Skip to content
Dernières mises à jour

Actualités & Recherche

Restez informé des dernières nouvelles robotiques, mises à jour industrielles, articles de recherche et annonces révolutionnaires.

13,789
Total des articles
413
Actualités
13,371
Articles de recherche
Quotidiennement
Mis à jour

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

Actualités & Recherche

Affichage de 3031 sur 13789 articles

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

arXiv

arXiv:2609.24976v1 Announce Type: new Abstract: Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-ta

manipulation

Visuomotor Robotic Pruning in Planar Orchards Using Hybrid Reinforcement Learning

arXiv

arXiv:2609.24906v1 Announce Type: new Abstract: Dormant tree pruning is labor-intensive yet essential for maintaining modern high-productivity fruit orchards. In this work, we focus on pruning of modern planar tree training systems - V-Trellis apples and UFO cherries - where trunks and primary branches are trained into approximately planar walls. We introduce an end-to-end pipeline to learn a closed-loop visuomotor controller for robotic pruning. This controller is trained entirely using simulation and synthetically generated data and deployed in real orchards in a zero-shot manner. The pipeline comprises synthetic generation of planar orchard tree meshes, construction of a physics-based orchard simulator, automated collection of successful pruning trajectories via motion planning, and policy learning with a novel hybrid reinforcement-learning algorithm that combines offline demonstrations with online simulated rollouts. The controller uses optical-flow inputs from a wrist-mounted came

reinforcement-learningplanningcontrol

Steerable and Reactive Grasping Through Modular Design with a Three-Point Interface

arXiv

arXiv:2609.24896v1 Announce Type: new Abstract: Dexterous grasping requires deciding where to grasp, reaching the target, and maintaining stable contact. We connect these stages through a compact three-point interface that separates global geometric reasoning from local contact control. Given object geometry and optional language commands, our framework samples contact triples from a precomputed grasp-affordance heatmap. A model-based reactive controller tracks the object, avoids collisions, and guides the hand toward the selected contacts. In the final centimeters, a Reinforcement Learning (RL) policy uses proprioceptive feedback to refine and stabilize the grasp despite reaching and perception errors. It observes only finger joint states and its recent actions, with no target points, visual observations, or object geometry, so a single policy is shared across objects and grasp configurations. In simulation, we compare grasp-and-lift success against squeeze and end-to-end baselines, c

graspingreinforcement-learningcontrolperception

DualWAM: Dual-System World Action Models for Asynchronous Global Planning and Local Refinement

arXiv

arXiv:2609.24868v1 Announce Type: new Abstract: World Action Models (WAMs) jointly generate robot actions and predict future world states, transferring priors from video pretraining to robot control. However, future visual prediction is computationally expensive, so existing WAMs often rely on long action chunks to amortize inference cost across control steps, at the cost of closed-loop responsiveness. We present \method, a dual-system WAM that preserves broader-horizon world-action generation while enabling high-frequency closed-loop action updates by decoupling global planning and local refinement. \systwo periodically performs high-noise bidirectional denoising over a broader world-action chunk to establish a global plan, while wrist-only \sysone extracts a temporally aligned short window from the intermediate denoising state and completes low-noise refinement using the latest wrist observations, which provide action-aligned cues about local geometry, motion, and contact during inte

planningcontrol

Range-Aided SLAM Initialization Exploiting Accurate Heading Information

arXiv

arXiv:2609.24846v1 Announce Type: new Abstract: This paper presents a novel initialization method for range-aided simultaneous localization and mapping (RA-SLAM). The general SLAM problem has a well-known separable structure where landmark and robot positions can be solved for in a linear fashion given known robot headings. This paper considers the case where highly accurate heading information is available, which is typical of autonomous underwater vehicle (AUV) navigation, to solve for the range transponder and robot positions. The proposed approach consists of two steps. First, using a generalized trust region subproblem (GTRS), the positions of the transponders relative to the AUV are solved for given the nonlinear range measurements. Second, the relative transponder positions and the known heading of the AUV are used to estimate the transponder and AUV positions by solving a linear least-squares problem. These transponder and AUV position estimates, combined with the highly accura

navigationslamautonomous

CAST: Collision-Aware Assembly with Construction Robots using Simultaneous Trajectory Estimation and Planning

arXiv

arXiv:2609.24841v1 Announce Type: new Abstract: Multi-robot systems have shown increasing viability in construction due to their ability to execute high-precision actions while reducing human exposure to hazardous tasks. However, these environments have high-dimensional configuration spaces and possess substantial collision-avoidance constraints, which include other robots, assembly objects, and workspace boundaries. We utilize a single factor graph for trajectory estimation and planning that incorporates measured robot states together with explicit collision and learned cable constraints. This supports changing workspaces and enables synchronized, high-dimensional robot motion planning while accounting for the stiff, vibration-induced uncertainty of heavy robotic systems. We demonstrate the success of our framework on the construction of a post-and-lintel structure using one robot arm as a timber gripper, and a second robot as a nail-fastener.

planning

PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control

arXiv

arXiv:2609.24840v1 Announce Type: new Abstract: Diffusion models offer flexible motion generation, but translating this flexibility into feedback-responsive humanoid control remains challenging. Hierarchical systems steer motion through references that may exceed a separate tracker's capabilities, leaving recovery and physical execution largely to the tracker. Action-only diffusion generates actions directly but lacks an explicit future-state trajectory for test-time motion objectives. Joint state-action diffusion provides this representation, yet representative controllers often depend on privileged full-body states, and support for learned behavior selection and test-time motion steering remains fragmented. We present PredActor, a predictive action diffusion policy that brings these complementary steering capabilities into one directly executed policy using proprioceptive observations. Conditioned on proprioceptive history and optional task context, PredActor jointly generates execut

humanoidcontrol

Minimum Time Trajectories for a Car-Like Mobile Robot Moving with Rigid Wheels Under Non-Sliding Constraints

arXiv

arXiv:2609.24832v1 Announce Type: new Abstract: This paper studies the minimum time trajectoriesvof a car-like mobile robot navigating in an obstacle free environment. The robot, with forward and backward speeds, is controlled by bounded front-wheels acceleration and limited front-wheels steering rate. The paper extends previous results which solved this problem for the kinematic car-like robot. However, the kinematic model assumes pure rolling at the wheels ground contacts. This assumption requires non-sliding constraints for the front and rear wheels that can only be handled by the robot dynamics. This paper formulates the non-sliding constraints based on the robot dynamics then augments the kinematic model time-optimal path primitives with three new path primitives associated with the non-sliding constraints. The three non-sliding path primitives together with the kinematic model twelve path primitives form the car-like robot time optimal trajectories. Approximate analytic solutions

control

Uranus: Building the Next-Generation Simulation Infrastructure for Embodied AI

arXiv

arXiv:2609.24815v1 Announce Type: new Abstract: Scalable simulation is essential for robot data generation, policy training, evaluation, and safe iteration, yet real-world interaction is costly and conventional simulators require labor-intensive construction. We present Uranus, a data-driven robot simulator built around a joint-trajectory-conditioned autoregressive diffusion model. Uranus offers three key capabilities: (1) streaming, open-ended rollout, which receives future joint-position trajectories online and autoregressively generates one latent frame per step, corresponding to four RGB frames, without a fixed horizon; (2) low-latency generation, achieving 24 FPS after inference optimization; and (3) scalable, extensible robot control, providing a unified interface for synchronized multi-view generation across diverse robot embodiments and camera configurations. We conduct comprehensive quantitative and qualitative evaluations on both in-distribution and out-of-distribution data,

control

H2RBench: A Real-to-Sim Benchmark for Evaluating Human-to-Robot Transfer

arXiv

arXiv:2609.24778v1 Announce Type: new Abstract: Learning robot manipulation policies from human video demonstrations constitutes a promising avenue for scalable robot learning. However, comparing different human-to-robot (H2R) transfer methods remains challenging, as existing approaches are evaluated under different settings, including differing task suites, scene layouts, object instances, and amounts of robot supervision. To address this challenge, we present H2RBench, a Real2Sim benchmark for evaluating H2R transfer methods. H2RBench provides a standardized protocol built on real human video demonstrations and simulated robot demonstrations, and includes four manipulation tasks spanning diverse interaction requirements. We evaluate multiple representative H2R transfer methods, each adopting a different strategy for bridging the embodiment gap. Using H2RBench, we systematically characterize how each method scales with the amount of human demonstrations, revealing that methods differ

manipulation

A Switched Adaptive Control Framework for Aerial Manipulators Under Dynamic Transitions

arXiv

arXiv:2609.24761v1 Announce Type: new Abstract: Aerial manipulators represent the forefront of aerial robotics. Although potentially capable of complex interaction tasks, controlling aerial manipulators throughout the dynamic transitions occurring during task execution presents significant challenges. Abrupt or discontinuous changes in system dynamics generated by the transitions suggest the use of a switched approach, yet the available aerial manipulation methods are not designed for coping with switched regimes. In addition, most available methods fall short in coping with the tight couplings between the aerial vehicle and the manipulator, as well as in coping with the state-dependent uncertainties arising from the difficulty in modeling such couplings. We propose a switched-based adaptive control framework for aerial manipulators not relying on a priori knowledge of the vehicle-manipulator couplings and of state-dependent uncertainties. To guarantee stable manipulation despite chang

manipulationcontrol

LLM-based Conversational AI Knowledge Assistant for MyBuddy Humanoid Robot

arXiv

arXiv:2609.24742v1 Announce Type: new Abstract: Humanoid robots are increasingly being popular and developed for human-centered applications, yet their ability to provide intelligent conversations and natural interactive knowledge assistance remains constrained by traditional rule-based dialogue systems, pre-defined responses and limited knowledge repositories. Large language models (LLMs) have emerged as a powerful foundation for enabling natural, adaptive, and context-aware Human-Robot Interaction (HRI), which provides a significant opportunity to address such limitations by enabling robots to understand natural speech language, reason over complicated queries, maintain high-quality conversational context, and generate knowledge-rich responses. In this work, we originally present and implement an LLM-based versatile Conversational AI Knowledge Assistant for the Raspberry-Pi-powered 13-Axis MyBuddy humanoid robot, which integrates LLM-driven language understanding and AI reasoning wit

humanoidhri

SPARSER: Sparse Variable Projection by Exploiting Separable Structure in Robotic Perception

arXiv

arXiv:2609.24708v1 Announce Type: new Abstract: Robotic perception often requires solving large nonlinear least-squares (NLS) problems. While sparsity has been widely exploited to scale solvers, a complementary and underused structure is \emph{separability}: some variables, such as visual landmarks, appear linearly in the residuals and admit a closed-form solution once the remaining variables, such as poses, are fixed. Variable projection (VarPro) exploits this structure by analytically eliminating the linear variables, yielding a reduced problem with favorable computational properties. However, its use in robotic perception has been limited by gauge symmetries, such as invariance to global translations and rotations, which introduce challenges for standard VarPro methods. We present SPARSER (\textbf{S}parsity \textbf{P}reserving \textbf{A}nalytic \textbf{R}eduction for \textbf{S}eparable \textbf{R}obotic \textbf{P}erception), a VarPro framework for gauge-symmetric problems that jointl

perception

AC-DC: Adaptive Communication for Scalable Dynamic Average Consensus in Multi-Robot Ergodic Search

arXiv

arXiv:2609.24702v1 Announce Type: new Abstract: We study scalable peer-to-peer dynamic average consensus (DC) for multi-robot systems under finite-range, finite-rate, and interference-constrained communication. We introduce Adaptive Communication for Dynamic Average Consensus (AC-DC), which jointly adapts Who communicates with whom, When, and over What parts of the consensus state, using local inputs and successfully received neighbor information. Each robot's consensus state estimates the current average of the robots' local inputs. AC-DC updates these estimates as local inputs change and averages the values exchanged between robot pairs. In AC-DC, robot pairs update without waiting for every robot to complete a communication round, and the selected-state messages carry consensus state coordinates independent of team size for a fixed state representation. We apply AC-DC to dynamic-priority multi-robot ergodic search: one consensus stream estimates team visitation for motion coordinati

Think Like a World Model, Act Like a VLA: Distilling World-Model Representations into Compact Robot Policies

arXiv

arXiv:2609.24682v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models map observations to actions with no objective that accounts for how the world responds, so their robustness is bounded primarily by data coverage. World models carry precisely that missing objective and are better grounded for it, yet rolling the future forward costs seconds per decision and rules them out of the control loop. We show the two can be separated. What a world model knows about physical scenes lives in its \emph{internal features}; generating the future is merely the objective that produced them, so the grounding can be inherited while the generative machinery is left behind. We add one feature-alignment term to ordinary VLA training: a frozen world model is run over the training frames once and cached, and the student learns to agree with that cache. No teacher is loaded during training, the projector is discarded after it, and the deployed policy is identical to the undistilled baseline,

control

Contact: hello@roboverse.space