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Mostrando 4966 de 13929 artículos

OpenRC: An Open-Source Robotic Colonoscopy Framework for Multimodal Data Acquisition and Autonomy Research

arXiv

arXiv:2604.03781v2 Announce Type: replace Abstract: Colorectal cancer screening critically depends on colonoscopy, yet existing platforms offer limited support for systematically studying the coupled dynamics of operator control, instrument motion, and visual feedback. This gap restricts reproducible closed-loop research in robotic colonoscopy, medical imaging, and emerging vision-language-action (VLA) learning paradigms. To address this challenge, we present OpenRC, an open-source modular robotic colonoscopy framework that retrofits conventional scopes while preserving clinical workflow. The framework supports simultaneous recording of video, operator commands, actuation state, and distal tip pose. We experimentally validated motion consistency and quantified cross-modal latency across sensing streams. Using this platform, we collected a multimodal dataset comprising 1,894 teleoperated episodes ~19 hours across 10 structured task variations of routine navigation, failure events, and r

navigationcontrolmedical

SpatialVAM:Spatial-Aware Multi-View Video Diffusion as a Data-Efficient Robot Policy

arXiv

arXiv:2604.03181v2 Announce Type: replace Abstract: Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies neglect one or both aspects. They often rely on 2D visual observations or backbones pretrained on static image--text pairs, which leads to high data requirements and limited comprehension of environment dynamics. To address this, we introduce SpatialVAM, the first 3D Video Action Model that simultaneously predict spatial-aware multi-view heatmap videos and RGB videos. Our key insight is that this design naturally injects 3D information into video foundation models while aligning the representation format between video pretraining and action finetuning. Extensive experiments demonstrate that SpatialVAM enables data-efficient, robust, generalizable, and interpretable manipulation. With only ten demonstration trajectories and no additional pretraining, SpatialVAM handles challenging long-hori

manipulation

Perception-Aware Autonomous Exploration in Feature-Limited Environments

arXiv

arXiv:2603.15605v2 Announce Type: replace Abstract: Autonomous exploration in unknown environments typically relies on onboard state estimation for localisation and mapping. Existing exploration methods primarily maximise coverage efficiency, but often overlook that visual-inertial odometry (VIO) performance strongly depends on the availability of robust visual features. As a result, exploration policies can drive a robot into feature-sparse regions where tracking degrades, leading to odometry drift, corrupted maps, and mission failure. We propose a hierarchical perception-aware exploration framework for a stereo-equipped unmanned aerial vehicle (UAV) that explicitly couples exploration progress with feature observability. Our approach (i) associates each candidate frontier with an expected feature quality using a global feature map, and prioritises visually informative subgoals, and (ii) optimises a continuous yaw trajectory along the planned motion to maintain stable feature tracks.

autonomousperception

APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots

arXiv

arXiv:2602.11143v3 Announce Type: replace Abstract: Humanoid locomotion has advanced rapidly with deep reinforcement learning (DRL), enabling robust feet-based traversal over uneven terrain. Yet platforms beyond leg length remain largely out of reach because current RL training paradigms often converge to jumping-like solutions that are high-impact, torque-limited, and unsafe for real-world deployment. To address this gap, we propose APEX, a system for perceptive, climbing-based high-platform traversal that composes terrain-conditioned behaviors: climb-up and climb-down at vertical edges, walking or crawling on the platform, and stand-up and lie-down for posture reconfiguration. Central to our approach is a generalized ratchet progress reward for learning contact-rich, goal-reaching maneuvers. It tracks the best-so-far task progress and penalizes non-improving steps, providing dense yet velocity-free supervision that enables efficient exploration under strong safety regularization. Bas

humanoidlocomotionreinforcement-learning

SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control

arXiv

arXiv:2511.07820v4 Announce Type: replace Abstract: Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility

humanoidcontrol

Trajectory Prediction via Bayesian Intention Inference under Unknown Goals and Kinematics

arXiv

arXiv:2509.24928v2 Announce Type: replace Abstract: This work introduces an adaptive Bayesian algorithm for real-time trajectory prediction via intention inference, where a target's intentions and motion characteristics are unknown and subject to change. The method concurrently estimates two critical variables: the target's current intention, modeled as a Markovian latent state, and an intention parameter that describes the target's adherence to a shortest-path policy. By integrating this joint update technique, the proposed algorithm maintains robustness against abrupt intention shifts in trajectory prediction and unknown motion dynamics. A sampling-based trajectory prediction mechanism then exploits these adaptive estimates to generate probabilistic forecasts with quantified uncertainty. We validate the algorithm through numerical experiments: Ablation studies of two cases, and a 500-trial Monte Carlo analysis; Hardware demonstrations on quadrotor and quadrupedal platforms. Experimen

Evolutionary Brain-Body Co-Optimization Consistently Fails to Select for Morphological Potential

arXiv

arXiv:2508.17464v2 Announce Type: replace Abstract: Brain-body co-optimization remains a challenging problem. To understand and overcome its challenges, we exhaustively map a morphology-fitness landscape: we train controllers for each morphology in a design space of 1,305,840 voxel-based soft robots. We show that this design space constitutes a good model for studying brain-body co-optimization and that our mapping roughly captures its landscape. Complete knowledge of the landscape lets us analyze how evolutionary co-optimization algorithms unfold. We find that the tested algorithms cannot consistently find near-optimal solutions: the search, at times, gets stuck on morphologies one mutation away from better ones, because it regularly undervalues individuals with newly mutated bodies and eliminates promising morphologies. On the other hand, co-optimizing morphology and control creates useful goal-switching, yielding morphology-controller pairs whose performance cannot be reached by opt

control

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

arXiv

arXiv:2608.13489v1 Announce Type: cross Abstract: We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We fur

manipulationgraspingcontrol

RGB-D Video Generation for Improving Human-to-Robot Object Handover Prediction

arXiv

arXiv:2608.13028v1 Announce Type: cross Abstract: Human-to-robot (H2R) object handover is a fundamental capability for human-robot collaboration, yet progress is hindered by the scarcity of large-scale, human-centric datasets and the significant sim-to-real gap. To address these challenges, we introduce Hand2Bot, an RGB-D video dataset that provides rich contextual information such as body posture and facial expressions, specifically collected for handover scenarios with real-world noise patterns. We further propose PassGen, a generative pipeline that leverages stable video diffusion and an Intention-Aware Temporal Face Encoder to synthesize realistic handover sequences while ensuring hand-object consistency. To bridge the sim-to-real gap, we implement a morphology-based depth editing strategy that replicates realistic sensor noise found in physical depth maps. Experimental evaluations demonstrate that our framework achieves high intention identification accuracy and low false trigger

Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling

arXiv

arXiv:2608.12917v1 Announce Type: cross Abstract: Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. R

navigationreinforcement-learning

Can Vision-Language Models Assess Proxemic Risk from Egocentric Robot Images?

arXiv

arXiv:2608.12515v1 Announce Type: cross Abstract: Assessing proxemic danger from a robot's egocentric perspective is critical for safe embodied navigation in human environments and requires both visual and contextual reasoning. We evaluate three opensource vision-language models (VLMs) (\textit{InternVL}, \textit{Qwen-VL}, and \textit{SmolVLM}) on the classification of egocentric robot images into four danger levels, comparing three prompting strategies and two rounds of QLoRA fine-tuning against a stratified random baseline. Without fine-tuning, all models perform near the baseline, while fine-tuning yields only modest overall improvements. However, \textit{Qwen-VL} with an advanced prompt achieves substantially higher recall for high-danger cases than the other models. An analysis of person localization further shows that correct danger classification does not correspond to better spatial grounding, indicating that a model may produce a useful safety label without attending to the re

navigation

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

arXiv

arXiv:2608.13555v1 Announce Type: new Abstract: Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanS

humanoid

Decoding Task Progress from VLA Representations

arXiv

arXiv:2608.13474v1 Announce Type: new Abstract: Vision-language-action models (VLAs) are moving rapidly towards deployment as general-purpose manipulation policies, but we currently lack basic tools for understanding what these models represent internally or for monitoring them at runtime. Leveraging ideas from mechanistic interpretability, we probe the residual stream of $\pi_{0.5}$ and find that task progress, the normalized time remaining in a trajectory, is linearly readable from the activations. We find that this signal is present in the pretrained PaliGemma backbone prior to training on any robot-specific data. A single linear probe generalizes to unseen tasks and varies under language counterfactuals when trained on multi-prompt data, but does not enable meaningful steering of the policy. These properties make the signal directly useful for instrumenting deployed VLAs. We use the probe as a simple label-free OOD detector, which detects stalled task progress, and find it competit

manipulation

Mind the Context: Continual Learning of Socially Appropriate Robot Actions via Environmental-Social Disentanglement

arXiv

arXiv:2608.13448v1 Announce Type: new Abstract: Social robots are expected to operate across diverse environments, where similar arrangements can imply different socially appropriate actions, e.g., starting a conversation may be acceptable in a crowded home but disruptive in an office meeting. Because such norms and environments cannot all be anticipated in advance, robots require continual learning (CL) to adapt from sequential experience while retaining previously acquired knowledge. Prior work has studied CL for generating socially appropriate robot actions, but it has not addressed domain-incremental settings in which the robot incrementally encounters diverse contexts (e.g., living room, meeting room, office, hallway), where both environmental (e.g., whether the space is open or cluttered with furniture) and social cues (e.g., how people or other agents are positioned around the robot) jointly shape the appropriateness of robot actions. We address this gap with the Explicit Disent

ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models

arXiv

arXiv:2608.13438v1 Announce Type: new Abstract: Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls

manipulation

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