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Actualités & Recherche

Affichage de 3811 sur 13925 articles

DreamSat-Bench: Development and Initial Testing of a Testbed for AI-Based Pose Estimation from 3D Reconstruction

arXiv

arXiv:2609.14183v1 Announce Type: new Abstract: This paper presents the development and initial testing of DreamSat-Bench, a modular rendezvous and proximity operation testbed designed to benchmark AI-based relative navigation techniques. By integrating a software- and hardware-in-the-loop robotic pipeline, the platform enables a seamless transition from digital simulation to physical reality. DreamSat-Bench unifies state-of-the-art robotic learning tools such as MuJoCo, Isaac Lab, and LeRobot into a single benchmarking platform, utilizing robotic arms to trace 3D trajectories. The platform allows for extensive customization of orbital environments and lighting to evaluate the simulation-to-reality gap. We demonstrate the testbed's utility by evaluating an end-to-end vision-based navigation pipeline that pairs DreamSat, a generative AI framework for single-view 3D reconstruction, with FoundationPose for zero-shot 6-DoF tracking of unseen spacecraft. Initial testing explores mission-rep

navigation

GIFT: Glove-Inferred Force Transfer: Force-Aware Human-to-Robot Skill Transfer from a Wearable Sensing Glove to a Robot Hand Without Tactile Sensors

arXiv

arXiv:2609.14173v1 Announce Type: new Abstract: Human-to-robot skill transfer from sensing gloves has so far relied on shared hardware: the same tactile glove worn by the demonstrator and the robot, or a learned alignment between two tactile sensors. We present GIFT (Glove-Inferred Force Transfer), a pipeline in which the interface between human and robot is a physical unit rather than a shared sensor: fingertip force is measured in newtons on the human side and estimated in newtons on the robot side. A wearable glove records finger flexion, calibrated fingertip force, and wrist orientation, while a head-mounted camera records the demonstration; no robot is present. At deployment, the robot estimates force from actuator-current residuals relative to a free-space baseline, through a calibrated mapping to newtons, so any position-controlled hand that reports motor current can serve as the deployment platform. The policy uses a glove-space state and predicts finger-position targets; the r

control

Visible Touch: Rendering Contact for Visuomotor Policies

arXiv

arXiv:2609.14156v1 Announce Type: new Abstract: Integrating contact information into visuomotor policies remains an open problem. Touch is essential to robust manipulation, yet most modern policies, including pretrained vision-language-action (VLA) models, operate from vision and proprioception alone. Existing approaches to closing this gap require specialized tactile hardware, add separate tactile encoders, or commit to non-image policy backbones, all incompatible with the modern paradigm of image-conditioned policies built on pretrained 2D visual representations. Our key insight is that the bottleneck is not the contact information itself, but how it is delivered: when contact signals are exposed in the same spatial frame as the scene the policy already attends to, they become directly usable by any image-conditioned policy without architectural changes. We operationalize this insight in Visible Touch, paired with a custom low-cost magnetic contact sensor that is open-sourced and fab

manipulation

When Faster VLA Deployment Changes Closed-Loop Behavior: Task Success-Latency Analysis of SmolVLA Across PyTorch and ONNX Variants

arXiv

arXiv:2609.14146v1 Announce Type: new Abstract: Vision-language-action (VLA) deployment can reduce inference latency while changing closed-loop task behavior. We evaluate HuggingFaceVLA/smolvla_libero on an RTX 2060 (6 GB) in LIBERO Spatial and Object (MuJoCo 3.3.2, LeRobot 0.6.1, seed 42), comparing PyTorch+AMP with ONNX Runtime CUDA Execution Provider (CUDA EP). The main evaluation uses 100 episodes/suite; a paired rollout uses 300 episodes/suite. PyTorch+AMP reaches 70.0%/88.0% Spatial/Object success at 1181 ms p99. Requested-FP16 and requested-INT8 ONNX reduce tether-inspect p99 to 601 ms and 532 ms, while Spatial success falls to 41.0% and 40.0% and Object remains at 89.0%. A graph audit shows those artifacts are byte-identical FP32 graphs, so the requested-INT8 row is not operator-level INT8 quantization. A static language-width ablation (16/24/32 tokens) yields Spatial success of 41.0%, 75.0%, and 71.0%; widths 24 and 32 recover much of the Spatial drop while Object success and

Vision-Force Admittance Learning for Peg Insertion into a Movable Hole

arXiv

arXiv:2609.14133v1 Announce Type: new Abstract: Precise manipulation in dynamic environments, whether induced by a mobile robot base or a target with unknown motion, remains a major challenge in robotics. Manipulation in dynamic environments introduces substantial uncertainty, which fundamentally conflicts with the tight precision requirement of precise tasks such as peg-in-the-hole. We propose a Vision-Force Admittance Learning (VFAL) framework that fuses asynchronous visual feedback with a high-frequency force-based model, using visual pose estimations as a regularization term. VFAL adapts insertion strategies online to dynamic motion while maintaining millimeter-level precision. To obtain robust, low-frequency pose information, we employ state-of-the-art vision foundation models for visual pose estimation. Additionally, we incorporate failure recovery mechanisms to enhance overall robustness. We validate our approach in real-world experiments, demonstrating high success rates and st

manipulation

Gradient-Free Neural Hamilton-Jacobi Reachability for Scalable Safety-Critical Control

arXiv

arXiv:2609.14087v1 Announce Type: new Abstract: Hamilton-Jacobi (HJ) reachability provides a principled framework for synthesizing safety certificates and robust controllers for safety-critical robotic systems. However, applying reachability analysis to high-dimensional nonlinear systems remains challenging: classical grid-based solvers suffer from the curse of dimensionality, continuous-time neural solvers require accurate spatial value gradients, and reinforcement-learning-based approaches often suffer from weak boundary anchoring and non-stationary adversarial policy optimization. We propose a discrete-time neural reachability framework for control-disturbance-affine systems that learns backward reachable tubes (BRTs) and backward reach-avoid tubes (BRATs) through Bellman-Isaacs value propagation. Our key idea is to combine equation-driven self-supervision with structured policy learning: rather than computing explicit PDE-gradients, we exploit the bang-bang structure of optimal saf

control

Mobile Multi-Robot Navigation under Runtime Uncertainty via Koopman Operator Learning and Nonlinear Model Predictive Control

arXiv

arXiv:2609.14058v1 Announce Type: new Abstract: In this work, we developed a nonlinear model predictive control (NMPC) framework that employs learned dynamics via the Koopman Operator theory for mobile multi-robot navigation. We formulated and solved NMPC problems using a lifted bilinear Koopman-based model that accurately predicts affine input systems affected by perturbations and uncertainties. Two exemplary multi-robot navigation problems are considered: target reaching and formation control. The output of our method enables closed-loop multi-robot navigation and formation control in environments populated with obstacles, whereby the Koopman operator-based model used in the NMPC formulation addresses runtime uncertainties, namely, various degrees of random wheel slipping. We validated the effectiveness of our method for both problems via extensive numerical simulations in different environments with wheeled robots affected by different amounts of slip and without knowledge of their

navigationcontrol

Rethinking the Implications of Human Feedback for Preference Learning in Human-Robot Collaboration

arXiv

arXiv:2609.13982v1 Announce Type: new Abstract: In Human-Robot Interaction, the standard approach to learn a reward model that represents human preferences for robot behavior consists of three steps. First, the robot collects limited direct evidence from human feedback (e.g., positive or negative binary feedback). Then, the robot utilizes the direct evidence to derive accepted or rejected labels to feasible but unchosen actions using fixed implication rules. Finally, the robot updates the reward model with both the direct and derived evidence. Unfortunately, the fixed rule can hinder preference learning: in a user study with two collaborative simulation environments, human-provided implication labels often differed from the standard fixed rule, and using the human labels substantially improved reward learning with the Preference Learning from Implicit and Explicit Feedback (PIE) algorithm. Consequently, we propose IMPLIED, an implication modeling method that treats fixed-rule implicati

Co-Speech with You: Training-Free Personalization of Robot Co-Speech Gestures

arXiv

arXiv:2609.13876v1 Announce Type: new Abstract: Personal robots should adapt their co-speech gesture style to a new user without requiring model retraining. We present a training-free personalization pipeline that combines a frozen audio-conditioned diffusion prior with a gesture style encoder and lightweight conditioning adapters. The encoder is first trained to discriminate speaker identities and then jointly refined with the adapters using the diffusion objective, enabling a reusable style embedding to be extracted from approximately 10 seconds of enrollment motion through a single forward pass. To support this setting, we also release a Quest~3 capture application and a dataset of spontaneous co-speech motion from ten participants. We evaluate the system on held-out speakers using Style Recognition Accuracy (SRA) and Fr'echet Gesture Distance (FGD) to measure personalization and motion quality. Our approach improves SRA from 27.6\% for the frozen prior to 69.5\% while preserving mo

ReWeight: Leveraging Human Data for VLA Post-Training via Demonstration Retrieval and Sample Weighting

arXiv

arXiv:2609.13851v1 Announce Type: new Abstract: Post-training vision-language-action (VLA) models for specific robots and tasks requires in-domain demonstrations, yet collecting diverse robot data is costly. Egocentric human demonstrations provide a scalable alternative, but directly mixing human and robot data can introduce cross-embodiment discrepancies and degrade policy performance. To address this challenge, we introduce ReWeight, a framework that incorporates human data into VLA post-training through demonstration-level retrieval and sample-level weighting. ReWeight learns a cross-embodiment visuomotor representation that combines visual observations with future actions to measure behavioral similarity between human and robot demonstrations. Based on optimal transport, it retrieves human demonstrations relevant to the target robot data and assigns larger weights to samples with smaller cross-embodiment discrepancies. We evaluate ReWeight using $\pi_{0.5}$ across eight simulation

GeomVLA: Unifying Scene, Motion, and Action in 3D

arXiv

arXiv:2609.13812v1 Announce Type: new Abstract: We present GeomVLA, a Vision-Language-Action (VLA) model that unifies perception, latent scene motion prediction, and action generation within a shared robot-centric 3D coordinate frame. Our approach lifts pretrained VLM features into spatially grounded 3D scene tokens using depth and camera calibration, while retaining the semantic representations learned during VLM pretraining. We further introduce a 3D Scene Trajectory Denoiser, a task-conditioned module that learns a latent representation of how scene points are expected to move in 3D. Rather than executing the predicted trajectory as an open-loop plan, GeomVLA extracts intermediate motion tokens from the trajectory denoiser and uses them to condition a 3D flow-based action denoiser through geometry-aware attention. GeomVLA achieves state-of-the-art performance on CALVIN, competitive performance on LIBERO and RoboTwin2.0, and outperforms strong baselines in real-world manipulation set

manipulationperception

Force-Aware Reinforcement Learning with Hybrid Sensorless Force Estimation for Wheeled-Legged Loco-Manipulation

arXiv

arXiv:2609.13779v1 Announce Type: new Abstract: Force-controlled loco-manipulation requires a whole-body policy to coordinate locomotion and arm motion while regulating end-effector interaction forces. This is challenging under floating-base dynamics and changing support contacts, particularly when end-effector force/torque sensing is unavailable for control. This paper presents a force-aware reinforcement learning approach with hybrid sensorless force estimation for wheeled-legged loco-manipulation. The proposed method provides a structured estimate of the end-effector force as an explicit policy observation, enabling force-guided contact behavior without using an end-effector force/torque sensor for control. The force estimate is obtained by combining generalized momentum observation, contact-constrained wrench projection, and temporal residual learning: the model-based components extract the physically structured part of the whole-body disturbance, while the residual network compens

locomotionmanipulationreinforcement-learningcontrol

Learning In-Hand Object Reaching to General 6D Poses

arXiv

arXiv:2609.13761v1 Announce Type: new Abstract: In-hand manipulation allows multi-fingered dexterous hands to reconfigure grasped objects without releasing and regrasping them. This improves manipulation efficiency by reducing repeated grasp acquisition and large arm motions. However, most learning-based methods focus on reorientation, continuous rotation, or translation, whereas many tasks require joint control of object position and orientation. We formulate this capability as in-hand 6D object pose reaching: starting from an existing grasp, coordinated finger motions move the object to a palm-relative target pose. We present POISE (Palm-relative Object reaching In SE(3)), a sim-to-real reinforcement learning framework for this task. POISE combines diverse stable-grasp initialization, goal- and geometry-conditioned control, an adaptive 6D goal curriculum, and a compact reward scheme for pose reaching and grasp preservation. In simulation, diverse initialization raises held-out-grasp

manipulationgraspingreinforcement-learningcontrol

Decentralized Multi-Robot Task Allocation Under Degraded Communication: A Benchmark of Performance, Reliability, and Computation

arXiv

arXiv:2609.13711v1 Announce Type: new Abstract: Selecting a decentralized Multi-Robot Task Allocation (MRTA) method for embedded deployment on autonomous platforms requires considering more than route performance alone. We benchmark six decentralized MRTA allocators (CBAA, ACBBA, PI, HIPC, DMCHBA, and DGA) in the Collaborative Visit (CV) scenario to characterize tradeoffs among MinMax and MinSum travel, communication robustness and demand, allocation reliability, computational burden, and scale sensitivity. The core study uses 500 paired ten-target instances across 25 ideal and degraded communication conditions spanning Bernoulli loss, Gilbert--Elliott loss, and Rayleigh fading, with additional campaigns examining pre-allocation, execution-integrated computation, and sensitivity to grid size, robot density, and target load. Across the 24 impaired core conditions, DGA and DMCHBA achieved the lowest mean MinMax travel at 24.49 and 24.78 steps, respectively. HIPC narrowly led mean MinSum

autonomous

GROOVE: Geometry-Guided Reduction of Operational-Space Jerk in VLA Execution

arXiv

arXiv:2609.13695v1 Announce Type: new Abstract: Chunked vision language action (VLA) policies execute several commands per query, but jerk within chunks and across replanning boundaries can induce oscillatory motion and sharp actuator transients. We present GROOVE, an online regulator that searches directional correction regions around the raw three dimensional end effector (EEF) path, without retraining or additional VLA inference. It optimizes the new chunk using delivered commands as boundary conditions, reducing boundary and within chunk jerk while bounding cumulative translation and local axis angle deviation from the raw plan after every command. Using quadratic programs (QPs), GROOVE generates a cube reference and thirteen directional candidates, then selects the one with the lowest command space jerk under a reference relative deviation cap. On a held out LIBERO benchmark, GROOVE achieves the largest reductions among the evaluated methods, reducing translational and rotational

planning

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