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Actualités & Recherche

Affichage de 2476 sur 13597 articles

GlowTact: Simple and Compact Vision-Based Tactile Sensing with High Sensitivity and Spatial Resolution

arXiv

arXiv:2609.32471v1 Announce Type: new Abstract: Vision-based tactile sensors (VBTS) provide rich contact information for robotic manipulation, but existing designs can be hard to simplify and adapt to the size and constraints of humanoid fingertips. We introduce \textbf{GlowTact}, a pressure-responsive vision-based tactile sensing mechanism that directly visualizes contact pressure. \textbf{GlowTact} requires only single-color, non-directional illumination, and the raw tactile image directly represents the pressure distribution without explicit geometry reconstruction. This simple sensing principle enables compact, customizable tactile sensors while preserving high sensitivity and rich spatial detail. We demonstrate gram-scale contact detection, accurate normal-force estimation, and reconstruction of fine contact geometry, including M1 screw threads. These results establish \textbf{GlowTact} as a practical new sensing technology for compact humanoid fingertips, combining a durable nitr

humanoidmanipulation

DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policies

arXiv

arXiv:2609.32453v1 Announce Type: new Abstract: Robotic manipulation is inherently history-dependent, yet most pretrained robotic policies condition on only the current observation or a short temporal window. Equipping such policies with long-term memory remains challenging: existing approaches either feed the backbone multi-frame observation windows, which substantially increase inference cost, or rely on pre-defined semantic features, which limit task generality and may also require the retraining of the backbone to adapt to the memory. We introduce DRAM (Delta-rule Recurrent Associative Memory), a plug-and-play memory module that can be attached to a wide range of pretrained robotic policies, endowing them with long-horizon memory without architectural modification or backbone retraining, requiring only task-specific post-training of the memory module and action expert. DRAM maintains a fixed-size associative memory using gated delta-rule linear attention, with a modified update tha

manipulation

Proactive Motion Planning for Human-Robot Cooperation

arXiv

arXiv:2609.32354v1 Announce Type: new Abstract: This abstract addresses the incorporation of human motion prediction into proactive and dynamic human-aware motion planning, with the goal of enabling safe collaboration between humans and robots. A deep learning, graph-based model is used to forecast human motion and is integrated into a planning framework. This framework employs a static roadmap along with a time-variant A* algorithm to modify the trajectory of a UR5e manipulator. This method greatly improves human-robot interaction and enables proactive collision avoidance by combining precise motion forecasts with adaptive trajectory planning.

planning

Human Motion Prediction for Human-Robot Collaboration

arXiv

arXiv:2609.32346v1 Announce Type: new Abstract: This paper compares three human motion prediction methods - GMM-based clustering, TransFusion, and Graph-Mixer - evaluating their effectiveness in human-robot collaboration. These predictions are valuable for improving robot motion planning by anticipating human movements and enhancing safety and efficiency in dynamic environments.

planning

WSM-Aware HRI: An IoT-Enhanced Framework for Early Detection and Norm-Guided Repair of Failures with LLM Guidance

arXiv

arXiv:2609.32336v1 Announce Type: new Abstract: Human-robot interaction (HRI) failures remain a major barrier to deploying robots in real-world environments. Prior work often treats failures as isolated technical faults or focuses on post-hoc recovery behaviors. In practice, many breakdowns arise because humans and robots operate under inconsistent assumptions about the current world state. We propose WSM-Aware HRI, an IoT-enhanced modular framework that unifies diverse HRI breakdowns as World-State Mismatches (WSMs) between a human's instruction-implied assumptions and a robot's grounded world model built from multimodal perception and digital augmentation. A Large Language Model (LLM) is used to make implicit assumptions explicit, map them to a small set of mismatch types, and specify the evidence needed for verification against the robot's world state. WSM-Aware HRI shifts failure handling from execution-time recovery to proactive mismatch detection during intention formation, enabl

perceptionhri

DS-VLA: A Dendritic-inspired Vision-Language-Action Model for Robust Action Control

arXiv

arXiv:2609.32253v1 Announce Type: new Abstract: Vision-language-action (VLA) models have achieved strong performance in language-conditioned manipulation, yet success under nominal evaluation does not necessarily translate into robust closed-loop behavior when executed actions are transiently corrupted. We introduce DS-VLA, a dendritic-inspired action architecture that incorporates dendritic spiking dynamics into VLA control to address this limitation. Specifically, to enable modularized feature processing and temporal information integration, DS-VLA equips action neurons with multiple sparsely connected dendritic branches, each featuring heterogeneous, learned decay factors. Furthermore, to suppress unreliable state updates while preserving task-relevant historical information, we introduce a neuron-wise inhibitory gate that adaptively regulates the admission of new multimodal evidence into dendritic states prior to somatic dynamics. We evaluate DS-VLA on all four LIBERO suites under

manipulationcontrol

Federated Subspace Guided Vision-Language-Action Policy Distillation for Non-IID Multi-Robot Manipulation

arXiv

arXiv:2609.32239v1 Announce Type: new Abstract: Federated learning offers a natural way for multiple robots to jointly improve manipulation policies without requiring centralized access to training demonstrations. However, non-IID task and environment distributions can induce representation drift and mutually incompatible robot-policy updates, making naive parameter aggregation destructive. We present FedDRMan, a federated subspace-guided distillation framework for heterogeneous robot manipulation. At each communication round, the server model provides a frozen teacher for local behavior cloning, while low-rank multimodal subspace and action-distribution distillation preserve globally useful representation geometry and policy behavior. To address heterogeneous aggregation, FedDRMan groups clients by update compatibility and maintains a persistent model for each cluster. The server then spectrally rebalances each compatible aggregate to mitigate attenuation of weaker task-relevant robot

manipulation

RoboFFT: Finetuning generative robot policy via online reinforcement learning with forward process

arXiv

arXiv:2609.32236v1 Announce Type: new Abstract: Generative models, such as diffusion and flow-based models, have shown strong promise for robot policy learning by capturing complex and multimodal action distributions from demonstrations. However, policies trained solely with imitation learning often suffer from imperfect demonstrations and distributional shifts, while further improvement typically requires additional expert data. Reinforcement learning offers a natural solution through environment interaction, but effectively finetuning generative robot policies remains challenging due to the intractability of likelihood estimation. In this work, we propose RoboFFT, a forward-process reinforcement learning framework for finetuning generative robot policies, which applies forward noising to sampled actions and uses the weighted score / flow matching loss to construct a surrogate policy ratio for PPO-style updates. We evaluate RoboFFT with popular generative robot policies on representat

reinforcement-learningimitation-learning

FutureRay: Control-Aligned Future Range for Agile Quadruped Navigation

arXiv

arXiv:2609.32158v1 Announce Type: new Abstract: Moving obstacles can block a previously clear route while a quadruped robot executes a motion command. We investigate whether predicting changing clearance improves navigation when motion selection accounts for the robot footprint and the time needed to react and brake. We present FutureRay, which predicts ranges across viewing directions and future times, together with encounter risk, from depth-derived range history and observable robot motion. Training emphasizes near-term clearance and penalizes errors that overstate available space. A local planner queries the same forecast for candidate headings and combines it with current observations to check clearance around the robot footprint. Model-based reaction--braking limits guide speed selection, and the resulting velocity commands are passed to a fixed locomotion policy. In paired evaluations on 60 static and dynamic simulation scenes, FutureRay achieves 93.3% completion, compared with

locomotionnavigationcontrol

AquaBEV-Nav: Learned BEV Occupancy for Underwater Navigation and Exploration

arXiv

arXiv:2609.32156v1 Announce Type: new Abstract: Safe underwater exploration requires a robot to understand where surrounding structures are located and which regions are available for motion. Existing vision-based underwater exploration systems commonly obtain this information indirectly by estimating monocular depth, unprojecting the geometry into 3D space, and accumulating it into a 2D bird's-eye-view occupancy map. This reliance on intermediate depth estimation is particularly problematic underwater, where scattering and wavelength-dependent attenuation degrade visual cues and limit the reliability of monocular depth estimates. We introduce AquaBEV-Nav, an underwater exploration framework that bypasses explicit monocular depth estimation through direct bird's-eye-view occupancy prediction. Built upon the CORAL hierarchical exploration framework, AquaBEV-Nav replaces its depth-based perception front end with AquaBEV. Given a single RGB frame, AquaBEV maps visual features into a learn

navigationperception

RecastVLA: From Past Interaction to Future Control with Adaptive Policy States

arXiv

arXiv:2609.32155v1 Announce Type: new Abstract: Sequential manipulation requires a robot to track what has already happened, even when the current scene no longer reveals it. Policies with explicit history representations make past interactions available as context for current decisions. We ask how action generation itself can form a persistent state for subsequent control. Building on action-side test-time training, RecastVLA maintains an adaptive policy state within a flow-matching vision-language-action policy. The state is represented by shared fast weights and remains fixed throughout action generation. Depth-specific interfaces read the same state, while features across depths and flow evaluations jointly define one update for the next policy call. Subsequent action losses train the initialization, interfaces, and update rule by differentiating through earlier state transitions. At deployment, updates use the policy's own action-generation features without expert action labels. A

manipulationcontrol

GAUGE: Planner-Conditioned Active Calibration of Opaque Quadruped Velocity Interfaces

arXiv

arXiv:2609.32154v1 Announce Type: new Abstract: In this paper, we present a Goal-Aware Uncertainty-Guided Exploration (GAUGE) framework for planner-conditioned active calibration of opaque quadruped velocity interfaces. Commercial quadrupeds commonly expose planar-velocity commands, but the underlying locomotion controller remains inaccessible and can produce systematic discrepancies between commanded and realized motion. A navigation planner typically uses a structured subset of the command envelope. GAUGE maintains a Bayesian command-to-motion model and selects authorized trials according to their expected reduction of posterior epistemic uncertainty under the planner-induced command distribution. The resulting posterior supports validation-based stopping, bounded inverse compensation, and task-relevant recalibration after detected interface shifts. In three controlled response families, GAUGE reaches the joint criterion for task-facing accuracy and uncertainty with fewer trials than

locomotionnavigationcontrol

Residual Denoising Enables Sample-Efficient Multi-Agent Coordination on Demand

arXiv

arXiv:2609.32129v1 Announce Type: new Abstract: Pretrained robot policies offer strong manipulation skills but are typically limited to single-agent settings, where a robot acts in isolation. In this work, we study how to adapt pretrained single-agent diffusion policies to multi-agent settings using minimal collaborative data, co-optimizing for two key objectives: high coordination performance and single-agent skill retention. To this end, we introduce ALTER, an adaptation method for coordination on demand: the adapted policy coordinates with other robots when deployed in a team while remaining capable of acting independently when operating alone. Execution is decentralized: each robot acts only on its own visual observations, without explicit inter-agent communication. Our method trains a coordination head that predicts a residual denoiser to transform single-agent behavior into coordinated multi-agent behavior when necessary while also preserving single-agent capabilities. To preserv

manipulation

Active 3D weaves for load-bearing and damage-resilient locomotion

arXiv

arXiv:2609.32099v1 Announce Type: new Abstract: The craft of weaving, where different materials are interlaced, has tremendous potential for creating active and functional systems for use in soft robots, prosthetics, wearables, exoskeletons, and more. These textile-like systems are flexible and safe for human-machine interaction; however, this inherent flexibility limits their ability to carry loads, which is essential for many robotic functions. In this work, we introduce a general framework for integrating active materials into three-dimensional (3D) woven shells to create robotic structures that combine high axial stiffness for load bearing, low bending stiffness for efficient actuation, and system-level resilience for damage tolerance. These woven robots can be modularly assembled from 'woven corners', a fundamental unit of 3D woven structures. We use eigenvalue calculations to identify load bearing and actuation mechanisms of the 3D woven structures, and use that information to ma

locomotion

Find Something You Can't Do: Agentic Real-World Reinforcement Learning for Self-Improving VLA Models

arXiv

arXiv:2609.32069v1 Announce Type: new Abstract: Vision--language--action (VLA) models provide strong priors for robotic manipulation but are typically deployed as frozen policies, unable to improve from their own failures. Real-world reinforcement learning (RL) offers a path to continued improvement, yet manual environment resets and task-success supervision hinder autonomous learning. We introduce \textbf{FIND}, an agentic real-world RL framework that closes the loop between scene understanding, weakness-aware practice, self-evaluation, and policy improvement in a persistent workspace. FIND reframes autonomous practice as a scene-conditioned, performance-aware task-selection problem: instead of restoring a predefined scene after each rollout, it uses the resulting scene to determine what to practice next. A vision--language agent identifies feasible tasks from a predefined library, prioritizes those with lower recent success rates, and evaluates outcomes using paired pre- and post-exe

manipulationreinforcement-learningautonomous

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