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Mostrando 1951 de 13524 artículos

WBAG: A Whole-Body and Attached-Geometry Safety Framework for Vision-Language-Action Manipulation

arXiv

arXiv:2610.01083v1 Announce Type: new Abstract: Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment. Existing inference-time VLA safety frameworks typically rely on simplified end-effector-centered representations that do not explicitly model the full articulated robot and attached-object geometry. In this paper, we present WBAG, a safety framework that models the robot's whole-body and grasp-dependent attached geometry. WBAG constructs a grasp-conditioned safe set that adapts the protected geometry as objects are grasped, then converts this evolving geometry into differentiable CBF constraints that minimally modify the VLA's native six-dimensional operational-space action for collision avoidance across robot, scene, and attached geometry. On

manipulation

quARtet Marker: A 3D-Printable Multi-Tag Fiducial for Robust Near-Frontal Pose Estimation

arXiv

arXiv:2610.01072v1 Announce Type: new Abstract: Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized. Coded planar fiducials are a practical retrofit: easy to print, they leave the marked face flat and graspable. Yet a single planar tag is least reliable in near-frontal views, where perspective cues fade. Non-planar geometries restore those cues but intrude on the flat face that a parallel-jaw gripper must contact. Our idea is to tilt multiple tags within one compact footprint, so that each tag is seen at a non-frontal angle even when the marker faces the camera. We propose the quARtet marker, a 3D-printable fiducial embodying this idea: all detected corners of its four tilted AprilTags enter one Perspective-n-Point solve, and a shared configuration defines the fabricated geometry and the detector model. Because tilting consumes flat area, its three layouts trade pose-estimation consistency against graspability. In robot-r

manipulation

Online Planning for Sparse Ground Target Search from a High-Altitude UAV under Partial Observability

arXiv

arXiv:2610.01067v1 Announce Type: new Abstract: Unmanned aerial vehicles (UAVs) searching for ground targets from a high altitude face a unique challenge, particularly when the target is already within the field of view but effectively unobservable because of its small apparent scale. Standard object detectors often underperform in such scenarios because of resolution downscaling and limited context. In contrast, active object search frameworks address this challenge by directing the agent to a suitable pose to gather richer visual information. However, flight regulations in urban airspace often restrict such physical movements for UAVs. As an alternative active sensing approach, the UAV can leverage the pan-tilt-zoom (PTZ) mechanism of the onboard camera to dynamically adjust its field of view and sequentially gather enhanced visual information from specific regions of interest. Once the candidate locations of the target are identified, it can deploy more expensive object detection sc

planning

Divide-and-Remember: Recursive Action-Relevant Memory for Long-Horizon VLA Policies

arXiv

arXiv:2610.00982v1 Announce Type: new Abstract: Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history. Existing memory methods decide what to remember by design, for example, keeping frames with large pixel changes, and show inconsistent gains across tasks. We view what to remember as an optimisation problem. From the POMDP formulation of imitation learning, we show that the optimal memory maximises the conditional mutual information $I(a_t; m_t \mid o_t)$ between the action and the memory given the current observation. Intuitively, this means preserving the action-relevant information in the history that is not already contained in the current observation. Based on our analysis, we propose Divide-and-Remember (D&R), a recursive memory method that learns a memory function $m_t = M(h_t)$ and scales to long contexts while staying compute-light. I

manipulationimitation-learning

NarrativeFlow: Flow-Based Vision-Language-Action Model Using Robot Velocity Fields

arXiv

arXiv:2610.00981v1 Announce Type: new Abstract: We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms. This task is crucial because language-conditioned manipulation is essential for practical robotic systems, yet scaling robot foundation models remains limited by the labor-intensive collection of embodiment-specific data. Existing methods either coarsely approximate robot flows with sparse keypoint displacements, or cannot handle language-conditioned manipulation. To address this limitation, we propose NarrativeFlow, which models robot flows as continuous velocity fields using a flow-matching formulation conditioned on language. Accordingly, NarrativeFlow generates robot flows that are physically consistent with real-world manipulation. To validate NarrativeFlow, we have conducted experiments on standard datasets for lan

manipulation

eRLT: Efficient VLA Reinforcement Learning via Action-Relevant Token Routing

arXiv

arXiv:2610.00913v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models provide strong behavioral priors for robotic manipulation, yet efficiently adapting them to downstream tasks remains challenging. Recent work addresses this challenge by adapting frozen VLAs through online reinforcement learning (RL), whose sample efficiency depends on the quality of the state representation used by the actor and critic. Existing methods construct such representations either with VLA-independent visual encoders or through fixed compression of internal VLA representations. Neither design explicitly extracts the task-specific action-relevant VLA features most useful for downstream action refinement and action-value estimation, therefore limiting sample efficiency. To address this limitation, we introduce eRLT, which constructs an effective state representation by routing task-specific action-relevant information across both tokens and layers of the frozen VLA. Specifically, learned routin

manipulationreinforcement-learning

Screw Attention: Rigid-Body Algebra Inside a Transformer

arXiv

arXiv:2610.00904v1 Announce Type: new Abstract: Learned manipulation policies rediscover from data the spatial relations that rigid-body mechanics supplies in closed form. This costs data, and it leaves the policies fragile to geometric changes in the scene. We present Screw Attention, a transformer layer in which the relation between two bodies is a spatial transform rather than a graph edge. Every token is a body with a pose. Each pair of tokens carries the relative pose and, for robot joints, the joint screw. Messages are transported along this relation into the receiver's frame, while the attention scores see only frame-invariant quantities. By construction, the messages are equivariant to an independent change of frame at every token, and a single layer can express the velocity recursion of rigid-body mechanics. On simulated manipulation tasks, Screw Attention matches or outperforms controls of the same size, including graph, transformer and flat networks on LIBERO-Spatial. With 1

manipulationcontrol

TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models

arXiv

arXiv:2610.00899v1 Announce Type: new Abstract: Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization metho

Real-Time Human-Adaptive Task Allocation for Multi-Human Multi-Robot Supervision

arXiv

arXiv:2610.00897v1 Announce Type: new Abstract: We propose a human-factor-aware method of allocating robot supervision tasks to multiple human operators. In scenarios where multiple operators occasionally teleoperate multiple robots to help the robots overcome difficulties, the allocation of the supervisory control tasks to humans needs to consider the real-time cognitive states of individual operators. However, most existing methods assume fixed supervisory capacity per operator and overlook fluctuations in the human factors such as workload and fatigue. As a result, workload distribution can be unbalanced where some operators become overloaded while the others remain underused. Our method dynamically regulates supervisory capacity and allocates tasks in a way that maintains balanced mental workload, prevents overload, and improves overall team performance. The allocation method uses a greedy strategy that minimizes estimated operator workloads with task prioritization. Robots are ass

control

UniTrackPLA: Unified Panorama-Language-Action Model for Instruction-Guided Navigation and Dynamic Person Tracking

arXiv

arXiv:2610.00878v1 Announce Type: new Abstract: General-purpose embodied robots should support both navigation toward language-specified destinations and dynamic person tracking under arbitrary initial target azimuths. However, existing methods typically rely on forward-facing observations and address these tasks with separate policies, limiting omnidirectional perception and unified closed-loop control. We present UniTrackPLA, a unified panorama-language-action model for instruction-guided navigation and dynamic person tracking. Its Panoramic-Aware Encoding (PAE) preserves the temporal and azimuthal structure of perspective views projected from each panorama, enabling perspective-pretrained visual encoders to process omnidirectional observations. A shared vision-language backbone grounds instructions in the panoramic context and predicts continuous robot-centric waypoint chunks for both tasks. World-Action Consistency (WAC) further predicts action-conditioned future visual states and

navigationcontrolperception

Kinematic MeanFlow: One-Step Action Generation Policy for Robotic Foundation Models

arXiv

arXiv:2610.00864v1 Announce Type: new Abstract: In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching. MeanFlow provides a promising framework for this goal, yet its direct application leads to performance collapse. We discover that this stems from two distinctive dynamics exhibited in the RFM velocity field: (1) the ``local acceleration" exhibits stability early on, but surges sharply towards the end of the denoising process, and (2) the spread of its magnitudes across samples widens as denoising progresses. To address these issues, we introduce Kinematic MeanFlow (K-MF), a novel one-step action policy tailored for RFMs. Specifically, grounded in a kinematic identity, K-MF decouples the time derivative term in the MeanFlow formulation into two sub-interval terms separated by an intermediate point. This decoupled formulation enables the two terms to capture early-s

Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arena

arXiv

arXiv:2610.00854v1 Announce Type: new Abstract: Frontier vision-language models (VLMs) combine scene estimation, interaction grounding, and executable actions. Understanding how these abilities support complete robotic tasks is central to evaluating their readiness as robot generalists. We introduce Embodied Agent Arena to examine where local competence supports, or falls short of, complete task success across Geometry, Spatial Reasoning, Affordance, Task Planning, and Manipulation. The arena contains 1,000 cases drawn from 32 established sources and GeoProbe, our new benchmark for geometric estimation on Blender renders and real-scene images. A minimal harness preserves source observations and operations while separating metric precision, functional grounding, and native goal completion. We evaluate seven VLMs, analyze Astra's task-specific advantages, and compare richer-observation execution protocols and multi-round review. Across the arena, Astra's advantage is strongest in precise

manipulationplanning

Reactive Humanoid Multi-Contact Using Learned Stability Models

arXiv

arXiv:2610.00823v1 Announce Type: new Abstract: We present a planning and control approach to reactively use hand contacts to stabilize a humanoid in low stability scenarios, where only using feet contacts may result in a fall. Candidate contacts are sampled within the robot's reachable workspace, and a preview is computed by rolling out the centroidal dynamics through pre-impact, impact and post-impact phases. Sampled points are scored based on the Center of Pressure (CoP) control authority at the post-impact phase. Central to our approach is a learned model of the robot's CoP region during post-impact, which enables rapid evaluation of candidate contact points compared to traditional optimization-based methods. The presented planner has two stages: the first selects an optimal bracing region and the second computes an optimal bracing point within the region. Our simulation results demonstrate an average increase in impulse resilience of 89% over recovery without hand contacts and 17%

humanoidplanningcontrol

TRACE: Privacy-Preserving Next-Best-View Selection over Distributed 3D Gaussian-Splat Maps

arXiv

arXiv:2610.00822v1 Announce Type: new Abstract: Share the light, not the map. We study next-best-view selection for a team of robots, each of which builds its own 3D Gaussian Splatting map and keeps it private. A robot picks the view with the largest expected information gain (EIG) about the splats along its own path. This gain depends on the other maps. Their splats occlude its own and shine behind them, so the gain has to be evaluated against the pooled map. No robot has this map. We show that the coupling passes through only two ray quantities, the transmittance in front of a splat and the radiance behind it, and that both are sums over the hits of the ray. Hence, they decompose across the robots, and each robot sums them over depth bins in its own map, along the rays of a candidate view, and sends the sums with their pose derivatives. The robot planning the view turns them into its EIG and gradient on SO(3). Transmittance and Radiance Aggregates, communicated for the EIG, give the

planning

Getting Out and Getting Back: World and Behavior Grounding in Real2Sim2Real Co-Training

arXiv

arXiv:2610.00821v1 Announce Type: new Abstract: Simulation can expand scarce real demonstrations for co-training, yet how world fidelity and similarity to human behavior affect policy performance remains unclear. We distinguish world grounding, which aligns simulation with the real system, and behavior grounding, which aligns simulated trajectories with human motion. We build a real2sim2real pipeline that varies these axes independently to generate data for co-training. On a dynamic dexterous pick-and-sort task, fully grounded co-training raises success from 52% to 86%; averaged across configurations, world grounding improves success by 18 percentage points and behavior grounding by 10. Deployed policies behave like a mixture of real-derived and simulation-derived policies, imitating real demonstrations in covered states and relying on simulated behavior elsewhere, which we examine through latent-space analysis. Together, these results suggest complementary roles: world grounding lets

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