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Actualités & Recherche

Affichage de 541 sur 13498 articles

Making Self-Driving Laboratories Auditable:A Unified Framework for Hybrid Actions,Measurements, and Safe Execution

arXiv

arXiv:2610.36761v1 Announce Type: new Abstract: Self-driving laboratories (SDLs) are laboratory systems that couple experimental planning, automated execution, and measurement feedback in a closed loop. Integrating flexible robot control with the typed application programming interfaces (APIs) and continuous measurements exposed by laboratory instruments remains an execution-interface challenge. To address this challenge, we propose a traceable framework comprising four components: LAM (Lab Action Model), OpenSDL, Safe-SDL, and L3-Bench. LAM is a proposed measurement-conditioned policy architecture that extends vision-language-action paradigms to generate both continuous robot trajectories and typed instrument API calls. OpenSDL is an execution substrate with an initial control implementation, designed to map role-level operations to heterogeneous devices, coordinate execution, and record timestamped causal events. The proposed Safe-SDL runtime gate combines pre-dispatch schema and res

planningcontrol

On Shaky Ground: Characterising Non-Rigid Base Effects in Mobile Manipulation

arXiv

arXiv:2610.36725v1 Announce Type: new Abstract: Mobile robot manipulators extend contact-task capability beyond the workspace of fixed robot installations, but their bases must also sustain the forces generated by the task. On lightweight platforms, base motion and support compliance can change the force and motion realised at the workpiece. How these non-rigid base effects manifest during sustained contact remains insufficiently characterised. This paper investigates non-rigid base effects in mobile robot manipulators through a sanding case study combining exploratory simulation with experiments on two lightweight, unactuated wheeled testbeds. Joint measurements of contact force, tool motion, and base vibration show that sustained contact coexisted with substantial task error: under low base-ground resistance, only 54-70% of a 100 N command was realised, with tool-centre-point errors reaching 100 mm. Increasing base-ground resistance during contact improved force realisation and arres

manipulation

TOPS: Reshaping Flow Source and Transport for Multi-Task Robot Manipulation

arXiv

arXiv:2610.36694v1 Announce Type: new Abstract: Flow-based policies for language-conditioned multi-task manipulation commonly share a single $\textit{Gaussian}$ source prior and a common linear transport path across tasks. However, reliably executing multiple tasks with distinct motion requirements remains challenging for a shared policy. We introduce $\textbf{TOPS}$ ($\textbf{T}$ask-$\textbf{O}$riented $\textbf{P}$riors and $\textbf{S}$chedules), which adapts the flow source prior and interpolation schedule to each task without modifying the network architecture. TOPS first constructs multimodal task sources from reverse-mapped expert action sequences, allowing language instructions to select where generation begins. Guided by source-target covariance mismatch, it then slows the transition toward expert actions early in denoising and accelerates it later along directions requiring expansion. Under a $\textit{Gaussian}$ endpoint model, our analysis shows that this schedule adjustment c

manipulation

RoboSTD: Zero-Shot Single-to-Dual Transfer via Sagittal Mirroring for Bimanual Learning

arXiv

arXiv:2610.36685v1 Announce Type: new Abstract: Bimanual robot manipulation plays an important role in real-world robotic applications, but the high cost of collecting bimanual demonstrations limits the scalable development of bimanual policy learning. Meanwhile, existing single-arm manipulation data are difficult to directly transfer to bimanual systems due to the Single-to-Dual gap in action spaces, coordination requirements, and arm-side spatial preference. To address this issue, we propose RoboSTD, a zero-shot Single-to-Dual data construction method for bimanual robot learning. RoboSTD first applies sagittal-plane mirroring to observations, proprioception, and actions to construct executable contralateral pseudo-demonstrations. It then uses an LLM to generate structured spatio-temporal coordination constraints that guide the reconstruction of pseudo-bimanual supervision across workspace regions and task stages. We evaluate RoboSTD on the AgileX ALOHA platform in both RoboTwin simul

manipulation

From Biological Curves to Soft Modular Robots: Learning-Based Inverse Design with Uncertainty-Guided Refinement

arXiv

arXiv:2610.36681v1 Announce Type: new Abstract: Animals exhibit diverse shape-changing behaviors, from the undulatory swimming of eels to the arching movements of inchworms. Reproducing these biological shapes with modular soft robots offers a promising approach to developing versatile bioinspired robotic systems. However, translating a desired shape into a feasible robotic configuration remains challenging. Existing cable-driven modular soft robots rely on computationally expensive physics-based modeling and combinatorial search for inverse design, making it difficult to efficiently reproduce diverse target shapes. To address this challenge, we present a learning-based real-to-sim-to-real framework that translates biological curves into robotic configurations through surrogate-assisted inverse design and uncertainty-guided refinement. The proposed method combines learned inverse prediction with targeted candidate exploration, using a fast forward surrogate to evaluate and select suita

Mimetic Embodiment Transfer of Human-Humanoid Interaction from In-the-Wild Videos

arXiv

arXiv:2610.36615v1 Announce Type: new Abstract: Enabling a humanoid to interact naturally with human partners requires preserving not only individual motions but also the spatial, semantic, and contact relationships underlying the interaction (i.e., hugging, dancing, hand-shaking, etc.). Furthermore, a practical solution should generalize across various humanoid embodiments with distinct morphologies and kinematic constraints. To tackle this challenge, we propose HumiTransfer, a mimetic embodiment transfer framework that converts in-the-wild human-human interaction videos into physically plausible human-humanoid interactions. HumiTransfer first reconstructs 3D human motion with consistent foot-ground contact, then transfers one participant to a target humanoid embodiment via interaction modeling, using weighted joint-relative directions and anatomical offsets to prioritize interaction-critical inter-body relationships, while post-retargeting optimization enforces balance, contact, and

humanoid

Camera-to-Quadruped Robot Pose Estimation from Sequential Images

arXiv

arXiv:2610.36599v1 Announce Type: new Abstract: Quadruped robots are increasingly deployed in hazardous environments such as disaster response and facility inspection, where external-camera monitoring is essential for safe operation. This setting is challenging because quadrupeds are articulated systems with time-varying leg joints, leg symmetry, and frequent self-occlusions, which make keypoint correspondence ambiguous. Moreover, no public benchmark exists, making quantitative comparison difficult. To address these challenges, we propose QuadPose, which estimates the full-body 18-DoF pose (6-DoF base pose + 12-DoF joint angles) from monocular video sequences, and introduce QuadSyn, the first camera-to-quadruped robot pose benchmark. On QuadSyn, QuadPose achieves 92.18% PCK@2.5px, 95.54% PCK-AUC, 85.94% ADD@20cm, 66.98% ADD-AUC, and 3.65 degree mean joint-angle error at approximately 33 FPS.

OpenJaws: An Open Hardware UMI Framework with Stereo Localization for Generalist Manipulation

arXiv

arXiv:2610.36598v1 Announce Type: new Abstract: Handheld data-collection interfaces such as the Universal Manipulation Interface (UMI) allow manipulation demonstrations to be gathered in the wild without a robot in the loop, but the quality of the resulting action labels is bounded by the accuracy of vision-based localization. Existing systems recover end-effector pose from monocular visual-inertial odometry, which is subject to scale ambiguity and drift, or delegate tracking to closed-source modules and external infrastructure that reintroduce cost and setup burden. We present OpenJaws, a fully open hardware and software framework for sensorized UMI that improves localization and simplifies deployment across robot platforms. OpenJaws pairs a modular, 3D-printed gripper exposing a standardized ISO adapter with a low-cost stereo camera to recover metric camera trajectories. We further introduce UMI-Loc-Bench-v1, a benchmark quantifying real-world localization accuracy for handheld data-

manipulation

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

arXiv

arXiv:2610.36546v1 Announce Type: new Abstract: Humanoid locomotion in confined spaces requires continuous height adaptation across multiple locomotion modes, yet most existing approaches remain limited to height-adjustable bipedal walking. We present REACH, an RL-based hierarchical framework that enables a Unitree G1 humanoid to traverse height-constrained environments through variable-height bipedal walking and crawling. The learned policies regulate body height over complementary command ranges of 1.27--0.50m in bipedal locomotion and 0.50--0.20m in crawling, extending traversal beyond the clearance limits of crouched walking. To address contact-rich crawling dynamics, we employ a history-conditioned latent representation that captures terrain and interaction context from proprioceptive observations. A bidirectional transition policy further connects crouched bipedal locomotion and crawling across large kinematic and contact discontinuities. These skills are integrated with a LiDAR-

humanoidlocomotion

CARD: Contact-Anchored Retargeting for Dexterous Manipulation

arXiv

arXiv:2610.36539v1 Announce Type: new Abstract: Humans are dexterous, but traditional data collection paradigms such as teleoperation, kinesthetic teaching, and wearable exoskeletons force humans to act through the robot embodiment, bottlenecking their dexterity. Retargeting can avoid this. However, existing methods purely translate kinematics and ignore the real-world contact dynamics essential for task success. We present CARD: Contact-Anchored Retargeting for Dexterous Manipulation, a simulator and object-free framework that retargets human demonstrations to robot actions by explicitly preserving contact force targets. CARD unifies human data sources including video, motion capture, and tactile gloves via a shared hand--contact representation and generates explicit contact force targets in addition to kinematics. To maintain these contact targets during hardware open-loop replay, CARD also introduces a tactile tracking controller. For video which does not contain an explicit tactile

manipulationcontrol

A Trainable CPG Framework for Quadruped Locomotion

arXiv

arXiv:2610.36537v1 Announce Type: new Abstract: We present CPG-ENN, a trainable quadruped locomotion framework that combines explicit neural coordination with learned motion realization. A symmetry-based eight-neuron central pattern generator (CPG) supplies gait rhythms, while a pretrained, leg-shared execution neural network (ENN) maps rhythmic signals and trajectory parameters to joint-angle references without online inverse kinematics. A single feedback policy modulates six physically interpretable trajectory variables. The controller tracks planar velocity and yaw-rate commands across walk, trot, pace, bound, and pronk without gait-specific learned controllers or transitionspecific rewards. Simulation yields 99.39% transition success across all 20 directed gait pairs and all source-target speed combinations from {0.5, 1.0, 1.5, 2.0} m/s. Ablations show high cross-gait transition feasibility without transition exposure; exposure mainly refines gait acquisition and velocity transient

locomotioncontrol

RoboAuto: Autonomous Robot Program Search through Multi-Level Physical Understanding

arXiv

arXiv:2610.36533v1 Announce Type: new Abstract: Recently, LLM-based autonomous agents have shown strong capabilities in iteratively generating, evaluating, and refining executable solutions. In robotic manipulation, Code-as-Policy lets these agents search over modular and editable robot programs. However, effective program search requires physical understanding: agents must understand how objects can be manipulated, how scene geometry constrains actions, and why interactions succeed or fail. Existing methods rely mainly on execution feedback for program refinement, often leaving these physical questions unresolved. We introduce RoboAuto, a framework for robot program search that explicitly organizes physical understanding at the object, scene, and interaction levels through three components. First, a hierarchical knowledge base combines executable skills with object-centric knowledge of affordances, spatial relations, and action effects, learned from embodied data and online task solvi

manipulationautonomous

GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers

arXiv

arXiv:2610.36507v1 Announce Type: new Abstract: Humanoid behavior foundation models (BFMs) provide reusable whole-body motion priors: given a kinematic reference, they generate coordinated joint commands for motion replay, teleoperation, and VLA control. However, trained primarily on flat-ground motion, BFMs lack an explicit mechanism to adapt foot placement, swing clearance, and contact timing to local terrain. Many terrain-aware BFM approaches address this limitation by retraining or fine-tuning the tracker together with perception, incurring substantial data and computation costs while coupling ordinary tracking to the perception pathway. To bridge this gap, we propose GRAFT, a geometry-aware residual adaptation framework for frozen behavior trackers. GRAFT preserves the BFM parameters and motion-reference interface, while a lightweight adapter adds terrain-conditioned corrections only to lower-body execution targets. The adapter is trained with task and foot-geometry rewards, regul

humanoidcontrolperception

SVIn+: Multi-Modal Framework for Robust Underwater State Estimation using 3D Sonar, Visual-Inertial, Water-Pressure, and DVL

arXiv

arXiv:2610.36454v1 Announce Type: new Abstract: As expansion and scalability in underwater oper- ations becomes more important and challenging, autonomous underwater vehicles (AUVs) become more relevant and the necessity for reliable autonomy more critical. A fundamental challenge in any autonomous underwater operation, from control to safe navigation and mapping, is state estimation; a notorious hard problem to address, especially in low visibility conditions. In this paper, we tackle this problem, by presenting SVIn+, a multi-sensor framework for robust state estimation of AUVs equipped with an IMU, cameras, a water-pressure sensor, a Doppler Velocity Log (DVL), and a compact 3D sonar. This framework extends an established open-source state-of-the-art visual-inertial SLAM, SVIn, by integrating water-pressure and DVL measurements into a tightly-coupled nonlinear optimiza- tion formulation resulting in improved estimates. To leverage the structural information of recently available 3D

navigationslamautonomouscontrol

Whole-Body Humanoid Control via Stochastic Motion Tokenization

arXiv

arXiv:2610.36452v1 Announce Type: new Abstract: While velocity-commanded RL policies are effective for controlling quadrupeds, they are a limited interface for humanoids that need to perform complex whole-body motions. Furthermore, RL tracking policies for whole-body motions typically have limited information about the desired future motion, preventing them from performing controlled deviations to achieve long-term task success; such information is particularly relevant when a controller must prepare for transitions between behaviors. We address these challenges using concise motion representations that can be generated by a high-level controller, given a behavior label or text command. These representations can be fed directly into a tracking policy to provide a detailed motion reference. Our method exhibits a high degree of flexibility in performing real-world robot motions such as dancing, fighting, or walking based on conditional information. At matched capacity, our adopted stocha

humanoidcontrol

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