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Actualités & Recherche

Affichage de 1171 sur 13418 articles

HorizonNav: Geometry-Guided Video Diffusion for Anticipatory 3D Robot Navigation

arXiv

arXiv:2610.13849v1 Announce Type: new Abstract: We present HorizonNav, a video diffusion-based framework for anticipatory robot navigation that transforms a single RGB image and a text prompt into a geometrically aligned representation of plausible surrounding 3D space. Given the initial observation and a textual description of the reconstruction objective, a vision-language model, guided by designed instructions, interprets the scene and constructs structured prompts for a video diffusion model. The resulting video sequence provides plausible future observations of the environment, which are subsequently processed using monocular ORB-SLAM3 for camera pose estimation and Video Depth Anything for dense depth prediction. Our central contribution is a geometry-guided depth alignment stage that combines the estimated camera poses with triangulated visual landmarks to constrain dense depth predictions across multiple views. This alignment improves the geometric consistency of the reconstruc

navigationslam

Mapless, Stabilizing, and Anti-Stuck Flipper Control for Articulated Tracked Robots

arXiv

arXiv:2610.13838v1 Announce Type: new Abstract: Nearly every autonomous or semi-autonomous flipper controller assumes access to an elevation map of the terrain under and in front of the robot. The terrain beneath the chassis is occluded in the sensors, so the map is remembered through odometry integration, whose drift corrupts it. We present Stabilizing Anti-Stuck (SAS), a mapless controller that combines a stabilization term for body roll and pitch with an anti-stuck term that frees the robot when it gets stuck. As input, SAS uses the IMU, the flipper joint angles, and a motion cue that only tells whether the robot is moving. The cue is computed over a short window and never accumulated, so SAS does not inherit the odometry-integration drift that corrupts the map. We deploy SAS on a tracked robot with four flippers and evaluate it against manual teleoperation and prior flipper controllers in a large comparison, both in simulation and on a real obstacle. In simulation and on the real r

autonomouscontrol

Dream to Remember: Continual Steering of Generalist Robot Policies with World Models

arXiv

arXiv:2610.13816v1 Announce Type: new Abstract: Generalist robot policies are trained with imitation learning and are bounded by the quality and coverage of their demonstrations. Reinforcement learning can improve and extend them, either by fine-tuning the policy weights or by training a small module to steer the input noise of a frozen generative policy. When tasks arrive sequentially, both approaches suffer from catastrophic forgetting. Fine-tuning on a task degrades prior tasks, and steering only shifts forgetting to the shared steering module. We propose Dream to Remember (D2R), which continually steers a frozen generalist policy toward new tasks, while retaining its earlier skills. As the steering module learns a new task, a frozen pretrained world model rehearses prior tasks through imagined rollouts, anchoring the module to its earlier behavior without a replay buffer or new data. When the world model is faithful enough, D2R learns the new task entirely in imagination. Otherwise

reinforcement-learningimitation-learning

SmolWAM: A Latent World-Action Model for Robotic Manipulation on Edge Devices

arXiv

arXiv:2610.13740v1 Announce Type: new Abstract: World-action models (WAMs) predict a robot's actions together with the observations those actions will produce. However, the strongest models rely on video diffusion transformers that are far too computationally expensive for resource-constrained edge devices. We present SmolWAM, a latent WAM that we derive from the 2B-parameter Cosmos Policy by keeping its pretrained trunk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x faster than its teacher with 18.5x fewer FLOPs and 3.2x less memory, and its world head still forecasts scene motion.

manipulation

Towards a Unified Taxonomy of Agricultural Harvesting Technologies: Linking Physical Interaction, Automation, and Selectivity

arXiv

arXiv:2610.13688v1 Announce Type: new Abstract: Harvesting technologies have evolved from conventional mechanized systems based on bulk mechanical interaction toward increasingly automated and robotic systems capable of perception, decision-making, and localized actuation. This evolution has also created a classification problem, as harvesting systems are commonly described according to crop type, mechanical removal principle, sensing technology, robotic architecture, or degree of automation, making direct comparison difficult. This paper proposes a unified taxonomy for agricultural harvesting technologies based on two primary classification axes: the physical principle governing plant-machine interaction and the level of automation incorporated into the harvesting process. Selectivity is treated as an emergent functional attribute that expresses the biological and spatial scale at which perception and decision-making influence physical actuation. Conventional mechanized methods, inclu

perception

Cooperative Aerial Transportation of a Payload with a Sliding Cable Attachment

arXiv

arXiv:2610.13665v1 Announce Type: new Abstract: This paper presents a dual-quadrotor hook- suspended transport system for cooperative aerial manipulation of a payload that is not rigidly attached to a fixed point along the cable. Two quadrotors are connected by a single inextensible cable that passes through a frictionless hook mounted on the payload, allowing the cable to slide between its two segments. This introduces a cable-distribution variable that couples the quadrotor motion, cable geometry, and payload dynamics. A feasible reference-generation framework is formulated using the desired payload pose, cable distribution, and system shape while satisfying the cable-length constraint and elliptical workspace. The quadrotors track the geometrically generated trajectories while maintaining positive cable tension and respecting actuator limits. The payload pose is estimated from the system geometry, and its measured position is used only to validate the desired trajectory. The approac

manipulation

AutoBio+: Benchmarking Dexterous Manipulation with Dynamic Experimental Phenomena in Realistic Laboratories

arXiv

arXiv:2610.13643v1 Announce Type: new Abstract: Automating biological laboratories requires robots to perform dexterous tool interactions under realistic visual conditions while handling dynamic experimental phenomena, presenting significant challenges for robotic manipulation. To enable systematic evaluation under these conditions, we introduce AutoBio+, a simulation benchmark and framework for dexterous manipulation in realistic biological laboratory environments. AutoBio+ comprises 14 tasks across 4 robot embodiments, spanning functional tool use, precision manipulation, language-conditioned visual grounding, and instrument operation. We introduce controllable dynamic experimental phenomena, including flames, vapor, and bubbles, to capture the evolving visual conditions of laboratory procedures. To further enhance environmental realism, we develop a hybrid rendering pipeline that integrates interactive simulated foreground objects with Gaussian-splatting backgrounds reconstructed fr

manipulationcontrol

JitterVLA: A Replay Benchmark for Motion Quality in VLA-Driven Human-Robot Manipulation

arXiv

arXiv:2610.13628v1 Announce Type: new Abstract: Vision-language-action (VLA) policies issue sparse targets whose arrival at the robot controller is delayed and irregular, so a reasonable predicted action can still produce abrupt motion near people. Remedies are evaluated on different streams, delays and metrics. JitterVLA replays identical commands and arrival traces through alternative controllers, isolating the controller's effect. We apply it to synthetic reaches, hand trajectories from 20 people, three open VLA pipelines (838 episodes) and a physical UR3. Interpolation lowered modeled p99 jerk for every source, by 83% (615 to 106 m/s^3) on human motion with 200 ms delay, at a 2.0 cm tracking cost, and the effect replicated on 598 new episodes; jerk-limited generation lowered jerk further at a larger cost. Entropy-discontinuity associations had opposite, replicated signs in two pipelines, and entropy gating helped in one but not the other. On the UR3, interpolation lowered accelerom

manipulationcontrol

RARA: Robust Policy Fine-Tuning through Retrieval-Anchored Representation Alignment for Robotic Manipulation

arXiv

arXiv:2610.13578v1 Announce Type: new Abstract: Pre-trained robot policies, such as Vision-Language-Action (VLA) models, provide a strong foundation for generalist robotic manipulation, but adapting them to new tasks with only a few demonstrations remains challenging. Directly fine-tuning a pre-trained policy often achieves strong in-distribution performance, yet it can distort the representations learned during pre-training and weaken the model's generalization ability under out-of-distribution shifts. We propose Retrieval-Anchored Representation Alignment (RARA), a two-stage adaptation method, to address this issue. First, RARA retrieves representation features from pretraining with similar task intent and motion, and aligns the policy's representations of the target demonstrations with the pre-trained representations of the retrieved demonstrations. Second, RARA fine-tunes the policy on the target demonstrations while limiting how much its representations of the retrieved demonstrat

manipulation

ATHLETE: Learning Reactive Humanoid Tennis via Trajectory-Guided Motion Matching

arXiv

arXiv:2610.13572v1 Announce Type: new Abstract: Humanoid tennis requires reactive whole-body coordination under rapidly changing ball dynamics, yet collecting task-specific motion-capture demonstrations that cover diverse approach states, contact locations, and timing conditions is costly. Inspired by how humans acquire new skills by combining reusable motor experience with task-specific demonstrations, we present ATHLETE, a framework for learning reactive humanoid tennis from generic locomotion data and ordinary tennis videos. ATHLETE combines LAFAN1 locomotion with video-derived striking motions and uses Trajectory-Guided Motion Matching (TGMM) to construct diverse task-conditioned whole-body references. These references are transformed into a reactive policy through physics-based teacher--student learning with online DAgger distillation, followed by PPO fine-tuning for the tennis task. The resulting policy responds directly to robot and ball observations without requiring reference-

humanoidlocomotion

Beyond Successful Robot Demonstrations: Learning from Human Interactions and Modeling Failure Dynamics

arXiv

arXiv:2610.13522v1 Announce Type: new Abstract: Action-conditioned world models offer a promising foundation for generalist robotic intelligence by predicting the consequences of actions. However, existing robotic datasets provide limited coverage of the diverse interaction dynamics required for generalizable world modeling. Large-scale egocentric human videos offer complementary interaction experience, yet the embodiment gap between human hands and robotic manipulators hinders effective cross-embodiment learning. Meanwhile, the predominance of successful demonstrations leaves failure dynamics substantially underrepresented, limiting the ability of world models to anticipate unsuccessful executions. To address these limitations, we introduce HF-WM, an action-conditioned world model that combines Human interaction learning with Failure-aware post-training. To bridge the embodiment gap, we develop a dual-branch framework that couples video generation with auxiliary pointflow prediction,

RESCUE: Is This Alarm Worth Acting On? Counterfactual Evaluation of VLA Runtime Monitors

arXiv

arXiv:2610.13516v1 Announce Type: new Abstract: Runtime failure monitors for robot policies are typically evaluated by how accurately they distinguish failed from successful executions. Yet an accurate alarm may arrive too late for recovery, while an unnecessary intervention may disrupt an execution that would otherwise succeed. We introduce RESCUE, a counterfactual framework for evaluating whether a monitor's alarms enable useful interventions. By restoring simulator and policy states at execution checkpoints, RESCUE compares alternative actions, identifies the latest checkpoint satisfying a specified recovery criterion, and evaluates whether acting on alarms reduces expected task-completion cost. We evaluate RESCUE with OpenVLA-OFT and $\pi_{0.5}$ over LIBERO-Spatial and LIBERO-Plus using 128,340 counterfactual branches. Recoverability depends on the state--intervention pair rather than on robot state alone: at $\tau=0.5$, 14 of 66 OpenVLA-OFT/LIBERO-Plus failures contain a recoverab

Robot-WATCHDOG : failure detection through object-centric graph representation

arXiv

arXiv:2610.13403v1 Announce Type: new Abstract: Reliable real-time failure detection is critical for deploying learned robotic policies, yet defining failures explicitly is infeasible in open-world settings. This motivates failure detection from nominal demonstrations alone. Existing methods, however, struggle to balance robustness to benign variations with the ability to capture semantic and interaction-level errors. We introduce Robot-WATCHDOG, a self-supervised framework that models manipulation scenes as object-centric spatio-temporal graphs. Building on this representation, we investigate two complementary failure scores: Trajectory Projection and Correlation (TPC), a non-parametric measure of geometric deviation and relational consistency, and GnnT, a Graph Attention Network with a Transformer that predicts future object states. We evaluate both on a public benchmark and on a new dataset of semantically complex manipulation tasks, across six tasks and ten random seeds. Both score

manipulation

EndoRSI: Physical-Evidence-Driven Recursive Improvement of Endoscopic Robot Policies

arXiv

arXiv:2610.13376v1 Announce Type: new Abstract: Artificial intelligence is beginning to automate scientific discovery, yet physical robot-policy research still relies on scientists and engineers to interpret experimental failures and decide how controllers should be revised. We present EndoRSI (Endoscopic Recursive Self-Improvement), a human-governed, self-improving robotic research system in which the embedded EndoForge coding agent iteratively develops and refines endoscopic robot policies using evidence from physical experiments. Physical execution remains isolated within a safety-constrained runtime under human authorisation. In motorised endoscopy, validation evidence first caused the agent to reject an initial action representation, while subsequent physical experiments falsified an offline-supported insertion strategy by revealing hazardous closed-loop behaviour absent from the source data. Failed physical rollouts were then incorporated into policy revision; insertion success s

control

PartiGen: Part-Aware Representations for Language-Conditioned Humanoid Motion Generation

arXiv

arXiv:2610.13373v1 Announce Type: new Abstract: Translating language into humanoid motion requires coordinating body parts, determining motion duration, and producing references suitable for robot execution. We introduce PartiGen, a part-aware latent diffusion framework that incorporates anatomical structure into a shared whole-body motion representation. Part-specific attention processes anatomically masked frame features, and its outputs are fused to combine local limb information with whole-body context. Conditioned on text and motion history, the model generates motion primitives autoregressively. Forward-kinematics supervision encourages kinematic consistency, while a learned end-of-sequence predictor selects a frame-level endpoint after generation. On HumanML3D retargeted to the Unitree G1, PartiGen achieves a segment-level FID of 3.165, a 16.8% reduction over TextOp, and improves R@1 by 1.4 percentage points. In the duration study with 16-frame primitives, endpoint prediction re

humanoid

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