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Mostrando 4756 de 13929 artículos

LT-Mem: Volatility-Aware Spatio-Temporal Memory for Lifelong Scene Understanding

arXiv

arXiv:2608.19059v1 Announce Type: new Abstract: Long-term robot operation in evolving environments requires object-level understanding that persists across repeated revisits. Existing systems either overwrite history to maintain an up-to-date map or store semantic snapshots without consistent cross-session object identity, resulting in temporal amnesia: the systematic loss of object history that prevents answering queries such as "Where has the green chair been across all sessions?" We propose LT-Mem, a volatility-aware memory evolution framework that unifies spatially aligned instance-level 3D perception with volatility-conditioned temporal reasoning. First, a multi-session SLAM backbone provides spatially aligned per-object observations across sessions. Second, a reasoning layer governs how object memory evolves: deterministic evidence scoring preserves cross-session identity, and a volatility-aware policy selects among overwrite, hold, and multi-hypothesis actions based on each obje

slamperception

RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience

arXiv

arXiv:2608.18948v1 Announce Type: new Abstract: Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experim

manipulation

Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

arXiv

arXiv:2608.18840v1 Announce Type: new Abstract: Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from p

manipulation

Dream2Reward: Transition-Alignment Reward Models from Positive Demonstrations for Robotic Manipulation

arXiv

arXiv:2608.18787v1 Announce Type: new Abstract: Learning robotic policies requires dense rewards that remain informative when behavior departs from successful demonstrations. Progress-based rewards estimate how far an observation has advanced along a nominal successful trajectory, but may remain high after an incorrect transition. We introduce Dream2Reward, which learns a language-conditioned successful latent transition field from positive demonstrations. Given the visual history up to a transition start, the model predicts the latent displacement associated with successful execution and scores the observed displacement through signed directional and symmetric magnitude agreement. This transition-level comparison penalizes wrong-direction, overshooting, and stagnant motion even when the resulting observation appears to show progress. Dream2Reward requires no failure annotations, progress labels, or synthetic negatives, and produces a dense causal reward. Across mechanism diagnostics a

manipulation

SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation

arXiv

arXiv:2608.18701v1 Announce Type: new Abstract: Physical interaction quality is central to deformable-object manipulation, yet most benchmarks evaluate task success alone. A policy may complete the task while allowing slip or causing excessive compression. A primary bottleneck is the absence of visuo-tactile datasets that pair policy-visible contact observations with independent physical ground truth over complete tasks. We introduce SoftVTBench, a visuo-tactile dataset for physical-interaction-aware deformable-object manipulation. It contains 4,000 expert demonstrations and more than 50 assets, including volumetric deformable objects and visually matched rigid twins. At 20 Hz, each episode synchronizes multi-view RGB, dual-finger tactile RGB and marker motion, proprioception, language, and binary and continuous gripper actions, alongside evaluator-only finite-element (FEM) states. Building upon this dataset, we establish a closed-loop benchmark that uses fixed object-specific calibrat

manipulation

Orienteering Problem with Uncertain Time-Varying Rewards: Framework and Benchmark for Everyday Service Robotics

arXiv

arXiv:2608.18672v1 Announce Type: new Abstract: We present the orienteering problem with uncertain time-varying rewards (OP-UTVR), a novel variant of the orienteering problem (OP). While most existing OP formulations assume rewards to be known in advance, practical applications involve uncertain and time-varying rewards, as with shifting customer demand for delivery agents. OP-UTVR relaxes this assumption by allowing agents to estimate reward dynamics from observations and forecast future rewards. This enables informed routing decisions despite stochastic reward changes and inevitable prediction errors. We address this problem using three planners that differ in planning horizon and online adaptivity, and derive theoretical bounds on their performance under reward stochasticity. We further introduce a mobile service robot benchmark for OP-UTVR, where a robot navigates among pedestrians in indoor environments. Experiments reveal trade-offs between planning horizon and adaptivity, and de

planning

Evaluation of Monocular SLAM Systems on High-Altitude Nadir UAV Footage

arXiv

arXiv:2608.18632v1 Announce Type: new Abstract: Aerial nadir video combines weak geometric constraints with severe perceptual aliasing, making it a difficult regime for monocular SLAM. We benchmark five monocular SLAM systems on local UAV flights, synthetic city-scale imagery, and long-range aerial sequences. To isolate visual performance, we provide no inertial or GNSS aiding. Performance varies strongly with environment and trajectory scale: MASt3R-SLAM achieves the lowest mean horizontal MAE on the five DJI flights (0.53\% of reference path length), whereas no system consistently preserves global trajectory shape on the long GES and ALTO sequences. Overall, DROID-SLAM performs best, averaging 2.88\% of reference path length across completed runs. Vertical position remains poor, and large-area trajectories remain highly distorted despite loop-closure capability. Current monocular SLAM methods are by themselves therefore insufficient for reliable visual-only aerial navigation.

navigationslam

LabDex: A Hierarchical Benchmark for Dexterous Manipulation in Laboratories

arXiv

arXiv:2608.18618v1 Announce Type: new Abstract: Autonomous laboratories hold great promise for accelerating scientific discovery. To achieve this vision, robots are supposed to dexterously manipulate diverse labware and instruments and execute long-horizon, state-dependent experimental procedures. Yet existing benchmarks do not jointly capture dexterous hand use, real-world laboratory interactions, and multi-stage experimental procedures, limiting systematic training and evaluation. To bridge this gap, we introduce LabDex, a large-scale real-world dataset and benchmark for dexterous manipulation in chemistry laboratories, organized around a hierarchical task taxonomy spanning atomic skills, compositional tasks, and long-horizon experiments. First, LabDex is cross-platform and, for the first time, unifies real-world and simulation platforms under a common framework, providing standardized task definitions, demonstrations, and evaluation protocols. Second, LabDex is large-scale and syste

manipulationautonomous

Real-Time Control-Constrained DDP for Underactuated Balancing of Legged Robots

arXiv

arXiv:2608.18552v1 Announce Type: new Abstract: This paper presents a real-time control-constrained Differential Dynamic Programming (DDP) framework for underactuated legged robots. To address the limitation of classical DDP in handling control constraints, we propose an Accelerated Projected Gradient (APG)-based control-constrained DDP (ABC-DDP), which efficiently computes constrained solutions and identifies active sets without repeated Karush-Kuhn-Tucker (KKT) inversions. A virtual constraint is introduced to integrate control constraints within a feasibility-driven multiple-shooting framework, enabling stable optimization even from dynamically infeasible initializations. The proposed method supports real-time model predictive control (MPC) with short horizons under strong underactuation. Simulation results demonstrate static two-leg standing under external disturbances, along with diverse dynamic motions including slow catwalk, upright walking, and high-speed running within a unifi

control

An Experimental Study of Downwash Effects on a Continuum Manipulator Integrated with a Multirotor UAV

arXiv

arXiv:2608.18507v1 Announce Type: new Abstract: Continuum arm aerial manipulation systems leverage soft-manipulator compliance and dexterity for tasks in confined or hazardous environments, but propeller downwash can degrade performance, particularly near walls and the ground. This effect remains uncharacterized for continuum manipulators. This letter experimentally studies downwash-induced kinematic deviations of a tendon-driven continuum manipulator integrated with a multirotor platform. Under still-air conditions, the CM is compared with a constant-curvature (CC) model. Downwash- induced end-effector pose deviations are then quantified relative to the mean still-air experimental baseline at four propeller throttle levels in free space, and at maximum throttle near a wall, and near the ground. Vertical position and yaw show the largest deviations and are amplified by ground effect. A CC-guided Gaussian process regression (GPR) residual model is learned from experimental data that imp

manipulation

DevGRU: Depth-guided Visual Navigation using a Collision-aware Recurrent Model

arXiv

arXiv:2608.18470v1 Announce Type: new Abstract: Existing visual navigation models often aim to develop foundation models that can generalize robot navigation across diverse platforms. However, many of these models are prone to collisions when deployed in complex indoor environments, particularly in structured layouts and narrow passages. To address this problem, we propose a depth image- and point-goal-conditioned navigation system, DevGRU. The proposed system employs an action predictor (AP) that generates collision-aware future trajectories, enabling effective avoidance of immediate obstacles. In conjunction with a collision predictor, the AP further compensates for errors accumulated in the goal pose estimation and proactively mitigates future deviations. To evaluate our method, we conducted experiments across nine different scenes and three state-of-the-art approaches - ViNT, NoMaD, and NavDP - as well as four additional variants of ViNT and NoMaD. In terms of navigation performanc

navigation

Backward Layout Search for Sequence-Constrained Robotic Assembly

arXiv

arXiv:2608.18454v1 Announce Type: new Abstract: Robotic assembly layout planning must determine the assembly site and the initial pose of each part while ensuring collision-free execution of a prescribed assembly sequence. This problem is challenging because the obstacle environment changes after each assembly step, and unassembled parts re maining in the workspace may block robot motions. We observe that the feasibility of each assembly step depends only on the initial poses of the current and later-assembled parts. Based on this dependency, we propose Backward Layout Search (BLS), which assigns initial part poses in reverse assembly order. Each expansion performs geometric, kinematic, grasp, and prescribed-motion checks, while collision masks and candidate set filtering remove infeasible initial part pose candidates. Promising partial layouts are retained through beam selection, and complete layouts are validated by full motion planning in forward assembly order. Experiments on five

planning

HarvestPoint-ACT: Explicit Target Selection and Harvest-Point Conditioning for Robotic Fruit Harvesting under Occlusion

arXiv

arXiv:2608.18446v1 Announce Type: new Abstract: End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance segmentation front end with a keypoint branch predicts a mask and a harvest point for each visible fruit, where the harvest point specifies the location to close the gripper. A scheduler ranks detected candidates by occlusion and travel distance and selects one target. After each attempt, it redetects and reranks the candidates because the canopy may have changed. The selected fruit is encoded for an action chunking transformer as an eight-dimensional state, containing the absolute harvest point

graspingimitation-learningperception

The Embodiment Gap in Robot Foundation Models

arXiv

arXiv:2608.18433v1 Announce Type: new Abstract: Robot foundation models (RFMs), including vision-language-action (VLA) policies, are often discussed through a scaling view: more data, larger models, and broader benchmarks should improve generalization. In robotics, however, a model can generalize while work still remains before it can run on a robot with a particular body. The work required differs across methods and target robots, and those differences affect practical deployment. We call the gap between reusable models, representations, or data and their use in execution on the target robot the embodiment gap. This survey examines what can be reused across robot embodiments and what must still be implemented on a new robot. We place existing methods on a two-axis map that shows the type of shared structure and the stage at which adaptation is needed for execution on the target robot. We then examine recent work through three overlapping research directions: sharing semantics and perc

A Task-Agnostic Control Strategy for Dynamic Assistance with Pneumatically Actuated Soft Exosuits

arXiv

arXiv:2608.18364v1 Announce Type: new Abstract: Pneumatic artificial muscles have provided new opportunities to develop upper-extremity soft exosuits for reha- bilitation, augmentation, and assisted daily living. However, the complex dynamics and limited bandwidth of these actuators has made providing responsive assistance based on user intention a longstanding challenge. In this work, we present an inverse-plant control strategy for pneumatically actuated soft exosuits that only relies on kinematic sensing for task-agnostic and dynamic assistance during daily living. We model the human-robot system using a Hammerstein dynamic model, consisting of a Preisach hysteresis model and a linear time-invariant filter, to capture the static and dynamic behavior of the system. We personalize our model to each user using 140 s of data and approximate an inverse to integrate into our control loop. When evaluated on a test rig that emulated a soft assistive exosuit for the wrist, our controller red

control

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