Skip to content
Últimas actualizaciones

Noticias e Investigación

Mantente actualizado con las últimas noticias de robótica, actualizaciones de la industria, artículos de investigación y anuncios de avances.

13,929
Total de artículos
426
Noticias
13,498
Artículos de investigación
Diariamente
Actualizado

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

Noticias e Investigación

Mostrando 4816 de 13929 artículos

Terrain-Aware Local Path Planning with Global DEM Data Integration for Autonomous UGV Navigation

arXiv

arXiv:2608.17038v1 Announce Type: new Abstract: Autonomous navigation in complex outdoor terrains presents critical challenges for unmanned ground vehicles (UGVs) due to the inherent disconnect between global mapping and real-time sensor feedback. This work proposes a hybrid framework that integrates low-resolution Digital Elevation Model (DEM) data with real-time LiDAR-based obstacle detection and terrain analysis for efficient path planning. A global path is initially computed using a preprocessed DEM-based A* algorithm. Subsequently, local sensor data drives adaptive path correction, enabling the UGV to negotiate sudden environmental changes while maintaining safety and efficiency. Simulation results in Gazebo demonstrate significant improvements over a baseline approach, achieving a 95\% obstacle avoidance rate and reducing the average encountered slope from $8^\circ$ to $2.7^\circ$ in custom terrain. This integration enhances path efficiency and terrain traversability and supports

navigationautonomousplanning

FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences

arXiv

arXiv:2608.17027v1 Announce Type: new Abstract: Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle, so we replicate that recipe for loco-manipulation. In doing so, we find that cloning synthetic demonstrations results in a low performance ceiling no matter the amount of training data. Reinforcement learning breaks through it, and refining the cloned policy with Flow-GRPO on a single sparse reward yields performance that synthetic behavior cloning cannot match. Together, these stages form our end-to-end sim-to-real pipeline spanning more than 150,000 scenes, which we use to train FetchMan. We eval

humanoidlocomotionmanipulationreinforcement-learning

VLCP: Vision Language Control Policy Closed-Loop Code Replanning for Robot Manipulation

arXiv

arXiv:2608.16978v1 Announce Type: new Abstract: Turning a frontier vision-language model into a robot policy usually means fine-tuning it to emit an action representation it never saw in pretraining, which throws away much of the reasoning that made the model worth reaching for. We go the other way and keep the VLM frozen. It writes the policy as a short Python control function, with no demonstrations and no fine-tuning. Writing that code once is open-loop, though. Existing closed-loop methods react at the wrong level: they retry a fixed policy or pick a different subtask, but never rewrite the code that failed. VLCP closes the loop where the failure actually lives, on the control code, within a single episode. Every $K$ steps the VLM re-observes the scene from multi-view RGB, proprioceptive state, and a state delta, then rewrites the control function from what it just saw, so a failure is caught before it compounds. We evaluate on a 57-task MuJoCo/RoboVerse sweep. This training-free p

manipulationplanningcontrol

FORT Robotics to take safety stack public via SPAC merger

RSS Feed
robot-newsrss

Unichem acquires Loomia to accelerate entry into the humanoid ‘skin’ market

RSS Feed
robot-newsrss

Formalisms for Robotic Mission Specification and Execution: A Comparative Analysis

arXiv

arXiv:2603.15427v2 Announce Type: replace-cross Abstract: Robots are increasingly deployed across diverse domains and designed for multi-purpose operation. As robotic systems grow in complexity and operate in dynamic environments, the need for structured, expressive, and scalable mission-specification approaches becomes critical, with mission specifications often defined in the field by domain experts rather than robotics specialists. However, there is no standard or widely accepted formalism for specifying missions in single- or multi-robot systems. A variety of formalisms, such as Behavior Trees, State Machines, Hierarchical Task Networks, and Business Process Model and Notation, have been adopted in robotics to varying degrees, each providing different levels of abstraction, expressiveness, and support for integration with human workflows and external devices. This paper presents a systematic analysis of these four formalisms with respect to their suitability for robot mission speci

VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models

arXiv

arXiv:2605.29605v2 Announce Type: replace Abstract: Task-success confidence estimation for Vision-Language-Action (VLA) models provides a crucial task-level signal for monitoring manipulation in open-world environments and supporting downstream decision-making. Existing methods typically construct task-success confidence from action-token probabilities. However, such probabilities are not naturally available in flow-matching policies, limiting their applicability to mainstream flow-matching VLAs. To address this issue, we propose VLAConf, a two-stage representation-level confidence framework that operates on frozen pretrained VLA representations. A step-conditioned Coin-Flip Network learns an uncalibrated inverse success-support score from successful demonstrations, while a low-capacity calibrator fitted on outcome-labeled successful and failed rollouts maps the aggregated score to task-success probability. Experimental results on the LIBERO benchmark demonstrate that VLAConf improves

manipulation

EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control

arXiv

arXiv:2605.21862v2 Announce Type: replace Abstract: Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the

control

SADP: Subgoal-Aware Diffusion Policy for Long-Horizon Manipulation Learned from Foundation Model Generated Demonstrations

arXiv

arXiv:2605.16871v2 Announce Type: replace Abstract: Long-horizon robot manipulation requires policies to coordinate multiple intermediate subgoals and determine when to advance between them. However, most imitation learning methods are trained solely on task-level demonstrations, without explicitly modeling the active subgoal or its execution progress. This limitation is further exacerbated by the scarcity of subgoal-level supervision in standard robot learning datasets, which makes explicit subgoal-conditioned control and online transition modeling difficult to learn. To address this issue, this paper proposes Subgoal-Aware Diffusion Policy (SADP), a framework that leverages foundation models to autonomously generate subgoal-annotated demonstrations and trains diffusion policies on these datasets. SADP structures policy execution around explicit natural-language subgoals by conditioning action generation on both task-level and subgoal-level descriptions. A lightweight auxiliary head f

manipulationimitation-learningautonomouscontrol

Learning Versatile Humanoid Manipulation with Touch Dreaming

arXiv

arXiv:2604.13015v3 Announce Type: replace Abstract: Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact changes. In this work, we study dexterous, contact-rich humanoid loco-manipulation. We first develop an RL-based lower-body controller that serves as the stability backbone for whole-body execution during complex manipulation. Building on this controller, we develop a VR-based whole-body humanoid data collection system that integrates dexterous hands and tactile sensing for contact-rich manipulation. We then propose Humanoid Transformer with Touch Dreaming (HTD), a multimodal encoder-decoder Transformer that models touch as a core modality alongside multi-view vision and proprioception. HTD is trained in a single stage with behavioral cloning augmented by touch dreaming: in addition to predicting action ch

humanoidmanipulationcontrol

RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies

arXiv

arXiv:2604.09860v4 Announce Type: replace Abstract: The pursuit of general-purpose robotics has yielded impressive foundation models, yet simulation-based benchmarking remains a bottleneck due to rapid performance saturation and a lack of true generalization testing. Existing benchmarks often exhibit significant domain overlap between training and evaluation, trivializing success rates and obscuring insights into robustness. We introduce RoboLab, a simulation benchmarking framework designed to address these challenges. Concretely, our framework is designed to answer two questions: (1) to what extent can we understand the performance of a real-world policy by analyzing its behavior in simulation, and (2) which factor most strongly affect policy behavior. First, RoboLab enables human-authored and LLM-enabled generation of scenes and tasks in a robot- and policy-agnostic manner within a high-fidelity simulation environment. We introduce an accompanying RoboLab-120 benchmark, consisting of

Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion

arXiv

arXiv:2604.08780v2 Announce Type: replace Abstract: World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently. Yet the learned dynamics models at their core are typically morphology locked. In legged locomotion, a dynamics model trained on an ANYmal-D quadruped fails on a Unitree Go1 because it overfits to one robot's embodiment rather than capturing the locomotion dynamics shared across robots, so even a small change in actuator dynamics or limb length forces retraining from scratch. However, if we formalize a robot's unique physical traits into a morphology specification, a controller for a family of robots can utilize this blueprint in two ways. It can feed the specification to a model-free policy, or it can feed the specification to a learned dynamics model and extract the policy in imagination. We argue for the second route and introduce the Quadrupedal World Model (QWM), which conditions a

locomotioncontrol

Flow Motion Policy: Manipulator Motion Planning with Flow Matching Models

arXiv

arXiv:2604.07084v2 Announce Type: replace Abstract: Open-loop end-to-end neural motion planners have recently been proposed to improve motion planning for robotic manipulators. These methods enable planning directly from sensor observations without relying on a privileged collision checker during motion planning. However, existing planners produce a single path for a given planning problem and cannot exploit their open-loop nature to propose multiple motion plans. To address this limitation, we introduce Flow Motion Policy, an open-loop neural motion planner that uses flow matching to generate a batch of motion plan proposals by learning a distribution over motion plans conditioned on the planning observation. At inference time, it samples multiple candidate motion plans to enable efficient best-of-$N$ inference while avoiding iterative collision checking during planning. We benchmark the Flow Motion Policy against representative sampling-based, optimization-based and neural motion pla

planning

Grounding Robot Generalization in Training Data via Retrieval-Augmented VLMs

arXiv

arXiv:2603.11426v3 Announce Type: replace Abstract: Recent work on robot manipulation has advanced policy generalization to novel scenarios. However, it is often difficult to characterize how different evaluation settings actually represent generalization from the training distribution of a given policy. To work towards more precise evaluation of generalization in robotics, we propose RADAR, a scalable framework for directly comparing test-time evaluation tasks to policy training data, to determine what form of policy generalization is required. RADAR consists of a two-stage pipeline: first, retrieval using generalist policy embeddings identifies which training examples are relevant for a given evaluation task. Next, vision-language models (VLMs) analyze the evaluation task against the retrieved data, outputting interpretable analysis on how they compare along a variety of axes, and an overall classification of what type of policy generalization is required. Through controlled experime

manipulationcontrol

I-Perceive: A Foundation Model for Active Perception with Language Instructions

arXiv

arXiv:2603.00600v2 Announce Type: replace Abstract: Active perception - the ability of a robot to proactively select viewpoints to acquire task-relevant information - is essential for robust operation in real-world environments. However, existing approaches are typically limited to fixed objectives or constrained settings, and struggle to generalize to open-ended perception intents specified in natural language. We propose I-Perceive, a foundation model for language-conditioned active perception in large-scale indoor environments. Given a query image, a set of context images, and a natural language instruction, I-Perceive predicts a 6D camera pose that fulfills the specified perception intent. The model integrates a vision-language pathway for semantic grounding with a geometric reasoning pathway for multi-view 3D understanding, connected via multi-layer semantic fusion to enable language-conditioned geometric reasoning. To support scalable training, we construct a large-scale dataset

perception

Contact: hello@roboverse.space