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Mostrando 4786 de 13929 artículos

Visual Prompting for Robotic Manipulation with Annotation-Guided Pick-and-Place Using ACT

arXiv

arXiv:2508.08748v2 Announce Type: replace Abstract: Robotic pick-and-place tasks in convenience stores pose challenges due to dense object arrangements, occlusions, and variations in object properties such as color, shape, size, and texture. These factors complicate trajectory planning and grasping. This paper introduces a perception-action pipeline leveraging annotation-guided visual prompting, where bounding box annotations identify both pickable objects and placement locations, providing structured spatial guidance. Instead of traditional step-by-step planning, we employ Action Chunking with Transformers (ACT) as an imitation learning algorithm, enabling the robotic arm to predict chunked action sequences from human demonstrations. This facilitates smooth, adaptive, and data-driven pick-and-place operations. We evaluate our system based on success rate and visual analysis of grasping behavior, demonstrating improved grasp accuracy and adaptability in retail environments.

manipulationgraspingimitation-learningplanningperception

ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation

arXiv

arXiv:2406.01586v4 Announce Type: replace Abstract: Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories. Recent diffusion-based methods show impressive performance in 3D robotic manipulation tasks, whereas they suffer from severe runtime inefficiency due to multiple denoising steps, especially with high-dimensional observations. To this end, we propose a real-time robotic manipulation model named ManiCM that imposes the consistency constraint to the diffusion process, so that the model can generate robot actions in only one-step inference. Specifically, we formulate a consistent diffusion process in the robot action space conditioned on the point cloud input, where the original action is required to be directly denoised from any point along the ODE trajectory. To model this process, we design a consistency distillation technique to predict the action sample directly instead of predicting the noise within the

manipulation

Training with synthetic data for drone detection in thermal imagery

arXiv

arXiv:2608.17799v1 Announce Type: cross Abstract: Ground-to-Air (G2A) drone detection in medium- and long-wave infrared (MWIR/LWIR) imagery is challenging due to reduced texture information, sensor noise, weak thermal contrast, and the scarcity of annotated data. This work investigates a synthetic-first training strategy that combines synthetic scene generation with fine-tuning on real data. We show that synthetic data provides an effective basis for learning initial object representations, while real in-domain thermal imagery is still essential for reliable deployment. Even small amounts of real IR data substantially reduce domain gaps. Our experiments indicate that dataset alignment has a stronger impact on performance than model scale. Finally, our analysis of the dataset suggests that semantic alignment in feature space is the strongest predictor of model performance, while radiometric properties such as entropy and dynamic range also contribute to detection robustness. This work p

Communication Reduction via Semantic-Based Encoding in DMPC Using LSTMs

arXiv

arXiv:2608.17592v1 Announce Type: cross Abstract: The communication demands of distributed model prediction control (DMPC) can overwhelm even advanced wireless communication technologies as agents must exchange a significant amount of information at least once per time step. To semantically reduce communication demands, this work employs encoder-decoder networks built around long-short term memory (LSTM) cells in a distributed optimization algorithm. Agents publish a reduced representation of a message and receivers reconstruct the original message upon reception. In tests with reduced communication using formations of mobile robots, trained networks retain satisfactory performance and work reliably under conditions overwhelming full communication. As the results show, the usage of LSTMs either allows unprecedented reconstruction accuracy or the usage of different prediction-horizon lengths without the necessity to retrain.

control

Optimal control of a swimming robot based on Purcell's microswimmer model

arXiv

arXiv:2608.17455v1 Announce Type: cross Abstract: Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer moving in a highly viscous fluid. We propose a simple variant of Purcell's theoretical model with non-slender links and a central rigid sphere which represents the added drag of the robot's central flotation block, and calibrate the model's parameters to fit experimental measurements. Next, we apply optimal control formulation based on Pontryagin's Maximum Principle (PMP) in order to find optimal gaits that maximize the displacement per cycle under bounds on the joint angles. Employing a differential g

locomotioncontrol

PROBE: Manipulation-Grounded Visual Question Answering with VLM Agents

arXiv

arXiv:2608.17129v1 Announce Type: cross Abstract: Vision-language Models (VLMs) excel at 2D grounding, spatial reasoning and agentic tool-based planning in static scenes. However, consider asking a home robot "Is my medication still in the cabinet?" The answer may be physically hidden behind a row of containers that must first be moved aside. Answering such questions in real-world cluttered environments requires reasoning in dynamic scenes: distractors must be manipulated to reveal occluded objects, and each action changes the scene the model must reason over. We formalize this setting as Manipulation-Grounded Visual Question Answering (MG-VQA) and introduce PROBE, a framework for benchmarking and finetuning VLM agents on such tasks. We first develop PROBE-Sim, a high-fidelity tabletop simulator with everyday objects and a robot manipulator equipped with grasping and pushing tools. PROBE-Sim is used to create PROBE-Bench: an evaluation suite of 150 tasks across 6 question types on clut

manipulationgraspingplanning

Hydra-0: Action Flow for Generalist World Modeling and Control

arXiv

arXiv:2608.18077v1 Announce Type: new Abstract: We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstra

control

PRISM: Precision and contact-rich Real-world Industrial Skill dataset with Multimodal sensing

arXiv

arXiv:2608.17962v1 Announce Type: new Abstract: Recent progress in robotic learning has been fueled by large-scale datasets collected in everyday environments. However, most existing datasets emphasize short-horizon, low-contact tasks such as pick-and-place, and therefore do not capture the precision control, force/torque or tactile regulation, and multimodal feedback required for industrial assembly. To address this gap, we introduce PRISM, a large-scale multimodal dataset for contact-rich industrial operations. The dataset spans more than 25 manipulation tasks (e.g., electronic components plug/unplug, conveyor-based sorting) and covers diverse mechanical constraints. PRISM includes more than 5,000 trajectories totaling 45 hours of teleoperated demonstrations, recorded using synchronized multi-view RGB-D, force/torque, tactile, and robot-state measurements. In contrast to datasets collected in household or laboratory settings, PRISM provides a realistic benchmark for multimodal percep

manipulationcontrol

Jetson-ORB-SLAM3: Accuracy-Preserving GPU Implementation for Edge Computing Devices

arXiv

arXiv:2608.17874v1 Announce Type: new Abstract: Visual-inertial SLAM on low-power edge platforms is constrained by the cost of dense feature extraction and loop closure. Prior GPU ports of ORB-SLAM trade accuracy for speed by approximating the ORB detector, altering the feature set and therefore the estimated trajectory. We present an accuracy-preserving GPU implementation of ORB-SLAM3 for the NVIDIA Jetson Orin Nano, whose GPU ORB front end reproduces the reference CPU detector algorithmically to 94.7% exact keypoint agreement and 99.9% descriptor bit agreement. This work also makes CNN-based loop closure edge-viable through native TensorRT. The visual front end (feature extraction) is offloaded to the GPU while the mapping and optimization back end is kept on the CPU, matching each computation to the hardware it suits. The accuracy is verified by comparing four configurations: the GPU pipeline and the unmodified CPU reference, each run on both the Jetson Orin Nano and a desktop. On E

slam

Effector-Centric NMPC of Tiltable-Multirotors for Offset-Free Omnidirectional Aerial Manipulation

arXiv

arXiv:2608.17819v1 Announce Type: new Abstract: Aerial manipulation extends robotic operations to previously inaccessible aerial environments. Unlike arm-equipped aerial systems, tiltable-multirotors can directly generate six-degree-of-freedom wrenches through their flight bases, enabling both efficient movement and omnidirectional operation by tilting the thrust direction. This work presents a design analysis and a wrench-based control framework for tiltable-multirotors in aerial manipulation. We show that a four-rotor tiltable configuration provides a balance between interference-free propeller sizing and hovering efficiency across different attitudes, and its null-space redundancy is crucial for traversing singular configurations under physical constraints. We further show that an upward end-effector placement yields a favorable trade-off between geometric clearance and available wrench. To address disturbances, we propose a dual strategy consisting of a modified integral term for m

manipulationcontrol

Stability Control for Real World Testing in Autonomous Racing

arXiv

arXiv:2608.17779v1 Announce Type: new Abstract: Controlling an autonomous vehicle at the limits of handling is a challenging task. Due to external influences, such as road conditions or weather, a vehicle can easily become unstable. Since most control algorithms assume stable vehicle behavior, they might fail in these situations. Especially when operating expensive vehicles without a safety driver on board, as in autonomous racing, this poses a significant challenge. To enable safe operation at the vehicle's dynamic limits, we present a comprehensive stability control system that safeguards motion control algorithms in autonomous driving. The proposed system consists of an electronic stability control (ESC), a slip control (SC), and a countersteer system (CS), which collectively adapt steering and brake commands from the motion controller to maintain vehicle stability. We validate our approach through both simulation and experiments on a real-world, full-scale vehicle. The results show

autonomouscontrol

CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation

arXiv

arXiv:2608.17717v1 Announce Type: new Abstract: A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction. This silent semantic failure exposes a structural limitation of language-conditioned robot policies: representations that collapse a disjunctive instruction into a single connected set cannot preserve all feasible modes, and planners that commit to one action degrade under run-time mode uncertainty. We address this limitation with CompCPZ, a sound algebraic layer that language-conditioned learning systems wrap to recover multi-modal disjunctive representation, recursively composing per-primitive constrained polynomial zonotope enclosures along the language parse tree with distribution-free conformal coverage and sub-millisecond runtime. On a closed-loop ManiSkill3 tabletop-manipulation benchmark, CompCPZ outperforms convex set baselines, multi-p

manipulation

Dijkstra as an Oracle for Online Stochastic Shortest Path Navigation with Provable Guarantees

arXiv

arXiv:2608.17703v1 Announce Type: new Abstract: Mobile robots that operate in side by side with humans and critical facilities must reach their goals at low cost, despite often unknown true traversal costs of the map apriori and imperfect actuation. Planners that solve the underlying stochastic shortest path problem exactly, such as value iteration, require computation that grows with the diameter of the map, whereas Dijkstra's algorithm is fast but is usually considered inexact once transitions are stochastic. This study shows that Dijkstra's algorithm can remain an exact planning engine under a condition that is much weaker than the causality condition often invoked in the literature, namely nonnegativity of a reduced cost defined on the determinized map. Building on this characterization, an online learner DORA (Dijkstra Oracle Reduced-cost Algorithm) is proposed for robot navigation that calls a shortest path oracle a fixed number of times per episode, never estimates a transition

navigationplanning

Collective Ranking of Environmental Signals through Gaussian Belief Propagation in a Patrolling Robot Swarm

arXiv

arXiv:2608.17690v1 Announce Type: new Abstract: Multi-robot patrolling requires a team to visit all areas of an environment at regular intervals, typically minimising idleness. A practical extension, motivated by security and environmental monitoring, is to additionally form a collective ranking of all patrol locations by some measured signal, a generalisation of the best-of-n problem to the many-option, continuous-valued regime. We observe that the patrol graph admits a natural dual interpretation: it is simultaneously the topology that dictates agent movement and a factor graph over which spatial beliefs can be propagated. Exploiting this equivalence, we apply Gaussian Belief Propagation (GBP), a graph-based algorithm, to collective ranking using unary measurement factors at visited nodes and pairwise smoothness factors along patrol edges. We compare GBP against simple and visit-count-weighted averaging across a range of sensor-noise conditions in simulation, and validate the approac

swarm

Iterative Grasp Pose Refinement: A Deep Reinforcement Learning Approach for 2D Vision

arXiv

arXiv:2608.17628v1 Announce Type: new Abstract: Developing robots capable of understanding and manipulating objects requires compact, interpretable, and generalizable representations. This work proposes a reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN). Using 2D overhead images captured in a simulated environment, a geometric-based algorithm generates initial grasp candidates, which are iteratively refined by the proposed framework, transforming failed grasps into successful ones. Experiments conducted on 300 objects from the Dex-Net dataset using a UR5 manipulator demonstrate the framework's effectiveness, achieving a 100% success rate on objects previously deemed ungraspable by geometrical methods. The framework's sim-to-real transferability is further validated through physical experiments on a Delta parallel robot, where a refined grasp successfully manipulates an object that was prev

reinforcement-learning

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