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Mostrando 2941 de 13789 artículos

AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation

arXiv

arXiv:2609.25725v1 Announce Type: new Abstract: Agricultural robotics is advancing rapidly, yet progress remains constrained by limited field access, lack of control over field conditions, geographic variability, and seasonal crop cycles. These factors make it difficult and costly to acquire diverse agricultural datasets, resulting in limited evaluation and reduced system robustness. While other robotics domains have scaled learning and evaluation through high-fidelity simulation, agricultural robotics still lacks comparably capable tools. In this paper, we present a ROS-integrated framework, built on Isaac Sim, for large-scale procedural generation of agricultural environments. The framework supports photorealistic rendering, physics simulation, and domain randomization at scales relevant to robotics research, with built-in support for row crops, orchards, and vineyards and straightforward extensibility to additional crop categories. Project Page: https://baj31415.github.io/agrigen/

control

Designing an Efficient Excavator Bucket for Lunar ISRU: A Comparative Study with Vision-Based Fill and Displacement Analysis

arXiv

arXiv:2609.25724v1 Announce Type: new Abstract: This paper present a spiral-cavity wheel for lunar regolith excavation and a sensor-light evaluation stack that jointly estimates fill ratio (vision), sinkage (vision), and specific energy from actuator logs. In benchtop tests (four revolutions at 5, 10, and 15~RPM) against two literature baselines, the proposed wheel achieved higher excavated mass and fill ratio, delivering 2.2-3.0 times higher excavation rate while reducing specific energy by 29 % relative to a bucket-drum baseline. Normalized sinkage (mm/kg) was also lower, indicating stable traction without bogging. Effort-time traces show a steady torque envelope with repeatable cut-carry-dump cycles across speeds. We provide a retention index $\eta$ that correlates with fill ratio and a DEM setup that reproduces experimental trends with low error. Results suggest spiral-cavity wheels can replace heavier multi-actuator diggers when mass, simplicity, and energy efficiency are mission

Zephyron: Integrated Design and Analytical Evaluation of a Solar-Assisted Mobile Manipulator for Multimodal Environmental Reconnaissance and Distributed Visual Inference

arXiv

arXiv:2609.25709v1 Announce Type: new Abstract: Environmental reconnaissance needs mobile platforms that carry sensors, preserve measurement context, and return interpretable evidence under limited energy and communication. We present a literature-informed engineering design for Zephyron, a four-wheel rover with a front manipulator, environmental sensors, distributed computer vision, local recording, and a raised rear solar module. The design keeps the prototype layout but replaces unsupported numerical assumptions with an explicit component and geometry baseline. A reproducible search retrieved 5,000 records (4,858 unique) for screening, followed by targeted review of primary literature and manufacturer documentation. The baseline uses 165 mm wheels, a 12 kg mass budget, a 72 Wh battery-energy basis, and a 20 W photovoltaic module. With rolling-resistance coefficient 0.04, steady ascent of a 10 degree grade needs about 0.517 N m per wheel under equal load sharing. An illustrative 40 W

computer-vision

The Cartesian Hand: In-Hand Manipulation with All-Linear Fingers

arXiv

arXiv:2609.25696v1 Announce Type: new Abstract: Robotic manipulation has increasingly pursued human-like dexterous hands with many articulated degrees of freedom, offering rich manipulation capabilities at the cost of mechanical and control complexity. At the other extreme, parallel grippers are simple and robust, but provide little ability to manipulate an object after grasping it. Operating articulated objects such as threaded containers, manufacturing tools, and laboratory instruments often requires a second gripper, an external fixture, or coordinated arm motion. We introduce the Cartesian Hand, a 7-DoF end-effector that rethinks dexterous manipulation by combining independent grasping and relative manipulation within a single end-effector using only linear motion. Two independently actuated parallel grippers hold different parts of an object, while four translating fingertips generate relative motion between the grasped parts. Its configuration-independent fingertip kinematics all

manipulationgraspingcontrol

Induced Riemannian Metrics for Motion Planning with Constraints

arXiv

arXiv:2609.25695v1 Announce Type: new Abstract: In constrained motion planning problems, task and loop-closure constraints restrict a robot's motion to a curved, lower-dimensional submanifold of its configuration space. Planners measure path length with a metric, which sets the cost of moving in each direction. Under the Euclidean metric, this cost is the same everywhere, whereas under a general Riemannian metric, such as the kinetic-energy metric, the cost can vary with direction and configuration. Existing methods often describe the submanifold either implicitly, as a constraint level set, or explicitly, through a parameterization. The implicit representation is typically combined with the Euclidean metric of the configuration space, and the explicit representation with the parameter domain, so the path length that a planner minimizes depends on the representation. Instead, we measure path length with the induced metric, which the submanifold inherits from a Riemannian metric on the

planning

MotionForge: A Data Generation Pipeline and Large-Scale Benchmark for Long-Horizon Manipulation of Dynamic Objects with Domain Shifts

arXiv

arXiv:2609.25689v1 Announce Type: new Abstract: Recent advances in learning-based robot policies have demonstrated promising progress, yet they are predom- inantly evaluated in static or quasi-static environments. In dynamic manipulation, objects and scenes continuously evolve while the robot perceives, reasons, and acts. However, recent dynamic simulation benchmarks largely focus on short-horizon, reactive interactions with simple motion patterns and offer limited support for both systematic evaluation under domain shifts and model-agnostic real-time execution protocols. To bridge these gaps, we introduce MotionForge, the first large- scale simulation benchmark and data-generation pipeline tailored to jointly evaluate domain shifts and long-horizon interaction in dynamic manipulation. MotionForge comprises 40 dynamic interaction tasks spanning 11 distinct motion patterns, with dedicated support for 17 long-horizon tasks. Our benchmark introduces two key novelties: (1) a systematic eva

manipulation

MatcherCompass: A Deployment-Aware Benchmark to Guide Image Matcher Selection in the Wild

arXiv

arXiv:2609.25688v1 Announce Type: new Abstract: Field robots operating across time of day and sensing modalities require accurate image correspondences within onboard time and resource budgets. However, accuracy and runtime reported for individual methods on a single device provide limited guidance for choosing a matcher and its configuration on a target platform. We present MatcherCompass, a deployment-aware benchmark for choosing local feature matchers in field robotics. Under common input and pose-evaluation procedures, we compare nine classical and learned matching pipelines across four image resolutions and supported numerical precisions. Four visual conditions cover viewpoint variation, day--night matching in visible and thermal imagery, and daytime visible--thermal matching. We evaluate pose accuracy using the area under the error--recall curve (AUC) at $5^\circ$, $10^\circ$, and $20^\circ$, and measure runtime, GPU memory, and energy per image pair on four GPU platforms spannin

SG-CPG: Severity-Gated Central Pattern Generators for Adaptive Quadruped Locomotion under Continuous Actuator Degradation

arXiv

arXiv:2609.25687v1 Announce Type: new Abstract: An animal with a weakened limb does not necessarily switch its gait, instead it unloads the affected limb, re-coordinates the remaining limbs, and scales its response with injury severity. This graded adaptation allows locomotion to persist despite partial loss of limb strength, rather than requiring a discrete transition between healthy and failed. Inspired by this behavior, we propose SG-CPG, a central pattern generator (CPG) for quadruped locomotion under continuous actuator degradation. SG-CPG preserves a frozen healthy CPG policy and introduces two severity-driven gates: a residual gate that re-coordinates all four legs and an amplitude gate that progressively shortens the weakened leg's stride as degradation increases. We emulate progressive degradation through two mechanisms: lowering the joint torque ceiling (ceiling mechanism) and scaling its low-level controller gains (gain mechanism), representing distinct forms of actuator wea

locomotioncontrol

Teaching Reinforcement Learning and Humanoid Robotics to High-School Students: An Expert-Validated Curriculum Design on a Low-Cost Open Platform

arXiv

arXiv:2609.25674v1 Announce Type: new Abstract: Lower cost open source robots and reinforcement learning (RL) simulation tools create new opportunities for precollege students to engage with contemporary robotics. However, translating a complete research workflow, spanning mechanical assembly, electrical setup, simulation, policy learning, system identification, and physical deployment, into a coherent course for novice learners remains challenging. We present an integrated robotics course framework that organizes these activities around a shared robotic artifact. The framework combines parallel disciplinary tracks, sequencing based on technical dependencies, progressive integration of simulation and hardware, layered performance checkpoints, and structures for balancing collaborative work with individual accountability. We illustrate the framework through a high school curriculum organized around a robot project in which pairs of students assemble an open source humanoid robot, train

humanoidreinforcement-learning

History-Conditioned Flow Matching for Probabilistic Dynamics of Tendon-Driven Continuum Robots

arXiv

arXiv:2609.25658v1 Announce Type: new Abstract: Deterministic dynamics modeling of tendon-driven continuum robots remains challenging owing to uncertainties in material behavior, tendon transmission, friction, and contact. Measured joint configurations and nominal tendon commands do not fully characterize these internal mechanical factors, leaving uncertainty in the subsequent motion. We therefore develop a history-conditioned, physics-informed flow-matching framework for probabilistic dynamics prediction, using motion and actuation histories to predict the distribution of the next complete joint configuration. By recursively sampling next-step configurations under prescribed commands, the model predicts distributions of future whole-body motions. In simulation, scenario-specific models achieve five-second trajectory Energy Scores (lower is better) of 12.05 mm under internal friction variation and 9.29 mm under unobserved actuation disturbances. Relative to the conditional variational

CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image

arXiv

arXiv:2609.25654v1 Announce Type: new Abstract: Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and separately reconstructed meshes may overlap or fail to touch their supporting surfaces. We introduce CODA (Complete Once, Decompose Afterward), a generative model that instead reconstructs the complete scene geometry from a single unsegmented RGB-D image, then separates the surface into the surrounding environment and movable objects. Still, generated scene geometry can drift from the observed partial point cloud. To reduce this drift, CODA uses two explicit 3D grounding mechanisms to keep reconstructed geometry consistent with observed surfaces while completing unseen regions. Experiments on HomebrewedDB and our custom cluttered-scene dataset

PhyVisGen: Physically and Visually High-Fidelity Robotic Manipulation Data Generation

arXiv

arXiv:2609.25653v1 Announce Type: new Abstract: Large-scale manipulation demonstrations are essential for learning robust visuomotor policies, yet real-world data collection is expensive and difficult to scale. Simulation offers a promising alternative, but physical and visual discrepancies can limit the transferability of synthetic data, particularly for manipulation with soft grippers. We present PhyVisGen, a physically and visually high-fidelity framework for scalable robotic manipulation data generation. On the physical side, PhyVisGen introduces an arm-gripper coupling method based on the Incremental Potential Contact (IPC), enabling high-fidelity soft contact throughout complete manipulation trajectories. On the visual side, it combines real-scene reconstruction with real-time path tracing to generate visually realistic observations while preserving captured scene appearance. Quantitative evaluations demonstrate the physical and visual fidelity of PhyVisGen. Policies trained excl

manipulation

Skill Sequence Planning for Collaborative Multi-Robot Construction

arXiv

arXiv:2609.25649v1 Announce Type: new Abstract: Robots have significant potential to automate construction processes. However, their industry adoption remains limited, partly because of the programming effort required to adapt robots to diverse tasks. This paper presents a skill sequence planning method that enables a heterogeneous team of multi-functional robots to collaboratively perform construction assembly work using reusable, preprogrammed skills such as grasping, drilling, and fastening. A central controller transforms the digital representation of the building into a construction relationship graph that represents construction entities, their states, and their parent-child relationships. Based on this representation, the system selects the next construction target, generates a symbolic sequence of skills for capable members of the robot team, and produces collision-free geometric motion plans for skill execution. The symbolic planning problem is dynamically regenerated as the c

graspingplanningcontrol

Contact-Stable Deformable Tissue Simulation Using Implicit Integration and Live-Pose Grasp Constraints for Laparoscopic Surgery Robot Policy Evaluation

arXiv

arXiv:2609.25642v1 Announce Type: new Abstract: Closed-loop evaluation of surgical robots requires tissue that deforms, can be grasped and lifted, and reproduces the anatomy in which the robot will operate. We present a simulator in which this tissue is reconstructed from a fixed-view RGB-D recording of the surgical field, composited to remove the instruments, closed into watertight volumes and tetrahedralised; the pipeline was applied unchanged to three specimens of two species (thirteen organs, 146,061 tetrahedra, no inverted elements). For one specimen, the organs are placed in a bimanual cell in which two Franka FR3 arms operate motorised instruments through 6 mm trocars. The core contribution is the numerical and contact design that keeps this cell stable: implicit integration, simulation meshes separate from collision meshes, numerical guards, and a grasp constraint captured at the live tissue pose. In 45 repeated grasp-lifts, a friction grasp held the tissue in 0 of 15 trials an

surgical

A Reconfigurable Bidirectional Cable-Driven Hip Exoskeleton with Swappable Bench/Backpack Dual-configuration Actuation

arXiv

arXiv:2609.25639v1 Announce Type: new Abstract: Hip exoskeletons provide an important hardware basis for lower-limb rehabilitation and locomotor assistance. Laboratory rehabilitation assessment and system development require substantial actuation and computing resources, whereas mobile assistance requires untethered portability. Integrating both capabilities within one reusable platform remains a central design challenge. This paper presents a reconfigurable bidirectional cable-driven hip exoskeleton platform that rapidly switches between bench-mounted and backpack-mounted actuation while sharing one cable-free wearable hip interface. The platform modularly adapts the actuation configuration, end-effector sensing path, and low-level control interface. Each cable-driven end-effector weighs 0.405 kg, excluding the cable and actuation unit, and integrates an encoder and a torque sensor; experiments validated bench-mounted admittance-based motion tracking capability and backpack-mounted op

control

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