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Mostrando 2356 de 13597 artículos

EdgeVLN: Runtime-Aware Deployment Ready Quantized Vision Language Navigation Model

arXiv

arXiv:2609.35570v1 Announce Type: new Abstract: Vision-language navigation (VLN) models perform well but target compute-rich platforms, limiting deployment on memory- and power-constrained robotic edge devices. Compression alone does not establish whether a VLN model fits the memory, latency, and energy budgets of an edge platform while preserving navigation behavior. We introduce EdgeVLN, a runtime-aware, deployment-ready quantized VLN model that closes this gap. EdgeVLN combines a quantized StreamVLN model with Latent Trajectory Termination Extractor (LATTE), a lightweight causal transformer that improves real-time stopping by predicting a Stop Action verifier rank. Both execute through our llama.cpp VLN driver, which reconstructs streaming context and prunes memory tokens on-board. We characterize a pretrained StreamVLN backbone across weight quantization from 8 to 2 bits and multiple inference runtimes to identify a feasible operating point. LATTE reuses backbone hidden states with

navigation

Inspection-SPARS: Task-Oriented Sparse Roadmaps for Inspection Planning

arXiv

arXiv:2609.35516v1 Announce Type: new Abstract: Inspection planning seeks a minimum-length collision-free robot tour that observes a given set of points of interest (POIs). Sampling-based methods reduce this continuous problem to a graph inspection planning (GIP) problem over a discrete roadmap, which is then solved using combinatorial solvers. Dense roadmaps capture diverse inspection viewpoints and motion shortcuts, and thus admit higher-quality solutions, but they induce large combinatorial search spaces on which state-of-the-art GIP solvers struggle to find good solutions within practical time budgets. Roadmap sparsification---restructuring a dense roadmap into a compact representation that preserves connectivity and path lengths---can alleviate this burden. However, existing sparsification approaches are either agnostic to the underlying inspection task, or strive to ensure coverage of the POIs without accounting for the quality of the resulting inspection plan. We present Inspect

planning

Terrain-Aware Autonomous Planetary Exploration for Exteroceptive-Proprioceptive Mapping with Quadruped Scouts

arXiv

arXiv:2609.35493v1 Announce Type: new Abstract: Autonomous planetary exploration requires robots to navigate unknown, uneven terrain while assessing risk, traversability, and energetic cost. Quadruped scouts are well suited for this task because they can traverse irregular surfaces and gather mobility-relevant information during locomotion. This paper presents a terrain-aware exploration framework that combines exteroceptive and proprioceptive mapping for a quadruped robot in lunar-like environments. An onboard RGB-D camera builds robot-centered elevation maps, estimates geometric traversability, and derives navigation costs for autonomous planning. In parallel, proprioceptive measurements provide interaction-aware terrain cues that complement geometry-based assessment. Local maps are incrementally registered into a global multi-layer representation, which is used by an exploration module to select targets in unexplored regions of interest. The targets are reached by an autonomous navi

locomotionnavigationautonomousplanning

ForVis: An In-Field Dataset and Benchmark for VIO Using Under-Canopy UAV Flights in Forests

arXiv

arXiv:2609.35482v1 Announce Type: new Abstract: Visual-inertial Simultaneous Localization and Mapping (VI-SLAM) for UAVs remains difficult to evaluate in real forest environments, where motion, illumination changes, repetitive vegetation, and vibration can all affect estimation. We present ForVis, an in-field dataset and benchmark for evaluating VI-SLAM during UAV flight in forest environments. The dataset contains twelve flights across open meadow, above-canopy, and under-canopy conditions in each environment. In total, it provides 563.8s of flight over 1096.8m of trajectory, recorded simultaneously with an Intel RealSense D435i and an OAK-D Pro Wide together with inertial and flight-controller data. We benchmark seven open-source VI-SLAM systems over 504 runs. The results show that sensor choice has a larger effect on trajectory error than the spread between algorithms: all seven methods achieve lower median error on the OAK-D Pro than on the D435i. ForVis is intended to support eval

slamcontrol

Robot Tool Design from Scratch via Behavior-Aware Hierarchical Optimization

arXiv

arXiv:2609.35479v1 Announce Type: new Abstract: The ability to design a tool for a task marks a level of intelligence beyond merely understanding, selecting, or using one. Existing methods for robotic tool design typically optimize a tool's continuous shape and action within a structure that is prescribed or generated beforehand, so the structure itself stays outside the physical optimization loop. We study task-driven tool design from scratch, where tool structure, shape, and action are all derived from the desired physical outcome. Here we show that the three elements can be designed jointly by HOT, a hierarchical optimization whose upper level searches over discrete tool structures with BASS, while lower-level physical optimization evaluates their task behavior and returns milestone progress as behavioral evidence for the search, ultimately providing jointly optimized shape and action. On four tool-use tasks with distinct physical functions, HOT discovers functional structures after

CoBrush: A Hierarchical Planning Framework for Human-Robot Co-Painting

arXiv

arXiv:2609.35476v1 Announce Type: new Abstract: Embodied co-painting requires a robot to repeatedly update a shared physical canvas while human intent evolves over interaction. Existing reference-driven painters or reactive assistants are typically optimized for single-shot rendering or sketch completion, limiting their ability to sustain coherent multi-round collaboration or to construct complex, content-rich scenes over time. We present CoBrush, a hierarchical framework that formulates multi-round co-painting as a coordinated semantic, spatial, and execution process. By separating high-level intent inference from spatial grounding and stroke-level control, the system supports progressive scene development on real acrylic canvases. We evaluate the framework through real human-robot painting sessions, stress tests, and user studies. Compared to single-turn baselines, our approach achieves stronger semantic alignment, more stable spatial progression, and higher perceived plausibility of

planningcontrol

Rethinking Causal Action Tokenization with Conditional Annealing in Flow Matching

arXiv

arXiv:2609.35469v1 Announce Type: new Abstract: Autoregressive Vision-Language-Action (VLA) models offer a scalable path to robot learning, yet existing action tokenizers treat tokenization as a compression problem, producing representations that are semantically misaligned with the autoregressive backbone. We propose CATok, a causal action tokenizer that reframes tokenization as a causally structured generative process. CATok introduces a conditional annealing mechanism that extracts action tokens by progressively annealing a flow-matching process: each token is conditioned on all preceding tokens and encodes the residual reconstruction signal at a specific noise level, establishing a coarse-to-fine causal token space whose generative semantics are structurally aligned with autoregressive modeling. A token-conditioned flow-matching decoder built on Multimodal Diffusion Transformer (MMDiT) reconstructs continuous action chunks from these discrete tokens with the precision of hybrid dif

Uni-VLaT: Whole-Body Tactile Adaptation of VLA Policies for Humanoid Loco-Manipulation

arXiv

arXiv:2609.35450v1 Announce Type: new Abstract: Physical contact often determines how a humanoid should respond during loco-manipulation, yet vision and proprioception alone are often insufficient to characterize physical interaction, especially when the contact region is occluded. Unlike sparse force or torque measurements at predefined regions, distributed tactile sensing preserves spatially resolved contact patterns across the robot body. We therefore study how to integrate such whole-body tactile information into vision-language-action (VLA) policies for contact-rich control. Our approach, Uni-VLaT, introduces a tactile pathway whose latent state is trained not only for action generation, but also to predict future tactile, proprioceptive, and visual representations. This predictive objective builds a tactile-anchored multimodal context, encouraging a more structured understanding of the physical world. We evaluate Uni-VLaT on five real-robot tasks covering tactile-triggered locomo

humanoidmanipulationcontrol

Revision, Not Restart: Revisable Visual Plans for Closed-Loop World-Action Models

arXiv

arXiv:2609.35439v1 Announce Type: new Abstract: World-action models use predicted visual futures to condition robot actions, yet execution feedback can invalidate parts of a prediction while leaving its task structure useful. We propose Revisable Temporal Planning (RTP), which maintains the visual future as a persistent action condition and revises it after feedback. Its central mechanism is a learned revision bridge: it resumes an intermediate state saved during visual generation and adapts its continuation to current observations. Visual and action supervision connect this revision to subsequent control. Time-aware history supplies observed evidence, and an adaptive policy selects retention, bridge revision, or fresh replanning from new noise before decoding the next action. On RoboMME and RMBench, RTP achieves task-averaged success rates of 48.6% and 84.8%, respectively. Matched comparisons support learned continuation; estimated checkpoint-source and action-prefix effects are posit

planningcontrol

Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence

arXiv

arXiv:2609.35432v1 Announce Type: new Abstract: Vision-language-action (VLA) and world-action (WAM) models map observations and instructions directly to robot actions. This directness ties a policy to training: minor layout or viewpoint changes cause failure, and instructions generalize poorly. The root cause lies in representation: task requirements, conditions, progress, and failure recovery are implicitly encoded in action sequences, making them difficult to inspect or revise. Digital coding agents offer a precedent: LLMs call tools, verify results, and revise from feedback as executable code. The same working pattern of explicit state, manageable execution, and revisable procedures underlies generalization and long-horizon execution in the physical world, letting physical experience return as reusable programs, memory, or evidence. We propose Physical Coding, representing task state and execution as code. Code as World records objects, relations, constraints, and progress; Code as

Memory in the Sky: Low-Altitude Question Answering with Multi-Agent Memory Aggregation

arXiv

arXiv:2609.35431v1 Announce Type: new Abstract: This paper studies low-altitude question answering (LAQA), in which distributed unmanned aerial vehicle (UAV) memories are aggregated at a ground server to answer questions about observations over a long horizon. Unlike conventional resource allocation based on sensing, communication, control, or computation metrics, LAQA requires an explicit measure of memory value. We propose a generative adversarial exam (GAE) that uses forward simulation to evaluate memory retrieval and exam scores to quantify memory quality. This enables the downstream QA value of candidate memories to be measured and optimized without accessing the internal mechanisms of the black-box captioning, retrieval, and reasoning pipeline. Building on this metric, we develop a memory-centric (MemCen) framework that jointly selects UAVs and allocates transmit power to maximize memory quality under communication constraints. In the noise-limited regime, we derive a QoM-aware c

control

From Pixel to Poses: Object-centric Tool Manipulation Learning from Human Demonstrations

arXiv

arXiv:2609.35375v1 Announce Type: new Abstract: Scaling up robotic manipulation is primarily bottlenecked by the scarcity of real-world robot data. While recent approaches leverage human video demonstrations to mitigate this shortage, they remain computationally expensive and still rely on paired human-robot data for domain alignment. Although current state-of-the-arts excel at long-horizon tasks, they struggle with the delicate and precise control required for complex tool manipulation. To overcome these limitations, we introduce P2P-T, from Pixel to Poses for Tool Manipulation, a data-efficient, object-centric framework that learns tool use directly from human demonstrations. P2P-T bridges the cognitive and physical execution gap through a two-stage approach. First, pretraining an object-centric world model to extract stable pose priors; second, integrating these priors into an efficient, pose-aware low-level policy. By utilizing a robust automated data processing pipeline powered by

manipulationcontrol

DexAgent: An Agentic Human2Sim2Robot Framework for Dexterous Manipulation with Self-Evolving Tool Library

arXiv

arXiv:2609.35318v1 Announce Type: new Abstract: Human videos offer a scalable source of demonstrations for dexterous robot manipulation. However, existing human-to-simulation-to-robot (Human2Sim2Robot) pipelines rely on predefined procedures that struggle to accommodate diverse object properties and interactions, particularly those involving articulated and deformable objects. We introduce DexAgent, an agentic Human2Sim2Robot framework that converts a single egocentric human video and a task prompt into physically grounded robot trajectories for policy training. It operates through four stages: semantic understanding of human videos, property-based simulation reconstruction, robot trajectory optimization, and robot data generation. At each stage, DexAgent adapts its approach to the task and object properties by selecting suitable skills from its tool library or developing new ones when needed. Property-specific verifiers assess stage outcomes for physical validity and task-specific req

manipulation

Spatial Grafting: Grounding 3D Features for Flow-Matching Robot Policies

arXiv

arXiv:2609.35249v1 Announce Type: new Abstract: Pretrained robot manipulation policies such as vision-language-action models (VLAs) or world-action models (WAMs) leave interaction-relevant metric geometry implicit. Recent breakthroughs in spatial reconstruction can supply the necessary geometry reliably, but their features describe local shape without stating where it lies with respect to the robot. How best to deliver these features to a pretrained policy remains unresolved. We propose Spatial Grafting, a versatile, lightweight spatial module that binds frozen reconstruction features to metric, robot-relative geometry. Spatial Grafting constructs metric-grounded spatial tokens and injects them into the flow-matching action expert through cross-attention, without modifying the host's perceptual pathway, so the host retains the full benefit of its pretraining. We evaluate it more broadly than any geometry-aware policy we compare against: one graft architecture, with no per-host redesign

manipulation

Zero-Shot Reactive Obstacle Avoidance for Generative Robot Policies

arXiv

arXiv:2609.35231v1 Announce Type: new Abstract: We propose NUDGE (Nudge Update via Differentiable GEometry), a training-free obstacle-avoidance procedure that can be incorporated in any robot policy based on diffusion or flow matching, including diffusion policies and vision-language-action models. Our work injects gradients from a signed distance field, a function returning each point's distance to the nearest obstacle, into the policy at inference time to steer it away from obstacles. It supports any common action parameterization, from absolute or relative joint poses to end-effector poses, through a differentiable joint-trajectory decoder. Experiments show that NUDGE preserves the policy's task distribution and runs reactively in real time.

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