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Actualités & Recherche

Affichage de 1006 sur 13418 articles

Mobility-Budget-Constrained Submodular Maximization for Distributed Semantic Multi-Robot Exploration

arXiv

arXiv:2610.17562v1 Announce Type: new Abstract: Multi-robot exploration under communication and mobility constraints requires balancing information gain with reachability. We present a distributed semantic exploration framework that combines Dirichlet mapping, budget-constrained trajectory selection, and Resource-Aware distributed Greedy (RAG) coordination. Each robot clusters frontiers, computes terrain- and heading-aware least-cost paths with a single budget-limited Dijkstra search, and selects feasible paths by marginal information gain, represented by the expected reduction in Dirichlet entropy. Each robot's per-round selection is exact, the team's joint per-round information gain is at least half the centralized optimum, and the bound degrades gracefully under limited communication. Ten-run gridworld ablations show improved coverage, semantic mIoU, and map certainty with lower entropy and traversal cost per unit distance than shortest-distance frontier selection. Budget-sensitivit

Sim4RAD: A MATLAB Toolkit for Design-Phase Sizing, Actuator Selection and URDF-Model Verification of Serial Robotic Arms

arXiv

arXiv:2610.17534v1 Announce Type: new Abstract: Actuator sizing is an early and consequential decision: joint torque and velocity specifications fix the motors, gearboxes and brakes before any CAD model exists. Sim4RAD is a MATLAB toolkit for that phase and for the verification that follows it. It builds a rigid-body model from a handful of parameters, and four analyses supply the specification: a static analysis combining lever-arm sampling with a posture search, giving a rated torque at a chosen payload envelope and a reproducible peak torque; a dynamics pipeline that reshapes a trajectory under one of four constraints, including the actuator torque-speed envelope; a stochastic analysis over many random motions, so a specification rests on a class of motions, not one trajectory; and a workspace and dexterity analysis that separates where the arm can reach from how it can reach there. Replacing the synthesized model by a URDF file turns the same analyses to verification. A 7-DOF anthr

Box-WAM: Box Trajectories as Compact State Representations for World Action Models

arXiv

arXiv:2610.17526v1 Announce Type: new Abstract: World action models (WAMs) are a category of policy models that ex- plicitly predict both actions and future world states. They have been shown to outperform action-only models across various robotic manipulation tasks. How- ever, representing the future with full-frame video prediction can be computation- ally expensive during both training and inference. This raises a central question: what compact state representation preserves the planning and supervision bene- fits of future prediction? In this paper, we propose BoxWAM, which replaces dense future frames with oriented bounding box trajectories of task-relevant ob- jects. By explicitly imagining object-centric future motion, our method provides a lightweight prediction target that captures the key physical changes induced by robot actions. We show that box trajectory prediction substantially reduces com- putational cost while improving action prediction performance, suggesting that ob

manipulationplanning

YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation

arXiv

arXiv:2610.17521v1 Announce Type: new Abstract: Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine s

Act4R: Action-conditioned 4D reconstruction for kinematics-free control

arXiv

arXiv:2610.17462v1 Announce Type: new Abstract: Precise control of movement across various robotic embodiments is a longstanding challenge. Modeling complex robotic structures requires significant time, dedicated sensors, and manual labeling. Recent advancements in 4D representation learning offer an interesting alternative: can we leverage 4D features lifted from 2D observations to densely map a robot's spatial movement based on the action signal? To this end, we propose Act4R, a framework that builds on 3D foundation model to predict a robot's 3D scene flow with any given action. Act4R introduces a Spatial-Action Encoder, which encodes the current 2D robot state and its action signals into embeddings that represent future robot state in 3D. Then, both the current and future spatial embeddings are decoded into point maps to estimate action-conditioned scene flow. To effectively learn the mapping between action and future state, Act4R introduces spatial-action fusion in its transformer

control

MIRROR: Reflecting Hidden Symmetries from Offline Robot Interaction Data

arXiv

arXiv:2610.17422v1 Announce Type: new Abstract: Symmetry-aware robot policy learning requires coupled observation-action transformations. For pixel observations, even simple physical symmetries can induce complex, viewpoint-dependent image transformations that are difficult to specify by hand. Existing symmetry-aware methods often rely on representations with predefined transformations, requiring preprocessing tailored to the sensing setup and task. We introduce MIRROR, a framework that learns how a known symmetry group operates jointly on observations and actions in partially observable Markov decision processes (POMDPs) from offline interaction data. MIRROR couples these transformations through adversarial tuple matching over one-step transition tuples, while explicit group-consistency regularization penalizes violations of the group-operation axioms. On four Robosuite tabletop manipulation tasks, MIRROR achieves the lowest aggregate error on three of four symmetry-quality metrics, i

manipulation

Can a Frontier VLM Serve as a Robot Policy for Memory-Dependent Manipulation?

arXiv

arXiv:2610.17350v1 Announce Type: new Abstract: We use a frozen frontier vision-language model, GPT-6-Astra, directly as the robot policy on RoboMME, a benchmark of 16 memory-dependent manipulation tasks spanning temporal, spatial, object, and procedural memory. The model keeps the whole episode in context and outputs every end-effector waypoint and gripper command, with no RoboMME-specific training. On the 800 test episodes it succeeds in 92.1%, above the previously reported human score of 90.5%, which was obtained with an oracle skill interface, and far ahead of the best leaderboard entry (60.8%) and of a hierarchical system that pairs the same model with a RoboMME-trained policy (79.1%). It matches or exceeds the human score on 13 of the 16 tasks. Its 63 failures concentrate in two tasks and are mostly premature completions and mistimed or unintended button presses. These results blur the usual division between long-horizon planning, memory and end-effector control, and raise the qu

manipulationplanningcontrol

Evaluating Long-Horizon Robot Planning under Uncertainty

arXiv

arXiv:2610.17326v1 Announce Type: new Abstract: Household robots must successfully navigate im-perfect circumstances, both in their internal models and the external world. We introduce a benchmark of seven long-horizon household tasks in Habitat that vary initial robot memory and environment configurations. We evaluate adaptations of ReAct, VLM-TAMP, and Tru-POMDP within a shared execution framework across 90 tasks-environment-memory combinations, totaling 1,350 episodes. Our evaluation measures task success, partial completion, and action efficiency, along with rule-based analysis of execution traces. ReAct achieves the highest overall task success (45.3%) and completion (71.7%), while having accurate initial memory does not consistently yield the highest performance for every planner. We identify recurring placement errors, precondition errors, and redundant actions through trace analysis. These findings highlight differences in how the evaluated planners use initial knowledge and re

planning

Improving Policy Learning from Delayed Interventions

arXiv

arXiv:2610.17298v1 Announce Type: new Abstract: In this work, we explore the idea of expert intervention delays in human-supervised robotic systems for imitation learning system. Previous works in imitation learning have primarily examined the impact of suboptimal experts, where the expert policy makes mistakes, but assumed expert interventions occur immediately after errors are made. Although delayed expert intervention can be viewed as a form of noise that might improve policy robustness, our results show that learning from delayed expert interventions is overall less effective than learning from non-delayed expert interventions; delayed expert interventions are less effective at demonstrating error avoidance behaviors. To address this, we propose Learning from Delayed Intervention (LfDI), which learns a cost function based on where and when the expert intervenes, combined with limited information about the extent of intervention delays provided by the expert. This cost function is t

imitation-learning

Phase-Conditioned Affordance Fields for SE(3)-Equivariant Visuomotor Policies

arXiv

arXiv:2610.17281v1 Announce Type: new Abstract: SE(3)-equivariance provides a useful geometric inductive bias for visuomotor policies, encoding that actions covary with rigid transformations of the observation. However, existing SE(3)-equivariant visuomotor policies build this bias on a global equivariance assumption that treats the entire observation as governed by a single rigid transformation, which breaks down in real-world manipulation tasks where the task-relevant region changes across different objects. We address this by learning a phase-conditioned affordance field (PAF) over the observed point cloud, a per-point score that the SE(3)-equivariant policy uses in two complementary ways. Its score-weighted centroid serves as a learned, phase-conditioned anchor that canonicalizes the observation and the action around the active region, replacing the fixed gripper-frame reference, and the score itself is appended as a per-point feature. This introduces a local geometric inductive bi

manipulation

ReForesight: Occlusion-Robust Re-Identification and Future Occupancy Forecasting for Dynamic Semantic Mapping

arXiv

arXiv:2610.17279v1 Announce Type: new Abstract: Robots sharing walkways need to know where people will be, yet semantic occupancy maps show only where they are. We present ReForesight, an open-source ROS 2 toolkit that adds instance-level future occupancy and re-identification after occlusion to a particle-based semantic mapping pipeline. A 36.6k-parameter MLP predicts each tracked person or vehicle up to 3 s ahead, guarded by a Kalman fallback and a stationary gate, and the object's own points are moved to the forecast pose, forming a "ghost" point cloud in the map frame without an occupancy decoder. An optional tracker re-associates objects after occlusion using keypoint descriptors the pipeline already computes and a metric 3D gate. On four held-out CODa sequences, the MLP lowers the mean 3 s final displacement error from 0.728 m (Kalman) to 0.662 m and beats a similar-size GRU (0.692 m) on every sequence, at 0.04 ms per instance on one CPU core. Code, all models, and a ROS-free dem

Physical SLAM: Physics-aware Simultaneous Localisation and Mapping

arXiv

arXiv:2610.17260v1 Announce Type: new Abstract: To reconstruct a predictive 4D representation of the physical world from monocular video captured by a moving camera, we jointly reconstruct dynamic Gaussian radiance fields and infer their underlying physical dynamics. This paper proposes \emph{Physical SLAM}, a physics-aware method for constructing 4D Gaussian fields of deformable objects and predicting their future state when subjected to external actions, given a sequence of RGB-D images. Our method separates the scene into a static background Gaussian field for camera localization and a dynamic object Gaussian field driven by a spring--mass physical model of elastic deformation, inertia, and damping. To integrate visual observations with physical dynamics, we introduce virtual observation forces that gradually pull simulated surface nodes toward observed depth points, avoiding abrupt replacement of simulated node positions. Meanwhile, the physical parameters of the spring--mass model

slam

Value-Preserving Action Quantization

arXiv

arXiv:2610.17252v1 Announce Type: new Abstract: Search-based policy learning, such as Monte Carlo tree search (MCTS), offers the flexibility to trade runtime computation for data efficiency and adaptation to novel environments. For robot learning, however, applying search requires discretizing the continuous action space and associated dynamics, typically through action quantization. While reconstruction-based quantization is sufficient for representing the continuous action space alone, policy learning additionally requires the quantized actions to preserve their effects on future states and values. We show that such requirement is not necessarily captured by action reconstruction error. Instead, we prove that the error in the value function resulting from action quantization is tightly bounded by the reconstruction error of state reachability under the quantized actions. Based on these results, we propose value-preserving action quantization (VAQ), which quantizes actions by preservi

LiDAR-based Humanoid Navigation in Dynamic, Non-Convex Environments via Spatio-Temporal Safe Corridors

arXiv

arXiv:2610.17232v1 Announce Type: new Abstract: Navigating humanoid robots through dynamic, non-convex environments requires tightly coupling onboard perception with footstep planning and dynamic locomotion control. Existing methods frequently discard complex free space through simplified convex obstacle bounds and fail to account for real-time dynamic occupancy predictions. This paper presents a real-time framework for humanoid navigation that directly constructs spatio-temporal safe corridors from LiDAR-based particle representations and couples them with Linear Inverted Pendulum (LIP)-based planning and Whole Body Control (WBC) to enable navigation around and within moving non-convex structures without restrictive geometric assumptions. Simulations on the Digit humanoid yield a 96% success rate in navigating around and inside moving non-convex obstacles in a 24 by 24 m^2 arena. Ablation studies confirm that the proposed iterative polytope generation significantly outperforms single-

humanoidlocomotionnavigationplanningcontrol

DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine

arXiv

arXiv:2610.17208v1 Announce Type: new Abstract: Cutting a piece of food looks effortless in human hands. For a robot, however, every cut is a high-contact interaction with a deformable, elasto-plastic object whose behavior changes with pose, contact mode, and cutting stage. Collecting real-world data is expensive and wasteful: each trial typically contaminates or damages the food, so obtaining scalable real world data for dexterous cutting is expensive and difficult. Simulation is an appealing alternative, but a large sim-to-real gap exists in both physics and perception. This gap is especially severe for topology-changing interactions like cutting, where small errors in contact, friction, or material and elasticity responses quickly compound. We propose \textsc{DexNinja}, a real2sim2real framework that turns a handful of real demonstrations into a dense and realistic training distribution. \textsc{DexNinja} (i) reconstructs object instances from real captures, (ii) randomizes physical

perception

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