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Actualités & Recherche

Affichage de 871 sur 13498 articles

DepState-JEPA: Learning Depth-Grounded State Representation for Visual Perception and Manipulation

arXiv

arXiv:2610.29246v1 Announce Type: new Abstract: Predictive representations for robot manipulation should connect scene geometry with the state changes induced by actions. Our intuition is that understanding what an action will change starts with understanding where things are: complementary RGB and depth observations ground a common scene representation from which to infer those changes. Guided by this intuition, we introduce \textbf{DepState-JEPA}, a dual-stream RGB--Depth joint-embedding predictive architecture that connects spatial understanding with action-conditioned prediction through a shared latent state, \textbf{DepState}. Built on V-JEPA~2.1, the framework uses depth both as a complementary observation stream and to ground both modalities in metric 3D space, aggregating shared information into DepState while retaining modality-private features for decoding. Ray-conditioned readouts predict local features without target depth; after an action-conditioned transition, the same d

manipulationperception

SMR: Learning streaming motion retargeting for humanoids from human semantic

arXiv

arXiv:2610.29169v1 Announce Type: new Abstract: Retargeting human motion to humanoids requires preserving motion semantics while accounting for the robot's physical constraints. Kinematic pipelines prescribe a robot trajectory through geometric matching, without establishing whether it can be executed under the robot's dynamics. Prior physics-supervised neural methods train bidirectional full-sequence models on physics-refined kinematic trajectories, remaining tied to prescribed kinematic solutions and requiring noncausal context. We propose SMR, a streaming neural motion retargeter learned from semantic-conditioned physics experts. We convert human motion into robot-aware task-space targets for body landmark positions, orientations, and velocities. Physics experts track these targets directly in simulation under contact, dynamics, and actuator constraints. We train a single strictly causal Transformer on their executed state trajectories that complete the motion and pass semantic and

humanoid

SimPT: An Automated Simulation Framework for Intervention-Based VLA Post-Training

arXiv

arXiv:2610.29161v1 Announce Type: new Abstract: Human-in-the-loop (HIL) post-training improves vision-language-action (VLA) policies through expert corrections, but costly human supervision and repeated real-robot evaluation limit algorithm exploration and development. We introduce SimPT (Simulation-based Post-Training), a simulation framework that automates intervention-based VLA post-training by integrating policy rollouts, corrective data collection, policy training, and standalone evaluation. To automatically determine intervention timing and recovery strategies, we develop an Agent-Compiled Progress Graph that tracks task progress using privileged simulator state and retains stable snapshots during policy execution. After a rollout fails, a CuRobo-based expert attempts recovery from these snapshots, starting at more advanced task stages and falling back to earlier ones as needed to generate corrective trajectories. We implement and compare four post-training methods, RECAP, HG-DAg

State-Dependent Objective Coordination for End-to-End Balance and Navigation

arXiv

arXiv:2610.29142v1 Announce Type: new Abstract: Traditional robotic navigation systems separate mapping, planning, and low-level control through cascaded modules, introducing computational overhead and accumulated latency. End-to-end reinforcement learning offers a compact unified policy that maps onboard observations directly to control actions. However, on inherently unstable platforms such as two-wheeled inverted-pendulum robots, navigation progress and obstacle avoidance can conflict with attitude stabilization in a strongly state-dependent manner. We propose a lightweight state-dependent objective coordination method for integrated navigation and control. A pitch-conditioned scalarization coefficient $\beta(s)\in[0,1]$ adjusts the relative contributions of balance stabilization and navigation objectives during training, without extra control hierarchies or auxiliary attitude-stabilization controllers, such as proportional-integral-derivative (PID) or linear-quadratic regulator (LQ

navigationreinforcement-learningplanningcontrol

PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits

arXiv

arXiv:2610.29030v1 Announce Type: new Abstract: Currently, dexterous humanoid robot hands are widely considered the final hardware bottleneck that hampers generalist robots from physically assisting people at home and work. As conventional tendon-driven designs suffer from high cost, demanding maintenance, poor reliability, and short durability, alternative linkage-driven designs have increasingly gained attention. Despite their potential to avoid the weaknesses of tendon-driven hands, integrating multiple degrees of actuation (DOA) in a single digit with linkage drivetrains is a challenge for design and fabrication. Only a few studies have managed to present functional humanoid hands that are completely linkage-driven and have at least three DOAs per digit without compromising actuator placement and other design preferences. Our work introduces a new linkage-driven hand featuring a unique flexure hinge. Together with elastic drive rods made of spring steel, the linkage drivetrains are

humanoid

SLoSa: Small, Low-Power, and Safe Foundation Models for Robotic Task Planning

arXiv

arXiv:2610.28955v1 Announce Type: new Abstract: Safe robotic task planning requires planners that can reliably achieve task goals while satisfying safety constraints. Classical planners search over explicit symbolic task representations and can provide formal guarantees with respect to encoded safety constraints, but require rigid input formats. Their computational cost also increases rapidly with the search space. In contrast, large language models (LLMs) offer flexible task interfaces and strong generalization capabilities, but they are large, power-hungry, and pre-trained with little robot-specific safety data and knowledge. Thus, they can be difficult to deploy locally on robotic systems with limited resources. To address these limitations, we present SLoSa, a neuro-symbolic compression and fine-tuning framework for training foundation-model-based robotic task planners with Small size, Low power demand, and Safety awareness. The framework first constructs a safety-aware dataset usi

planning

GGraph: A GPU-Accelerated Library for Graph-Based Robot Deployment and Learning

arXiv

arXiv:2610.28953v1 Announce Type: new Abstract: Autonomous mobile robots require spatial representations that capture geometry and semantics while staying sparse enough for planning in large, unknown environments. Graphs provide a natural representation for this purpose and underpin both classical planning methods and a growing class of reinforcement-learning (RL) policies. However, RL training needs hundreds to thousands of parallel environments, each constructing and updating its own graph. Existing graph libraries are typically designed for either single-robot deployment or fixed graphs, and CPU-based graph construction limits scalable training to only a few dozen environments. We introduce GGraph, an open-source GPU-accelerated graph library for both robot deployment and large-scale learning. GGraph supports real robots through ROS 2 interfaces and vectorized GPU-based policy training, with built-in support for tasks including 3-D navigation, exploration, and loop-closure integrati

navigationautonomousplanning

HyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second

arXiv

arXiv:2610.28950v1 Announce Type: new Abstract: We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators. HyperDrone combines highly optimized multirotor dynamics with HyperLux, a new ray-tracing engine that supports Nvidia OptiX, Vulkan, Apple Metal and WebGPU backends that takes full advantage of modern ray-tracing hardware, capable of running both components entirely on the GPU. HyperLux renders RGB, depth, semantic/instance segmentation, surface normals and optical flow observations at configurable levels of fidelity, including reflections, realistic lighting, motion blur, anti-aliasing, and Physically Based Rendering (PBR). Even in the highest-fidelity settings, HyperLux achieves millions of Frames Per Second (FPS) on consumer-grade GPUs while rendering realistic 3D scenes. We demonstrate the merits of HyperDrone by training a vision-based yaw-cont

COWBOY: A Scalable Sim-to-Real Framework for Learning Contextual Whole-Body Manipulation

arXiv

arXiv:2610.28948v1 Announce Type: new Abstract: Mobile manipulators must adapt not only to objects, but also to the spatial context in which they appear: where to position the base, how to manipulate, and where to look while navigating surrounding scene geometry. To address this, we present COWBOY, a scalable sim-to-real framework for learning such contextual whole-body manipulation. On whole-body dexterous grasping, COWBOY transfers zero-shot to hundreds of objects and diverse in-the-wild scenes, spanning cluttered tabletops, shelves, drawers, and other unstructured settings. Rather than learning scene adaptation directly with RL in simulation, a vectorized environment-aware whole-body controller (WBC) handles reaching in thousands of scenes by coordinating base-arm motion, collision avoidance, and active vision. Then, local RL experts are trained in local scenes for object interaction and can be reused across thousands of full-scene layouts. We distill these composed WBC-RL teachers

manipulationgraspingcontrol

One Policy, Many Styles: Where to Aggregate Preferences for Steerable Humanoid Control?

arXiv

arXiv:2610.28925v1 Announce Type: new Abstract: Modern robotic agents are increasingly expected to support steerable control, where a single policy can adjust its behavioral style at runtime under changing user preferences. Preference-conditioned reinforcement learning provides this interface, but conditioning alone does not ensure that a requested behavior change is strong, does not leak into unrelated behaviors, and does not compromise task performance. Our evaluation combines Preference Reward Responsiveness (PRR) with coverage and utility metrics. We use these measures to compare reward-level, advantage-level, loss-level, and PCGrad-based aggregation across two humanoid-control frameworks. No aggregation level performs best across all environments and criteria. Experiments show that aggregating objectives early produces a wider range of behavioral responses but greater unintended changes in other objectives, while aggregating them later improves control precision at some cost to re

humanoidreinforcement-learningcontrol

Navigation Explainability for Object Avoidance with LLMs for Assistive Robots

arXiv

arXiv:2610.28920v1 Announce Type: new Abstract: Blind and visually impaired individuals face uncertainty when navigating unfamiliar areas. Whether a cane or a guide dog is used for navigation, this may prove to be challenging. To mitigate this challenge, we present the Context-Aware Navigation Explanation framework that explains guide dog movements for obstacle avoidance and navigation using a large language model. This system integrates perceptual context with planned future trajectories to generate natural-language explanations of robot movement. We deploy the system on a Unitree Go2 platform in indoor navigation scenarios and evaluate how different explanation context configurations affect user trust and explanation satisfaction. Results show a strong positive relationship between explanation satisfaction and trust, and suggest that combining obstacle information with future trajectory leads to the most effective explanations. These findings highlight the potential of context-aware

navigation

Flexible Language-Guided Representation Editing for Adaptive Robot Behavior

arXiv

arXiv:2610.28893v1 Announce Type: new Abstract: Trajectory demonstrations show robots how to behave but not why, leaving them to guess which features of the task actually matter. Incorrect guesses produce misaligned internal representations and lead to incorrect robot behaviors. Because task features are often semantically defined, we argue that natural language is better suited for specifying features rather than relying on demonstrations. Although existing representation editing methods have proposed using language to specify new features, only allowing additive edits produces feature sets that are often over-specified or too narrowly scoped, especially in sequential editing tasks. We propose the Flexible Feature Editing Pipeline (FLEX), which uses language models to iteratively refine a robot's internal representation of task features from natural language corrections via three complementary operations: Add missing features, Generalize existing specific features, and Mask irrelevant

inr2action: Encoding Robot Episodes as Neural Implicit Representations for Recall and Action

arXiv

arXiv:2610.28882v1 Announce Type: new Abstract: Long-horizon robotic operation requires memory that scales with essential information rather than execution time. We present a parameter-space memory framework where each episode is stored as a separable object. A neural implicit representation is fitted to episode video from a shared, meta-learned initialization; the resulting weight delta constitutes the memory. Crucially, this delta remains a fixed size regardless of whether the episode spans a hundred or a hundred thousand frames. A learned projector maps the weight delta into token embeddings, conditioning a language model for question answering and a decoder for joint command regression, without frame retrieval at query time. On RoboMME, the language model exceeds chance across all question types, and the decoder achieves a mean $R^2$ of 0.51. Replacing the delta with matched noise drops performance by 11.4 points, while random-origin weights are non-decodable, proving the meta-lear

Real2Sem2Real: 3D Semantic Augmentations for Robot Learning from a Single Human RGB Demonstration

arXiv

arXiv:2610.28880v1 Announce Type: new Abstract: Human video scales easily and does not need robot hardware, but existing methods require depth sensing, overlay the robot onto 2D video, or generate data only for the demonstrated objects. We present Real2Sem2Real (R2Sem2R), a real-to-semantic-to-real pipeline that turns one monocular RGB video of a human demonstration into thousands of robot demonstrations across the semantic object instances of a category. R2Sem2R tracks the SE(3) pose of each object with DINOv3-distilled Gaussian splats, outperforming existing methods and FoundationPose with estimated metric depth. R2Sem2R then aligns digital cousins, each generated from one or a few photographs, to the demonstrated objects with a semantic alignment. This alignment matches whole objects and the functional regions of target objects, such as a coffee machine's tray. R2Sem2R maps the human hand to a feasible robot grasp that extends to the cousins. Robot demonstrations are generated eithe

T-WLA: Bridging Slow Vision and Fast Touch

arXiv

arXiv:2610.28814v1 Announce Type: new Abstract: In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same memory is cached for a lightweight tactile editor, which combines it with the active action chunk and incoming touch to predict residual corrections to unexecuted actions without rerunning the visual branch. Future-image and future-pressure prediction provide training-only supervision, encouraging the visual memory and tactile features to capture interact

manipulation

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