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Actualités & Recherche

Affichage de 3691 sur 13925 articles

LOTUSim-Energy: A Maritime Simulator for Human-Drone Interaction in Autonomous Offshore Operation \& Maintenance

arXiv

arXiv:2609.17124v1 Announce Type: new Abstract: Offshore maintenance requires operations in the air, the surface, and the subsea domain and include human supervision. This paper presents LOTUSim-Energy, a real-time maritime simulator designed for multi-domain human--drone interaction for offshore operation and maintenance. The plat- form unifies heterogeneous unmanned vehicles (Unmanned Aerial Vehicles: UAVs, Unmanned Surface Vehicles: USVs, Autonomous Underwater Vehicles: AUVs, Remotely Operated Vehicles: ROVs) within a distributed architecture coupling environment forcing (wind, waves, currents) and provides immersive user interfaces for supervision (desktop and virtual reality). A structured offshore task library enables repeatable evaluation of autonomy stacks under realistic metocean disturbances. The simulator supports realistic physics, energy-aware battery modeling, and fault-detection pipelines as modular validation tools. System-level performance is demonstrated on a multi-do

autonomous

Intrinsic Robot Rewarding: Reusing VLA Representations for Autonomous Evaluation and Policy Improvement

arXiv

arXiv:2609.17115v1 Announce Type: new Abstract: Vision-language-action (VLA) systems already bring together two valuable resources for robot learning: rich visual representations and demonstrations of successful task execution. Intrinsic Robot Rewarding (IRR) proposes to use these resources for a second, complementary purpose: evaluating the robot's own outcomes and providing feedback for policy improvement. Successful demonstration endpoints define task-specific references, and the policy's frozen visual encoder provides the feature space in which new outcomes are assessed. The core reward mechanism adds a reference bank and a scoring operation to the existing pipeline, without requiring a separate learned evaluator or an additional perception backbone. Our position is that this reuse offers a promising route to lower integration effort, efficient reward computation, and reduced recurring human outcome scoring. Building on established research in visual rewards and learning from exper

autonomousperception

BRAVE-6D: Benchmark for Robotic Active Vision in 6DOF Pose Estimation

arXiv

arXiv:2609.17106v1 Announce Type: new Abstract: Detecting and grasping small objects remains a significant challenge in robotics. Active vision, where the robot moves closer to the object, is an intuitive solution, yet comparing approaches on common ground is difficult since identical physical scene setups are required. Hence, we introduce BRAVE-6D, a benchmark designed to evaluate robotic active vision systems for object pose estimation, a crucial first step in grasping objects. BRAVE-6D leverages view synthesis based on Gaussian Splats (3DGS) to provide scenes and tools for benchmarking active vision systems. We show baseline solutions performing visual servoing within the scene and accurately estimating the poses of small objects.

grasping

SWIM: Vision-Language-Grounded Soft Whole-Body Interactive Manipulation

arXiv

arXiv:2609.17035v1 Announce Type: new Abstract: Soft and continuum robots enable manipulation through distributed body deformation and contact, yet translating language and visual context into executable whole-body actuation remains a fundamental challenge. We present SWIM, a framework that maps an initial RGB observation and a language instruction to a complete actuation-command sequence. Its vision-language-action (VLA) policy, SWIM-VLA, combines a diffusion action head with Visual Soft Proprioception (VSP) through a shared representation of RGB observations, language instructions, and tendon states. The diffusion head models conditional distributions of expert command chunks, while VSP supervises ordered body-anchor predictions using simulation ground truth, encouraging the representation to retain body geometry when learning from limited demonstrations. Embodied mechanical intelligence supports physical execution of command sequences generated through iterative virtual rollout from

manipulation

Overcoming technical adoption barriers for mobile service robots in rehabilitation

arXiv

arXiv:2609.16996v1 Announce Type: new Abstract: Many publications on robotic systems in healthcare describe early-stage work on low technology readiness levels. This paper describes how a mobile service robot approved as a medical device reaches higher technology readiness levels by adding peripheral functions and smaller improvements, which are pivotal for user acceptance in clinical environments and which often cannot be elicited by questioning users ex-ante as certain aspects only come in mind from testing the systems in clinical settings or operational environments. Especially developers of service robots in healthcare are advised to plan with such downstream developments, which can take significant implementation time, to obtain user acceptance and achieve widespread adoption of their robotic systems.

medical

Waggle Dance Inspired Motion Communication for Multiple UAVs in MuJoCo

arXiv

arXiv:2609.16958v1 Announce Type: new Abstract: The honeybee waggle dance motivates a communication mechanism in which one agent's movement conveys spatial information that guides other agents' actions. This paper presents a MuJoCo system that extends the point-to-point motion communication setting of MoCom to one performer and multiple observers. A performer broadcasts a six-bit navigation payload using four flight primitives and explicit null signals. Each of one to five observers processes its own onboard RGB images, extracts optical-flow trajectories, recognizes symbols, parses the message, and starts navigation only after confirming its own complete frame. Reception states and execution triggers are separate across observers, while simulation control and safety checks use shared ground truth. With stationary observers, 25 Hz image input, and ideal state-feedback control, a fixed standard suite yielded 44 correct complete messages from 53 receiver exposures across 17 nominal broadc

navigationcontrol

Artificial Intelligence-Enabled Space Robot Operations: Technologies, Challenges and Prospects

arXiv

arXiv:2609.16880v1 Announce Type: new Abstract: Space robots are increasingly expected to perform long-duration, contact-rich, and multi-stage operations with limited human intervention. Recent advances in artificial intelligence (AI), robot learning, and embodied foundation models provide new opportunities to improve the autonomy and adaptability of such systems, but their transfer to space is constrained by scarce mission data, space-specific dynamics and sensing conditions, limited onboard resources, and stringent safety requirements. This article reviews artificial intelligence-enabled space robot operations (AI-SRO) from a capability-building perspective. We first summarize representative operational scenarios, autonomy trends, and space-specific constraints. We then establish a three-layer technical framework comprising capability foundations, capability formation, and capability deployment/evolution. Within this framework, we review simulation environments, datasets and benchmar

TEMPO: Learning Temporal Context for Dynamic Robot Manipulation

arXiv

arXiv:2609.16864v1 Announce Type: new Abstract: Vision-language-action (VLA) models have achieved impressive performance in quasi-static manipulation, but struggle in dynamic manipulation tasks because they operate on a single observation at inference time. We identify two representational failures that underlie this limitation. The first is motion ambiguity, where a single observation does not include scene dynamics and therefore cannot anticipate the future state of moving objects. The second is state aliasing, where visually similar observations from different points in a task require different actions. We argue that these failures persist regardless of model scale and inference latency, showing that the bottleneck is missing temporal context rather than model capacity. Based on this insight, we propose TEMPO, which augments a pretrained VLA with two temporal inputs: a motion summary extracted from a frozen video foundation model to resolve motion ambiguity and a compact propriocept

manipulation

Rethinking Visual Embodiment Dependence in Visuomotor Policies

arXiv

arXiv:2609.16815v1 Announce Type: new Abstract: Visuomotor policies observe both the task scene and the acting embodiment, allowing embodiment-specific visual cues to influence action prediction. We study this phenomenon as visual embodiment dependence (VED) and show, through cue-conflict interventions across representative policies, that visible robot configuration can become a shortcut to task progress. Rather than eliminating VED, we argue that it should be structured around embodiment information that supports control and generalization. We realize this through embodiment canonicalization in 3D point clouds, replacing the original embodiment with a canonical end-effector representation (CER) that preserves control-relevant geometry while abstracting embodiment-specific morphology. Its editable form further enables configuration-decorrelation augmentation for unfamiliar robot configurations. Experiments show that embodiment canonicalization substantially improves human-to-robot poli

control

Motion planning in high dimensional spaces hybridizing RRT and HAR via position-direction decoupling

arXiv

arXiv:2609.16810v1 Announce Type: new Abstract: The exploration of high-dimensional spaces remains a challenging problem, in particular in the presence of narrow passages and small clearances. We propose novel sampling-based path-planning methods for high-dimensional spaces combining Rapidly-exploring Random Trees (RRT) and Hit-and-Run (HAR) random walks by decoupling the point being extended from the direction of extension. We also show that RRT and HAR appear as special cases of a generic algorithm coupling the biases used for the point and direction extension, respectively. We further study a sparse-move strategy in which only a fraction p_r of the robots is moved at each step, helping both RRT and the proposed HAR algorithms handle cluttered instances. Tests are presented for two families of models: classical piano mover problems in 3D, and complex molecular systems involving tens of rigid domains moving relatively to one another -- the latter viewed as independent robots exploring

planning

Optimal Excitation Trajectories for System Identification of Underwater Vehicles

arXiv

arXiv:2609.16786v1 Announce Type: new Abstract: In this work, we propose a structured methodology for the system identification of underwater vehicles through the design of optimal excitation trajectories. To this end, the trajectories are parameterized using Bezier curves, which ensure smooth and differentiable motion profiles while facilitating the enforcement of constraints through appropriate manipulation of the control points. An optimization problem is formulated to determine a dynamically feasible excitation trajectory that respects safety limits and maximizes the quality of the collected data, thereby enabling reliable estimation of the vehicle's dynamic parameters using least squares. The proposed methodology is experimentally validated in a laboratory water tank, where the dynamic parameters, identified from the optimized trajectory, are evaluated by predicting the vehicle's velocity through forward simulation on previously unseen trajectories.

manipulationcontrol

The Latent That Never Was: A Forensic Re-run of the CVAE Ablation in Action Chunking Transformer

arXiv

arXiv:2609.16745v1 Announce Type: new Abstract: Action Chunking Transformers (ACT) are widely used to learn robot manipulation from demonstrations. Their conditional variational autoencoder includes an encoder meant to capture differences between demonstrations during training. The original ACT paper reported that encoder removal dropped the mean success rate from 35% to 2% on two simulated tasks with human demonstrations. We re-ran this ablation in the original code and checked whether the findings depend on the implementation or training data. The published drop does not reappear in our tests, although smaller gains or losses in success rate remain uncertain. To investigate the discrepancy, we varied training length and how checkpoints are selected for evaluation. Both can reverse which policy scores higher, but the published drop's cause remains unknown. Success rates alone leave open whether the encoder provides information that helps the policy reconstruct demonstrated actions. On

manipulation

Seeing What Matters: Visual Cue Guided Video Planning for Generalizable Robot Navigation

arXiv

arXiv:2609.16737v1 Announce Type: new Abstract: Generative video models can serve as a promising backbone for robot navigation by predicting future observations as video plans. Recent approaches often condition video planning on short-horizon guidance and recover geometric waypoints through scene reconstruction, leaving longer-horizon planning and precise video-to-action translation less explored. We present CueNav, a video model-based navigation framework combining visual cue guided video planning with an embodiment-specific Inverse-Dynamics Model (IDM). As visual cues, we use a Bird's-Eye View (BEV) map to convey global task context and retain part of the robot body in the egocentric observation to expose embodiment context. These cues guide the video planner, while the IDM translates dense flow fields extracted from the video plan into robot actions. With the visual cue encoding global task context, CueNav achieves nearly 2x higher success in maze navigation than planning without th

navigationplanning

The Robot Data Factory

arXiv

arXiv:2609.16705v1 Announce Type: new Abstract: Physical AI requires more than increasingly large robot datasets: intelligent robots acquire knowledge through continuous interaction with the physical world. We argue that the defining scientific resource of Physical AI is therefore not raw robot data alone, but robot experience - physically grounded interaction whose observations, actions, embodiment, context, and outcomes preserve the perception-action-consequence loop. We introduce the Robot Data Factory (RDF), a mission-driven infrastructure and methodology for continuously generating, validating, benchmarking, and reusing such experience. RDF organizes heterogeneous robots and environment-specific training grounds through reproducible missions, skill curricula, synchronized multimodal sensing, external ground truth, an agentic robot network, data pipelines, and living benchmarks. Rather than treating datasets as static end products, RDF implements a closed Deploy-Measure-Learn-Repea

perception

World Models for Embodied Intelligence: From Plausible to Controllable to Actionable

arXiv

arXiv:2609.16697v1 Announce Type: new Abstract: World models connect perception and decision-making in embodied intelligence by maintaining hidden state, anticipating consequences, comparing interventions, and adapting when execution departs from expectations. Although progress is often measured by visual fidelity, their value lies in improving behavior. Before reaching for a cup, a person anticipates its weight and resistance to grasping, shaping the hand before contact. Such anticipation is coarse and rarely pictorial, yet it guides action. This raises a central question: which predictive capabilities improve behavior? Existing surveys, organized by architecture, output modality, or application domain, leave this question implicit. We introduce three progressively stronger capability levels: Plausible models preserve task-relevant temporal, geometric, or physical structure; Controllable models additionally predict how interventions alter that structure; and Actionable models translat

graspingcontrolperception

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