We introduce GlanceWAM, which decouples imagination from control on a single shared video DiT backbone: an asynchronous proposer glances ahead on a slow clock to imagine a single lookahead frame seconds into the future in the background, while an action head decodes action chunks at control rate (48 ms) purely in latent space without blocking. Enabled by a non-interfering attention mask that isolates video representations and staleness-robust horizon training that accommodates a

control

EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras

arXiv

arXiv:2610.03710v1 Announce Type: new Abstract: Inspired by human vision, we introduce a framework using active gaze to enable fine-grained bimanual manipulation with only a single stereo camera. EyeRobot 2.0 physically attends to a 3D fixation point in the scene by swiveling two eye viewpoints to center their gaze on it. The resulting images are processed foveally by allocating more visual tokens to the image centers, focusing computation on task-relevant features. Such Active Visual Fixation (AVF) requires carefully coordinated gaze during task execution, which we accomplish hierarchically by first training a low-level gaze servoing policy conditioned on a goal object, then training a target selector which emits fixation goals based on task progress. Both modules are trained with RL on real-world data: the first is trained with a dense geometric reward and the second co-trains with the BC gripper policy which allows it to discover fixation sequences that can resemble a human's fixati

manipulation

CORNAV: Construction-Aware Reasoning for Robot Navigation on Active Worksites

arXiv

arXiv:2610.03622v1 Announce Type: new Abstract: The construction industry faces persistent labor shortages, low productivity that costs the global economy over $1.6 trillion annually, and one of the highest injury rates among major industries. These factors motivate the use of autonomous robots to improve efficiency and worker safety. Existing language-grounded navigation systems, however, rely on semantic scene understanding alone and lack access to construction-specific context such as architectural plans, evolving work schedules, and safety constraints. As a result, they localize permanent building features unreliably and cannot safely navigate active jobsites. We present CORNAV, a blueprint-grounded, schedule-aware navigation framework that operates from 2D CAD drawings and project schedules without requiring a Building Information Model. CORNAV aligns architectural blueprints against hierarchical open-vocabulary 3D scene graphs to ground object queries, converts project schedules

navigationautonomous

Bridging Frontier Reasoning and Robot Execution: From Autonomous Demonstration Generation to Dense Language Supervision

arXiv

arXiv:2610.03615v1 Announce Type: new Abstract: Recent advances in frontier models enable robot manipulation from only a few demonstrations, but high inference latency limits their use for real-time robot control. To bridge this gap, we study two complementary approaches that connect frontier reasoning with low-latency local execution. First, we use a frontier model to autonomously generate demonstrations that supplement human demonstrations for training a fast local policy. We augment its in-context examples with corrective demonstration segments that show how to recover from physical errors, improving generation reliability. Generation time and cost decrease as successful examples accumulate in context, suggesting a path toward more efficient data collection. At deployment, a harness combines frontier-generated instructions with a fast local policy, enabling efficient execution while preserving the frontier model's ability to guide and correct actions. With low-latency execution dele

manipulationautonomouscontrol

World Action Learning via Interaction-Centric Spectral Latent Guidance

arXiv

arXiv:2610.03607v1 Announce Type: new Abstract: Learning general-purpose robot policies requires large-scale real-world interaction data, yet collecting robot demonstrations remains expensive and difficult to scale. Egocentric videos offer abundant human interaction experience with task-relevant semantics for robotic manipulation, but direct transfer is challenging for two reasons: latent actions inferred from frame reconstruction can be dominated by nuisance variation such as ego-camera motion, and human and robot behaviors often exhibit different temporal dynamics. We propose WING (World Action Learning via INteraction-Centric Spectral Latent Guidance), a framework for transferring interaction knowledge from egocentric videos to robot policies. WING first separates observer-induced motion from hand-object interaction and distills the interaction-centric component into latent actions. It then exploits the observation that cross-embodiment task semantics are concentrated in slowly vary

manipulation

AVL-JEPA: Preventing Causal Dynamics Information Collapse In Joint Embedding Predictive Architecture World Models

arXiv

arXiv:2610.03587v1 Announce Type: new Abstract: Joint embedding predictive architectures (JEPAs) predict future latent representations without reconstructing observations, enabling world models to focus on high-level semantic dynamics. However, a JEPA can preserve high dimensional visual information while discarding information about the physical consequences of actions. We call this failure mode causal dynamics information collapse and propose action-grounded vision-invariance latent (AVL) to prevent this collapse. We first use the executed action as an auxiliary dynamics anchor that encourages the model to preserve dynamics information, and then use a vision-invariance pathway which aligns perturbed and clean latent predictions without discarding dynamics information, forcing the model to fully understand and utilize causal dynamics information. We validate AVL on four robotic control tasks (TwoRoom, PushT, OGBench Cube, and Reacher), showing that it substantially improves success ra

control

RATE: Risk-Aware Tactile Encoding for Contact-rich Robotic Manipulation

arXiv

arXiv:2610.03538v1 Announce Type: new Abstract: Tactile sensing is particularly valuable for contact-rich robotic manipulation. Recent work has made substantial progress in tactile representation learning for robotic manipulation. However, similar tactile observations can arise from interaction conditions with very different task-risk implications, such as sensor noise, task-necessary variations, and emerging undesirable contact. Without context-grounded risk information, these cases can be ambiguous to downstream policies, leading to unnecessary corrections to benign variations or delayed responses to genuinely risky contact. To address this limitation, we propose Risk-Aware Tactile Encoding (RATE), which learns tactile representations that encode task-conditioned interaction risk. Specifically, history-conditioned prediction captures interaction context, while alert supervision associates this context with task-conditioned risk. The learned risk-aware representation complements conve

manipulation

Autonomous Robotic Navigation for Endovascular Brain-Computer Interface Access

arXiv

arXiv:2610.03537v1 Announce Type: new Abstract: Endovascular brain-computer interfaces (BCIs) avoid craniotomy but require precise device delivery through anatomically variable cerebral veins. This work presents the first demonstration of in vitro autonomous robotic navigation for endovascular BCI access in the cerebral venous system. Soft Actor-Critic controllers were trained in silico for two sequential tasks spanning the right internal jugular vein to the superior sagittal sinus, using geometric augmentation of one training anatomy. Navigation was evaluated in a training anatomy and an anatomically unseen hold-out model over 250 in silico episodes and five fluoroscopy-guided in vitro robotic runs per task-anatomy condition, comprising 1,000 simulated episodes and 20 physical runs overall. Task recurrent predictors were also evaluated for online identification of impending navigation failure. In silico success rates for Tasks A and B were 85.6% and 98.4% in the training anatomy and 4

navigationautonomouscontrol

DR-IPC: Disturbance-Resilient Integrated Planning and Control for LiDAR-Based Quadrotor Navigation

arXiv

arXiv:2610.03530v1 Announce Type: new Abstract: LiDAR-based quadrotor navigation in cluttered environments remains challenging under external disturbances, particularly when obstacle-aware motion generation and disturbance-rejection control are handled in separate layers. This article presents disturbance-resilient integrated planning and control (DR-IPC), which combines lightweight path guidance with nonlinear model predictive control (NMPC) to directly generate angular velocity and thrust. An interconnected extended Kalman filter and nonlinear disturbance observer jointly provide filtered state estimates and reconstructed disturbances for NMPC prediction. The resulting formulation unifies nonlinear quadrotor dynamics, actuator constraints, local motion generation, and penalised safe-flight-corridor residuals without requiring a separate trajectory-optimization stage. Gazebo and MARSIM simulations, together with indoor and outdoor experiments, validate DR-IPC under wind, suspended pay

navigationplanningcontrol

XGenAct: Geometry-Enhanced World Action Models through Cross-Task Generation

arXiv

arXiv:2610.03516v1 Announce Type: new Abstract: World action models (WAMs) have advanced robot control by predicting how observations and actions evolve over time. Despite this progress, RGB and action based future prediction does not explicitly address the spatial understanding needed for robot manipulation. Existing efforts often add a limited set of spatial prediction tasks through specialized heads or branches, leaving both the range of spatial supervision and the model architecture fragmented. We introduce XGenAct, a world action model that represents RGB observations, robot actions, metric depth, surface normals, and functional role segmentation as RGB videos through deterministic codecs. By sampling perception and action tasks during training, XGenAct uses one video diffusion transformer and one objective to learn temporal prediction across these spaces without modality specific learned heads. On held out RLBench tasks, structured perception training improves average closed loop

manipulationcontrolperception

Detect and Suppress: A Mechanistic Defense against Adversarial Patches in VLA Models

arXiv

arXiv:2610.03498v1 Announce Type: new Abstract: Adversarial patches can disrupt Vision-Language-Action (VLA) models by manipulating visual observations, leading to failures in robot control. However, it remains poorly understood which internal mechanisms underlie these failures and how targeted interventions can mitigate them. In this work, we mechanistically analyze VLA representations using a sparse autoencoder (SAE) and identify a feature whose activation strongly correlates with the presence of an adversarial patch. Based on this analysis, we suppress the identified feature at inference time only when a linear probe detects an attack. This intervention improves robustness without the cost of fine-tuning the VLA. We evaluate our method against VLA adversarial patch attacks on LIBERO-10. Conditional intervention improves success rate under intermittent attacks, whereas continuously applying the same intervention substantially degrades policy performance. These results show that attac

control

MobiAgent: Dual-Loop Recursive Policy Self-Improvement for Long-Horizon Mobile Manipulation

arXiv

arXiv:2610.03476v1 Announce Type: new Abstract: Long-horizon mobile manipulation presents significant challenges due to compounding execution errors and capacity interference between locomotion and arm control. While recent Vision-Language-Action models excel at short-horizon tasks, they lack the hierarchical reasoning required for multi-stage objectives. Furthermore, existing hierarchical agents suffer from rigid sub-task mapping, inflexible replanning, and a lack of continuous learning. To address these limitations, we introduce MobiAgent, a dual-loop agentic framework that bridges robust deployment execution and recursive policy self-improvement. During deployment, the Inner Loop decouples high-level reasoning from low-level control through highly composable atomic skills. It employs Vision-Language models for receding-horizon planning and visual reflection, dynamically composing skills to ensure robust error recovery. These skills are executed by specialized flow-matching experts t

locomotionmanipulationplanningcontrol

KungfuAthleteBot: learning high-dynamic humanoid motion from video with unified robust recovery

arXiv

arXiv:2610.03388v1 Announce Type: new Abstract: Video is an abundant, inexpensive source of human motion data that is rich in extreme athletic behaviors. Making it usable for humanoid robots, however, is not a matter of simply retargeting a reconstructed trajectory: video-derived motion is physically inconsistent, devoid of actuation information, and says nothing about failure or recovery. We present KungfuAthleteBot (KAB), a framework that treats learning high-dynamic motion from video as the central problem and resolves each of these three failure modes in turn. (C1) We build the KungfuAthlete dataset from videos of national-level martial artists and introduce a physics-guided parabolic trajectory correction that removes height floating, ground penetration, and high-frequency jitter from reconstructed aerial and landing phases. (C2) Because video carries no force information, strict tracking of a reconstructed trajectory is dynamically infeasible, and error-driven initialization keep

humanoid

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