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Mostrando 3151 de 13792 artículos

A Reconfigurable Dual-Opposition Architecture for Single-Hand Assembly and Manipulation

arXiv

arXiv:2609.22871v1 Announce Type: new Abstract: In-hand assembly is constrained by the need to maintain grasps on two separate parts while controlling their relative motion within a single hand. To enable both in-hand assembly and manipulation, we present a reconfigurable dual-opposition architecture. Specifically, to support simultaneous grasping of two parts and coordinated in-hand manipulation, four independently actuated fingers are organized into two virtual finger (VF) oppositions, with their relative configuration controlled by a reconfigurable palm. To describe hand motion and simultaneous two-object grasping configurations, a kinematic model of the fingers and palm and an object-size-conditioned workspace formulation are built. To further evaluate motion performance and assembly capability, finger-joint motion and palm tracking are characterized, and in-hand assembly is demonstrated through tasks involving grasping, alignment, fastening, and pressing. Ablation experiments furt

manipulationgraspingcontrol

PileBelief: Persistent Physical State for Interaction-Driven World Modeling

arXiv

arXiv:2609.22858v1 Announce Type: new Abstract: World models allow robots to anticipate action consequences before execution. This capability is especially valuable in excavation, where each scoop reshapes the terrain and affects subsequent actions. Local observations, however, cannot fully reveal the underlying support and material conditions. We present PileBelief, an interaction-driven persistent world model for partially observed excavation that retains physical evidence beyond the visible surface. It combines an observation-conditioned physical prior with world-addressed deformation memory and physical-response memory. Action-aligned reads and gated residual corrections refine terrain-change and outcome predictions. With deployment weights fixed, completed interactions update measured belief, while hypothetical actions advance a separate imagined state. Compared with a current-observation-only baseline, PileBelief reduces five-step joint prediction error by 10.8% and offline actio

SmoLSTM: A Compact Vision-Language-Action Model with Recurrent Memory that Persists

arXiv

arXiv:2609.22854v1 Announce Type: new Abstract: Vision-language-action models often predict actions from only the current observation, which can leave tasks involving object occlusion or visually identical objects ambiguous without episode history. The usual countermeasure, widening the observation window, turns the horizon into a hyperparameter and lets per-step cost grow with it. We instead capture the episode in a recurrent state. SmoLSTM couples a frozen 256M-parameter SmolVLM backbone to a matrix-memory LSTM control layer in which observation tokens and action queries are unified in a single causal stream that is never reset throughout the entire episode. Recurrent-state storage is therefore O(1) in episode length. A flow-matching action head predicts chunks of 10 end-effector pose deltas and gripper commands at each control step. Our single policy, trained jointly on 7,461 demonstrations across 140 tasks and evaluated on held-out initial states, performs best, reaching 85.1% subg

control

Physical-Touch Observability from Wrist Wrench in Granular Scooping

arXiv

arXiv:2609.22852v1 Announce Type: new Abstract: Mining and earthmoving are important real-world deployment settings for embodied intelligence. Autonomous transport and driving systems have improved substantially, but loading and scooping still often depend on skilled human operators, exposing personnel and equipment to operational risk. For robotic scooping, pre-contact RGB-D sensing reveals surface geometry but not the resistance, compaction, tool engagement, or load transfer that emerge during interaction. We test whether the current scoop's six-axis wrist force/torque (F/T), or wrist wrench, contains information about final collected volume, and whether that information depends on the correctly paired action-terrain interaction. We call this property physical-touch observability. Using 6,700 real-robot scoops across 67 terrains, we evaluate correctly paired current-scoop F/T against pre-contact prediction and correspondence-breaking controls under terrain-held-out testing. At the re

autonomouscontrol

Whole-Body UMI: Transferring UMI Manipulation Skills to Humanoid Whole-Body Manipulation via Real-Time Motion Generation

arXiv

arXiv:2609.22829v1 Announce Type: new Abstract: Collecting whole-body demonstrations for humanoid manipulation mostly relies on teleoperation, which is costly and hard to scale up. The Universal Manipulation Interface (UMI) provides a scalable data collection paradigm, but end-effector trajectories alone underdetermine humanoid whole-body coordination, which is insufficient for whole-body demonstration collection. Therefore, we introduce Whole-Body UMI (WB-UMI), a task-agnostic, real-time and end-effector conditioned motion generator that decouples whole-body coordination learning from task semantics learning through a shared end-effector interface. A diffusion policy learns from native UMI demonstrations, while WB-UMI learns independently from retargeted motion capture, requiring no body trackers or paired image--whole-body demonstrations during task-specific data collection. In real deployment, an asynchronous hierarchy integrates the diffusion policy, motion generator, and a whole-b

humanoidmanipulation

Commonsense-Grounded Path Planning from Abstract Instructions

arXiv

arXiv:2609.22813v1 Announce Type: new Abstract: We present \emph{commonsense ranked search} (CoRS), a novel path planner that turns an abstract instruction into a route that follows commonsense. While existing methods respect the considerations written down in advance, a robot working among people must follow those left unstated too, as with a wet floor that a worker avoids without being told. CoRS leverages large language models (LLMs) and vision-language models (VLMs) as commonsense knowledge to reason about these latent considerations in its planning. Given an abstract instruction (\emph{e.g.}, ``move carefully'') and visual observations of each region in the environment, CoRS derives a consideration for each region, as in ``this wet floor is slippery and worth a detour.'' It then compares the considerations between regions to see which of the two the robot should avoid more, as in ``the crowd is worse than the wet floor.'' These judgments sort the regions into a commonsense ranking

planning

Kinematic Interface for the Wild: Modular Bimanual Loco-Manipulation Capture from 360$^{\circ}$ Cameras Alone

arXiv

arXiv:2609.22809v1 Announce Type: new Abstract: A wrist-mounted camera for UMI-style data collection must do two jobs: record the manipulation and localize in the scene. Most handheld devices localize online from workspace-facing views crowded by hands and objects, or add dedicated tracking hardware. Room-scale bimanual capture therefore still tends to instrument the operator or the scene for accurate localization. We present KIWI (Kinematic Interface for the Wild), a capture kit whose only electronics are off-the-shelf cameras. Our core system splits the two jobs across the two lenses of a 360-degree camera. The rear lens faces the room and builds a shared metric map that registers both hands, and an optional head camera, in one frame without workspace co-visibility; the front lens records the manipulation, and offline IMU fusion bridges front-lens tracking loss. Through our quick-release plate, the camera module attaches to chopstick grippers, parallel-jaw grippers, hand-wrist mounts

manipulation

ARCGym: Benchmarking Deep Reinforcement Learning in Autonomous Robotic Colonoscopy

arXiv

arXiv:2609.22803v1 Announce Type: new Abstract: Simulations for learning-based autonomous colonoscopic navigation focus mainly on fully actuated capsule robots, failing to capture the contact-rich navigation of long and flexible clinical colonoscopes. We present the Autonomous Robotic Colonoscopy Gym (ARCGym), an open-source reinforcement learning environment and benchmark for image-based navigation in clinically derived deformable colon anatomies. ARCGym supports multiple types of colonoscope robots, spanning capsule robots and flexible endoscopes, with this work focusing on flexible endoscopes including magnetic-driven tip actuation and clinically used proximally translational actuation. This work includes five CT-reconstructed colons representing typical clinical scenarios, a set of clinically meaningful navigation subtasks, and unified success metrics. We introduce a reward combining depth-based lumen alignment with a lumen-visibility score to improve learning under occlusions. Exp

navigationreinforcement-learningautonomous

Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play

arXiv

arXiv:2609.22798v1 Announce Type: new Abstract: Expert demonstrations often specify what a robot should do, but not how fast it can do it. Imitation Learning (IL) inherits demonstration timing, while directly accelerating the learned motion can fail when faster execution changes the robot-object dynamics. We study faster-than-demonstration execution as a dynamics-aware control problem and introduce Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of successful task progression, while play trains a world model (WM) of fast-action outcomes. At deployment, our proposed planner uses the WM to optimize actions that makes maximize progress along the expert-derived contour while penalizing deviation from the intended task evolution. Averaged across three visuomotor manipulation tasks, EPCC achieves a $2.0\ti

manipulationimitation-learningplanningcontrol

Task-Oriented Co-Design and Optimization of Geared Actuators for Robotic Applications

arXiv

arXiv:2609.22795v1 Announce Type: new Abstract: Different tasks performed by legged robots impose distinct torque and speed requirements on actuators. Existing robotic actuators are generally optimized at the component level for metrics such as torque or power density, without explicit task guidance. System-level optimization across components such as motors, gearboxes, and sensors is challenging because of the high computational cost and coupling among mechanical, electrical, and electromagnetic behaviors. Consequently, improvements in individual components may not translate into better robot performance in a specific task. To this end, we present a systematic optimization framework for task-oriented co-design of actuator hardware and control. First, surrogate models are employed to accelerate motor evaluation and support global exploration of the coupled design space. Then, a hierarchical mixed-variable optimization strategy is adopted, combining discrete enumeration with continuous

control

Distributed Infrastructure Sensors and Cues for Robotic Fire-Fighting and Safety System on a Lunar Base

arXiv

arXiv:2609.22786v1 Announce Type: new Abstract: There are renewed efforts to build a lunar base and house a team of astronauts on the Moon for extended periods. However, important challenges remain, such as a rapid-response fire-hazard management system. In the event of a fire or toxic leak inside an early crewed lunar habitat, a single pressurized cylinder must be handled within minutes. However, suited astronauts and radio-delayed support from Earth cannot guarantee such response times. We describe a prototype fire-fighting and emergency response safety technology that embeds intelligence in the habitat itself: using thin ceramic QR codes affixed every few meters, each carries a local floor map, safe sensor limits, and step-by-step hazard responses. A low-power rover decodes a plate in a matter of seconds, polls the adjoining temperature-gas sensor cluster, and acts immediately, eliminating the need for a global map . In a representative layout, the interior is divided into roughly o

Rapidly-Iterating Grid-Based Near-Optimal Kinodynamic Motion Planning

arXiv

arXiv:2609.22733v1 Announce Type: new Abstract: This paper develops the Rapidly-iterating kinoDynamic Grid (RDG) algorithm, an asymptotically near-optimal kinodynamic motion planning algorithm that produces high quality solutions through rapid iteration. The algorithm leverages a state space grid decomposition to perform node selection, dynamics propagation, and graph revision in constant time complexity with respect to the number of nodes in the trajectory tree. Through a covering ball sequence induction proof, the algorithm is shown to be asymptotically near-optimal and probabilistically complete. Different subsystems of the algorithm are evaluated against common nearest-neighbor search-based methods at generating exploration bias. The RDG algorithm is evaluated through simulated trials in complex, kinodynamic motion planning problem environments up to 10 DOF relative to similar sparse, kinodynamic planning algorithms with optimality guarantees, SST and DIRT. The RDG algorithm outper

planning

BEACON: Belief-Enabled Adaptive CONtrol for Imitation Learning under Uncertainty

arXiv

arXiv:2609.22730v1 Announce Type: new Abstract: Robot manipulation tasks often involve hidden state information that cannot be directly observed and must be inferred through sequential physical interactions. In such partially observable settings, conditioning an imitation learning policy directly on the recent raw observation history leads to poor performance. This is due to state aliasing, wherein identical observations may arise from different hidden states, and the policy receives conflicting action labels for the same input. To enable history-aware disambiguation capability, we propose conditioning a diffusion policy on a structured representation of the hidden states using Bayesian belief that exposes both the current most likely state estimate and the remaining uncertainty. This representation replaces raw history with a structured, compact input, enabling the policy to implicitly modulate between exploratory and exploitative behaviors based on belief uncertainty, without explici

manipulationimitation-learningcontrol

Decentralized Multi-Robot Exploration with Probabilistic Peer Intent and Multi-hop Plan Propagation

arXiv

arXiv:2609.22726v1 Announce Type: new Abstract: Efficient coordination under limited communication remains a key challenge in decentralized multi-robot exploration. While centralized approaches benefit from global information sharing, they are often impractical in large-scale or communication-constrained environments. Existing Monte Carlo Tree Search (MCTS)-based approaches, such as Decentralized Monte Carlo Exploration (DMCE), enable decentralized planning by taking peer intent into account. This peer intent is obtained by communicating sequences of planned waypoints with robots within direct communication range. In this work, we extend this idea by introducing Probabilistic Peer Intent (PPI), which converts peer trajectories into a continuous spatial representation of predicted intent and incorporates it into local MCTS action evaluation. We additionally study the effects of sharing peer intent beyond direct communication range by propagating plans over multiple hops. Experiments acr

planning

StateMem: Single-State Residual Memory with Adaptive Inference for Vision-Language-Action Policies

arXiv

arXiv:2609.22684v1 Announce Type: new Abstract: Memory-dependent robotic manipulation often requires later actions to use information from earlier interactions. Existing vision-language-action (VLA) policies primarily rely on current observations, limiting historical information retention. Memory-augmented VLAs, such as MemoryVLA, address this limitation with external memory banks but require explicit storage and retrieval. To address these limitations, we propose StateMem, a single-state residual memory framework for VLA policies that uses prediction error to update a persistent memory token through low-rank residuals and to adaptively route cached prefixes. A training-free controller adjusts the routing threshold online, while fast correction compensates for stale prefix features during cache reuse. We evaluate StateMem on LIBERO, RoboMemArena, and real-world manipulation tasks. On LIBERO, StateMem achieves an average success rate of 97.6% and reduces the average VLM prefix refresh r

manipulationcontrol

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