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Mostrando 1861 de 13522 artículos

Skill2Real: Agentic Skill Learning for Zero-Shot Sim-to-Real Robot Manipulation

arXiv

arXiv:2610.02788v1 Announce Type: new Abstract: Transferring robotic skills from simulation to reality requires task knowledge that remains usable across differences in perception, dynamics, and embodiment. We introduce Skill2Real, an agentic policy framework that learns executable skills through a shared application programming interface (API). A Proposer-Verifier-Governor (PVG) loop uses privileged simulation evidence to diagnose outcomes and validate updates, while keeping learned skills grounded in public observations and API semantics. The Cerebellum first acquires local manipulation skills; the Brain then learns task-level composition with the Cerebellum frozen. Both memories transfer to the real robot without task-policy fine-tuning or skill-memory updates. As GPT-5.6 Sol learns skills on LIBERO-90, evaluating each frozen checkpoint with GPT-6 Astra raises LIBERO-Pro Long success from 2.0% to 56.3%, without training on Pro Long. Independent Robosuite training reaches 85.1% and 8

manipulationperception

SimpleTouch: Can Vision-Language-Action Models Master Contact-Rich Manipulation Without Tactile Policy Pretraining?

arXiv

arXiv:2610.02784v1 Announce Type: new Abstract: Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging. A common concern is that simply introducing touch during task-specific fine-tuning may fail to bridge the cross-modal gap, yielding limited gains or even reduced success. Consequently, existing methods often rely on large-scale tactile policy pretraining or separate visuotactile alignment, adding data requirements and training stages. We introduce SimpleTouch, a simple VLA extension that augments $\pi_{0.5}$ with a tactile expert, to test whether these additional stages are necessary. Leveraging all tokens from a frozen pretrained tactile encoder, the expert learns from action supervision and multi-horizon prediction of future tactile latents. This single-stage training uses only task demonstrations, without additional tactile policy pretraining or separate alignment

manipulation

Proprioceptive Sketches as Long-Horizon Intent for Generative Action Policies

arXiv

arXiv:2610.02759v1 Announce Type: new Abstract: Generative robot policies predict short action chunks but lack explicit long-horizon intent. Recent methods expose longer-horizon structure through language plans, subgoal images, or video forecasts, which are costly to generate and still need to be translated into robot motion. Predicting future robot motions avoids this translation, but a dense, time-indexed trajectory requires numerous parameters to cover the full remaining task, and over a short horizon it largely repeats the action chunk and adds little guidance for action generation. We propose Proprioceptive Action Models (PAM), which jointly generate a compact, timing-free sketch of the robot's remaining joint-space path and a dense executable action chunk within a single transformer denoiser. The sketch parameterizes the path by arc length rather than time, capturing geometric intent invariant to execution timing. Block-causal attention and a staggered denoising schedule maintain

CSIR: Contextually and Socially Informed Robots for Efficient Person Goal Navigation

arXiv

arXiv:2610.02750v1 Announce Type: new Abstract: We address the Person Goal Navigation (PersonNav) problem, enabling robots to search for people under realistic constraints on information accessibility and language uncertainty. This tackles the current solutions revolving around rigid person finding systems requiring exact knowledge of the individual for item-delivery in indoor settings. While the focus in literature is on learned methods using unavailable public or sparse data due to human privacy. We propose a planning framework that combines distance and semantic information about the recipient (habits and intent) weighted by the trust of the user-provided information. A synthetic benchmark of scenarios is also developed including actors, items, and requests to evaluate performance before real-world deployment aiming to simulate natural language human-robot interactions. Results show our informed search outperforms classical distance-based graph baselines, while semantics alone lead

navigationplanning

Around the World: Unified Learned Locomotion on a 270 g Continuous-Rotation Quadruped

arXiv

arXiv:2610.02728v1 Announce Type: new Abstract: Closed-loop learned locomotion is established on commercial quadrupeds but remains uncommon at the sub-kilogram scale. Continuous-rotation legs give MiNI-Q, a 270 g quadruped, access to supporting configurations on either side of the body. We exploit this range with a single posture-conditioned reinforcement-learning policy that runs entirely onboard. A continuous joint-space reference on the torus $T^8$ and its gravity-conditioned transformation connect upright walking, inverted walking, and landing recovery without state machines or phase switching. Coordinated posture and release curricula train this behavior family; identified actuation, cross-engine validation, and embedded execution support hardware transfer. The same sub-100k-parameter network tracks forward velocity with RMSE of 0.037 m/s upright and 0.050 m/s inverted, resumes walking in 24 of 30 release trials, and operates with four interchangeable foot geometries across four i

locomotion

RoboBridge: A Self-Evolving Embodied Agent Framework for Sim-to-Real Transfer

arXiv

arXiv:2610.02717v1 Announce Type: new Abstract: A key challenge in bringing embodied intelligence into the real world is transferring capabilities from simulation to reality and enabling agents to continually adapt after deployment. End-to-end vision-language-action policies provide strong manipulation capabilities, but their transfer to physical environments typically relies on calibrating simulated visual and dynamical conditions, collecting additional target-domain demonstrations, and optimizing the policy through further training. Tool-using embodied agents offer flexible task orchestration, yet existing systems primarily emphasize task execution and experience reuse within a given environment, with limited support for transferring procedural knowledge and continuously adapting it across simulation and reality. We propose RoboBridge, a framework that treats sim-to-real transfer as the continued adaptation of executable task skills. The agent represents task knowledge as procedures

manipulation

RoboChemGym: A Protocol-Driven Generative Simulation Framework for Long-Horizon Chemical Manipulation

arXiv

arXiv:2610.02708v1 Announce Type: new Abstract: Wet-lab experimentation serves as the gold standard for hypothesis verification in scientific discovery; yet it is inherently labor-intensive, costly, and safety-critical. Embodied agents hold the promise of automating these tedious workflows, but their development is hindered by the scarcity of real-world training data. While simulation offers a scalable alternative for producing demonstrations, current methods primarily target relatively short-horizon tasks with loosely structured interactions, failing to meet the strict procedural constraints and fine-grained manipulation demands of chemical experiments. To bridge this gap, we introduce \textbf{RoboChemGym}, a framework that autonomously generates high-fidelity manipulation demonstrations aligned with real-world experiment protocols, featuring a \textit{self-improving task synthesis} mechanism to iteratively refine task execution and scene configurations, enabling the reliable generati

manipulationautonomous

AdaTempo: Learning Shared Relative Tempo from Demonstrations for Faster Robot Manipulation

arXiv

arXiv:2610.02706v1 Announce Type: new Abstract: Visuomotor policies trained via imitation learning often inherit the unnecessarily slow timing of teleoperated demonstrations. Yet uniform speedup is unreliable because different phases of a manipulation task tolerate acceleration differently. In this work, we introduce AdaTempo, a self-supervised method that accelerates visuomotor policies by exploiting shared relative-tempo structure in demonstrations. AdaTempo establishes phase correspondence, aggregates the aligned relative tempo into a consensus, and maps it to a continuous speedup profile used to resample demonstrations into accelerated training trajectories. Training standard policies such as ACT or Diffusion Policy on these resampled trajectories directly embeds the desired tempo in the learned behavior, without runtime tempo selection or online retiming. Extensive evaluations show that AdaTempo achieves up to a $3.57\times$ speedup and yields a stronger success--speed trade-off t

manipulationimitation-learning

DeltaWorld: Physically Consistent Interactive World Simulators via Action-Conditioned Latent Increment Learning

arXiv

arXiv:2610.02691v1 Announce Type: new Abstract: Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts. To serve these applications, they must generate future image sequences that respond faithfully to robot actions and preserve the dynamics of robot-object interactions over long horizons. However, existing world models typically predict the entire next latent state and often fail to capture subtle changes induced by robot actions. Such omissions can produce physically implausible outcomes, including object interpenetration and excessive deformation. To address this limitation, we propose DeltaWorld, a physically consistent interactive world simulator for robotic manipulation. Our method introduces the Delta Latent Transition Model (Delta-LTM), which predicts action-induced latent feature changes and adds them to the current latent state to

manipulationplanning

A Passive AI System for Verifying Physical State on Automated Liquid Handlers

arXiv

arXiv:2610.02668v1 Announce Type: new Abstract: Automated liquid handlers execute digital protocols, but operators must assemble the deck and confirm that the physical setup matches the intended experiment. We present the Labware Setup Checker, a passive vision system that verifies deck preparation on an Opentrons Flex without modifying its hardware or firmware. A consumer webcam mounted outside the robot supplies images to a browser application. The checker segments the deck into slots, corrects slot assignments using the known deck geometry, classifies the labware, and compares the observed setup with a reference protocol library to report missing, misplaced, or unexpected labware. It operates independently of the robot controller and does not interrupt or gate a run. During SwabSeq Respiratory Viral Panel (RVP) pre-PCR deck preparation, the checker tracked a slot from empty to a base and then to the completed plate-and-base assembly, identifying the completed assembly in all 29 fram

control

CriticHack: Evaluating Visual Rewards Under Robot Policy Optimization

arXiv

arXiv:2610.02527v1 Announce Type: new Abstract: Learned visual reward models are increasingly used to optimize robot policies, yet a reward model can score an execution that acts on the wrong object as highly as one that completes the task. We show that optimizing such a reward can amplify these wrong-object failures while reward and task success both rise, so the signals a practitioner would normally monitor look healthy. We fine-tune every denoiser parameter of a diffusion policy against Robometer on a drawer task. Starting from a supervised policy with no prior reward exposure, five training runs raise task success by 10.2 percentage points and wrong-object failures by 10.9 points on 512 evaluation seeds, whereas five runs trained on the simulator's task-completion signal raise success without amplifying wrong-object failures (difference 9.2 points, 95% CI 5.6 to 13.0). The amplification recurs from a policy previously optimized against learned rewards, under the policy's native dif

RUL-Aware RRT*: Degradation-Balanced Motion Planning for Robotic Manipulators

arXiv

arXiv:2610.02469v1 Announce Type: new Abstract: Robotic manipulators operating over long durations often experience uneven joint degradation, which causes the weakest actuator to fail prematurely, leads to unplanned downtime, and results in significant operational losses. Traditional motion-planning algorithms do not account for joint health conditions and therefore tend to exacerbate this imbalance during extended operation. To address this challenge, this study introduces the RUL-aware RRT*, a motion-planning method that incorporates joint remaining useful life information into the planning process and adaptively adjusts joint usage in response to evolving health conditions. The method is evaluated across three representative scenarios, namely the Full Health Scenario (FHS), the Heterogeneous Degradation Scenario (HDS), and the Local Degradation Scenario (LDS). The results show that the RUL-aware RRT* effectively suppresses degradation imbalance, delays the emergence of bottleneck fa

planning

OpenRUA: Robot-Use Agents Are Zero-Shot Visuomotor Policies

arXiv

arXiv:2610.02459v1 Announce Type: new Abstract: Coding agents are extending their reach into the physical world by writing and executing robot control programs. One might expect the agents to use the existing mature software stack that engineers have developed over decades to access sensors and control motion. Yet prior work primarily engineers complex custom harnesses to orchestrate agents for robot use, particularly by prescribing specialized workflows and providing bespoke interfaces. This raises the question: "Is such additional harness engineering necessary?" We introduce OpenRUA, a zero-abstraction harness that bypasses bespoke abstraction layers by providing off-the-shelf coding agents with only terminal access to the robot's native software interface ROS 2. OpenRUA employs a minimalist workspace-as-harness design, only offering ROS 2 documentation and basic tools while leaving the coding agent to organize its own work without orchestrating any agentic workflow. Within this work

control

Autonomous mobile robot operations logistics: a dataset of jobs, dispatch events and robot states

arXiv

arXiv:2610.02428v1 Announce Type: new Abstract: Autonomous mobile robots (AMRs) increasingly perform material transport in production logistics, where their operation is governed by job generation, dispatching and robot control. We present MoRoOp, a dataset of AMR operations recorded in a laboratory kit preparation and supply scenario over nine eight-hour shifts. During each shift, an AMR executed stochastically generated kit supply, empty-box refill and charging jobs. The dataset links job specifications, the operations constituting each job, dispatch events documenting operation state transitions and outcomes, and robot-state observations comprising position, orientation, velocity, per-wheel state of charge and diagnostics. It contains 1,382 jobs, 4,815 operations, 19,352 dispatch events and 140,386 robot-state observations together with the kit specifications used during job generation. The dataset was recorded in an operating laboratory environment, and technically valid observatio

autonomouscontrollogistics

Keep the Effect, Drop the Actor: Programmable Effect-to-Execution World-Action Models

arXiv

arXiv:2610.02398v1 Announce Type: new Abstract: A robot demonstration records two things in the same frames: what happened to the objects, and how one particular arm made it happen. We condition on the first. A demonstration is compiled into an effect program: the 3D keypoint trajectories of the objects that moved, two points marking where each was held, and the configuration the scene ends in, with the demonstrator removed. PEWAM, a 71.5M-parameter world-action model, generates effect, robot execution, action and terminal state as four streams with independent flow-matching times, so clamping a program and sampling the execution turns inference into programming, re-solved closed loop from the live scene. On held-out LIBERO-Goal tasks, one demonstration's program completes 40 of 90 episodes, where the same backbone given a goal image or language, and published demonstration-conditioned methods, complete at most 19; on three of Meta-World's held-out classes it exceeds the best published

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