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Actualités & Recherche

Affichage de 856 sur 13498 articles

Mixture of Flow Matching and Particle Filter for Proprioception-Based Online Contact Estimation

arXiv

arXiv:2610.29568v1 Announce Type: new Abstract: In this article, we propose ContactFlowFilter, a novel approach for contact estimation that determines the number of active contacts, their locations, and the associated force vectors. We consider a robot manipulator equipped with joint torque sensors and a base force/torque sensor; such a proprioceptive-only setup presents a challenging inverse problem characterized by (i) multi-modality from non-unique solutions, (ii) temporal dependencies in state evolution, and (iii) discrete contact events involving contact addition/removal. Existing approaches, such as particle filters (PFs) and learning-based methods, often struggle to address these challenges simultaneously. To overcome this, ContactFlowFilter integrates a generative model into the PF framework. The recursive structure of the PF captures temporal dependencies, while the flow matching model serves as an auxiliary proposal distribution to track multi-modal beliefs and detect contact

Preserving Operator Intent Under Actuation Constraints: Teleoperation of Manipulators with Coupled Transmissions

arXiv

arXiv:2610.29565v1 Announce Type: new Abstract: Teleoperation enables intuitive control of remote engineering robots for precision tasks. Existing direct joint-mapping methods have two limitations: independent motor saturation disrupts pitch-roll coordination in differential wrists, while fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuation constraints. We propose an actuator-constraint-aware leader-follower teleoperation method that jointly models leader gravity compensation, leader-follower joint mapping, and follower differential-wrist control. Specifically, we perform coordinated saturation in motor space according to the available gravity margin and integrate continuous angle unwrapping, feedback-state monitoring, and feasible-reference updates. This preserves the operator's motion direction, reduces coordination distortion, and suppresses recovery transients during saturation or brief communication failures. Real-robot experiments demon

control

From VLM Planners to Robotic Agents: Self-Evolving Harnesses for History-Dependent Manipulation

arXiv

arXiv:2610.29560v1 Announce Type: new Abstract: Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-level execution. We organize the high-level VLM as a robotic agent through an editable harness to maintain task context and improve planning through execution experience. We instantiate this approach as SERA (Self-Evolving Robotic Agent), with a fixed VLA executor providing low-level control. The harness maintains and updates task context using observati

manipulationplanningcontrol

Make it Walk: Computational Design of LEGO Walkers

arXiv

arXiv:2610.29505v1 Announce Type: new Abstract: LEGO walkers are walking automata constructed from modular LEGO Technic bricks. They exhibit intriguing locomotion and are also highly reconfigurable through the modular Technic bricks, making them widely applicable in education, recreation, and robotics research. However, existing LEGO walkers are designed mostly by reusing existing single-actuator walking mechanisms. Although the locomotion is stable, their fixed walking gaits limit their adaptability and versatility. This paper presents the first computational solution capable of designing LEGO walkers that not only walk stably, but also support a variety of walking gaits. Our idea is twofold. First, we control the foot motion trajectory of each leg mechanically via a specifically-designed gear-linkage mechanism, in which we incorporate a pair of 3D-printed non-circular gears to work with a LEGO Technic mechanism. Second, we drive each leg by an independent motor and synchronize the ti

locomotioncontrol

S-Rolling: Steerable Rolling Gaits for Twistable Snake Robots in Low-Clearance Environments

arXiv

arXiv:2610.29478v1 Announce Type: new Abstract: Snake robots can traverse complex environments with limbless locomotion, but maneuvering in low-clearance environments remains challenging because a gait must maintain a small swept height while also providing planar steering. Existing rolling gaits preserve a low swept height body configuration but generally provide limited steering, whereas steering gaits often introduce vertical undulation and require additional clearance. With that in mind, this paper develops S-rolling, a steerable rolling gait that combines low swept height locomotion with planar maneuverability for twistable snake robots. S-rolling is designed using an S-shaped planar backbone curve, whose head and tail segments roll with independently controlled angular velocities, producing different motion modes. We derive its joint space gait equation, in which a central twist joint realizes the relative rotation between the two segments. We also develop a quasi-static kinemati

locomotioncontrol

Linear Twisting Sidewinding Gaits for Twistable Snake Robot Motion Planning on Complex Terrains

arXiv

arXiv:2610.29461v1 Announce Type: new Abstract: Sidewinding is an efficient gait for snake robots to locomote on various terrains, by undulating the backbone curve and shifting the contact segments along it. However, relying solely on undulatory motion limits the locomotive capability of snake robots, and combining it with twisting motion can improve their speed and robustness. This hypothesis has recently been verified by the rolling vector approach, which locomotes the robot like a differential-drive car. Yet its twisting is concentrated in a short buffer segment, imposing most of the workload on the two twist joints in the middle, which can often overburden the motors and limit its locomotion. With that in mind, this paper develops a new family of twisting sidewinding gaits that distribute the workload over the entire body with our proposed linear twisting function. Under matched turning speed and total output power, our gaits reduce the peak output power of a single twist joint by

locomotionplanning

Distance Field Driven Reinforcement Learning for Reactive and Robust Collision Avoidance

arXiv

arXiv:2610.29452v1 Announce Type: new Abstract: Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world. This paper presents an RL framework that integrates the Euclidean Distance Field (EDF) directly into the observation space, providing the agent with continuous geometric cues that support stable and responsive avoidance behaviours. By leveraging the rich spatial information encoded in the EDF, the method enables a streamlined reward formulation that achieves effective obstacle avoidance both with and without Artificial Potential Field guidance. The proposed approach is validated on a 7-DoF redundant manipulator, demonstrating zero-shot transfer from simulation to real hardware. Despite being trained exclusively with randomised static objects, the deployed policy generalizes to previously unseen real environ

reinforcement-learning

A2I-Calib++: A Kinematics-Driven Anti-noise Active Calibration Framework for Whole-Body Multi-IMU Systems on Legged Robots

arXiv

arXiv:2610.29438v1 Announce Type: new Abstract: Recently, multi-node inertial measurement unit (multi-IMU) systems have shown promise for robust odometry in legged robots. Multi-IMU fusion can improve legged robot odometry but requires accurate spatiotemporal calibration among the sensors. Existing multi-IMU calibration methods, designed for aerial or handheld platforms, face challenges on legged robots because routine locomotion may provide insufficient excitation, while foot slips, impacts, and vibrations introduce measurement disturbances. To address these challenges, we propose A2I-Calib++, a kinematics-driven anti-noise active calibration framework for body-mounted IMUs covered by the robot kinematic model. It estimates temporal offsets, extrinsic rotations and translations, and inertial biases through temporal correlation search followed by analytic spatial and bias estimation, without artificial calibration targets or complex parameter tuning for the target IMU. A2I-Calib++ comp

locomotion

PRISM: Learning Realistic Depth via Physics-Grounded Noise Disentanglement with Semantic-Geometric Collaboration

arXiv

arXiv:2610.29432v1 Announce Type: new Abstract: Real-world physical sensing exhibits complex, heterogeneous noise patterns that deviate significantly from idealized simulation, posing a fundamental bottleneck for sim-to-real transfer. Existing sensor modelings typically treat depth noise as a monolithic black-box process, overlooking the distinct physical mechanisms that govern different error modalities. In this work, we introduce a physics-grounded paradigm that disentangles monolithic noise into two complementary modalities: \textbf{sensing invalidation} and \textbf{measurement inaccuracy}, enabling a tailored treatment of noise sources based on their physical origins. Building on this insight, we propose \textbf{PRISM}, a tripartite framework that distills 3D Visual Foundation Model features as rich spatial-semantic priors for physics-based reasoning. To address the inherent sparsity and class imbalance of invalidation regions, we develop Hierarchical Positive-Prioritized Supervisi

Integrating Flow Matching and Model Predictive Control for Safe Robot Navigation

arXiv

arXiv:2610.29377v1 Announce Type: new Abstract: Learning-based path planners based on diffusion and flow matching can generate diverse trajectories from demonstrations but typically lack mechanisms for constraint satisfaction and collision avoidance during deployment. This work proposes a framework that combines flow-matching-based path planning with model predictive path-following control to integrate data-driven path generation with real-time, constraint-aware execution. The flow-matching model captures multimodal path distributions, while the predictive controller adapts motion online to satisfy state and input constraints and avoid obstacles using updated local sensor information. An event-triggered re-planning scheme incorporates predictive control solutions into subsequent path generation, promoting collision-free navigation in environments with previously unseen obstacles. Simulation results for mobile robot navigation demonstrate robust performance across cluttered environments

navigationplanningcontrol

Payload generalization on feedforward control actions for trajectory tracking in robots with rigid and elastic joints

arXiv

arXiv:2610.29356v1 Announce Type: new Abstract: Industries employ robots for repetitive tasks due to their high precision and performance, typically achieved through feedforward control actions based on an accurate robot description. However, an exact dynamic model can be difficult to obtain, especially for robots with elastic elements or when the payload changes. Learning-based feedforward approaches are promising for trajectory tracking under model uncertainties, but typically face generalization issues when task parameters vary. This paper proposes a novel method to generalize the feedforward control action with respect to payload parameters, independently of the underlying controller. Firstly, the minimal number of example objects needed for payload generalization is derived. Then, an algorithm is proposed to execute the same trajectory with a new payload, given only its parameters, without knowledge of the robot's dynamic model and even in the presence of elastic joints. The effec

control

Plan First, Act Later: Streaming Reasoning for Executable Memory in Robot Control

arXiv

arXiv:2610.29329v1 Announce Type: new Abstract: Long-horizon robot manipulation requires a robot to remember task-relevant information beyond its short observation window. Existing memory-augmented policies typically retrieve relevant information from history and reason over it at execution time, placing a heavy reasoning burden on the high-level model. To address this challenge, we propose PAL (\textbf{P}lan first, \textbf{A}ct \textbf{L}ater), a hierarchical memory framework for vision-language robot manipulation. It maintains a short-term visual buffer, a semantic-event memory, and an executable \texttt{subtask\_list}. A high-level vision-language model (VLM) converts streaming visual observations into the \texttt{subtask\_list}. At execution time, the VLM selects the currently relevant subtask from the \texttt{subtask\_list} and passes it to a low-level vision-language-action (VLA) policy. To teach the model what to write to memory and when to update it, we introduce a two-stage da

manipulationcontrol

Compressing Onboard Language Models for Space Robots under a Behavioral-Fidelity Requirement

arXiv

arXiv:2610.29302v1 Announce Type: new Abstract: Language models are being explored as the interface through which space robots interpret operator commands and select among verified skills. Running them onboard calls for low-bit compression, and flight use adds requirements that generic post-training quantization leaves implicit: a fixed memory budget and storage format, a static artifact under configuration control, and behavior close to the full-precision model validated on the ground. We treat compression as a ground-segment step and study QSelect, which composes one static low-bit model from compatible AWQ, GPTQ, and AutoRound checkpoints by assigning each linear module to one quantizer family and scoring every substitution at the final next-token distribution. The default fidelity mode needs no labels or tuned thresholds and accepts a substitution only when the forward KL divergence from the BF16 reference decreases; an optional target-adapted mode adds answer likelihood on a small

control

Relational Geometry Forcing for World Action Models

arXiv

arXiv:2610.29282v1 Announce Type: new Abstract: World Action Models (WAMs) have shown strong potential for robot manipulation by jointly learning visual dynamics and executable actions. However, their video and action objectives do not explicitly constrain the 3D geometry that is crucial for precise manipulation. Recently, geometry-aware WAMs introduce depth or 4D prediction branches, whereas representation alignment methods supervise intermediate WAM features with pretrained 3D foundation models. Yet we find that such pointwise alignment benefits the video features but degrades action learning, since dense geometric feature targets overly restrict compact action features. To address this limitation, we propose Relational Geometry Forcing (RGF), which transfers geometric priors from a frozen 3D foundation model by aligning pairwise feature relations instead of pointwise features. Specifically, RGF applies three complementary relational objectives, where intra-frame and cross-view relat

manipulation

Training in Deployment: Human-in-the-loop Online Post-Training for Robot Manipulation

arXiv

arXiv:2610.29264v1 Announce Type: new Abstract: Large pretrained robot foundation models provide strong priors for manipulation, yet adapting them to target tasks with offline teleoperated demonstrations often fails to cover the contact-rich, recovery, and precision-critical states encountered during deployment. Existing methods mitigate this issue by augmenting offline demonstrations with human-in-the-loop data or online reinforcement learning. Despite this, offline post-training adapts slowly because it cannot immediately absorb deployment experience, while online RL typically relies on value functions or auxiliary actor-critic models, increasing both training complexity and instability. We present TIDE (Training In DEployment), a human-in-the-loop online post-training system. TIDE introduces a provenance-conditioned supervised learning framework that updates the policy online from human interventions and policy-generated rollouts collected during deployment, without a learned critic

manipulationreinforcement-learning

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