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Noticias e Investigación

Mostrando 1021 de 13498 artículos

Learning from Fleet Experience: Collective Experience Learning Across 96 Robots

arXiv

arXiv:2610.25736v2 Announce Type: replace Abstract: Robot deployment generates experience that can support policy improvement, but continued reliance on expert corrective actions makes learning difficult to scale across growing fleets. We propose learning from fleet experience: using deployed robots' own executions as a source of supervision for further policy improvement. We call this paradigm Collective Experience Learning (CEL), in which robots pool execution experience to update a shared policy that returns to the fleet. Following expert-supervised initialization, we realize CEL through failure-guided experience retrieval fine-tuning (FERT). FERT uses failure contexts to retrieve relevant segments from successful trajectories and prioritizes their recorded actions for supervised updates, without collecting additional expert demonstrations or corrective actions. Operators provide binary episode-outcome labels and environment resets. A fault-tolerant asynchronous training system (FAT

SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance

arXiv

arXiv:2610.25711v1 Announce Type: new Abstract: Humanoid robots operating in human-centric environments must coordinate the entire body to traverse tight, cluttered spaces while maintaining balance. Existing methods often struggle to jointly consider dynamic stability and collision avoidance from high-dimensional perceptual inputs. Moreover, for humanoids, safe behavior is inherently multimodal: the same obstacle may admit multiple valid traversals, which is difficult to represent with a single deterministic policy. To address these challenges, we propose SWAP (Steerable Whole-body Avoidance Policy), a hierarchical framework that separates collision-aware decision making from stabilization. A high-level, perception-conditioned diffusion policy generates multimodal, collision-aware motion proposals, while a low-level whole-body RL controller tracks these proposals and maintains dynamic balance. To efficiently train the high-level policy, we obtain scalable supervision via hindsight labe

humanoidcontrolperception

Validation of Human Motor Development Scales with Humanoid Robots

arXiv

arXiv:2610.25701v1 Announce Type: new Abstract: We investigate how humanoid robots can learn a series of motor skills defined by human infant motor development scales, and we evaluate which scales are comprehensive enough to serve as self-contained guides for developing gross motor skills up to standing and walking. We represent each motor development scale as a developmental graph that guides the training of a humanoid robot. We then apply this graph within a reinforcement learning framework so that the robot learns skills following the natural phases of human motor development described by the scale. Our work demonstrates that graphs derived from three out of four popular pediatric motor scales can successfully guide humanoid robots to develop these skills. The fourth scale misses some intermediate milestones that the other scales have, which causes some failures. After adding a missing milestone in its graph, it also enables the robot to develop those skills successfully.

humanoidreinforcement-learning

ReDOA: Real-World Distillation via Observation Alignment for Image-Based Manipulation Policy Learning

arXiv

arXiv:2610.25691v1 Announce Type: new Abstract: Data-driven learning for general-purpose robotic manipulation presents a fundamental trade-off between data-collection cost and adaptability to real-world environments. Imitation learning (IL) requires costly human demonstrations, whereas simulation-based learning is vulnerable to sim-to-real gaps in dynamics and sensor observations. We propose ReDOA (Real-World Distillation via Observation Alignment), a framework that decouples control learning from perception learning to learn image-based policies in the real world. A state-based teacher policy trained in simulation is executed on a real robot, and its control knowledge is distilled into an image-based student policy using the collected trajectories. Observation Alignment resolves observation mismatches between data collection and deployment. This framework collects successful, efficiently executed trajectories paired with real-world visual observations, without requiring demonstrations

manipulationimitation-learningcontrolperception

ScaleNav: Scalable Internet Video Pretraining for Language-Conditioned Local Navigation

arXiv

arXiv:2610.25690v1 Announce Type: new Abstract: We study language-conditioned local navigation, where a robot must navigate to a text-specified target visible in its initial observation and stop at the described location. End-to-end navigation policies require diverse training data to generalize across scenes, yet real-robot data is costly to collect and simulated data leaves a sim-to-real gap. Internet egocentric videos offer a scalable source of real-world navigation experience. Our key insight is to learn goal-directed visual dynamics from Internet egocentric videos, and use these dynamics to support robot action generation. To this end, we propose ScaleNav, a unified world-action framework with three-stage training. We first perform instruction-conditioned video pretraining on these videos to learn how observations evolve as the camera approaches instructed targets across diverse real-world scenes. Action alignment then uses action-labeled simulated data to train the model to predi

navigation

Vehicle-State-Aware Confidence Estimation for Direct Wind Sensing on a Multirotor

arXiv

arXiv:2610.25688v1 Announce Type: new Abstract: Direct wind sensing from a multi-rotor UAV enables localized atmospheric measurements, but the reliability of the anemometer depends on vehicle motion. This work presents a vehicle-state-aware confidence method that uses horizontal and vertical vehicle speed to quantify the acquisition of each wind observation. The resulting confidence score is used to adapt measurement influence to a two-dimensional vector estimator. Experiments were conducted during horizontal translation, vertical motion, and held-out autonomous waypoint flight. The proposed two-feature formulation achieved an ROC-AUC of 0.995, with 98.84% of translation observations identified as unreliable. The confidence-aware adaptation reduced median estimator gain during translation from 0.207 to 0.064 while retaining median gain of 0.151 during hover. The results show that vehicle state provides useful proprioceptive context for regulating the influence of direct airborne wind o

autonomous

SpaRV: Sparse Radiance Voxels for Scalable Geometrically Consistent LiDAR-Visual Mapping and Rendering

arXiv

arXiv:2610.25665v1 Announce Type: new Abstract: Robotic simulation, navigation, and inspection need photorealistic and geometrically accurate maps. Radiance fields achieve photorealism, but building them from robot data raises three challenges. A robot's trajectory serves its task, not reconstruction, so images from few viewpoints leave the geometry under-constrained. Residual errors in camera poses and intrinsics blur the map. The map's GPU memory grows with scene size, which limits its level of detail in large scenes. We present \textbf{SpaRV}, a \textbf{Spa}rse \textbf{R}adiance \textbf{V}oxel map rendered by differentiable ray marching, which lets irregular LiDAR scans supervise it alongside images. LiDAR depth and occupancy anchor the under-constrained geometry, and normal and smoothness regularizers keep it smooth between LiDAR points. To correct camera errors, SpaRV alternates map training with photometric optimization of the camera poses and focal lengths. To bound GPU memory i

navigation

SteerAct: Unlocking Action Models through Few-Shot Temporal Steering

arXiv

arXiv:2610.25632v1 Announce Type: new Abstract: Improving pretrained robot action models at test time from only a few rollouts remains challenging. Activation steering offers a lightweight approach by modifying feature activations while keeping model weights fixed. However, effective steering requires identifying which features to modify and determining the timing and strength of modification. We introduce SteerAct, a few-shot temporal steering framework that uses a shared temporal descriptor of sparse-feature dynamics for offline feature selection and online control. A pretrained sparse autoencoder provides candidate features, and our temporal descriptor summarizes the distribution of local activation-order patterns for each feature, enabling comparisons across rollouts without requiring timestep alignment. Before steering begins (offline), we use successful and failed reference rollouts to select a single task-specific feature whose temporal descriptors best distinguish the two outco

control

Humanoid SRL: Augmenting Humanoids with Supernumerary Limbs for Coordinated Loco-Manipulation

arXiv

arXiv:2610.25628v1 Announce Type: new Abstract: Humanoid robots are envisioned to perform diverse human-level tasks through their anthropomorphic morphology. Their dual-arm configuration enables a broad range of everyday actions. Yet, as in humans, this morphology can constrain loco-manipulation when both arms are occupied or additional contacts are required beyond their reach. Supernumerary robotic limbs (SRLs) offer a way to extend these capabilities, but their integration requires the added limb to be coordinated with whole-body motion and balance. In this study, we develop and integrate a supernumerary arm into a humanoid platform to investigate how morphological augmentation reshapes its feasible action space. Through quantitative analysis and hardware experiments across two configurations, we show how the additional limb expands whole-body interaction capabilities by enabling manipulation and support to be coordinated beyond the constraints of the native dual-arm configuration. T

humanoidmanipulation

Vector-Quantized World Model: Latent Feedback Motion Planning for Robot Manipulation

arXiv

arXiv:2610.25600v1 Announce Type: new Abstract: Visual world models have shown strong potential for robot planning, yet long-horizon manipulation remains challenging due to compounding prediction errors, large search complexity, and latent plans that the low-level controller cannot reliably reach. In this work, we introduce Vector-Quantized World Model (VQ-WM), a latent feedback motion planning framework that integrates discrete long-horizon search with continuous visual feedback control: a discrete latent predictor models transitions between vector-quantized latent states, allowing the planner to look far ahead and find a shortest path to the goal through discrete search and a continuous learned controller sequentially reaches the planned states through visual feedback, correcting deviations to mitigate compounding errors. Whereas most vector quantization uses Euclidean distance, we use a novel estimator of the first-passage-time as a quasi-metric, which aligns the planning abstractio

manipulationplanningcontrol

Adaptive Bendpoint Formation in Octopus-Inspired Soft Continuum Arms

arXiv

arXiv:2610.25585v1 Announce Type: new Abstract: Octopuses exhibit a powerful form of embodied intelligence from a highly adaptable soft body. One key mechanism is the ability to instantiate bending points at any location along the arm, which enables performant and dexterous behaviours. Taking inspiration from the octopus for its dexterity, this study focuses on changing the curvature of a tendon-actuated arm by adaptively changing the anchoring end-point along the arm. An array of inflatable shells is integrated into the arm, where inflating a shell causes an increase in friction at the location, jamming the tendon and creating a temporary new anchoring point. The novel soft actuator does not break the continuity of the arm between the actuated segment and the loose segment. Experiments show that the actuated segment has a non-constant bell-shaped curvature which is comparable to that of a real octopus arm during a reaching motion. Compared to conventional single-tendon continuum manip

AQUAACT: A Joystick-Level Underwater Teleoperation Dataset and Closed-Loop Benchmark

arXiv

arXiv:2610.25534v1 Announce Type: new Abstract: Underwater robots support a growing range of work, from inspecting offshore structures and pipelines to surveying reefs and accompanying divers. Most of these tasks, however, are still flown by hand by a pilot, which raises the question of whether they can be carried out autonomously instead. On land, vision-language-action (VLA) models already let robots carry out tasks autonomously from language instructions, which makes them a natural candidate for taking the pilot's place. Underwater, however, there is little data to train such models. We take inspiration from how these tasks are flown today: the pilot watches the camera image and steers with a joystick, whose commands the flight controller turns into motion. We therefore record the pilots and introduce AQUAACT, to our knowledge the first publicly available language-annotated underwater dataset pairing camera images with human joystick commands. It comprises 1.9 hours of real-world an

autonomouscontrol

CusADi2: Latency-Optimized Batch Computation of Robot Kinematics, Jacobians, and Hessians on the GPU

arXiv

arXiv:2610.25476v1 Announce Type: new Abstract: Trajectory optimization methods, from sampling-based zero-order to gradient-based first- and second-order approaches, require many evaluations of dynamical system functions, i.e., functions derived from a robot's dynamical model, such as forward kinematics and their Jacobians and Hessians. These evaluations are largely independent, e.g., across sampled trajectories or time steps, and can thus be evaluated in parallel as a batch. When used to make decisions online, these methods require low latency, i.e., each batch must complete in as little wall-clock time as possible. Existing frameworks utilize modern GPU hardware primarily to parallelize across batch instances, thereby optimizing throughput but not latency. We present CusADi2, a software library that reduces the batch evaluation latency by additionally parallelizing computation within each batch instance. We benchmark forward kinematics, Jacobians, and Hessians for all 67~robots in th

BiDex-100: A Comprehensive Benchmark for Bimanual Dexterous Manipulation Across 100+ Simulation Tasks

arXiv

arXiv:2610.25459v1 Announce Type: new Abstract: Bimanual manipulation with dexterous hands has attracted growing attention in research on robotic action models. However, few studies have developed benchmarks specifically tailored for dexterous manipulation, leaving the dexterous manipulation capabilities of existing models insufficiently characterized. In this paper, we present BiDex-100, a simulation benchmark for bimanual dexterous manipulation that combines broad task coverage, multi-dimensional evaluation, and high-DoF hand embodiments. Concretely, the benchmark comprises 106 tasks organized along five capability axes: generalization, instruction following, limited demonstrations, long horizon, and memory. Each task is paired with an out-of-domain variant featuring controlled visual and spatial changes, allowing systematic assessment of robustness. In addition, the benchmark supports two embodiments and provides 8,080 success-validated teleoperated demonstrations, totaling 6.25 mil

manipulationcontrol

Self-Crystallizing Behavior Trees: Amortizing Foundation-Model Reasoning into Deterministic Control for Autonomous Drones

arXiv

arXiv:2610.25455v1 Announce Type: new Abstract: Classical robot control, Finite State Machines and Behavior Trees (BTs), is deterministic and inspectable but fixed at design time: it fails on situations its designers did not anticipate. Foundation models can synthesize new control logic at runtime, at a cost in latency and non-determinism hard to accept in safety-critical aerial systems. Existing LLM-driven approaches keep the model in the loop permanently and discard what it produces. We propose Self-Crystallizing Behavior Trees (SCBT), in which the foundation model is a compiler rather than a runtime. When a BT node fails, an LLM proposes a minimal, mission-agnostic subtree patch; CMA-ES tunes its parameters in simulation; a contextual bandit decides whether a stored patch or a new LLM call is worth its cost; and a three-stage admission pipeline (static check, invariant-monitored replays, an empirical margin over the unpatched tree) admits only patches that demonstrably recover. Admi

autonomouscontrol

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