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Mostrando 4906 de 13929 artículos

PhaseLoRA: Control-Regime-Conditioned Low-Rank Adaptation for Continuous-Action Vision-Language-Action Policies

arXiv

arXiv:2608.15285v1 Announce Type: new Abstract: Parameter-efficient fine-tuning (PEFT) is a natural way to adapt pretrained vision-language-action (VLA) policies, but most adapter designs apply temporally static updates throughout a control rollout, overlooking the phase-dependent nature of continuous-action manipulation. Such policies traverse distinct regimes, including approach, contact transition, grasping, transport, and placement, each requiring different adaptation behaviors. We propose \textbf{PhaseLoRA}, a lightweight LoRA parameterization that conditions adaptation at each action-chunk prediction step using two weakly supervised descriptors: fine-control tendency and event/boundary intensity. PhaseLoRA modulates the LoRA left factor in the action expert, allowing the effective low-rank update direction to vary over time while keeping the backbone largely frozen. On LIBERO, PhaseLoRA improves average success rate by 12.2 points over a matched-parameter high-rank LoRA baseline

manipulationgraspingcontrol

VTInstructor: Visual Trajectory Prompting for Navigation Instruction Generation in Continuous Environments

arXiv

arXiv:2608.15284v1 Announce Type: new Abstract: Navigation instruction generation from ego-centric RGB video in continuous environments is an important yet challenging task for human-robot interaction and scalable dataset construction. Prior instruction generators assume discrete viewpoint graphs with panoramic observations, where trajectory structure is explicit; in continuous environments, however, the agent receives only a dense RGB stream, making trajectory cues difficult to recover. We propose VTInstructor, the first VLN instruction generation framework for continuous environments. Our key idea is to convert implicit trajectory geometry into explicit visual trajectory prompts: EDTC condenses long RGB trajectories into navigation-critical keyframes, VTP overlays path, turn, and goal cues onto these anchors, VTMod injects the resulting trajectory signals into the visual encoder, and VT-GRPO further calibrates this spatial injection during training, all without requiring a navigation

navigation

Remember Smarter: Visual History Compressor and Hyperbolic Experience Space for Robotic Memory

arXiv

arXiv:2608.15269v1 Announce Type: new Abstract: Long-horizon robot policies require compact access to recent observations and reusable experience without expanding the vision-language-action (VLA) context. We introduce Remember Smarter (RS), a plug-and-play module with complementary visual-history and hyperbolic experience-memory branches. Its visual branch compresses multi-view patch histories using bidirectional spatial Mamba and causal temporal Mamba, then exposes the resulting memory to action-facing hidden states through residual cross-attention while leaving the VLM visual-token stream unchanged. Its experience branch stores successful final-layer VLM states in a Poincare VAE space, organizes them hierarchically, and asynchronously converts retrieved experience into geodesic prompt tokens without blocking action inference. When adapted to pi0, RS increases total success on LIBERO-Plus from 53.6% to 70.6% and achieves substantial performance gains in real-robot experiments designe

LAPF: LLM-Agent-Based Path Finder Using the UAVScenes Dataset

arXiv

arXiv:2608.15175v1 Announce Type: new Abstract: Uncrewed aerial vehicles (UAVs) are increasingly deployed for autonomous navigation in complex outdoor environments, where dynamic conditions and mission requirements require intelligent adaptive decision-making. Existing optimization-based, Machine Learning (ML), and Reinforcement Learning (RL) approaches often rely on predefined models or task-specific training, limiting their generalization and adaptability in uncertain scenarios. Recent Large Language Model (LLM)-assisted approaches offer promising reasoning capabilities but remain constrained by limited agentic functionality, including insufficient memory, planning, and tool interaction mechanisms.This paper proposes an LLM-Agent-Based Path Finder (LAPF) framework for autonomous UAV navigation in town-scale outdoor environments. LAPF extends LLM-assisted navigation by integrating perception, memory, planning, and action modules into a closed-loop cognitive architecture. The proposed

navigationreinforcement-learningautonomousplanningperception

StructRL: Structured Action-Space Exploration for Flow-Based VLAs

arXiv

arXiv:2608.15139v1 Announce Type: new Abstract: Flow-based Vision-Language-Action (VLA) models are now widely used for continuous robotic manipulation, and online reinforcement learning (RL) is emerging as a key technique for adapting them to new tasks. Existing RL methods typically inject stochasticity inside the denoising chain, often through isotropic or temporally independent noise. However, effective robot exploration calls for structured noise: temporally smooth and scaled differently across action groups. We show that simply switching the in-chain noise to a structured form does not suffice: noise added at an intermediate flow time can be weakened by the remaining denoising steps before execution, a phenomenon we call \emph{Structured Noise Dilution}. We propose \textbf{StructRL}, which avoids dilution by relocating policy stochasticity to the action space via three coupled choices: (i) a deterministic ODE decoder, (ii) structured noise injected directly in the action space, and

manipulationreinforcement-learning

Max-Q Selective Imitation for Human-in-the-Loop Online Robot Learning

arXiv

arXiv:2608.15088v1 Announce Type: new Abstract: Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior. We present a training method for this setting based on two components. First, an \emph{MC Q-chunk} critic regresses chunk-level action values onto Monte Carlo returns from the replay buffer, performing sample-average (behavior) policy evaluation so that intervention trajectories are credited directly rather than diluted by current-policy TD backups. Second, \emph{max-Q selective imitation} updates the actor by imitating, at each state, the higher-$Q$ action between the current policy action and a buffer sample under a hard winner-take-all rule. This rule automatically switches between learning from interventions and on-policy self-improvement: when the autonomous policy is stronger, targets align with the policy distribution, reducing the policy--target-sample gap that otherwise

reinforcement-learningautonomous

PACE: Phase-Progress-Aware Credit for Long-Horizon Embodied Manipulation

arXiv

arXiv:2608.15026v1 Announce Type: new Abstract: Post-training of vision-language-action (VLA) models typically relies on expert demonstrations and policy interaction trajectories. However, in long-horizon manipulation, a single episode often spans hundreds of control steps and multiple phases, while success or failure is only revealed at episode termination. Policy improvement therefore requires step-level credit signals to distinguish behaviors that advance the task from those that stall or regress. We present PACE, a credit-assignment framework for post-training on long-horizon manipulation, centered on a phase-progress-aware critic. PACE consists of two key modules: (1) the Global-Local Cooperative Value-Correction Critic (GLC-Critic) aggregates visual and motion-difference features within local temporal windows to infer the phase and intra-phase progress of each step, and applies residual correction to a discretized remaining-cost distribution accordingly, enabling step-level credi

manipulationcontrol

MotionGS-SLAM: Event-Modulated Gaussian Splatting for Motion-Blur Robust SLAM

arXiv

arXiv:2608.15024v1 Announce Type: new Abstract: Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations. We present MotionGS-SLAM, which fundamentally reimagines motion blur handling through a paradigm shift: rather than removing blur artifacts, we reformulate the challenge as a well-constrained forward problem that generatively models blur formation within the rendering pipeline. By leveraging event cameras' microsecond temporal resolution and immunity to motion blur, we introduce a novel event-modulated Gaussian kernel that dynamically adapts each Gaussian's rasterization based on precise motion cues. Our dual-modulation mechanism transforms 2D Gaussian projections from isotropic dots into anisotropic, motion-aligned elliptical brush strokes (spatial modulation) while adaptively varying exposure integral sampling density based on local veloc

slam

NPU Offloading of a Frozen Visual Encoder for Robot Policy Training

arXiv

arXiv:2608.15002v1 Announce Type: new Abstract: When a robot policy is trained for a new task or dataset, its visual encoder can be frozen and only its action generation module trained, reducing training cost. Freezing removes the encoder's backward pass, but its forward pass must still run at every training step because the input images change, so it keeps consuming GPU compute. We therefore ask whether moving this computation to a low power AI accelerator such as an NPU can reduce total energy despite the added data transfer and longer training time, and how it affects policy performance. We built an asynchronous training pipeline that uses both a GPU and an NPU for the AR-Actor specialist. The frozen visual encoder runs in A8W8 INT8 on a Mobilint Aries2 NPU, while the FP32 action expert is trained on an NVIDIA GeForce RTX 5060 Ti GPU. We compared a GPU-only baseline with four conditions, L1 to L4, which gradually extend NPU offloading from one to four Transformer encoder layers. Eac

HP2-SLAM: Adaptive Hybrid ICP for Robust and Efficient LiDAR SLAM

arXiv

arXiv:2608.14996v1 Announce Type: new Abstract: Achieving robustness, accuracy, and efficiency simultaneously remains a central challenge in light detection and ranging (LiDAR) simultaneous localization and mapping (SLAM). While learning-based approaches deliver strong benchmark performance, they often require extensive training, substantial computational resources, and struggle to generalize to unseen or degenerate environments. Geometry-based methods are efficient and interpretable, yet their performance degrades in planar or repetitive scenes due to limitations of standard iterative closest point (ICP) formulations. We present HP2-SLAM, a minimalist yet robust LiDAR SLAM framework built around a neighborhood-size adaptive hybrid ICP. Our key insight is a planarity-aware adaptive threshold that dynamically classifies correspondences based on local geometric structure and density, thereby enabling a principled balance between point-to-plane and point-to-point residuals. This formulati

slam

GaussMemory: Task-Driven 3D Gaussian Scene Memory for Long-Horizon Robotic Manipulation

arXiv

arXiv:2608.14986v1 Announce Type: new Abstract: Long-horizon robotic manipulation fundamentally relies on persistent spatial memory. However, existing 3D memory systems function merely as passive recorders: they store observations using fixed, hand-crafted rules, treating every scene element--whether a critical grasp target or an irrelevant background wall--with equal importance. In this paper, we propose a paradigm shift from passive storage to active, task-driven spatial memory. We argue that a robot's memory should not simply record what it sees, but actively learn how to remember--discovering which objects to track precisely, how aggressively to update them, and what to discard, all learned end-to-end without hand-designed rules. Crucially, this active paradigm is realized by unifying memory update and readout as two sides of the same cognitive process, enabling bidirectional flow where task needs shape update strategies and vice versa. To instantiate this vision, we introduce Gaus

manipulation

SkillComposer: Learning Reusable Skills for Natural-Language Robot Programming

arXiv

arXiv:2608.14944v1 Announce Type: new Abstract: Natural-language interfaces can lower the barrier to programming robots, but existing systems struggle when users request complex tasks. While large language models (LLMs) perform well with simple commands, they often struggle to generate code for multi-step tasks, decompose high-level instructions, or reuse prior solutions. We present SkillComposer, an interactive natural-language robot programming system for simulation environments that continually learns reusable program abstractions. SkillComposer uses a generate-test architecture in which an LLM iteratively generates and revises robot programs before execution. Successful programs are stored and processed by an online library-learning algorithm that compresses recurring function sequences into reusable macro skills for future tasks. We evaluate SkillComposer through ablation experiments and a user study with 12 participants to determine its effectiveness on manipulation and robot car

manipulation

From Continuous Design to Delay-Aware Discrete Synthesis: Guaranteed High-Bandwidth Joint Control for PMSM Drives

arXiv

arXiv:2608.14937v1 Announce Type: new Abstract: The increasing dynamic demands of modern robotic joints require current controllers to achieve high bandwidth over wide operating ranges of speed, acceleration, and torque, where communication, computation, and discrete-time effects can no longer be neglected. Conventional PMSM current controllers are typically designed in continuous time and subsequently discretized, leaving the sampling frequency and the impact of implementation delays largely to heuristic selection and iterative validation. This paper introduces a task-aware, delay-extended discrete-time joint model that explicitly accounts for physical communication and computation delays and enables direct synthesis of a discrete PI current controller with prescribed bandwidth and delay guarantees throughout the operating envelope. The framework analytically determines the minimum required sampling frequency, controller gains, and DC-link voltage needed to satisfy the specified motor

control

Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM

arXiv

arXiv:2608.14902v1 Announce Type: new Abstract: Recent 3D Gaussian Splatting (3DGS) has enabled efficient photorealistic view synthesis and is rapidly being adopted in simultaneous localization and mapping (SLAM) systems for online mapping. In these systems, a Gaussian map must be expanded and refined incrementally while tracking runs in real time, so initialization and density control directly determine where limited computation and iterations are spent. This contrasts with offline 3DGS reconstruction, where such heuristics can be amortized over long optimization schedules. However, most 3DGS-SLAM pipelines inherit initialization and density-control heuristics from offline reconstruction, which can become brittle under the strict per-keyframe optimization budgets and incremental map growth of online SLAM. In this work, we revisit these heuristics in a decoupled 3DGS-SLAM setting and propose three geometry-aware methods that operate in the mapping thread: transmittance-preserving densi

slamcontrol

Real-time Estimator of Actuator Control and Health (REACH) on an Eel-Inspired Soft Robot

arXiv

arXiv:2608.14865v1 Announce Type: new Abstract: An actuator health estimation algorithm for a soft swimming robot that can perform anguilliform swimming is developed. Due to harsh operational environments of underwater robots, and the common degradation of soft robot materials and actuators, accurate estimation of actuator functionality is necessary for robots to perform their missions as well as return to base in the event of actuator degradation and failure. Termed REACH (Real-time Estimator of Actuator Control and Health), the architecture employs a soft robot model, sigma point filter, and a formal statistical hypothesis test to adequately capture the nonlinearities and changes over time. The performance of REACH using three sensor types (GPS, IMU, and Bend Sensor) with one sensor on each actuator is compared, demonstrating that both bend sensor and IMU are adequate choices. Sensor quantity and placement are evaluated for IMU and bend sensor, showing two sensors are sufficient for

control

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