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Mostrando 3841 de 13925 artículos

Physical Kernel: Structured Visual Latents for Dark Manipulation

arXiv

arXiv:2609.13244v1 Announce Type: new Abstract: We study dark manipulation: after a brief lit Write encodes z0 = Enc(rgb), a policy pi(z) and open-loop dynamics f(z,a) complete contact-rich skills without further pixels (dark_f). On ManiSkill StackCube (n=160; seed packs 0/1000), dark_f attains 68.1% stacked on the five-rung chain (near_A -> grasped -> lifted -> on_B -> stacked), compared with 35.6% for per-step lit_reenc and 0% for freeze/encode_black. On a shared Write->HOLD protocol (n=40), occlusion and camera-aligned GT contact-neighbor masks drive lit lift from 43% to 0%, while dark_f holds 82.5%; shuffling actions inflates dynamics MSE by ~9.4x; write-time appearance shifts break encoding (night: 0% stacked), yet the same shifts during HOLD leave dark_f lift unchanged; Write length Tw is flat once the stop phase is reached, while earlier stops and write-time blur/JPEG sharply cut stacked. A dedicated pi_write reaches 35% vision-budget stacked (n=80); matched Dreamer-style/pixel

manipulation

GzDRL: Reproducible and Scalable Deep Reinforcement Learning with Gazebo

arXiv

arXiv:2609.13243v1 Announce Type: new Abstract: We present GzDRL, a novel single-process reinforcement learning (RL) framework for Gazebo that overcomes longstanding bottlenecks in scalable, reproducible robotics experimentation. Unlike conventional middleware-based RL-Gazebo integrations that suffer from nondeterminism and irreproducibility, GzDRL introduces a systematic, middleware-free environment-stepping mechanism that directly synchronizes agent actions and physics updates. This design enables deterministic, high-throughput data collection, efficient vectorization, and reproducible RL training and evaluation. Comprehensive benchmarks demonstrate that GzDRL achieves the highest workstation throughput among the evaluated frameworks while remaining competitive with GPU-accelerated simulators on laptop hardware, and maintains precise agent-environment synchronization, multi-agent scalability, and experiment-level reproducibility. We further validate sim-to-real transfer by deploying

reinforcement-learning

Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvement

arXiv

arXiv:2609.13236v1 Announce Type: new Abstract: Humanoid robots are becoming an important part of embodied artificial intelligence, driven by advances in reinforcement learning for locomotion, world models for prediction, and vision-language-action models for general control. However, most of these systems remain static after deployment. A policy is trained offline for a fixed objective and then frozen, even though the tasks, environments, and robot bodies keep drifting over time. An emerging paradigm of self-evolving agents aims to address this problem by allowing systems to improve from their own post-deployment experience. Since most existing studies focus on disembodied software agents, this survey examines how self-evolution changes when an agent has a physical body. We first define self-evolution for humanoids and represent a deployed robot using a state tuple that includes its policy, perception, memory, workflow, and body. This state is updated by an evolution operator in a slo

humanoidlocomotionreinforcement-learningcontrolperception

Pose accuracy is not grasp reliability: residual pose posteriors improve simulated robotic grasp planning

arXiv

arXiv:2609.13235v2 Announce Type: replace Abstract: Model-based robotic grasping estimates an object's six-dimensional (6D) pose and plans on its mesh as if that pose were exact. We show that this assumption reduces simulated grasp success even when the pose passes the standard accuracy test. We built LM-Grasp, a benchmark of 15{,}800 real LINEMOD RGB-D images with grasp outcomes simulated on scanned meshes. FoundationPose meets the ADD(-S) criterion (mean model-point error below 10\% of the object diameter) on 0.997 of test scenes, yet planning on its estimate succeeds in 0.791 of scenes, compared with 0.856 using the annotated pose. Because the estimator reports no uncertainty, we build a pose posterior from its own errors on annotated training frames, resampled from frames with similar observable fit, and score each grasp by its mean success across sampled poses and four equally weighted physics scenarios. Without retraining the estimator, posterior planning yields 0.859 (difference

manipulationperception

Harnessing human expertise for high-precision robotic assembly in industrialized construction: A sample-efficient installer-in-the-loop interactive reinforcement learning framework

arXiv

arXiv:2609.13234v1 Announce Type: new Abstract: Industrialized construction imposes stringent precision requirements on robotic assembly of modular components such as prefabricated window units. In tolerance-critical operations, the central bottleneck is not only mechanical clearance but also converting tacit installer expertise into data-efficient autonomy under sparse acceptance feedback, contact variability, and millimeter-scale constraints. We present an installer-in-the-loop interactive reinforcement learning framework that acquires expertise through offline teleoperated demonstrations, sparse event-driven binary takeovers at contact-failure boundaries, and acceptance-aligned terminal rewards, logged under a unified schema for traceable offline-to-online adaptation. A temporally abstract action-sequence policy built on Q-chunking with Flow Q-Learning captures multimodal recovery maneuvers under sparse terminal rewards, while a non-updating warm-start phase stabilizes the offline-t

reinforcement-learning

ShieldVLA: Feasibility-Aware Safety Alignment for Vision-Language-Action Models

arXiv

arXiv:2609.13231v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models demonstrate strong generalization in robotic manipulation and navigation, but existing fine-tuning methods provide limited safety guarantees. Current approaches primarily rely on Lagrangian optimization that enforces safety through soft penalties on expected cumulative cost, often resulting in residual constraint violations or overly conservative behavior. Moreover, learning safety in visual domains is challenging due to the absence of dense per-step safety annotations. We propose ShieldVLA, a safety-aligned fine-tuning framework for VLA models based on Hamilton-Jacobi (HJ) reachability. ShieldVLA learns a model-free approximation of the HJ reachability value function directly from visual observations to estimate the safe operating region. The learned safety critic gates policy optimization by separating reward maximization within feasible regions from recovery near unsafe states, avoiding persistent re

manipulationnavigation

Seeing What the Vehicle Sees: Video-Augmented Virtual Reality for Physical Autonomous Vehicles

arXiv

arXiv:2609.13224v1 Announce Type: new Abstract: Autonomous vehicles are expected to improve road safety and efficiency, but passengers often remain uncertain about what the vehicle perceives and why it acts as it does. Virtual reality (VR) offers a safe and repeatable medium for presenting this information, yet most passenger-facing VR studies rely on fully simulated vehicles or pre-scripted scenarios, so the motion and perception shown to the user do not originate from a physically operating autonomous system. This paper presents a video-augmented VR framework that couples a physical ROS 2 autonomous robot vehicle to a Unity 6 application deployed on a Meta Quest 3S headset. The vehicle state and live onboard camera stream are transmitted over two independent communication channels, allowing the virtual vehicle to mirror the physical robot's motion while the passenger simultaneously views the vehicle's first-person camera feed and its navigation decisions through an in-vehicle dashboa

navigationautonomousperception

Report covers advances in surgical robots, deploying warehouse automation in the real world

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Universal Robots launches its seventh generation robot platform at IMTS

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DropVLA: An Action-Level Backdoor Attack on Vision-Language-Action Models

arXiv

arXiv:2510.10932v5 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models map multimodal perception and language instructions to executable robot actions, making them particularly vulnerable to behavioral backdoor manipulation: a hidden trigger introduced during training can induce unintended physical actions while nominal task performance remains intact. Prior work on VLA backdoors primarily studies untargeted attacks or task-level hijacking, leaving fine-grained control over individual actions largely unexplored. In this work, we present DropVLA, an action-level backdoor attack that forces a reusable action primitive (e.g., open_gripper) to execute at attacker-chosen decision points under a realistic pipeline-black-box setting with limited data-poisoning access, using a window-consistent relabeling scheme for chunked fine-tuning. On OpenVLA-7B evaluated with LIBERO, vision-only poisoning achieves 98.67%-99.83% attack success rate (ASR) with only 0.31% poisoned epi

manipulationcontrolperception

Dynamic Properties and Motion Reproducibility of a Compact Pneumatically Actuated Humanoid Upper Body for Data-Driven Control

arXiv

arXiv:2603.14787v3 Announce Type: replace Abstract: Pneumatically-actuated anthropomorphic robots with high degrees of freedom (DOF) offer significant potential for physical human-robot interaction. However, precise control of pneumatic actuators is challenging due to their inherent nonlinearities. This paper presents the development of a compact 13-DOF upper-body humanoid robot. To assess the feasibility of an effective controller, we first investigate its key dynamic properties, such as actuation time delays, and confirm that its behavior is reproducible across repeated trials. Leveraging this reproducibility, we implement a preliminary data-driven controller for a 4-DOF arm subsystem based on a multilayer perceptron with explicit time delay compensation. The network was trained on random movement data to generate pressure commands for tracking arbitrary trajectories. In comparative evaluations on this subsystem, the data-driven controller achieved lower tracking errors than a tradit

humanoidcontrol

OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots

arXiv

arXiv:2603.11072v2 Announce Type: replace Abstract: We naturally step sideways or lean to see around the obstacle when our view is blocked, and recover a more informative observation. Enabling robots to make the same kind of viewpoint choice is critical for human-centered operations, including search, triage, and disaster response, where cluttered environments and partial visibility frequently degrade downstream perception. However, many Next-Best-View (NBV) methods primarily optimize generic exploration or long-horizon coverage, and do not explicitly target the immediate goal of obtaining a single usable observation of a partially occluded person under real motion constraints. We present Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots (OA-NBV), an occlusion-aware NBV pipeline that autonomously selects the next traversable viewpoint to obtain a more complete view of an occluded human. OA-NBV integrates perception and motion planning by scor

autonomousplanningperception

Layered Safety: Enhancing Autonomous Collision Avoidance via Multistage CBF Safety Filters

arXiv

arXiv:2603.00338v2 Announce Type: replace Abstract: This paper presents a general end-to-end framework for constructing robust and reliable layered safety filters that can be leveraged to perform dynamic collision avoidance over a broad range of applications using only local perception data. Given a robot-centric point cloud, we begin by constructing an occupancy map which is used to synthesize a Poisson safety function (PSF). The resultant PSF is employed as a control barrier function (CBF) within two distinct safety filtering stages. In the first stage, we propose a predictive safety filter to compute optimal safe trajectories based on nominal potentially-unsafe commands. The resultant short-term plans are constrained to satisfy the CBF condition along a finite prediction horizon. In the second stage, instantaneous velocity commands are further refined by a real-time CBF-based safety filter and tracked by the full-order low-level robot controller. Assuming accurate tracking of veloci

autonomouscontrolperception

Design, modelling and experimental validation of single and multisloped bipenniform architecture-based shape memory alloy-driven linear actuator

arXiv

arXiv:2511.23372v2 Announce Type: replace Abstract: The increasing industrial demand for alternative actuators over conventional electromagnetism-based systems having limited efficiency, bulky size, complex design due to in-built gear-train mechanisms, and high production and amortization costs necessitates the innovation in new actuator development. Integrating bio-inspired design principles into linear actuators could bring forth the next generation of adaptive and energy efficient smart material-based actuation systems. The present study amalgamates the advantages of bipenniform architecture, which generates high force in the given physiological region and a high power-to-weight ratio of shape memory alloy (SMA), into a novel bio-inspired SMA-based linear actuator. A mathematical model of a multi-layered bipenniform configuration-based SMA actuator was developed and validated experimentally. The current research also caters to the incorporation of failure mitigation strategies using

Adversarial Game-Theoretic Algorithm for Dexterous Grasp Synthesis

arXiv

arXiv:2511.05809v2 Announce Type: replace Abstract: For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger robot hands that, given a target object's geometry and pose, computes a hand configuration. Existing approaches often struggle to produce reliable grasps that sufficiently constrain object motion, leading to instability under disturbances and failed grasps. A key reason is that during grasp generation, they typically focus on resisting a single wrench, while ignoring the object's potential for adversarial movements, such as escaping. We propose a new grasp-synthesis approach that explicitly captures and leverages the adversarial object motion in grasp generation by formulating the problem as a two-player game. One player controls the robot to generate feasible grasp configurations, while the other adver

graspingcontrol

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