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Actualités & Recherche

Affichage de 2191 sur 13594 articles

CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes

arXiv

arXiv:2609.36024v1 Announce Type: cross Abstract: Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods largely assume rigid objects. This leaves an important gap for deformables, whose simulation-ready geometry depends on dimensionality (curves, surfaces, or volumes) and whose behavior may require models beyond elasticity. We present CoDimRecon, an agentic framework that reconstructs editable scenes containing rigid, articulated, and deformable objects from multi-view RGB observations. Scene-level geometric priors ground scale and layout, while object-level generated meshes guide the agent toward detailed, compact geometry; articulated rigid objects are decomposed into movable parts with explicit joints. For deformables, category-wise agent sessions reconstruct curves as centerlines with radii, surfaces as manifold shells with thickness, and volumes as watertight solids for volumetric meshing.

Systematic Multi-Agent Vision-and-Language Navigation: Formulation, Benchmark, and Method

arXiv

arXiv:2609.35965v1 Announce Type: cross Abstract: Vision-and-Language Navigation (VLN) has largely focused on a single agent following a single instruction, yet many real-world applications require teams of robots to tackle tasks beyond the capabilities of any individual agent. We present Systematic Multi-Agent Vision-and-Language Navigation, providing, to our knowledge, the first systematic formalization of multi-agent VLN as a constrained coordination problem: each mission consists of subtasks carrying dependency and resource constraints (presence locks and holding chains). A verified four-stage crafting pipeline instantiates the task as MAVLN, comprising 11,724 episodes across 145 scenes with teams of up to four agents under three instruction regimes, accompanied by tailored constraint-aware metrics. We further present TRISS, a coordination-ready navigation system coupling an LLM-based subtask scheduler, a shared topological memory that turns each agent's exploration into team knowl

navigation

Skill-Space Shooting for Autonomous Robot Policy Improvement

arXiv

arXiv:2609.38178v1 Announce Type: new Abstract: Robots deployed in the physical world must be able to improve beyond their initial training as they encounter new situations and failures. For this improvement to scale across tasks, it must make effective use of experience without requiring human demonstration of each correction. Recent agentic systems offer a way to reduce this reliance on human effort by using foundation models to autonomously compose learned behaviors to complete tasks. Yet completing tasks this way does not itself teach a task policy to overcome its own failures; that requires turning these behaviors into learnable corrections for the policy. Our insight is that many such corrections are familiar short behaviors, or skills: they recur across tasks and describe actions that foundation models can reason about from a scene. We introduce skill-space shooting, which uses foundation model guidance to explore corrections through these reusable skills and turn successful tri

autonomous

In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks

arXiv

arXiv:2609.38173v1 Announce Type: new Abstract: We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reve

manipulation

Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation

arXiv

arXiv:2609.38172v1 Announce Type: new Abstract: Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to

humanoidmanipulation

Rho: A Foundation for Efficiently Adaptable VLA Models

arXiv

arXiv:2609.38164v1 Announce Type: new Abstract: General-purpose physical AI models must combine broad visual and linguistic capabilities with precise control across robot embodiments and efficient adaptation to downstream tasks. We introduce Rho, a family of open-weights VLA models for bimanual manipulation designed for data-light task adaptation on 3 embodiments representative of dual-arm robots across research labs and the industry -- YAM Box, UR AI Trainer, and FR3 Duo. We systematically ablate Rho's action-expert architecture and training recipe, and show in controlled simulation and physical-robot experiments that embodiment midtraining improves downstream adaptation. The resulting Rho variants for YAM Box, UR AI Trainer, and FR3 Duo match or outperform existing open-weights VLAs and achieve the strongest overall performance across the tasks, embodiments, and baselines evaluated in this report. We further demonstrate the Rho model family's built-in capacity for online adaptation:

manipulationcontrol

FORM: Robot Manipulation through Direct Material Law Identification

arXiv

arXiv:2609.38105v1 Announce Type: new Abstract: When interacting with an unfamiliar deformable material, a robot lacks prior knowledge of its physical properties and how it will respond to applied forces and motion. Rapid online identification is therefore essential for reliable manipulation. We present FORM (From Observed Response to Material laws), which identifies material properties from a single robot interaction and reuses the recovered model to plan manipulation under new actions and geometries. We use weak-form momentum balance to convert observed material motion and contact forces into linear equations in the unknown material parameters. These equations are assembled using the same material point method discretization as the forward simulator, so identification reduces to linear least-squares solves whose solutions can be used directly for prediction without refitting or conversion. Across four material classes, FORM reduces identification time from roughly 10--25 minutes for

manipulation

CrossBFM: Distilling a Shared Latent Behavior Space Across Humanoid Embodiments

arXiv

arXiv:2609.38087v1 Announce Type: new Abstract: Behavior Foundation Models (BFMs) give humanoids a promptable policy over a latent behavior space, enabling one single vector to represent a motion to imitate, a pose to reach, or a reward to maximize. Forward-Backward representations successfully produce such spaces, but at the cost of hundreds of GPU-hours for a single robot. Moreover, when the training process is repeated for a second robot, it produces a second space unrelated to the first, resulting in embodiment-specific latents that do not unify or transfer. We address these problems with CrossBFM, treating the latent space as the transferable asset for various embodiments. As retargeting provides frame-level cross-embodiment correspondence, we propose a unified encoder architecture with no robot-specific parameters for distilling the behavior space to address all training embodiments simultaneously in less than a GPU-hour. Following this encoder, latent-conditioned trackers turn t

humanoid

MotorMind: Scaffolding General Vision Language Models for Zero-Shot Robot Manipulation

arXiv

arXiv:2609.38078v1 Announce Type: new Abstract: Vision-language-action (VLA) models have advanced robotic manipulation, but their zero-shot generalization in new tasks and environments remains limited, and their reliance on specialized training keeps them from benefiting directly from rapidly advancing general-purpose vision-language models (VLMs). In parallel, recent agentic robotic systems leverage VLMs for high-level reasoning or coding agents for robot control, but often depend on extensive external models and tools, introducing additional complexity and cost. This motivates us to ask: Can a general-purpose VLM itself operate a robot more like the human teleoperator by reasoning directly from observations, issuing actions, and continuously adapting to execution feedback, without relying on external models such as learned action experts, coding agents or grounding tools like SAM3? In this work, we introduce MotorMind, a robot manipulation harness that connects VLM-proposed mid-level

manipulationcontrol

WorldLine: Action-Driven Visual Simulation for Robotic Manipulation

arXiv

arXiv:2609.38059v1 Announce Type: new Abstract: Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot--object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-e

manipulationcontrol

Pow3R-SLAM: Real-Time RGB-D SLAM with 3D Reconstruction Priors

arXiv

arXiv:2609.38054v1 Announce Type: new Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MASt3R-SLAM, a recent work on monocular SLAM using two-view 3D reconstruction priors, we extend the work to incorporate depth as a prior on the network's prediction, rather than as geometry to fuse. Where traditional RGB-D SLAM systems struggle with sparsity in the depth images, Pow3R utilizes the available depth to give a better-conditioned pointmap, while inferring the depths in empty regions from the two-view photometric, depth, and intrinsic data. Evaluated against MASt3R-SLAM following its protocol on 24 sequences from TUM, 7-Scenes, and Replica, Pow3R-SLAM runs 1.6x faster in wall time, has 15% lower mean trajectory error, a 3.1x lower unscaled error, and produces denser maps, with a 30% lower Chamfer distance. We also introduce a hybrid variant that runs 2.1x faster than MASt3R-SLAM at 2

slam

A QCQP-Representable IMU Pre-Integration Factor for Certifiable State Estimation

arXiv

arXiv:2609.38048v1 Announce Type: new Abstract: We propose a QCQP-representable IMU pre-integration factor that enables certifiable estimation with pre-integrated inertial measurements. To the best of our knowledge, this is the first work to directly incorporate IMU pre-integration into certifiable estimation. Inertial sensing is a common and reliable modality in robotics, and incorporating it broadens the practical scope of certifiable estimation. The main challenges are obtaining the required algebraic structure and a sufficiently tight convex relaxation. Standard IMU pre-integration relies on the exponential map, which does not admit an exact polynomial representation. Moreover, obtaining a QCQP formulation requires auxiliary lifting variables, for which the standard semidefinite programming (SDP) relaxation can be loose. We address these issues by deriving an IMU pre-integration factor based on the Cayley map and an explicit set of redundant constraints that tighten the resulting r

EgoAlign: Bridging the Human-Humanoid Gap for Long-Range Loco-Manipulation

arXiv

arXiv:2609.38046v1 Announce Type: new Abstract: Egocentric human demonstrations offer an accessible source of task experience, but differences in body scale and controller response, together with missing robot states, limit their value as humanoid training supervision. We present EgoAlign, a data-construction framework that converts these demonstrations into action and state supervision compatible with a general-purpose, continuous whole-body controller, without collecting physical-robot demonstrations. Using the target-robot model and simulator, EgoAlign guides demonstration collection through execution feedback. It preserves locomotion references for visually guided periodic stepping while adapting upper-body interaction geometry through scale alignment and controller-in-the-loop refinement. A final causal replay reconstructs the corresponding robot states and motion-token labels for training with the human observations. We assess the resulting supervision by fine-tuning a vision--la

humanoidlocomotionmanipulationcontrol

doPlan: A Variable-Horizon Dataset for Multi-Stage Language-Conditioned Planning in Autonomous Driving

arXiv

arXiv:2609.38028v1 Announce Type: new Abstract: Autonomous vehicles interacting with passengers through natural language must reason beyond immediate commands. Passenger intent may span multiple stages of behavior, depend on future events, refer to surrounding agents or landmarks, and remain relevant as driving conditions evolve. Existing language-enabled driving datasets largely focus on short, localized interactions, leaving these longer-horizon forms of passenger intent comparatively underexplored. We introduce doPlan, to our knowledge the first publicly available, human-annotated real-world dataset designed to study passenger language as persistent task context. Built on nuPlan, doPlan contains 5,154 human-written passenger instructions spanning 169.1 hours of cumulative instruction-aligned context over 50.9 hours of unique driving, with annotation windows ranging from 30.0 to 508.8 s. The annotations capture immediate, deferred, event-conditioned, persistent, and multi-stage passe

autonomousplanning

Comparing Utility of Inertial, Occupancy, Semantic, and Intent Information in Human Motion Prediction During Daily Tasks

arXiv

arXiv:2609.37971v1 Announce Type: new Abstract: Accurate human motion prediction is crucial for robotic systems operating around people, particularly in complex indoor spaces. In this study, we assess the relative importance of different sources of information in indoor motion prediction with a human motion diffusion model. We collected a dataset of nine naive human subjects conducting simulated indoor daily activities while wearing a pair of Meta Aria glasses. This dataset includes ten buildings from a university campus, and encompasses 238 minutes of navigation between daily tasks. Overall, we demonstrate a 42% improvement beyond a constant velocity baseline. Including body motion, scene representation, and eye gaze fixation data significantly reduced prediction error. Semantic information was found to be useful for indoor motion prediction, but to a lesser degree than in outdoor navigation. Providing explicit intent information reduced error beyond any other addition, suggesting tha

navigation

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