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Mostrando 2851 de 13789 artículos

Echo in the Steps: Learning Perceptive Humanoid Parkour with Gated Memory

arXiv

arXiv:2609.28960v1 Announce Type: new Abstract: While recent advances in perceptive locomotion have enabled humanoid robots to traverse structured terrains, agile parkour in highly discontinuous environments remains an open challenge. In particular, crossing sparse footholds and narrow support regions requires precise foothold selection, effective use of visual observations, and consistent alternating foot placement during fast transitions. In this paper, we present a perceptive humanoid parkour framework that enables stable traversal across terrains with limited foothold availability using only onboard depth observations. The framework features a saliency-guided temporal perception module that combines a saliency prior with gated memory. It retains informative depth features across frames, enabling reliable foot placement from partial observations. By introducing an alternation loss, our symmetry regularization encourages alternating gait patterns and improves traversal robustness. Ex

humanoidlocomotionperception

TactileStep: Sole Tactile Learning for Regulating Foot-Terrain Interaction in Humanoid Locomotion

arXiv

arXiv:2609.28959v1 Announce Type: new Abstract: Humanoid parkour policies can traverse various terrains, but task completion may mask challenges of harsh landings, edge contacts, and unstable stance contacts. Humans naturally regulate foot-terrain interaction through tactile feedback, modulating contact compliance according to terrain stiffness. This highlights a key domain gap between humans and humanoid robots: the absence of rich tactile sensing in most humanoid systems. We address this problem with TactileStep, a deployable tactile learning framework that brings sole pressure sensing into humanoid locomotion control for softer touchdowns and more stable support. TactileStep aligns tactile simulation with the real pressure insole, allowing the policy to learn from the same contact features available on hardware. During training, we use tactile and motion cues to recognize different foot-contact phases and apply phase-aware rewards that encourage safer landing and more stable stance.

humanoidlocomotioncontrol

ActGaze: Learning Action-Grounded Gaze through Counterfactual Visual Interventions for High-Precision Manipulation

arXiv

arXiv:2609.28955v1 Announce Type: new Abstract: Current Vision-Language-Action (VLA) models often struggle with high-precision robotic manipulation. We attribute this limitation primarily to their visual attention being dispersed across task-irrelevant regions. To address this issue, we propose ActGaze, a training approach that guides VLA policies to gaze on task-relevant regions, much like humans gaze on critical visual cues while executing precise movements. Unlike prior methods that rely on external labels for gaze supervision, ActGaze derives spatial supervision directly from the VLA's own action objective by using counterfactual visual interventions to identify regions that are critical for action prediction. Extensive real-robot experiments on four high-precision robotic manipulation tasks demonstrate that ActGaze induces more focused visual attention on task-relevant regions and consistently outperforms the base VLA policy and other visual-grounding approaches.

manipulation

RoboRecover: Benchmarking Robot Policy Recovery under Execution Deviations

arXiv

arXiv:2609.28952v1 Announce Type: new Abstract: Robot-policy benchmarks increasingly cover diverse tasks and preset out-of-distribution conditions, but typically evaluate complete trajectories from predefined initial states. These evaluations often focus on the initialized scene and the final outcome, while paying less attention to the dynamic interaction process. During closed-loop execution, actions and contacts can alter object relations and task progress, producing off-nominal intermediate states that need recovery. Recovery requires a policy to infer how task progress has changed, correct the relevant relations, and continue the original goal. We introduce RoboRecover, a benchmark for robot policy recovery under execution deviations. RoboRecover selects deviation states from trajectories, reconstructs them by replaying action prefixes, and evaluates policies on the original task. RoboRecover contains 2,000 scenarios across RoboTwin and LIBERO, with 1,000 scenarios and a fixed 800/

A Field-Deployable GNSS-based Navigation Stack for Outdoor Mobile Robots

arXiv

arXiv:2609.28933v1 Announce Type: new Abstract: Outdoor robots require more than an accurate receiver and a path-tracking law: the navigation system must preserve geometric consistency from geographic waypoints to actuator commands, expose measurement validity and timing, and respond to invalid or stale state information. This work presents a ROS~2 navigation stack with interchangeable single-GNSS--IMU and dual-antenna-GNSS localization front ends. Both provide a common local East--North--Up state interface for pure pursuit, virtual-point cross-track PID, finite-horizon nonlinear model predictive control (NMPC), and a segment-dependent hybrid dispatcher. The architecture specifies coordinate conventions, datum initialization, asynchronous state construction, waypoint geometry, controller equations, quality gates, command arbitration, and watchdog behavior. Independent physical field runs collected during 2025 and 2026 grape-vineyard deployments support a balanced evaluation of 800 runs

navigationcontrol

Streaming-WAM: Action-Conditioned World-Action Model for Asynchronous Robot Manipulation

arXiv

arXiv:2609.28927v1 Announce Type: new Abstract: World action models (WAMs) that use future visual prediction at inference time incur substantial generation costs. Asynchronous execution reduces waiting by overlapping inference with robot motion, but visual predictions used for subsequent action generation must anticipate the effects of actions already scheduled for execution during inference. We introduce Streaming-WAM, which couples action-conditioned world modeling with asynchronous robot control to account for committed actions in future visual prediction. At each streaming update, the model conditions future visual prediction on the latest observation and the committed actions, which form the fixed prefix of the next action chunk. The resulting action-conditioned visual features guide generation of the remaining actions within the same joint update, so the continuation is informed by the scene changes expected during execution of the fixed prefix. On LIBERO, Streaming-WAM achieves

manipulationcontrol

Koopman-Accelerated Model-Based Diffusion for Real-Time Robot Control

arXiv

arXiv:2609.28920v1 Announce Type: new Abstract: Conventional model-based diffusion (MBD) achieves effective trajectory optimization by leveraging noise annealing. However, its high computational cost, primarily arising from repeated rollouts of the plant dynamics, has largely confined its use to offline settings. To address this limitation, this paper proposes bilinear Koopman model-based diffusion (BK-MBD). The proposed method lifts the robot's state into a high-dimensional space only once per control step and propagates all candidates in the lifted space thereafter, so each rollout reduces to a fixed number of matrix-vector multiplications. The lifted dynamics are bilinear, allowing the predicted input gain to vary with the robot's configuration, which a linear lifted model cannot represent. In simulation, BK-MBD completed each planning update in at most 14.7 ms within a 50 ms control period and reached the goal on every trial, whereas a linear lift almost never did. The annealed sch

planningcontrol

Robots That Take Initiative: A Framework for Building and Evaluating Proactive Robots

arXiv

arXiv:2609.28910v1 Announce Type: new Abstract: Effective robot assistance beyond narrow roles and repetitive tasks requires robots to be proactive - to decide what needs to be done rather than waiting to be told. While proactivity is increasingly explored, it lacks a unified formulation, and work in the domain is typically evaluated offline against static human models that cannot capture the effect of a robot's actions on the environment and the user's own behavior. We introduce a unified formalism for proactive robot assistance, organize it into three levels, and provide a framework to address the highest level of unprompted proactive assistance. We then show that offline evaluation overstates performance in this setting, and contribute a closed-loop evaluation with a human model that adapts to the robot. Finally, we present a method, GAP, that instantiates our framework, learning from passive observation to anticipate user goals and act. Under closed-loop evaluation, prior state-of-

Fly, Drive, Reconfigure: A Modular Reconfigurable Aerial-Ground Platform for Field Operations

arXiv

arXiv:2609.28887v1 Announce Type: new Abstract: Heterogeneous robot teams distribute complementary capabilities across specialized agents, but their physical roles and capacities typically remain fixed throughout a mission. We present HARP, a Heterogeneous Aerial Robotic modules Platform in which independently deployable aerial robots physically reconfigure to compose their capabilities for field operations. HARP comprises sensor-equipped scouts, flydrive rover modules, and task-specific payload modules. Scouts map the environment and inform an energy-aware planner that jointly selects routes and air-ground mobility modes. Rover and payload modules fly independently across terrain that constrains ground travel, then autonomously assemble into a cooperative ground vehicle for energy-efficient payload transport. Motivated by environmental sampling in remote and difficult-to-traverse regions, we evaluate HARP through field experiments spanning sensing, planning, reconfiguration, airground

autonomousplanning

Online Sim-to-Real Adaptation via Closed-Loop System Modeling

arXiv

arXiv:2609.28878v1 Announce Type: new Abstract: Sim-to-real transfer has made substantial progress, but can still produce controllers that remain stable and functional on hardware while suffering from degraded tracking accuracy due to residual dynamics mismatch. Correcting these errors typically requires identifying the underlying system dynamics, adapting the control policy, or returning to simulation for additional training and finetuning, all of which can require substantial data and computation. We propose OSRAM (Online Sim-to-Real Adaptation via Closed-Loop System Modeling), a framework that instead adapts the reference commands provided to an existing controller. OSRAM treats the deployed robot and its policy as a unified closed-loop dynamical system and learns its task-level command-response behavior directly from tracking observations. A closed-loop dynamics model is meta-trained across randomized dynamics in simulation and rapidly finetuned after deployment using limited real-

control

Uncertainty-Gated Exploration Noise Suppresses Task Collapse in Online RL Fine-Tuning of a Flow-Matching Vision-Language-Action Policy

arXiv

arXiv:2609.28838v1 Announce Type: new Abstract: Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy. We study this failure mode, which we call task collapse, under a matched small-compute budget on LIBERO-10 with a 450M-parameter SmolVLA policy trained by PPO with stochastic (SDE) sampling. Three exploration-noise policies differ in one live variable: a fixed noise scale, a ReinFlow-style learned noise network, and an uncertainty-gated controller that redistributes exploration across task streams from task-agnostic novelty and competence signals, without task labels or episode boundaries. Under the pooled definition, fixed noise collapses tasks in two of three seeds and learned noise in every seed measured to iteration 200, while the controller collapses none in any of its

reinforcement-learningcontrol

KeyGen: Unsupervised Keypoint based Object-Centric Representations for Category-Level Policy Generalization

arXiv

arXiv:2609.28818v1 Announce Type: new Abstract: Generalization in robotic manipulation requires policies to perform tasks across diverse unseen object instances that vary in shape, size, and pose. However, conventional behavior cloning (BC) methods often overfit to instance-specific geometry and appearance, limiting transfer to novel objects. We introduce KeyGen, a framework that learns canonicalized semantic 3D keypoints from point clouds and uses them as structured object-centric representations for policy learning. A visuomotor diffusion policy conditions on these keypoints together with object-centric geometry to predict full manipulation trajectories, enabling consistent geometric correspondence across object instances. To evaluate category-level generalization, we construct a photorealistic simulation benchmark with three manipulation tasks and a planning-driven data generation pipeline that produces expert trajectories across diverse object instances. Experiments show that KeyGe

manipulationplanning

FlyCNS: Connectome-Grounded Information Organization for Communication-Constrained Embodied Control

arXiv

arXiv:2609.28816v1 Announce Type: new Abstract: Robotic bodies are inherently distributed in sensing and actuation, yet learning-based control still commonly relies on centralized information processing. This work studies the problem of information organization in communication-constrained embodied control: which computations should remain local, and which information is worth transmitting for whole-body coordination. We propose FlyCNS, an embodied information-organization framework inspired by the Drosophila brain--nerve-cord connectome. FlyCNS preserves local sensorimotor computation within each limb and enables selective long-range communication through separate ascending and descending routing pathways. From a real connectome, FlyCNS extracts the directional structural complexity of these two pathway types and uses it as a weak prior over communication allocation, while message content, transmission timing, and locomotion policies remain task-adaptive and are learned through reinfo

locomotioncontrol

An Analysis of Streaming Deep Reinforcement Learning for Adaptive Continual Learning in Robotics

arXiv

arXiv:2609.28807v1 Announce Type: new Abstract: Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation. One common approach to mitigating this issue is to further grow the offline training dataset in hopes of producing a policy robust to these changes. In contrast, biological learning occurs moment-to-moment via a stream of experience, unlike the predominantly batch-based and offline nature of deep learning. Although recent works show the feasibility of stream-based deep reinforcement learning, where updates use only the latest experience, none have shown it to be a viable continual learning framework for adapting robotic policies to unseen changes. In this paper, we present the first analysis of streaming deep reinforcement learning for adaptive continual learning in robotics. In particular, we show that, following an initial pretraining phase, streaming deep RL can enable a robot to successfu

reinforcement-learning

OCC4M: Object-Centric 4D Memory for Spatiotemporal Reasoning in Long-Horizon Manipulation

arXiv

arXiv:2609.28798v1 Announce Type: new Abstract: Long-horizon manipulation often requires reasoning about state absent from the current view, such as a vanished object's location, temporal identity, or the contents of a shuffled container. We present OCC4M ("Occam"), an object-centric 4D memory that maintains persistent tracks in a shared world frame and explicitly represents temporal, motion, and containment relations. A vision-language model (VLM) queries this structured memory to select actionable targets for history-free low-level execution. Across seven simulation conditions and 350 episodes, OCC4M achieves 96.6% memory success and 88.9% end-to-end success, versus 54.6% and 57.7% for FrameSamp, a raw-history VLM baseline using Gemini 3.7 Flash with the complete observation history and the same executor. In a controlled viewpoint-transfer test, OCC4M maintains 100% memory and 98% end-to-end success after a viewpoint change, while full-history FrameSamp falls to near-zero success. On

manipulationcontrol

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