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Mostrando 2251 de 13594 artículos

PreferenceFlow: Test-Time Guidance of Flow-Matching Robot Policies from Human Interventions

arXiv

arXiv:2609.36872v1 Announce Type: new Abstract: Flow-matching policies can represent complex robot behaviors but remain susceptible to local errors under distribution shift at deployment. Many reinforcement learning approaches to policy improvement require reward signals that are difficult to specify or obtain in real-world manipulation. We present PreferenceFlow, a framework for improving a pretrained flow policy at test time without environment rewards or updates to the base policy. Human intervention chunks are paired with robot chunks generated from the same initial conditioning state to train a preference model. During infer- ence, we adopt the QGF sampling update, replacing its value gradient with the preference gradient evaluated at an estimated clean action. A gradient-cap loss penalizes excessive gradients on intervention pairs, while a zero-gradient loss discourages guidance near actions from expert demonstrations. On four real-world precision insertion tasks with a Franka ro

manipulationreinforcement-learning

VidAct: Learning Manipulation from In-the-Wild Videos with Object-Centric 3D Awareness

arXiv

arXiv:2609.36870v1 Announce Type: new Abstract: Video demonstrations offer a scalable alternative to costly robot data for learning manipulation, yet existing reconstruction-based approaches often rely on constrained camera viewpoints or human-to-robot retargeting, while the reconstructed trajectories are difficult to adapt to new objects configurations without distorting the trajectory shape. Another key limitation is that the resulting policies often lack precise object-level 3D geometry awareness, limiting object grounding and object shape awareness critical for precise manipulation. To bridge these gaps, we propose VidAct, an efficient video-to-robot framework that learns object-centric, 3D-aware manipulation policies from a single monocular video per task and enables zero-shot real-world deployment. VidAct consists of three key components. First, VidAct reconstructs object meshes and motion from arbitrary demo videos and canonicalizes the motion in the static object frame, avoidin

manipulation

TaRL: Learning General and Physical Rewards from Tactile Demonstrations

arXiv

arXiv:2609.36785v1 Announce Type: new Abstract: Contact-rich manipulation requires robots to sequence precise contacts, maintain stable grasps, and apply directed forces. Reinforcement learning (RL) can acquire such behaviors automatically, but its performance hinges on reward design: sparse rewards reduce the learning efficiency, while dense rewards are hard to specify. Visual reward learning addresses this by inferring rewards from action-free demonstrations. Because it conditions only on visual observations, it fails to capture rewards beyond visual goals. We propose Tactile Reward Learning (TaRL), a framework that learns rewards from tactile demonstrations. TaRL takes a sequence of tactile deformation maps as input, and regresses task-completion progress from both successful and failed demonstrations. Because TaRL captures local robot-object interaction, it provides informative feedback to learn firm grasps and correctly directed forces; meanwhile, it is robust to changes in scene

manipulationreinforcement-learning

Scale-Invariant Manipulability Shape Tracking Across Heterogeneous Manipulators

arXiv

arXiv:2609.36784v1 Announce Type: new Abstract: When transferring manipulability across systems with different sizes and kinematic structures, matching absolute ellipsoid scale may be unnecessary when the goal is to reproduce orientation and semi-axis length ratios. Full-matrix tracking, however, penalizes both shape and absolute-scale differences, even when only shape matching is required. We therefore propose a scale-invariant manipulability shape-tracking method that treats matrices differing only by a positive scalar factor as equivalent and uses their unit-determinant representatives. We derive the differential of the unit-determinant shape representative and an orthonormal coordinate representation of the tangent tracking residual under the affine-invariant Riemannian metric (AIRM). The resulting scale-invariant objective is integrated with position and end-effector direction tasks in a constrained joint-velocity quadratic program. Simulations with four heterogeneous robots evalu

DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients

arXiv

arXiv:2609.36779v1 Announce Type: new Abstract: Accurate hand-eye calibration is crucial for precision manipulation. Traditional methods rely on markers, with their precision dependent on marker accuracy and observability. In contrast, markerless methods, such as learning-based approaches, use deep neural networks to directly extract keypoints or features from images, enabling the computation of hand-eye transformation with a single image and without the need for physical markers. Recently, differentiable rendering-based methods for hand-eye calibration have leveraged physical models to render binary masks and compare them with observations, enabling hand-eye calibration without fiducial markers in the calibration stage and providing interpretable optimization. While the state-of-the-art differentiable rendering methods achieve remarkable accuracy, the use of binary masks can result in the loss of internal profile details, reducing precision. Additionally, these methods can also suffer

manipulation

Degeneracy-Orthogonal Geometric Constraints for LiDAR SLAM

arXiv

arXiv:2609.36753v1 Announce Type: new Abstract: Autonomous robot navigation relies on simultaneous localization and mapping (SLAM) to estimate motion and maintain an accurate pose within an environment. However, in axially uniform corridors such as long tunnels and pipelines, LiDAR odometry is fundamentally limited by unconstrained drift along the feature-weak travel direction. This structural degeneracy cannot be resolved by local scan matching alone. To address this challenge, we propose the Degeneracy-orthogonal Contour Offset Descriptor (DeCOD), a structure-aligned geometric descriptor for cross-sectional landmarks. Cross-sectional boundaries, such as pipe joints and structural rings, provide metric constraints along this degenerate axis, but distinguishing individual landmarks requires capturing subtle surface variations across nearly identical profiles. The descriptor parameterizes signed normal deviation from estimated boundary contours, and matching explicitly resolves heading

navigationslamautonomous

T$^2$Mem: Learning Test-Time Memory for Robotics

arXiv

arXiv:2609.36720v1 Announce Type: new Abstract: Memory-dependent robotic manipulation requires policies to use information that is no longer available in the current observation. Retaining history alone is insufficient: memory must preserve information that supports future actions. One challenge is whether a memory-free foundation model can learn to retain and use historical information from action demonstrations alone, without external memory support. We introduce T$^2$Mem, a framework that develops this capability within a pretrained vision-language-action policy, without external reasoning models or memory-specific annotations. T$^2$Mem uses test-time training to encode observation history into compact fast weights through online self-supervised updates, avoiding repeated processing of the full history. An observation-grounded interface extracts vision-language information for memory formation and supplies retrieved context to the action expert. Action supervision shapes what the me

manipulation

Kinematic Nonlinear Spatio-Temporal Trajectory Warping for Contact-Rich Dexterous Manipulation Demonstrations

arXiv

arXiv:2609.36676v1 Announce Type: new Abstract: We present a straightforward but effective method for repurposing existing contact-rich dexterous manipulation demonstrations. Starting from inputs of hand and object trajectories, our method outputs high-quality nonlinear trajectory warps that account for intermediate waypoints, environmental barriers, temporal shifts, and varied start/end configurations. Foundational to our method is the utilization of contact distributions, which we show allows us to reliably compute complex and high-dimensional dexterous hand trajectories following a simple object-centric warp specification pipeline. We evaluate our method across 12 variations sourced from 4 demonstrations in a publicly available dataset of human hand motion data, perform baseline comparisons, and demonstrate generalization of our approach to different manipulators. Results and code will be made available on publication.

manipulation

Foundation-Model-Guided Topology-Aware Semantic Risk Fields for Manipulation

arXiv

arXiv:2609.36640v1 Announce Type: new Abstract: Robot motion planning in everyday environments must satisfy hard geometric constraints while accounting for context-dependent semantic risk. We present a foundation-model-guided, topology-aware semantic risk field that extends manipulation safety beyond collision avoidance. For each manipulated-object/scene-object pair, a foundation model provides six directional risk weights and a pair-specific spatial decay scale. The method combines these priors with voxelized 3D scene geometry using topology-aware shielding and geodesic spatial decay. A GPU-parallel backend batches object-level distance and risk computations to construct a dense 3D field that serves as a modular cost for downstream motion planning. We evaluate the field's shielding behavior under full and partial barriers and compare its 3D workspace representation with a pixel-wise semantic-prior baseline. Across three household simulation scenarios, trajectories optimized with the p

manipulationplanning

RoboChrono: A Real Robot Benchmark for Streaming Task Understanding

arXiv

arXiv:2609.36605v1 Announce Type: new Abstract: Understanding ongoing robot manipulation requires models to interpret visual observations in relation to interaction history and task progress. We introduce RoboChrono, a benchmark for streaming task understanding comprising 39 scenarios and 34,713 evaluation instances, constructed from real robot executions and complementary bare-hand human recordings. The benchmark evaluates seven tasks grouped into recognition, alignment, and temporal grounding, covering action understanding and anticipation, visual correspondence, temporal ordering, and action localization. Zero-shot evaluation of 18 vision-language models reveals substantial differences across tasks. GPT-6-Astra achieves 98.3% accuracy on Frame Matching but 68.3% on Frame Ordering, while RynnBrain1.1-122B-A10B exhibits a larger gap, reaching 95.4% and 32.9%, respectively. Input ablations on matched questions with five open-weight models further reveal distinct dependencies on visual

manipulation

OTRetarget: Joint Robot and Object Motion Retargeting via Optimal Transport

arXiv

arXiv:2609.36602v1 Announce Type: new Abstract: Transferring human motion to humanoid robots requires adapting the demonstrated motion to the robot morphology while preserving interactions with the environment. This is particularly challenging for loco-manipulation tasks, where contacts with the ground and manipulated objects must remain consistent despite differences in body proportions. Yet, skeletal motion alone does not fully describe these interactions, and fixing object trajectories limits the adaptation to a new embodiment. In this paper, we introduce OTR ETARGET, a unified approach to jointly retarget robot and multi-object motion from human demonstrations. Our approach represents surface interactions through signed distances, closest surface points, and relative directions, and uses entropic optimal transport to transfer these quantities across human, robot, and object geometries. We incorporate the resulting interaction targets into a constrained inverse kinematics formulatio

humanoidmanipulation

Executor-aware Candidate Selection via a Feasibility Certificate

arXiv

arXiv:2609.36597v1 Announce Type: new Abstract: Modular robotic systems often separate motion planning from a downstream executor that enforces state-dependent hard constraints. A candidate that is geometrically valid may therefore be incompatible with the executor's available command set. We present a certificate-based candidate-selection framework that constructs a command witness from the executor hard set at predicted rollout states and verifies it against the original constraints, without changing candidate generation, ranking, or the executor. Across 5,085 geometry-valid numerical evaluations on two robot models, 795 admitted no executor-feasible command. The certificate is sufficient but conservative: none of the 795 was certified, while 7.09\% of reference-feasible cases remained uncertified. In controlled FR3 and fixed-base RB-Y1 simulations, certificate admission frequently changed candidate selection, and a post-hoc exact linear-programming (LP) admission baseline revealed p

planningcontrol

HACo: Learning Haptic Active Compliance for Force-Aware Dexterous Manipulation

arXiv

arXiv:2609.36596v1 Announce Type: new Abstract: Contact-rich dexterous manipulation requires policies that translate physical feedback into motion commands while regulating interaction loads across evolving multi-contact interactions. This requires haptic observations of contact state and action supervision showing how commands should adapt. Existing policies often overlook complementary fingertip tactile and joint-torque feedback, while common action targets either encode excessive loading or omit motion constrained by the object. We introduce HACo, a Haptic Active Compliance policy that learns force-regulating actions directly from haptic feedback. Compliance-regulated teleoperation converts operator inputs into controller-executable compliant actions that preserve motion intent while regulating loads. HACo learns these actions directly, using command-state discrepancy as auxiliary compliant-intent supervision. It combines local fingertip tactile responses with joint-torque feedback

manipulationcontrol

Simple Agentic Memory for Generalist Robot Policies

arXiv

arXiv:2609.36595v1 Announce Type: new Abstract: Visual-memory systems commonly retain or compress past observations. Robot control additionally requires interaction-derived state that no individual frame may explicitly represent, such as persistent identity relations, accumulated progress, or ordered procedures. We introduce Simple Agentic Robot Memory (SimpleARM), a training-free memory layer for frozen generalist robot policies. From the task instruction, SimpleARM specifies what to monitor; frozen perceptual tools maintain compact typed state online; structured access retrieves that state only when a proposed subgoal depends on history; and current-view grounding resolves recalled entities before execution. We evaluate SimpleARM on RoboMME, a benchmark of memory-dependent robot manipulation tasks that require history information no longer available in the current observation. Across all 16 tasks and three policy seeds, SimpleARM achieves 67.17% mean success, compared with 44.51% for

manipulationcontrol

Cooperative Multi-Agent Vision-Language-Action Models via Reinforced Fine Tuning

arXiv

arXiv:2609.36588v1 Announce Type: new Abstract: We study reinforcement learning (RL) methods for cooperative multi-agent Vision-Language-Action (VLA) models. This problem is challenging because VLAs are pretrained on large-scale single-agent data and therefore lack the fine-grained coordination skills required for inter-robot collaboration. Supervised fine-tuning (SFT) on multi-robot demonstrations partially bridges this gap, but its performance is bounded by the demonstration data and cannot improve from its own experience. We present a three-stage reinforced fine-tuning (RFT) pipeline for multi-agent VLAs. First, initialization-aware data collection sweeps over initial configurations and invokes human demonstrations only when the pretrained VLA repeatedly fails, yielding robustness to initialization shift with reduced human cost. Second, offline credit-filtered tuning assigns credit to individual agents and fine-tunes on per-agent trajectories with positive advantage rather than on e

reinforcement-learning

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