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Actualités & Recherche

Affichage de 1156 sur 13418 articles

DiffMorphGrasp: A Diffusion Framework Conditioned on Hand Morphology for Cross-Embodiment Grasp Generation

arXiv

arXiv:2602.00915v2 Announce Type: replace Abstract: As robots are deployed across diverse environments, manipulation tasks require robot hands with different morphologies to satisfy varying task requirements, hardware capabilities, and cost constraints. However, transferring grasping policies learned on one robot hand to another with a different morphology remains a fundamental challenge due to variations in kinematic structures and degrees of freedom across embodiments. To address these limitations, we propose DiffMorphGrasp, the first diffusion-based framework that incorporates hand morphology information into the generative process for cross-embodiment dexterous grasping. The proposed approach maps grasps from diverse robotic hands into a reference hand pose, providing a common space for learning. Grasp generation is then continuously conditioned on structured representations of hand kinematics, encoded as graphs derived from hand configurations, together with object geometry. In ad

manipulationgrasping

DeFM: Learning Foundation Representations from Depth for Robotics

arXiv

arXiv:2601.18923v2 Announce Type: replace Abstract: Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated

UniConFlow: A Unified Constrained Flow-Matching Framework for Certified Motion Planning

arXiv

arXiv:2506.02955v3 Announce Type: replace Abstract: Generative models have become increasingly powerful tools for robot motion generation, enabling flexible and multimodal trajectory generation across various tasks. Yet, most existing approaches remain limited in handling multiple types of constraints, such as collision avoidance, actuation limits, and dynamic consistency, which are typically addressed individually or heuristically. In this work, we propose UniConFlow, a unified constrained flow matching-based framework for trajectory generation that systematically incorporates both equality and inequality constraints. Moreover, UniConFlow introduces a novel prescribed-time zeroing function that shapes a time-varying guidance field during inference, allowing the generation process to adapt to varying system models and task requirements. Furthermore, to further address the computational challenges of long-horizon and high-dimensional trajectory generation, we propose two practical strat

planning

SAP-CoPE: Social-Aware Planning using Cooperative Pose Estimation with Infrastructure Sensor Nodes

arXiv

arXiv:2504.05727v3 Announce Type: replace Abstract: Autonomous mobile robots must operate smoothly in human-populated indoor environments, where onboard-only sensing suffers from limited perception range and occlusions, and socially compliant motion planning must account for human psychological comfort zones. These factors complicate accurate recognition of human intentions and the generation of comfortable, social-aware trajectories. To address these challenges, we propose SAP-CoPE, an indoor navigation framework that integrates cooperative infrastructure sensing, human pose estimation, and a social-aware MPC planner. In the perception module, an uncertainty-aware optimization problem is formulated to estimate 3D human poses from camera observations, with optional incorporation of sparse LiDAR point-cloud measurements, while considering human joint coherence. In the planning module, the estimated human pose and orientation are used to construct a personal-space (PS) field within an MP

navigationautonomousplanningperception

Development of a Low-Cost Prosthetic Hand Using Electromyography and Machine Learning

arXiv

arXiv:2411.15533v2 Announce Type: replace Abstract: Electromyography (EMG) is a measure of muscular electrical activity and is used in many clinical/biomedical disciplines and modern human computer interaction. Myo-electric prosthetics analyze and classify the electrical signals recorded from the residual limb. The classified output is then used to control the position of motors in a robotic hand and a movement is produced. The aim of this project is to develop a low-cost and effective myo-electric prosthetic hand that would meet the needs of amputees in developing countries. The proposed prosthetic hand should be able to accurately classify five different patterns (gestures) using EMG recordings from three muscles and control a robotic hand accordingly. The robotic hand is composed of two servo motors allowing for two degrees of freedom. After establishing an efficient signal acquisition and amplification system, EMG signals were thoroughly analyzed in the frequency and time domains.

controlmedical

MARGoS: A Configuration-Driven Platform for Reproducible MARL Experiments in ARGoS

arXiv

arXiv:2610.13772v1 Announce Type: cross Abstract: Multi-agent reinforcement learning (MARL) has become a prominent research direction, particularly within collective robotics, where the ARGoS simulator is widely used to study emergent swarm behavior. Yet despite this growth, systematic support for reuse and reproducibility in MARL-based swarm robotics remains limited and insufficiently standardized: a single experiment is assembled from manually aligned simulator files, training scripts, configuration values, paths, seeds, and environment details, so reuse and reproduction stay fragile even within one research group. To address this gap, we introduce MARGoS, a lightweight, configuration-driven platform developed in this project that elevates these experiment-defining inputs to first-class, platform-managed artifacts. MARGoS enables reproducible experimentation through configuration hashing, end-to-end seed propagation, frozen (immutable) configurations, structured logging, environment

reinforcement-learningswarm

LAPT-Scale: Scaling Embodied Policies with Latent Action Pre-Training on Human Videos

arXiv

arXiv:2610.13732v1 Announce Type: cross Abstract: Scaling generalist robotic policies is limited by the high cost of collecting embodied interaction data. Large-scale egocentric human videos offer a rich alternative, but they lack robot action labels, and existing action annotation methods are often noisy under real-world visual complexity and diverse manipulation dynamics. We introduce LAPT-Scale, a scalable latent action pre-training paradigm with two components: LAPT-Scale-LAM learns continuous latent actions by explaining frame-to-frame visual transitions in human videos and uses them as human-derived supervision, while LAPT-Scale-Policy trains a VLA policy through human-video latent-action pre-training, target-robot embodiment alignment, and task-specific post-training. Unlike prior vector-quantized LAMs, LAPT-Scale-LAM uses a continuous latent space to preserve fine-grained motion and interaction dynamics. We further combine perceptual, semantic, and optical-flow alignment signal

manipulation

MAGMA-Bench: Evaluating Long-Horizon Embodied Agents under Dynamic Tasks and Execution Failures

arXiv

arXiv:2610.13534v1 Announce Type: cross Abstract: Long-horizon embodied agents must maintain task-relevant information, coordinate heterogeneous robots, and adapt their decisions as execution unfolds. Existing benchmarks investigate dynamic task execution and embodied multi-agent coordination, but provide limited evaluation of their intersection. We introduce MAGMA-Bench, an architecture-agnostic benchmark for persistent task reasoning in dynamic multi-robot environments. MAGMA-Bench evaluates agents across increasing task horizons and controlled online perturbations, including execution failures, task interruptions, and mission updates, with scenarios requiring coordination across robots with heterogeneous capabilities. It uses a structured skill-level interface to separate task-level reasoning from perception and low-level control. We evaluate locally deployable open-weight planners, multi-agent state-tracking strategies, and frontier models. Even the strongest evaluated models fail

controlperception

AlphaNIST: Emergent Assembly Skills from Binary Task Rewards

arXiv

arXiv:2610.13354v1 Announce Type: cross Abstract: The NIST Assembly Task Board #1 remains a challenging benchmark for learning-based methods in robotic manipulation. Over short horizons, it demands precise, contact-rich control of small, tight-fitting parts. Over long horizons, it requires recovery and coordination across extended action sequences. Demonstrations, task decomposition, and dense progress rewards have enabled research advances by providing guidance on how to assemble. But how much of the strategy must be specified? The progression from AlphaGo to AlphaGo Zero showed that RL at scale can discover superhuman strategies without prescribing how to win. AlphaNIST asks whether a sparse binary task reward and task diversity admitted by this task-agnostic reward can similarly let a robot discover how to assemble. In simulation, we train a single policy from scratch across all 20 assembly tasks on the NIST Assembly Task Board #1, reaching 98.2% overall training success without dem

manipulationcontrol

What Visual Representations Do World Action Models Need?

arXiv

arXiv:2610.13024v1 Announce Type: cross Abstract: World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconstruction rather than manipulation. External visual representations can improve manipulation, but existing methods couple representation choices with different integration mechanisms, obscuring their individual effects. We systematically compare visual representations, five integration mechanisms, and feature combinations under controlled settings. Our study yields three main findings. First, strong general-purpose visual representations provide broader robustness gains and can match or outperform representations pretrained for specific visual capabilities. Second, channel-wise joint prediction achieves the highest average success rate; further analyses suggest that future-feature prediction and the action expert's effective use of added visual information contr

manipulationcontrol

Imagine the Future, Internalize the Gist: Efficient VLA Reasoning via Internalized Spatiotemporal Imagination

arXiv

arXiv:2610.02626v2 Announce Type: cross Abstract: Vision-language-action (VLA) models increasingly incorporate intermediate reasoning to improve robotic manipulation, yet existing approaches primarily reason about observed states without explicitly anticipating future scene evolution. Extending such reasoning to explicit future rollouts at every inference step, however, introduces substantial computational overhead. We propose IG-VLA, a VLA reasoning framework that enables models to imagine the future and internalize the gist. Our Latent Spatiotemporal Reasoning learns to imagine task-relevant future scene evolution directly in visual representation space, guiding action prediction without costly pixel-level video generation. To further reduce inference overhead, we introduce Scene Gist Memory, which internalizes reasoning-derived scene-behavior associations into a compact Scene Gist Token, preserving the benefits of future reasoning while bypassing explicit future imagination at infer

manipulation

Splat2Act: From Captured Scenes to Personalized VLA Manipulation

arXiv

arXiv:2610.13945v1 Announce Type: new Abstract: A user who brings a generalist manipulation policy into their home or office wants it to pick up their objects from their shelves, counters, and tables. Yet even a strong generalist like $\pi_{0.5}$ achieves 0% pickup success in our captured deployment scenes without adaptation, and collecting real demonstrations in every user's environment is prohibitively expensive. We present Splat2Act, an automated real-to-sim-to-real pipeline that personalizes a pretrained vision-language-action (VLA) policy to a specific scene and object set using only a handheld phone scan and images of the user's objects. Unlike prior real-to-sim work that reconstructs individual tabletops, Splat2Act operates on building-scale indoor environments: it builds a photorealistic digital twin with 3D Gaussian Splatting and collision geometry, automatically discovers tabletop and non-tabletop receptacles, constructs feasible pickup tasks, and generates successful demonst

manipulation

Noise Space Learning for VLA Adaptation

arXiv

arXiv:2610.13943v1 Announce Type: new Abstract: Pretrained vision-language-action (VLA) models encode broad manipulation priors, yet adapting them to specific tasks requires balancing limited robot interaction, computational resources, and safety constraints. Noise space learning (NSL) adapts flow-matching-based VLAs by learning a context-conditioned distribution over noise while keeping the pretrained VLA fixed. Building on prior noise-steering methods, we formulate NSL as an interface for VLA adaptation that accommodates different learning algorithms and instantiate it with PPO, SAC, and AWR. Theoretically, we provide an information-theoretic analysis of how NSL enables efficient adaptation. Empirically, we study these NSL algorithms on LIBERO, RoboTwin, and four real-robot manipulation tasks under interaction, computation, and execution constraints. Across these settings, we develop a suite of effective NSL variants and derive practical recommendations for choosing among them under

manipulation

Chronos Policy: Learning Robot Policies on Physical Time

arXiv

arXiv:2610.13929v1 Announce Type: new Abstract: Robot policies often convert sensing and control into fixed-rate observation-action sequences, leaving physical time implicit in sequence position. This assumption breaks when observation rates or delays vary, or when inference latency changes. We introduce Chronos Policy, which makes physical time explicit by conditioning on observation capture times and desired action execution times. We study two ways to incorporate time into a diffusion transformer: adding timestamp embeddings to token features, or encoding physical time in positional encoding through time-aware rotary positional encodings (time-aware RoPE). We find that time-aware RoPE is more robust, allowing attention to depend directly on physical time while keeping token content unchanged. During training, we temporally randomize which observations are sampled and when the action chunk begins, exposing the policy to a wider range of sensing and execution schedules that may occur

control

BT-Agent: Deploying Onboard Robot Agents with Behavior Trees and Multi-Fidelity Evaluation

arXiv

arXiv:2610.13862v1 Announce Type: new Abstract: Deploying language-model agents onboard mobile robots requires task reasoning and responsive execution within limited compute and memory. We propose BT-Agent, an onboard architecture combining LLM-driven task decisions with predefined behavior-tree (BT) skills. These skills enforce execution conditions and return structured failure feedback. We demonstrate fully onboard operation with a 9B model on a quadruped across five task categories. Intervention tests show that local checks stop ongoing navigation without waiting for another model decision, while the agent remains active to retry or report constraints. To compare agent designs efficiently, we introduce a 161-task multi-fidelity benchmark, evaluated in text on all tasks and in Habitat on 39. Text supports 10.9$\times$ higher evaluation throughput, while simulation reveals how perception and motion failures change task outcomes. BT-Agent's largest success gains over the strongest Act/

navigationperception

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