Skip to content
Dernières mises à jour

Actualités & Recherche

Restez informé des dernières nouvelles robotiques, mises à jour industrielles, articles de recherche et annonces révolutionnaires.

13,847
Total des articles
416
Actualités
13,426
Articles de recherche
Quotidiennement
Mis à jour

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

Actualités & Recherche

Affichage de 3196 sur 13847 articles

Fast and Robust Temporal Logic Planning via ADMM-based Trajectory Optimization

arXiv

arXiv:2609.23037v1 Announce Type: new Abstract: We present a fast numerical method for safe continuous-time motion planning under Temporal Logic (TL) specifications. The method generates smooth continuous trajectories that remain collision-free while robustly satisfying temporal and logical task requirements. A central component of our method is the formulation of nonconvex safety and logic constraints as unions of convex sets where associated discrete decisions are encoded in a joint feasibility graph. This graph representation allows Euclidean projection onto the feasible set and proximal robustness maximization to be reformulated as shortest- and widest-path problems, respectively. Building on this structure, we develop a nonconvex splitting method based on the Alternating Direction Method of Multipliers (ADMM), which decouples smooth spatio-temporal trajectory optimization from nonsmooth discrete constraint handling within the optimization. The resulting algorithm exhibits reliable

planning

Connectivity-Aware Exploration of Robotic Grasp Spaces

arXiv

arXiv:2609.22983v1 Announce Type: new Abstract: Robotic grasping is typically formulated as the problem of identifying successful actions from a space of candidate grasp poses. However, the organization of successful actions within this space has received less attention. We study the multiscale structure of viable robotic grasps in $SE(3)$ and investigate whether this structure can be exploited for more efficient exploration. Using a large-scale grasp dataset, we show that successful grasp sets exhibit heterogeneous and reproducible connectivity structure across objects. We then introduce a connectivity-aware sampling strategy that incrementally explores the currently observed grasp space by prioritizing potential bridges between components, structural frontiers, boundary extensions, and geometric novelty. In controlled reconstruction experiments, the method recovers the connectivity structure of successful grasp sets substantially more efficiently than random sampling and farthest-poi

graspingcontrol

A Horizon-slicing Approach to Minimum Obstacle Displacement Planning for Robot Navigation

arXiv

arXiv:2609.22974v1 Announce Type: new Abstract: In this paper, we investigate the Minimum Obstacle Displacement Planning problem from a robot motion planning perspective. The problem involves determining a feasible path to a goal location by displacing movable obstacles when no collision-free path initially exists. We show that this problem is computationally challenging and, in particular, NP-hard when obstacles are modeled as polygons in the plane. Besides an exact formulation of the minimum obstacle displacement problem generalizing other problems in the literature, and the associated optimal solution, this paper proposes an approximate solution that is less intensive from a computational standpoint, and differs from the optimal solution by a fraction of the optimal cost, being able to trade-off between path length and amount of obstacle displacements.

navigationplanning

An Empirical Study and Open Testbed for Federated Fine-Tuning of Vision-Language-Action Models

arXiv

arXiv:2609.22973v1 Announce Type: new Abstract: Adapting a pretrained Vision-Language-Action (VLA) model to a new robot, environment, or task requires demonstrations that are collected locally and often discarded. Federated learning is a promising approach to exploiting such distributed demonstrations by learning a shared policy. However, whether it can adapt large pretrained VLAs remains an open question, and a lack of reproducible benchmarks for pretrained VLAs and reusable training frameworks makes existing results difficult to compare. In this paper, we conduct a systematic study of federated fine-tuning of three modern pretrained VLA policies on the 40 simulated tasks of the LIBERO manipulation benchmark, and on six real-world tasks in two real-robot experiments, with demonstrations collected across two and three sites, respectively. Our study analyzes the key choices in this setting, spanning multiple federated parameter scopes, three aggregation algorithms, and evaluation under

manipulation

Transferring the Intelligence of VLMs to Robotic Control

arXiv

arXiv:2609.22966v1 Announce Type: new Abstract: Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving

control

Embodied Snap: Octopus-Inspired Distributed Reach-and-Attach with a Speed-Limited Soft Arm

arXiv

arXiv:2609.22926v1 Announce Type: new Abstract: Reach-and-attach of soft robotic arms with passive suction requires accurate targeting and sufficient contact speed, yet geared actuators can impose a speed limit that improved trajectory tracking alone cannot overcome. This paper proposes an embodied snap controller that separates slow servo-driven preloading from rapid elastic release, enabling a compliant arm to move beyond its direct tendon-driven speed limit. Octopus biology motivates the controller's section-wise organizational prior, rather than reproduction of the octopus nervous system. A learned policy shared across three sections selects preloads, aim, tendon slack, and release timing, determining where, how, and when to load and release the body. The policy is optimized offline using a hardware-validated recurrent model within experimentally supported bounds. Across five optimization seeds and 400 unseen simulated targets, attachment success is $(73\pm4)\%$ at a $5\text{ cm}$

control

"Dear LLaVA, Please Drive": A Depth-Aware Vision-Language Agent for Closed-Loop Robotic Control

arXiv

arXiv:2609.22925v1 Announce Type: new Abstract: Vision-language models (VLMs) provide a compelling foundation for reasoning-driven mobile navigation, offering rich contextual understanding and strong generalization from large-scale pretraining. Most existing navigation frameworks rely on imitation learning and therefore require substantial labeled trajectory data, limiting their scalability and robustness. In this work, we propose a parameter-efficient approach to fine-tune a pretrained VLM for autonomous navigation using an Imperative Learning paradigm. By optimizing against differentiable geometric cost fields rather than labeled trajectories, our model learns to generate collision-free paths exclusively from stereoscopic depth observations. We introduce a unified end-to-end navigation pipeline for natural-language-driven robotic control. This system leverages a shared VLM backbone with task-specific Low-Rank Adaptation (LoRA) modules, effectively bridging the gap from semantic targe

navigationimitation-learningautonomouscontrol

H-VLA: Hierarchical Vision-Language-Action Model with Key-Action Reasoning and Motion Planning in a Unified Action Space

arXiv

arXiv:2609.22895v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but many existing methods still rely on direct mappings from language and visual observations to dense actions. This formulation can weaken the semantic reasoning capability inherited from pre-trained Vision-Language Models (VLMs), which are mainly optimized for visual-linguistic understanding rather than low-level control, and becomes fragile under spatial variations, including changes in object positions, scene layouts, robot embodiments, and camera viewpoints. To address these limitations, we propose H-VLA, a hierarchical VLA framework that decouples high-level key-action reasoning from low-level motion generation. H-VLA combines a Key-Action Model for predicting a key-action as the next manipulation subgoal, a Motion Planning Model for generating dense future actions conditioned on the predicted key-action, and a Unified Camera-Centric Action Spa

manipulationplanningcontrol

Stable and Efficient Real-World Online VLA Post-Training via Asynchronous Replay-Anchored Policy Improvement

arXiv

arXiv:2609.22888v1 Announce Type: new Abstract: Online post-training of vision-language-action (VLA) models requires efficient use of robot interaction and reliable policy improvement from continually collected experience. We propose asynchronous Replay-Anchored Policy improvement (RAPolicy), a framework that performs rollout and learning concurrently while grounding both critic and actor updates in replayed behavior. The critic learns chunk-level values from recorded actions and constructs Bellman targets without predicting next actions, reducing computation and dependence on action-value estimates outside replay coverage. The one-step flow actor reuses the initial noise stored during rollout and learns through advantage-weighted conditional likelihood, directly supervising the action mapping used for execution. We evaluate RAPolicy across four single-task settings and one joint five-task setting in the real world, with online training budgets of only 1--2 hours. Starting from policie

Barrier Certificate Synthesis for Non-Polynomial Robotic Dynamics via Polynomial Lifting

arXiv

arXiv:2609.22885v1 Announce Type: new Abstract: Safe operation of robotic systems requires trajectories to remain within a prescribed safe set under admissible control inputs. Barrier certificates provide such guarantees by certifying a controlled-invariant region within that set. Sum-of-squares optimization offers a systematic way to synthesize such certificates, but its direct application requires polynomial dynamics, excluding common robotic nonlinearities, including trigonometric terms. We address this limitation using exact polynomial lifting, which replaces non-polynomial dynamics with polynomial-augmented dynamics subject to lifting-induced algebraic constraints, preserving nonlinear geometry without approximation. We formulate lifted-domain joint barrier synthesis that computes a certificate with a state-feedback control witness and develop a sampled-data safety filter for zero-order-hold implementation. To assess whether the benefits of lifting persist across synthesis framewo

control

A Reconfigurable Dual-Opposition Architecture for Single-Hand Assembly and Manipulation

arXiv

arXiv:2609.22871v1 Announce Type: new Abstract: In-hand assembly is constrained by the need to maintain grasps on two separate parts while controlling their relative motion within a single hand. To enable both in-hand assembly and manipulation, we present a reconfigurable dual-opposition architecture. Specifically, to support simultaneous grasping of two parts and coordinated in-hand manipulation, four independently actuated fingers are organized into two virtual finger (VF) oppositions, with their relative configuration controlled by a reconfigurable palm. To describe hand motion and simultaneous two-object grasping configurations, a kinematic model of the fingers and palm and an object-size-conditioned workspace formulation are built. To further evaluate motion performance and assembly capability, finger-joint motion and palm tracking are characterized, and in-hand assembly is demonstrated through tasks involving grasping, alignment, fastening, and pressing. Ablation experiments furt

manipulationgraspingcontrol

PileBelief: Persistent Physical State for Interaction-Driven World Modeling

arXiv

arXiv:2609.22858v1 Announce Type: new Abstract: World models allow robots to anticipate action consequences before execution. This capability is especially valuable in excavation, where each scoop reshapes the terrain and affects subsequent actions. Local observations, however, cannot fully reveal the underlying support and material conditions. We present PileBelief, an interaction-driven persistent world model for partially observed excavation that retains physical evidence beyond the visible surface. It combines an observation-conditioned physical prior with world-addressed deformation memory and physical-response memory. Action-aligned reads and gated residual corrections refine terrain-change and outcome predictions. With deployment weights fixed, completed interactions update measured belief, while hypothetical actions advance a separate imagined state. Compared with a current-observation-only baseline, PileBelief reduces five-step joint prediction error by 10.8% and offline actio

SmoLSTM: A Compact Vision-Language-Action Model with Recurrent Memory that Persists

arXiv

arXiv:2609.22854v1 Announce Type: new Abstract: Vision-language-action models often predict actions from only the current observation, which can leave tasks involving object occlusion or visually identical objects ambiguous without episode history. The usual countermeasure, widening the observation window, turns the horizon into a hyperparameter and lets per-step cost grow with it. We instead capture the episode in a recurrent state. SmoLSTM couples a frozen 256M-parameter SmolVLM backbone to a matrix-memory LSTM control layer in which observation tokens and action queries are unified in a single causal stream that is never reset throughout the entire episode. Recurrent-state storage is therefore O(1) in episode length. A flow-matching action head predicts chunks of 10 end-effector pose deltas and gripper commands at each control step. Our single policy, trained jointly on 7,461 demonstrations across 140 tasks and evaluated on held-out initial states, performs best, reaching 85.1% subg

control

Physical-Touch Observability from Wrist Wrench in Granular Scooping

arXiv

arXiv:2609.22852v1 Announce Type: new Abstract: Mining and earthmoving are important real-world deployment settings for embodied intelligence. Autonomous transport and driving systems have improved substantially, but loading and scooping still often depend on skilled human operators, exposing personnel and equipment to operational risk. For robotic scooping, pre-contact RGB-D sensing reveals surface geometry but not the resistance, compaction, tool engagement, or load transfer that emerge during interaction. We test whether the current scoop's six-axis wrist force/torque (F/T), or wrist wrench, contains information about final collected volume, and whether that information depends on the correctly paired action-terrain interaction. We call this property physical-touch observability. Using 6,700 real-robot scoops across 67 terrains, we evaluate correctly paired current-scoop F/T against pre-contact prediction and correspondence-breaking controls under terrain-held-out testing. At the re

autonomouscontrol

Whole-Body UMI: Transferring UMI Manipulation Skills to Humanoid Whole-Body Manipulation via Real-Time Motion Generation

arXiv

arXiv:2609.22829v1 Announce Type: new Abstract: Collecting whole-body demonstrations for humanoid manipulation mostly relies on teleoperation, which is costly and hard to scale up. The Universal Manipulation Interface (UMI) provides a scalable data collection paradigm, but end-effector trajectories alone underdetermine humanoid whole-body coordination, which is insufficient for whole-body demonstration collection. Therefore, we introduce Whole-Body UMI (WB-UMI), a task-agnostic, real-time and end-effector conditioned motion generator that decouples whole-body coordination learning from task semantics learning through a shared end-effector interface. A diffusion policy learns from native UMI demonstrations, while WB-UMI learns independently from retargeted motion capture, requiring no body trackers or paired image--whole-body demonstrations during task-specific data collection. In real deployment, an asynchronous hierarchy integrates the diffusion policy, motion generator, and a whole-b

humanoidmanipulation

Contact: hello@roboverse.space