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Noticias e Investigación

Mostrando 2116 de 13594 artículos

Scale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot Agents

arXiv

arXiv:2609.39304v1 Announce Type: new Abstract: When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness is trustworthy, generalizes, and improves steadily. A single rollout is a noisy binary outcome, so with few rollouts per round a revision can be promoted on luck; enlarging the batch raises the signal-to-noise ratio of every promotion decision. Holding rounds fixed and growing the training set from 5 to 100 rollouts, held-out success rises from 47% to 67%, while small

control

The Planning Limits of Latent World Models

arXiv

arXiv:2609.39235v1 Announce Type: new Abstract: World models offer a promising way to help robots understand how the physical world evolves and plan complex behaviours through imagination. Yet existing studies mainly demonstrate what these models can accomplish, leaving unclear when their predictions remain useful for planning and where they fail. We study this question using action-conditioned predictors built on five frozen self-supervised visual backbones: V-JEPA 2, V-JEPA 2.1, VideoMAEv2, VideoPrism, and DINOv2. We use frozen backbones to test representations intended to transfer across environments. We evaluate these models on diverse Meta-World manipulation tasks and real-robot interactions from BridgeData V2. We find that a world model guides action selection reliably only when the goal lies within, or slightly beyond, the trajectory it imagines during planning. With five-step rollouts, the length the predictor was trained on, the world model ranks actions reliably only for targ

manipulationplanning

ASENA: Self-evolving Agents for Embodied Navigation

arXiv

arXiv:2609.39207v1 Announce Type: new Abstract: We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both a

navigation

DSDyn-VLA: A Dual-Stream Dynamic Manipulation Framework with Motion Perception, Future Awareness, and Realtime Correction

arXiv

arXiv:2609.39198v1 Announce Type: new Abstract: While Vision-Language-Action (VLA) models excel in static tasks, they struggle in dynamic environments where objects are in motion (e.g., conveyor belt manipulation). We identify three fundamental limitations hindering current VLAs in these scenarios: the \textbf{perception gap}, where static visual inputs lack temporal motion cues; the \textbf{latency gap}, where inference delays render actions obsolete; and the \textbf{control gap}, caused by the open-loop action chunk execution without real-time adjustment. In this work, we propose \textbf{DSDyn-VLA}, a Slow-Fast \textbf{D}ual-\textbf{S}tream \textbf{Dyn}amic manipulation framework that integrates motion-aware foresighted planning with real-time residual correction. The slow \textbf{Flow-Planner} serves as a macro-planner. By enhancing the VLA with optical flow for temporal perception and a future state awareness mechanism to preemptively offset inference latency, it produces globally

manipulationplanningcontrolperception

LocoWM: High-Precision Locomotion through World-Model-Guided Residual Adaptation

arXiv

arXiv:2609.39179v1 Announce Type: new Abstract: High-precision locomotion combines motion-command tracking with precise regulation of task-relevant physical states, enabling robots to interact reliably with their surroundings during motion. Joint end-to-end optimization can leave precision objectives insufficiently optimized, while reactive residual control adjusts actions only after deviations become observable. We present \textbf{LocoWM}, a world-model-guided preactive residual adaptation framework for high-precision locomotion. A base policy provides command-following locomotion, while an action-conditioned world model predicts a sequence of future physical states from proprioceptive history and the proposed base action. A residual adapter conditions on this predicted sequence to generate additive action corrections that compensate for anticipated deviations. Two-stage training first learns locomotion and action-conditioned dynamics, then freezes both modules while training the adap

locomotioncontrol

Exploiting Vulnerabilities: Universal Adversarial Attacks on Vision-Language-Action Models in Robotics

arXiv

arXiv:2609.39178v1 Announce Type: new Abstract: Recently, Vision-Language-Action (VLA) models have revolutionized robotic manipulation by seamlessly integrating visual perception, language understanding, and action generation in an end-to-end learning framework. However, since these models are designed to interact directly with the physical world and humans, their security is critical, and even small vulnerabilities can lead to catastrophic failures. In this work, we propose the Universal Adversarial Object, a sphere with optimized surface texture that significantly degrades task success rates when placed within the robot's field of view. Specifically, our approach introduces a multi-level attack framework that jointly disrupts trajectory planning, task execution, and action control. We validate our method in both simulated and real-world robotic settings. Experimental results demonstrate that the adversarial object reduces the average task success rates by 31.2%-39.9% for two represen

manipulationplanningcontrolperception

Concurrent Semantic Search and Mission Execution for LTL Missions in Unknown Environments

arXiv

arXiv:2609.39153v1 Announce Type: new Abstract: Planning complex missions in unknown environments requires robots to reason simultaneously about what they should do and what they still need to discover. Existing approaches for solving LTLf missions typically assume a known environment, or separate the exploration of the environment from the execution of the mission, while semantic exploration methods look for one target at a time and ignore the mission being executed. To fill this gap, our main contribution is an adaptive high-level planning method that interleaves a task-driven semantic search with the execution of the mission, advancing both in a non-myopic manner. Our method leverages two representations built online, a metric-semantic scene graph, built with a Vision Language Model (VLM), that provides the evidence needed to locate the objects the mission refers to, and the deterministic finite automaton (DFA) encoding the mission, that indicates which of them matter at each missio

planning

Linear Recurrent Memory Suffices to Distil a World-Model Policy for Robot Air Hockey

arXiv

arXiv:2609.39151v1 Announce Type: new Abstract: Does memory-dependent control need nonlinear recurrent dynamics? We study simulated air-hockey defence under temporary loss of puck tracking. A DreamerV3 teacher outperforms a memoryless policy under tracking loss, while resetting the teacher's recurrent state sharply reduces performance, which demonstrates that the task requires memory. We distil this teacher into compact recurrent policies with a 64 dimensional state, with a combination of a diagonal linear recurrence and an optional rank-$k$ nonlinear innovation while retaining nonlinear observation encoders and action heads. Across five matched seeds, the purely linear recurrent model ($k=0$) matches both the GRU baseline and the teacher throughout the tested range of tracking loss. Increasing nonlinear innovation rank providing no measured benefits. This result is obtained on a fresh test split, which will be only opened after all models and analyses are frozen. The linear model requ

control

Blackout vs. Freeze: Analyzing Physical Failure Modes of VLAs under Camera Faults

arXiv

arXiv:2609.39145v1 Announce Type: new Abstract: Unreliable visual inputs can harm task performance and cause potential physical safety risks for vision-language-action (VLA) models. We analyze how $\pi 0.5$ and GR00T models act under input faults such as image blackouts and freezing. We find that blackout and freezing produce distinct physical failure modes even when task-success rates are similarly low: freezing causes more extreme joint behavior, whereas blackout after gripper closure can cause more object drops, most markedly without proprioception. Selective intervention studies reveal that proprioception (current robot state) partly compensates for the removed robot depictions and reduces non-target contact. However, it cannot sufficiently restore task success when wrist-view object information is removed, even when aided by the remaining scene view. We then evaluate two mitigation approaches: camera-blackout training and training-free replacement of faulty visual embeddings. Both

Drape-Compatible Tool-Tip Localization for Hand-Held Laparoscopic Instruments via UWB Carrier-Phase Ranging and Trocar-Constrained Geometry

arXiv

arXiv:2609.39129v1 Announce Type: new Abstract: A surgical robot policy needs to know where each instrument's working end sits relative to the camera and to the other instrument, yet a laparoscopic operation leaves only the endoscope video, and a draped instrument hides every optical path on itself. We estimate the tool tips from distances and an IMU alone. The distances are measured by ultra-wideband carrier phase between antenna nodes on the handle side of the instruments: one per hand-held instrument, one on the endoscope, all outside the sterile barrier. Take the endoscope antenna as the reference. The two instrument antennas carry six coordinates while the three pairs give three distances, so the problem is short by three, and averaging cannot close that gap because what is missing is information, not precision. Carrier phase adds one more unknown per pair, an integer that leaves distance fixed only modulo lambda/2 = 23.1 mm. The trocar settles both difficulties: each shaft passes

surgical

LBDU-VIO: Learned Bias Dynamics and Uncertainty for Visual-Inertial Odometry with Unreliable Vision

arXiv

arXiv:2609.39125v1 Announce Type: new Abstract: Visual-inertial odometry (VIO) for aerial robots relies on high rate inertial measurement unit (IMU) propagation between visual updates. However, conventional multi state constraint Kalman filters (MSCKFs) use random walk bias assumptions and fixed noise parameters, which can limit robustness when visual information is unreliable. To address this problem, we propose LBDU-VIO, a learning-augmented MSCKF with learned continuous time bias dynamics and an IMU uncertainty model. A neural ordinary differential equation (ODE) models continuous time bias dynamics to propagate the filter's bias states, replacing their random walk model. The IMU uncertainty model predicts motion adaptive measurement noise covariances for covariance propagation. Both models are trained with pose supervision without direct labels. Experiments on real world EuRoC and TUM-VI benchmarks show lower errors than representative visual-inertial baselines, including a 25.1% r

DiFF: Doppler-informed Flow Matching for Human Motion Flow

arXiv

arXiv:2609.39098v1 Announce Type: new Abstract: Perceiving human motion via privacy-preserving 4D millimeter-wave (mmWave) radar is critical for next-generation human-robot interaction (HRI), where point cloud scene flow serves as a foundational motion representation. Yet the extreme sparsity and noise of 4D radar point clouds make non-rigid motion flow estimation severely ill-posed--a challenge that existing rigid-centric methods and prior works fail to adequately address, largely because they neglect the rich Doppler velocity cues inherent in 4D radar. We propose DiFF, a generative framework that marries Doppler-informed motion priors with a Kolmogorov-Arnold Network (KAN)-based conditional flow matching model. At its core, a KAN-attention mechanism enables expressive feature extraction, while a prior-guided generative process harnesses Doppler cues to regularize the ill-posed solution space. Extensive experiments show that DiFF achieves state-of-the-art (SOTA) performance across div

hri

Looking Back to Move Forward: Temporal Verification for Generative Robot Policies

arXiv

arXiv:2609.39038v1 Announce Type: new Abstract: Generative policies have emerged as a promising paradigm for robot learning, combining expressive generative action modeling with scalable imitation learning from large demonstration corpora. However, heterogeneous demonstrations can induce suboptimal action chunks whose errors compound over time, eventually driving the robot into out-of-distribution states from which recovery is difficult. Action verification offers a test-time scaling strategy for mitigating this failure mode by sampling multiple candidate actions and using a verifier to select one for execution. Existing approaches, however, remain temporally myopic and costly to train, evaluating candidates from the current observation alone without accounting for trajectory continuity and often relying on large verifiers and additional expert demonstrations. In this paper, we introduce Temporal Verification (TeV), an efficient temporally aware action verification framework for flow-m

imitation-learning

Make Code as Policy Great Again: Frontier Agents Write, Call, and Evolve Robot Tools

arXiv

arXiv:2609.39018v1 Announce Type: new Abstract: Frontier models can control robots, but reasoning through every reach, grasp, and retreat makes manipulation slow and token-intensive. We revisit code as policy with a different division of labor: models build executable tools, code handles multi-phase motions, and models decide what to do next. We introduce URAI (Universal Robot-Agent Interface), which couples a programming agent that constructs robot tools with an execution agent that uses them in a feedback loop. The programming agent writes reusable and task-specific tools from task intent and refines them through execution feedback and human guidance. The execution agent selects and parameterizes these tools from current observations; each call runs a complete motion locally before returning control to the agent. Unlike delegating subsequent decisions to a generated program, this design retains model-level decision-making between tool executions. Validated tool revisions persist acro

manipulationcontrol

OccluDex: Hierarchical 3D Visuo-Tactile Representation Learning for Egocentric Dexterous Manipulation under Self-Occlusion

arXiv

arXiv:2609.39017v1 Announce Type: new Abstract: Reliable dexterous manipulation requires continuous estimation of object geometry and hand-object contact throughout interaction. With egocentric sensing, however, the manipulating hand frequently occludes task-relevant object surfaces and contact regions, reducing the visual evidence available for state estimation and thereby making robust closed-loop control and generalization to unseen object geometries particularly challenging. To address this, we present OccluDex, a hierarchical 3D visuo-tactile representation learning framework that integrates global geometric structure with local contact information for robust manipulation under dynamic self-occlusion during hand-object interaction. OccluDex adopts multi-scale masked autoencoding to progressively encode partial 3D geometry and fuses tactile contact tokens with high-level geometric features through cross-modal attention. The encoder is pretrained from synchronized human visuo-tactil

manipulationcontrol

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