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Actualités & Recherche

Affichage de 3706 sur 13925 articles

Differentiable Mesh State Estimation via Factor Graph Inference for Deformable Object Reconstruction

arXiv

arXiv:2609.16686v1 Announce Type: new Abstract: Estimating deformable object states remains a fundamental challenge in robotics and simulation. We propose a novel factor graph-based framework for probabilistic mesh state estimation of deformable objects. The method directly updates a tetrahedral mesh, a rich and physically-grounded representation of an environment, by combining physics priors, noisy sensor measurements, and temporal smoothness constraints within a unified probabilistic formulation. The estimation problem is posed as a nonlinear least-squares optimization and solved using Levenberg-Marquardt. Ex vivo central-airway obstruction experiments and simulations on deforming cube models demonstrate reliable and accurate reconstruction under both rigid motion and deformation, highlighting the potential of this probabilistic approach for principled, measurement-driven mesh state estimation in deformable object reconstruction.

Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions

arXiv

arXiv:2609.16683v1 Announce Type: new Abstract: Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and object motion. Human demonstrations provide examples of coordinated interaction, but transferring these behaviors to humanoid robots requires learning how to establish and maintain effective contacts under different embodiments and dynamics. We present Weave, a unified framework for learning whole-body dexterous humanoid-object interaction from captured human demonstrations. Weave first converts captured human-object interactions into executable robot-object references through contact-aware retargeting and approach-motion completion. At its core is a contact- and geometry-aware policy that jointly commands 29 body joints and 12 actuated finger joints across multiple objects and interaction sequences. Evaluation across nine objects yields a 92.5% success rate on trained interactions and, without an

humanoidlocomotionmanipulationcontrol

WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordination

arXiv

arXiv:2609.16644v1 Announce Type: new Abstract: World Action Models (WAMs) offer a promising approach to general-purpose robot manipulation by jointly modeling visual dynamics and actions. However, most WAM studies focus on tabletop or arm-centric manipulation, while humanoid loco-manipulation remains less explored. To address this gap, we introduce WholeBodyWAM, which jointly predicts future visual dynamics, manipulation actions, and whole-body control intents for generalizable humanoid loco-manipulation. It preserves pre-trained world-action priors while grounding heterogeneous whole-body controller (WBC) semantics and coordinating whole-body behavior. Extensive experiments show that WholeBodyWAM achieves an overall simulation task success rate of 91.9%, with a 0.23 improvement in real-world out-of-distribution task progress and a 70% reduction in success-rate variance across WBCs relative to the respective baselines. These results suggest a path toward scalable humanoid whole-body i

humanoidmanipulationcontrol

SAVLA: Symmetry-Aware Vision-Language-Action Models for Robotic Manipulation

arXiv

arXiv:2609.16641v1 Announce Type: new Abstract: Vision-language-action (VLA) models have become the dominant paradigm for language-conditioned robot manipulation. However, although images and language instructions inherently encode geometric information, VLAs acquire their spatial competence purely from demonstrations. As a result, they are reliable only within the range of scene poses that the demonstrations cover. We propose SAVLA, an end-to-end symmetry-aware VLA model for robust and data-efficient policy learning. Our approach keeps the pretrained vision-language backbone entirely frozen while combining it with an equivariant flow-matching action head and a learned canonicalizer. The head decomposes its state, action, and conditioning inputs into invariant and equivariant channels, and preserves this typing throughout all of its layers. The canonicalizer transforms oblique-view images into a canonical frame and rotates the geometric conditions consistently. We evaluate our model on

manipulation

Learning to Optimize UAV Path Planning for Data Sensing in Wireless Sensor Networks

arXiv

arXiv:2609.16629v1 Announce Type: new Abstract: UAVs have emerged as highly flexible platforms for data sensing in Wireless Sensor Networks (WSNs). Path planning for UAVs in such tasks plays a key role to assure remote sensing effectiveness and friendly energy consumption. However, existing approaches show two key limitations: i) they are primarily hand-crafted with certain design biases that harm adaptation on unseen tasks. ii) they predominantly assume idealized spatial complexities of actual environments through simplified simulation, causing them to underperform during real-world deployment. In this paper, we propose a novel learning-assisted planning framework, termed Landscape-Aware Meta Differential Evolution (LAMDE), to tackle the mentioned limitations. The major contributions come from the following aspects. We first re-formulate such UAV path planning problem to embrace challenging constraints. To efficiently navigate this highly constrained space, we propose a bi-level learn

planning

ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation

arXiv

arXiv:2609.16586v1 Announce Type: new Abstract: Multi-finger dexterous manipulation relies on stable hand-object interactions, yet these interactions are partially observable in practice. Visual observations are often occluded by the hand, tactile sensors introduce hardware-specific modalities and calibration burdens, and existing policies rarely model how these cues evolve under actions, making them brittle under contact uncertainty. To address these, we present ProxiDex, a dynamics-guided proximity policy framework that treats hand-object proximity as an interaction state for dexterous manipulation. ProxiDex reconstructs interaction point clouds and converts geometric distances into proximity cues, forming a hardware-agnostic contact representation that provides immersive feedback during VR teleoperation. Built on this representation, ProxiDex learns action-conditioned proximity dynamics with a coupled forward-inverse design: future observation latents are predicted from actions, whi

manipulation

UniDex-ViTac: Learning Unified Visuo-Tactile Dexterous Manipulation Policy from Human Video Data

arXiv

arXiv:2609.16504v1 Announce Type: new Abstract: Human videos provide demonstrations of dexterous manipulation but lack robot-executable actions and tactile measurements. We present UniDex-ViTac, a framework that uses human-video-guided simulation to generate robot demonstrations paired with fingertip contact observations for training a deployable visuo-tactile policy. Object-specific residual reinforcement learning specialists adapt annotated human-object interaction references to a robotic arm-hand system. Their successful rollouts pair final robot action targets with robot-side fingertip contact observations. From 50 human demonstrations across ten objects, we collect 10,000 simulated trajectories to train a single Action Chunking with Transformers (ACT) based generalist. The policy combines point clouds, proprioception, and four binary contact signals encoded through fingertip labels and a separate token, without requiring human references or privileged object identity and pose at d

manipulationreinforcement-learning

Dense to MoE Adaptation for Compact Vision Language Action Policies

arXiv

arXiv:2609.16503v1 Announce Type: new Abstract: Vision language action (VLA) policies continue to grow in parameter count, making deployment on resource-constrained robot platforms difficult. The central goal is to reduce the number of LLM-side parameters retained in the deployed policy while preserving downstream task performance. Our approach, AdaDE, adapts selected dense feed forward blocks into mixture of experts (MoE) layers and derives expert retention masks from router statistics during fine tuning. The Dense2MoE conversion preserves the original dense FFN function at initialization, so expert deactivation can start without a separate recovery stage. Instead of using a fixed shutdown rule, expert masks are updated dynamically from router usage statistics, with staged training and expert protection to avoid early collapse. With 40% of the LLM parameters deactivated, AdaDE retains 95.1% average success in LIBERO and 42.0% average success across all 50 RobotWin2.0 tasks. These resu

The Neverwhere Visual Parkour Benchmark Suite

arXiv

arXiv:2609.16443v1 Announce Type: new Abstract: State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of so

locomotioncontrol

XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation

arXiv

arXiv:2609.16437v1 Announce Type: new Abstract: Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and r

manipulationcontrol

Collision-Aware Humanoid Whole-Body Control under Imperfect Tracking Targets

arXiv

arXiv:2609.16405v1 Announce Type: new Abstract: Humanoid robots often execute motion commands through whole-body controllers (WBCs) that track targets while maintaining balance and stability. However, most WBCs are blind to scene geometry, which can lead to collisions from imperfect target motions that are geometrically unsafe due to perception, planning, or teleoperation errors. We propose RECAL, a Robot--Environment Cross-Attention Layer that wraps a blind WBC to trade off target tracking against collision avoidance using external scene geometry. RECAL supports collision-aware tracking of floating-base and end-effector commands, including collision avoidance for held objects. It represents the robot, held objects, and environment as point clouds, using cross-attention between robot/object points and the environment to produce geometry-aware control features. In simulation, RECAL improves collision avoidance while preserving target-tracking performance across frozen-arm and adaptive-a

humanoidplanningcontrolperception

UDAV: Uncertainty-Driven Adaptive VLM Waypoint Planner

arXiv

arXiv:2609.16368v1 Announce Type: new Abstract: Vision-language models (VLMs) can generate routes directly from aerial imagery for off-road navigation, but their predictions provide no indication of reliability. We present UDAV, an Uncertainty-Driven Adaptive VLM Waypoint Planner for UAV-guided UGV navigation. UDAV draws multiple stochastic trajectory predictions, selects their medoid as a self-consistent nominal route, and estimates predictive uncertainty from their spatial dispersion. When the maximum uncertainty across interior waypoints exceeds a threshold, UDAV invokes a reconsideration stage; otherwise, it returns the medoid directly. We evaluate UDAV on 400 held-out trajectory queries from two UAV flights. Stochastic medoid selection reduces the mean average displacement error (ADE) from 147.4 pixels for a deterministic prediction to 115.9 pixels. The complete planner achieves a mean ADE of 110.4 pixels, a 25.1% reduction relative to deterministic planning, while producing valid

navigationplanning

Auto-HSI: Personalized human control of a robot swarm on demand by using LLMs for online automatic code generation

arXiv

arXiv:2609.16346v1 Announce Type: new Abstract: This paper presents Auto-HSI, a method for generating personalized human-swarm interaction (HSI) interfaces on demand. The objective is to enable untrained operators to use natural language descriptions and gesture demonstrations to explain how they want the robots to collectively behave in response to their gestures. Based on these inputs, the code should automatically be generated for personalized state machines that will control the robots as desired, in response to the desired gesture inputs. In the developed Auto-HSI prototype, the generated code produces a personalized interface for centralized control using one- and two-handed gestures, enabling a user to teleoperate the robots' motion, formation shape, and shape deformation. We test the gesture tracking and code generation components of Auto-HSI against performance benchmarks. We then test the full Auto-HSI prototype in ``live'' operation experiments, in which real human operators

swarmcontrol

ManiSkillFormer: Demonstration-Free Compositional Manipulation via Task-Conditioned Geometric Contracts

arXiv

arXiv:2609.16331v1 Announce Type: new Abstract: We present ManiSkillFormer, a neuro-symbolic framework for demonstration-free and compositional robotic manipulation. Instead of learning end-to-end visuomotor policies, ManiSkillFormer introduces task-conditioned geometric contracts that explicitly structure the interface between perception and action. Each manipulation skill declares the semantic geometric primitives required for execution, such as object keypoints and surface normals. Building on human-defined skill structures, LLM agents generate these contracts and corresponding motion templates for different objects and task contexts. These contracts guide the perception module to ground task-relevant 3D primitives from observations, which are then used to instantiate reusable motion templates stored in a skill library. We evaluate ManiSkillFormer on Galaxea R1-Lite dual-arm robot across three settings: zero-shot pick-and-place over 8 object categories with 30 different instances, f

manipulationperception

ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis

arXiv

arXiv:2609.16319v1 Announce Type: new Abstract: Dexterous grasping is usually conducted for specific tasks, leading to heterogeneous constraints such as specific approach directions, desired contact regions, specified wrist trajectories, and functional hand poses. Our previous work, GraspXL, achieves scalable grasping motion synthesis for diverse objects and hand morphologies, while lacking controllability for synthesis under such various task-driven constraints. In this paper, we propose ConGraspXL, which extends GraspXL with controllable constraint-conditioned grasp motion synthesis that accommodates diverse task-driven constraints and their combinations. We introduce a hierarchical constraint formulation, enable flexible constraint composition with a masked residual interface, and improve control precision with dynamic hand centers and feed-forward wrist guidance. Without losing the strong generalization capabilities of GraspXL, ConGraspXL enables precise and flexible controllabilit

graspingcontrol

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