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Actualités & Recherche

Affichage de 2041 sur 13594 articles

Token-World: World Modeling in Vision-Language Model Token Space for Robot Manipulation

arXiv

arXiv:2610.00575v1 Announce Type: new Abstract: A common approach to world-model simulation for vision-language-action (VLA) systems is to predict future RGB observations and then re-encode them into policy inputs, introducing an indirect interface between simulation and downstream policy execution. We instead investigate whether world dynamics can be modeled in a compact, policy-oriented state derived from VLM visual tokens. A key challenge is that raw VLM visual tokens are high-dimensional, making efficient and accurate autoregressive dynamics modeling challenging. To address this, we introduce Token-World, an action-conditioned world model that compresses VLM features into a compact token state, learns future dynamics in this reduced space, and maps predicted states back to the original policy-facing representation for downstream use. Across manipulation benchmarks, Token-World improves open-loop feature fidelity and policy-action consistency over recent world-model simulators, with

manipulation

Does Continual Imitation Learning Remain Grounded? A Language-Perturbed Benchmark for Robotic Task Retention

arXiv

arXiv:2610.00542v1 Announce Type: new Abstract: Continual imitation learning evaluates whether a robot can learn new knowledge without forgetting previously learned skills. However, retaining task performance does not ensure the behavior remains grounded in language because policies may rely on scene cues, object associations, or memorized task structure. We introduce a benchmark protocol to study how language-guided behavior changes as robotic policies learn successive tasks. We construct meaning-preserving and meaning-changing instruction variants for the Goal, Spatial, Object, and Long suites of LIBERO. Policy experiments focus on LIBERO-Goal, evaluating Original and Paraphrase instructions after each continual-learning stage. We compare representative continual imitation learning methods under their original assumptions while separating task competence from language sensitivity. The proposed diagnostics complement standard learning and forgetting metrics by measuring semantic robus

imitation-learning

Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining

arXiv

arXiv:2610.00438v1 Announce Type: new Abstract: Humanoid whole-body manipulation has advanced rapidly, enabling policies to coordinate locomotion, posture, bimanual interaction, and dexterous hand movements. Meanwhile, egocentric human videos provide diverse examples of everyday interactions across objects and scenes, offering scalable supervision without robot operation. However, existing supervision from these videos provides limited coverage of whole-body movement and coordination with hand-object interaction, while obtaining such supervision through humanoid teleoperation is also costly and difficult to scale. We therefore explore how human experience can support scalable learning of humanoid loco-manipulation. To support this study, we introduce HumanVerse-500, a 500-hour dataset of diverse human loco-manipulation behaviors in open-world environments, collected with a lightweight wearable system that synchronizes egocentric video with body and hand motion. Building on this dataset

humanoidlocomotionmanipulation

Whole-Body Aerial Grasping and Lifting via Partial Visual Observations

arXiv

arXiv:2610.00404v1 Announce Type: new Abstract: Aerial grasp-and-lift tasks require whole-body coordination across approach, acquisition, and lifting under partial target observations. Early approach failures can limit exposure to later task stages during training, while changing visibility complicates alignment and closure timing during execution. We present a recurrent teacher-student framework that learns a single policy in simulation to jointly command flight, arm motion, and gripper closure without an explicit task-phase input. A privileged teacher learns through reinforcement learning with a critical-state curriculum that exposes acquisition and lifting states before connecting them to normal approach trajectories. Its behavior is distilled into a recurrent visual student that replaces privileged target states with dual-view point clouds and proprioception, integrating observation history for closed-loop control. A dedicated closure objective supervises closure timing from sustai

graspingreinforcement-learningcontrol

DexPolicy: Scheduled Exploration for Trajectory-Guided Dexterous Manipulation

arXiv

arXiv:2610.00360v1 Announce Type: new Abstract: Reinforcement learning (RL) for dexterous manipulation must discover finger-object contacts and then control the object precisely; the action noise that serves the first goal can interfere with the second. In trajectory-guided settings such as ViViDex, where RL refine hand-object trajectories from human video, our baseline PPO runs end near their initial action noise after 5M steps, motivating explicit control of exploration scale. DexPolicy makes that scale an explicit function of training steps, annealing from broad to narrow exploration while holding loss, architecture, reward, and optimizer settings fixed. We study three policy-optimization settings: PPO, critic-free GRPO continuation, and a flow-parameterized PPO variant (FPO). Across five YCB objects and three training seeds, mean deterministic Target success rises from 49.4% to 68.1% (FPO), 14.1% to 45.4% (GRPO), and 32.0% to 35.7% (PPO). On a RealMan RM75 arm with an Inspire/RH56

manipulationreinforcement-learningcontrol

IndoorBEV: A Lightweight Real-Time LiDAR BEV Perception System for Indoor Mobile Robots

arXiv

arXiv:2610.00355v1 Announce Type: new Abstract: Efficient indoor LiDAR perception is challenging because mobile robots must understand cluttered three-dimensional environments under strict latency and memory constraints. Existing point-based and voxel-based methods often incur substantial computational overhead, whereas conventional bird's-eye-view (BEV) representations improve efficiency at the cost of discarding vertical geometric information. We present IndoorBEV, a lightweight LiDAR perception framework that mitigates this tradeoff through a height-aware BEV representation and geometry-conditioned feature fusion. IndoorBEV summarizes the vertical point distribution in each BEV cell using statistical height features and multi-frequency height encoding, allowing informative three-dimensional cues to be processed efficiently by two-dimensional convolutions. A lightweight encoder then integrates complementary geometric features with multi-scale local representations and compact global

perception

Retrospective Open-Vocabulary Memory for Long-Term Object Search

arXiv

arXiv:2610.00330v1 Announce Type: new Abstract: Long-term object search requires learning where objects usually appear from repeated but uneven observations of a changing environment. We formulate retrospective open-vocabulary memory as probabilistic inference from censored observations, where the key idea is to reason with evidence per opportunity: a detection or non-detection should influence belief only in proportion to the robot's opportunity to observe the corresponding location. We introduce ECROM, which uses this principle to estimate long-term prevalence for concepts specified only at query time and converts the resulting belief directly into an active-search prior. To evaluate this problem, we introduce a controlled long-term benchmark in ten HM3D homes that independently varies object placement and observation opportunity across repeated traversals. ECROM improves support-level AP on held-out queries by 4.5 points and search SPL by 4.2 points over the strongest competing memo

control

DriftOPD: Sequence-Level Reverse-KL Distillation for One-Step VLA Policies

arXiv

arXiv:2610.00317v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models increasingly rely on action experts that generate short action chunks under receding-horizon control. While chunk-level training is convenient across robot embodiments, it optimizes local action likelihood without explicitly accounting for long-horizon task success. Sequence-level reinforcement learning can address this limitation, but typically requires policy rollouts and closed-loop interaction, which are costly for real-robot manipulation. We introduce DriftOPD, a teacher-free, rollout-free framework for sequence-level on-policy distillation of continuous VLA action experts. We show that the sequence-level reverse Kullback-Leibler (KL) divergence decomposes into a chunk-level reverse-KL term and a future-potential term that captures the long-horizon effect of the current action. DriftOPD optimizes these two terms using a one-step drifting objective and a Q-function critic learned from offline demons

manipulationreinforcement-learningcontrol

Real-Time Whole-Body Safe Motion Generation for Multi-Segment Tendon-Driven Continuum Robots

arXiv

arXiv:2610.00220v1 Announce Type: new Abstract: Real-time motion generation for tendon-driven continuum robots requires accurate modeling of nonuniform bending and whole-body collision avoidance. This paper presents a unified actuation-space framework for planar multi-segment tendon-driven continuum robots. An energy-based variable-curvature model captures spatially varying tendon spacing and bending stiffness and provides analytical Jacobians for differential inverse kinematics and safety monitoring. A multipoint CBF-QP enforces backbone clearance under obstacle motion and actuation-velocity bounds, while its decision dimension depends only on the number of independently actuated segments. The model closely agrees with GVS references, with a maximum curvature error of $5.223 \times 10^{-2}\,\mathrm{m}^{-1}$. Over 100 MuJoCo trials, the proposed method achieves collision-free success rates of 96% and 100% in static and dynamic scenarios, respectively, compared with approximately 60% an

HumanoidTTT: Test-Time Capability Reuse for Efficient Humanoid Control

arXiv

arXiv:2610.00198v1 Announce Type: new Abstract: Recent advances in motion generation and whole-body tracking have enabled humanoid robots to execute increasingly diverse motions, yet the same motion capabilities may be requested repeatedly during continual deployment. Reliable reuse is challenging because intervening motions can change the robot's entry state, making previously successful motions unsafe to replay blindly. Meanwhile, validated capabilities accumulate during deployment, while bounded storage requires deciding which ones are worth retaining. To address these challenges, we present HumanoidTTT, a framework for test-time capability reuse in continual humanoid control. Specifically, we introduce Selective Full-Motion Reuse, which authorizes direct reuse of validated complete motions only from certified applicable entry states, allowing accepted reuse to bypass fresh generation. We further introduce Test-Time Capability Consolidation, which adapts which qualified capabilities

humanoidcontrol

Probabilistic Plan Legibility with Off-the-shelf Planners

arXiv

arXiv:2610.00065v1 Announce Type: new Abstract: Legible planning is the creation of plans that best disambiguate their goals from a set of other candidates from an observer's perspective. In this paper we propose a method for legible planning for arbitrary PDDL domains, by extending previous research on legibility to classical planning without requiring to construct ad-hoc planners. We also discuss how the observer perspective may be estimated through a second order theory of mind that connects the planner's and the observer's task spaces. Our solution can for example be deployed in human-robot teaming scenarios, where an autonomous robot in a team can implicitly communicate its goal by producing legible plans. We present benchmark results on several PDDL planning domains. Our results generally show that plan legibility is a trade-off with plan efficiency, however, not all planning domains allows to increase legibility in the same way and a regularizing factor to balance legibility and

autonomousplanning

Bounded-Fidelity Sim-as-Demo-Stage: Mocap Handoff for Governance Benchmarks

arXiv

arXiv:2610.00008v1 Announce Type: new Abstract: Sim-to-real research pursues physics fidelity as a primary objective: simulators are judged by how closely they reproduce real-world contact dynamics. For governance benchmarking of LLM-driven robots, where the simulator demonstrates that an admission/policy/contract/audit pipeline behaves correctly, contact fidelity at object handoffs (grasp, carry, place) becomes a liability: contact-force integration noise injects audit-chain divergence that is structurally unrelated to the governance property under test. We propose bounded-fidelity sim-as-demo-stage, a design pattern that suppresses contact physics within explicitly bracketed handoff envelopes while preserving full dynamics elsewhere. The construction uses MuJoCo's mocap-body primitive driven by a 220-line Python adapter that the governance bridge invokes via structured intents. We formalise audit-chain stability as byte-equality of the hashed event log across replays and identify two

Boston Dynamics drops pinkie on new humanoid hand

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Precision In Motion. Vishay Precision Group, Inc. (VPG) to Showcase Custom Sensing Capabilities for Humanoid Robotics at RoboBusiness 2026

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Your Robot’s Safety Functions Already Work. What If the Input Lies?

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