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Affichage de 1816 sur 13522 articles

AGT-CV: An Aerial-Ground Team Cross-View Dataset for Heterogeneous Robot Teams in Unstructured Environments

arXiv

arXiv:2605.06478v2 Announce Type: replace Abstract: Heterogeneous air-ground robot teams combine complementary sensing modalities, mobility characteristics, and spatial viewpoints that can significantly enhance perception in complex outdoor environments. However, progress in multi-robot collaborative perception has been constrained by the lack of real-world datasets featuring overlapping multi-modal observations from platforms operating in unstructured terrain. We present the \textbf{AGT-CV} (\textbf{A}erial-\textbf{G}round \textbf{T}eam \textbf{C}ross-\textbf{V}iew) dataset, a real-world multi-robot collaborative perception dataset collected using a Clearpath Husky UGV and an Autel EVO~II UAV across diverse unstructured environments, including forest trails, rocky paths, muddy terrain, snow piles, and grass-covered fields. The ground platform provides 3D LiDAR, stereo camera, IMU, and GPS data, while the aerial platform contributes RGB imagery, thermal/infrared observations, and GPS f

perception

Change-Robust Online Topological Memory for Long-Term Relocalization and Semantic Navigation

arXiv

arXiv:2605.02227v2 Announce Type: replace Abstract: Long-term semantic navigation requires a robot to reuse past observations after appearance and scene change, but semantic memories are only useful if the robot can relocalize into the memory without corrupting it with false visual matches. We propose CROSS, a change-robust topological memory that introduces a pre-commitment localization layer between visual place recognition and map update. Instead of treating a retrieved keyframe as an immediate place association or loop-closure factor, CROSS lifts each RGB-D retrieval into a candidate global SE(3) pose mode using relative pose estimation. A bounded Gaussian-mixture filter then propagates competing continuous trajectory branches with odometry, rejects branches that are physically inconsistent, and promotes only persistent branches to loop closures. This moves ambiguity handling from discrete place IDs or post-hoc graph-factor rejection to continuous pose-space validation before map c

navigation

Predictive Spatio-Temporal Scene Graphs for Semi-Static Scenes

arXiv

arXiv:2605.00121v2 Announce Type: replace Abstract: We have seen tremendous recent progress in our ability to build "spatio-semantic" representations that enable robots to perform complex reasoning across geometry and semantics. However, the vast majority of these methods lack any ability to perform reasoning across time. This is a desirable property in situations where a robot repeatedly observes an environment where instances may change in between observations, but in a structured way. Consider as an example a home environment where the location of a mug typically moves from the cupboard to a countertop to the sink and then back to the cupboard on a daily basis. We should be able to learn this cyclic behavior and use it to predict the state of the mug in the future. In this work, we propose a method that is able to perform this type of tempo-spatio-semantic reasoning. Underpinning the method is a filter, Perpetua*, that performs Bayesian reasoning on the states of the environment tha

Accurate Open-Loop Control of a Soft Continuum Robot Using Visually Learned Latent Dynamics

arXiv

arXiv:2603.19655v2 Announce Type: replace Abstract: This work addresses open-loop control of a soft continuum robot (SCR) from video-learned latent dynamics. Visual Oscillator Networks (VONs) from previous work are used, which provide mechanically interpretable 2D oscillator latents through an attention broadcast decoder (ABCD). Open-loop, single-shooting optimal control is performed in latent space to track image-specified waypoints without camera feedback. An interactive SCR live simulator enables design of static, dynamic, and extrapolated targets and maps them to model-specific latent waypoints. On a two-segment pneumatic SCR, Koopman, MLP, and oscillator dynamics, each with and without ABCD, are evaluated on setpoint and dynamic trajectories. ABCD-based models consistently reduce image-space tracking error. The VON and ABCD-based Koopman models attain the lowest mean squared errors (MSEs). Ablation and simulation stress tests confirm that training and architecture choices support

control

A Learning-Free Characterization Framework for the Resilience and Sensitivity of Polyurethane Vision-Based Tactile Sensors

arXiv

arXiv:2511.07797v3 Announce Type: replace Abstract: Vision-based tactile sensors (VBTSs) are a promising technology for robots, providing them with dense signals that can be translated into a multi-faceted understanding of contact. However, existing VBTS tactile surfaces make use of silicone gels, which provide high sensitivity but easily deteri- orate from loading and surface wear. Furthermore, existing literature lacks rigorous durability and sensitivity evaluations targeted for intrinsic sensor performance. We propose that polyurethane rubber, a typically harder material used for high-load applications like shoe soles, rubber wheels, and industrial gaskets, may provide improved physical gel resilience, potentially at the cost of sensitivity. In addition, we propose a methodological framework to evaluate and compare tactile sensor hardware across designs and material compositions. Our resilience tests assess sensor durability across normal loading, shear loading, and abrasion. For se

Learning Low-Frequency Motion Control for Robust and Dynamic Robot Locomotion

arXiv

arXiv:2209.14887v3 Announce Type: replace Abstract: Robotic locomotion is often approached with the goal of maximizing robustness and reactivity by increasing motion control frequency. We challenge this intuitive notion by demonstrating robust and dynamic locomotion with a learned motion controller executing at as low as 8 Hz on a real ANYmal C quadruped. The robot is able to robustly and repeatably achieve a high heading velocity of 1.5 m/s, traverse uneven terrain, and resist unexpected external perturbations. We further present a comparative analysis of deep reinforcement learning (RL) based motion control policies trained and executed at frequencies ranging from 5 Hz to 200 Hz. We show that low-frequency policies are less sensitive to actuation latencies and variations in system dynamics. This is to the extent that a successful sim-to-real transfer can be performed even without any dynamics randomization or actuation modeling. We support this claim through a set of rigorous empiric

locomotionreinforcement-learningcontrol

Bidirectional Voronoi-biased Exploration Curriculum for Reinforcement Learning

arXiv

arXiv:2610.03395v1 Announce Type: cross Abstract: Long-horizon tasks with sparse rewards pose an exploration bottleneck for goal-conditioned reinforcement learning: a policy started from the initial state rarely reaches the goal and receives no learning signal. Reference motions, hand-designed curricula, and shaped rewards supply this signal but require demonstrations or task-specific engineering; automatic start-state and goal curricula avoid this but typically expand from one side only, so the full distance to the target must be covered from that side. We propose the Bidirectional Voronoi-biased Exploration curriculum for Reinforcement learning (BVER), which expands from both ends at once. Inspired by bidirectional RRT planning, BVER grows start states outward from the goal and goals outward from the initial state distribution, biases both toward unexplored task space, and steers them toward each other, training one goal-conditioned policy on both. On point-mass mazes, quadrupedal bo

reinforcement-learningplanning

Native Action-Prior Learning from Videos for World Action Models

arXiv

arXiv:2610.03391v1 Announce Type: cross Abstract: World action models integrate future visual dynamics with robot action prediction, but their scalability remains limited by the need for action-annotated robot trajectories. Observation-only videos contain rich evidence about interaction dynamics, but existing approaches typically use them either to pretrain visual representations that must later be adapted for control, or to infer latent actions that are subsequently grounded to robot commands. We present NAVA-WAM, which introduces native action-prior learning by directly pretraining the action policy from observation-only videos, avoiding indirect representation-to-control transfer or a separate latent-action model. Our training consists of two stages. First, we pretrain on observation-only videos, where future-video flow-matching supervision over visual transitions is propagated through transition-structured joint attention to optimize the Action-DiT and learn action-relevant priors.

control

EmbPASS: Towards Cross-Embodiment Open Panoramic Segmentation

arXiv

arXiv:2610.03248v1 Announce Type: cross Abstract: Panoramic images provide a complete 360-degree field of view, enabling comprehensive scene understanding for embodied perception. However, heterogeneous embodied platforms exhibit substantial differences in observation viewpoints and spatial layouts, giving rise to cross-embodiment observation shifts that pose additional challenges to consistent and reliable panoramic perception, while systematic studies of this problem remain limited. To bridge this gap, we introduce a new task, termed Cross-Embodiment Open Panoramic Segmentation. Meanwhile, we establish EmbPASS, a multi-platform panoramic semantic segmentation benchmark spanning Vehicle, Drone, Wearable, and Quadruped platforms under a unified semantic taxonomy, providing a testbed for systematically studying cross-embodiment panoramic perception. We further propose EPONet, an open-vocabulary panoramic semantic segmentation network that integrates Relation-Aware Metric Adapter (RAMA)

perception

CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments

arXiv

arXiv:2610.03031v1 Announce Type: cross Abstract: Monocular semantic scene completion (SSC) for quadruped robots remains underexplored in real crowded indoor environments, where human-scene occlusion disrupts static geometry and human occupancy predictions are often incomplete or spatially misplaced. We present CrowdOcc, an RGB-D dataset and monocular SSC framework for this setting. CrowdOcc contains 25.1K frames from 11 indoor scenes, with semantic occupancy annotations constructed through static dynamic decoupling. Our framework combines: (i) Normal Guided Scene Geometry Fusion (NGSGF) to complement depth-aware lifting with surface-normal cues for occlusion robust geometry; and (ii) Human-Centric Sparse Interaction (HCSI) to selectively model human-human and local human scene relations in 3D. Our method achieves state-of-the-art SSC performance on CrowdOcc's scene-disjoint test set, reaching 15.80 IoU, 11.40 mIoU, and 46.23 Human IoU, demonstrating generalization to unseen indoor sce

FUSEye: Training-Light Fisheye Detection with Overlapping Views and Zero-Initialized Adapters

arXiv

arXiv:2610.02799v1 Announce Type: cross Abstract: Fisheye cameras give mobile robots a single-sensor, low-cost view of their surroundings, yet the COCO-pretrained detectors that practitioners routinely reuse fail on them: strong radial distortion warps local image structure, while boundary compression shrinks objects to near-invisible sizes. Full fine-tuning closes much of the gap but requires abundant fisheye labels and compute. We present FUSEye, a training-light framework that turns a frozen-backbone COCO-pretrained extra-large YOLO26 detector (YOLO26-x) into a fisheye detector. FUSEye adds roughly 227k new parameters while updating the inserted modules and the pretrained detection head. It addresses the transfer gap at three causally linked levels. At the input level, overlapping grid view generation and box remapping (GridViews) enlarge compressed boundary regions. At the feature level, zero-initialized residual adapters (Z-Adapters) correct distortion-induced feature misalignment

hri

GARV: Graph-Aware Refinement and Safety Verification for High-Level Robot Plans

arXiv

arXiv:2610.02662v2 Announce Type: replace-cross Abstract: High-level robot actions such as goto(region) can hide intermediate traversal, allowing a monitor of the listed actions to accept a plan whose graph-level execution violates a safety rule. We present Graph-Aware Refinement and Verification (GARV), which composes graph-grounded action contracts with a safety monitor to produce a model-relative certificate or counterexample and, when route choice is enforceable, a minimum-cost safe refinement. In a 28-case controlled audit, refinement exposed all 12 targeted hidden hazards and produced the expected verdicts on 16 controls; a separate 14-case SPINE-RoboGuard instantiation yielded two false-safe cases and five action-interface errors. In standalone finite-graph simulation, all 16 designed cases met their expected outcomes, and product verification agreed with exhaustive enumeration on classification, minimum safe hop count, and witness safety in 160 comparisons across 40 graphs. Acr

navigationplanningcontrol

World Action Modeling with Progressive Visual Planning

arXiv

arXiv:2610.02508v1 Announce Type: cross Abstract: World action models (WAMs) have emerged as a promising paradigm for robotic control by jointly predicting future visual dynamics and actions from an initial observation and instruction. However, existing WAMs struggle with long-horizon prediction, as generating dense video rollouts is highly inefficient. Some recent WAMs address this by predicting a single future frame without generating the full video, but this approach neglects how to progress toward the goal. We present ProWAM, a progressive world action model that jointly predicts actions and an ordered sequence of sparse visual sub-goals, providing explicit visual guidance to anchor action generation throughout task execution. This design scales naturally, as sub-goal prediction can be learned from large-scale action-free videos, allowing the video backbone to offload complex visual planning from the action policy. For efficient action generation, ProWAM executes a single video-bac

planningcontrol

Multi-Fidelity Policy Gradients Stabilize Data-Scarce Reinforcement Learning

arXiv

arXiv:2610.02505v1 Announce Type: cross Abstract: Policy gradient methods for on-policy reinforcement learning (RL) can become unstable when expensive, scarce target-domain data yield noisy gradient estimates. We address this challenge by complementing limited high-fidelity (HF) target-domain data with abundant, cheap, but biased low-fidelity (LF) data, e.g., from a simplified simulator. Most existing methods directly optimize biased objectives based on LF data. In contrast, the recently introduced multi-fidelity policy gradient (MFPG) framework uses LF data solely to construct a control variate that reduces variance and improves HF data efficiency without biasing the policy gradient estimator. However, published work on MFPG is limited to REINFORCE on small-scale simulation tasks. We develop MFPG for modern actor-critic learning in GPU-parallel simulation and on a physical robot. Our analysis and experiments show that naive extensions to proximal policy optimization (PPO) can lose cro

reinforcement-learningcontrol

Network-in-the-Loop at Scale: GPU-Batched 5G Simulation for Massively Parallel Robot Learning

arXiv

arXiv:2610.02370v1 Announce Type: cross Abstract: Massively parallel GPU simulators train multi-robot policies in thousands of environments, and many fleets use private Fifth-Generation (5G) networks, where each robot's delay depends on its teammates' traffic. Network-in-the-loop training places a simulated 5G network inside this loop. However, GPU robot simulators reduce the network to an independent delay per message, while packet-level simulators run one scenario per CPU process and cannot keep pace with thousands of parallel environments. To bridge this gap, we present Isaac-Net, a GPU-batched 5G New Radio (NR) module that advances the uplink of thousands of environments in lockstep with Isaac Lab physics. Isaac-Net simulates every slot, the 0.5~ms interval in which the base station decides which robots transmit, for all environments at once. Extensive experiments confirm that its NR engine reproduces the median delay of ns-3 5G-LENA across loads, with a median delay 5--10\% low on

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