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Actualités & Recherche

Affichage de 1801 sur 13522 articles

Humanoid Rickshaw Pulling: Whole-Body Locomotion under Coupled Wheeled Loads

arXiv

arXiv:2610.04238v1 Announce Type: new Abstract: Humanoid robots could transport payloads substantially heavier than themselves by pulling passive wheeled vehicles instead of carrying the load. This capability, however, creates a coupled locomotion problem: the robot must maintain persistent upper-body contact while adapting to unknown, configuration-dependent forces arising from the payload, vehicle, and terrain. We present a whole-body control framework for humanoid rickshaw pulling that tracks commanded vehicle motion while preserving balance and stable grasps under uncertain load dynamics. During training, a privileged teacher exploits vehicle states, interaction forces, and load properties. Its actions and latent are distilled into a history-conditioned student that implicitly infers coupled dynamics from proprioceptive responses, followed by reinforcement-learning fine-tuning. Comparisons with \emph{No History} and \emph{Only History} baselines show that the resulting policy achie

humanoidlocomotioncontrol

Continual Humanoid Motion Learning

arXiv

arXiv:2610.04231v1 Announce Type: new Abstract: Humanoid whole-body controllers can now track a diverse set of dynamic motions, but they are typically trained offline and then frozen, so teaching such a controller a new skill tends to erode the skills it already mastered. We study continual learning for humanoid whole-body motion, where a single controller must acquire skills from a sequential task stream without revisiting past data. We introduce Similarity-guided LoRA-PNN, a progressive neural network (PNN) policy that prevents catastrophic forgetting by construction while reusing knowledge across skills through lightweight low-rank adaptation. A two-level motion-similarity measure, built from dynamic time warping aggregated by optimal transport, decides which prior skill to build on and how much new capacity to allocate, yielding strong forward transfer and large efficiency gains. Across six sequentially learned skill categories, our similarity-guided LoRA policy attains the best fo

humanoidcontrol

Bi-manual Stabilization of the Cervical Spine for Safe Physical Human-Robot Interaction in Rolling Maneuvers

arXiv

arXiv:2610.04220v1 Announce Type: new Abstract: The neck, specifically the cervical spine, is a highly fragile and mobile part of the body with a high risk of catastrophic injury. Whether someone is injured on a battlefield, in a natural disaster, or in an athletic event, great care is always taken with the cervical spine when transporting, rolling, or moving the patient. In this work, we present an algorithm and adaptations for bi-manual robots to stabilize the cervical spine during rolling maneuvers. We investigate techniques to maximize grip strength within safety bounds and present a control approach for proper neck rotation. We found that with our approach, a bi-manual robot is capable of achieving human-level performance in maintaining target rotational alignments. The axial alignment for the robot with prediction was within .21 degrees of human novices.

control

Terrain-Dependent Intra-Cycle Leg Timing for Effective Locomotion on Granular Slopes

arXiv

arXiv:2610.04144v1 Announce Type: new Abstract: Locomotion on granular slopes such as sand dunes remains a fundamental challenge for legged robots due to reduced shear strength and gravity-induced anisotropic yielding of granular media. Using a hexapedal robot on a tiltable granular bed, we systematically measure locomotion speed together with slope-dependent normal and shear granular resistive forces. While normal penetration resistance remains nearly unchanged with inclination, shear resistance decreases substantially as slope angle increases. Guided by these measurements, we develop a simple robot-terrain interaction model that predicts anchoring timing, step length, and resulting robot speed, as functions of terrain strength and slope angle. The model reveals that slope-induced performance loss is primarily governed by delayed anchoring and increased backward slip rather than excessive sinkage. By extending the model to generalized terrain conditions, we construct failure phase dia

locomotion

Reward-DAgger: Robot-Gated Interactive Imitation Learning with General-Purpose Progress-Based Reward Models

arXiv

arXiv:2610.04054v1 Announce Type: new Abstract: Recent advances in robot learning have enabled generalist control policies capable of completing a wide range of tasks. However, their performance degrades when deployed in unseen environments, making it critical to detect failures and teach recovery behaviors. Existing runtime monitoring methods often require task- and policy-specific training or hyperparameter tuning, limiting cross-task deployment and introducing additional overhead during iterative policy updates. We present Reward-DAgger, a robot-gated interactive imitation learning framework that uses dense progress signals from a general-purpose reward model to determine when human intervention is needed. Our approach is agnostic to the underlying policy architecture, requires no access to policy internals, and can be applied across tasks without retuning the gating mechanism. Our results show that Reward-DAgger achieves a better failure-detection accuracy-latency tradeoff than exi

imitation-learningcontrol

A Biomimetic Gaze Control to Restore Head-Neck Movements

arXiv

arXiv:2610.04022v1 Announce Type: new Abstract: Powered neck exoskeletons are developed to restore head-neck motions for those with neck muscle weakness. Current methods using hand-held input devices to control these robotic systems are unintuitive or non-viable for these populations. Alternatively, the eyes coordinate with the head to accomplish many daily tasks. Therefore, movements of the eyes can be a useful signal to control the neck exoskeletons without needing to use the hands. However, previous control models lack biobehavioral basis as well as means to personalize the control behavior, causing unnatural head-neck movements. This paper presents a novel eye-tracking controller design leveraging the vestibulo-ocular reflex to emulate natural eyehead coordination. Personalization tools were also designed, consisting of sliders to allow users to adjust the parameters of this controller. Here, we present the technical design and validation of this system in human users. Compared to

control

SUAVE: Unified Video-Action Models via Masked Diffusion

arXiv

arXiv:2610.04009v1 Announce Type: new Abstract: Vision-language-action models (VLAs) inherit strong semantic grounding from pretrained vision-language backbones but are typically optimized for predicting actions rather than future observations. They can see and act, but they do not imagine the future before acting. World action models (WAMs) built on video diffusion backbones can imagine but treat language as frozen conditioning on a continuous latent space. Unified models bring these modalities into one architecture, but they either decode autoregressively, one token at a time, or keep video continuous with an auxiliary action head. In this work, we present SUAVE, a Single vocabulary Unified Action-Video modEl in which a masked diffusion transformer generates video and actions conditioned on language, with all three modalities represented as discrete tokens in a shared sequence. Choosing which tokens to mask at inference turns the same network into a world model, a robot policy, or a

REDIRECT: A 1% Fix for Bad Robot Habits

arXiv

arXiv:2610.03997v1 Announce Type: new Abstract: Robots can acquire bad habits from a few defective moments in otherwise useful teleoperation. In mixed-quality robot data, normal and problematic demonstrations share most task behavior and differ only at a local action continuation. Full retraining is costly, while fine-tuning on clean data alone offers limited recovery under a small update budget. We ask whether the local difference can instead be fixed with only 1% of the full-training sample-backward budget. Using only episode-level retained/problematic labels, REDIRECT localizes the branch, assigns a coherent retained continuation to the original observations around it, and anchors shared behavior, without frame-level annotations or additional interaction. Across three randomized ManiSkill tasks and three seeds, REDIRECT raises the mean success rate from 68.2% to 90.3%, recovering 88.8% of the clean-retraining gap versus 22.1% for matched-compute fine-tuning. On a PiPER arm, it recov

Sparse Calibration-Based Personalization of Kernel-Based Gait Phase and Speed Estimation Using Wearable IMUs

arXiv

arXiv:2610.03931v1 Announce Type: new Abstract: This paper presents sparse calibration-based personalization for kernel-based gait phase and walking speed co-estimation from wearable inertial measurement units (IMUs). A 28-speed reference library was constructed from bilateral thigh and shank trajectories in a 20-subject locomotion dataset. Rather than directly applying population-average kernels, the method combines a user-specific baseline estimated from three calibration speeds with a principal-component (PC) model of baseline-centered kinematic deviations. Offline validation showed that personalized kernels reduced phase error relative to the population kernel. In a single-participant online pilot evaluation, the personalized kernels produced numerically lower mean phase and speed errors and ran in real time on embedded hardware. However, the speed effect was not significant, and pairwise phase differences did not remain significant after multiple-comparison correction. The pilot e

locomotion

MOSAIC-SV: Real-Time Adaptive Identification of Vessel Dynamics for the Control and Deployment of Aquatic Robots

arXiv

arXiv:2610.03898v1 Announce Type: new Abstract: Model-based control of an aquatic robotic platform depends on a hydrodynamic model that is costly to identify and specific to the hull, payload, and conditions it was measured in. Here, we present MOSAIC-SV, a deployable real-time adaptive dynamics identification and control system that identifies a control-sufficient dynamics model from a spec-sheet engineering prior, without dedicated identification trials, and re-estimates it at every control step of a closed-loop mission while the controller plans on it. A physically admissible unscented Kalman filter re-estimates hydrodynamic, disturbance, and actuator parameters at every control step of the closed-loop mission; while a command-dependent consider projection withholds corrections the current command cannot attribute between actuator effectiveness and external force; and a model predictive path integral controller plans on the current estimate. In simulation on a CyberShip II plant, MO

control

GOTT: Object-centric Dexterous Manipulation with a Reusable Cross-Embodiment Primitive

arXiv

arXiv:2610.03861v1 Announce Type: new Abstract: Foundation models and large-scale human data provide rich sources of manipulation intent, but translating this intent into multi-fingered robot behavior remains difficult. Dexterous hands still lack a reusable low-level primitive that reliably establishes contact across tasks and embodiments. We propose GOTT, a reach-acquire-move framework built around a single cross-embodiment contact-acquisition primitive. Given a robot-agnostic object trajectory and a reach specification, GOTT first brings the hand near a task-relevant contact region. The shared closed-loop primitive then establishes stable contact from this approximate initialization, and a pose-conditioned controller tracks the desired object motion. Reach specifications may come from future-aware planning, external models, or human demonstrations, while the primitive and tracking backend remain unchanged. Simulation and real-world experiments show that GOTT is able to establish robu

manipulationplanningcontrol

TACET: Context-Appropriate Acoustic-Social Navigation for Quadrupeds

arXiv

arXiv:2610.03828v1 Announce Type: new Abstract: Quadruped robots entering hospitals, care homes, and quiet offices must be context-appropriate not only in where they move but in how loudly they move: a legged robot's locomotion noise, dominated by foot-ground impacts, is itself a social variable. Prior social navigation respects human space but treats the robot as acoustically uniform, while quiet-locomotion methods reduce noise to an operator-specified, context-blind level. We present TACET, a context-appropriate acoustic-social navigation method that infers social context from the robot's egocentric view and decides both where it walks and how loudly, coupling a slow fine-tuned vision-language reasoner to a fast reactive controller through a single compact behavior token, <gait, speed, social_cost>. The same token conditions both a social costmap (where to go) and a quiet locomotion policy (how loudly to move), while a structured out-of-view memory keeps recently seen people in the r

locomotionnavigationcontrol

Teradyne invests in Bright Machines to bring robotics to AI infrastructure manufacturing

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FCC robot restrictions could accelerate shift to local AI

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Can Safeworld convince people that GenAI robots won’t hurt them?

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