Skip to content
Dernières mises à jour

Actualités & Recherche

Restez informé des dernières nouvelles robotiques, mises à jour industrielles, articles de recherche et annonces révolutionnaires.

13,930
Total des articles
427
Actualités
13,498
Articles de recherche
Quotidiennement
Mis à jour

Get email alerts for new robotics research

Available on Pro and Business plans

Upgrade for Alerts

Actualités & Recherche

Affichage de 12691 sur 13498 articles

AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild

arXiv

arXiv:2605.22715v2 Announce Type: replace-cross Abstract: As wearable and mobile devices become increasingly embedded in daily life, they offer a practical way to continuously sense human motion in the wild. But inertial signals are highly dependent on the sensing setup, including body location, mounting position, sensor orientation, device hardware, and sampling protocol. This setup dependence makes it difficult to learn motion representations that transfer across devices and datasets, and limits the broader use of wearable IMUs beyond closed-set recognition. We introduce AnyMo, a geometry-aware framework for setup-agnostic human motion modeling. AnyMo uses physics-grounded IMU simulation over dense body-surface placements to generate diverse and plausible synthetic signals, pre-trains a graph encoder from paired synthetic placement views and masked partial observations, tokenizes multi-position IMU into full-body motion tokens, and aligns these tokens with an LLM for motion-language

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

arXiv

arXiv:2605.24423v1 Announce Type: new Abstract: In-Context Reinforcement Learning (ICRL) has enabled foundation agents to adapt instantaneously to novel tasks, yet its efficacy in Ad-Hoc Teamwork (AHT)-where coordination with unknown partners is required-remains unexplored. To rigorously evaluate this, we introduce a large-scale benchmark ICRL4AHT, built upon a high-throughput JAX implementation of Overcooked-V2. Our benchmark includes a large, diverse teammate suite spanning both RL and heuristic policies, enabling controlled train-test shifts, and provides a reproducible end-to-end pipeline for teammate generation, learning-history collection, dataset construction, and online multi-episode evaluation. We evaluate representative history-conditioned ICRL algorithms, including Algorithm Distillation (AD) and Decision-Pretrained Transformer (DPT), across millions of transitions. Results reveal notable limitations: contrary to their success in single-agent domains, these baselines fail to

reinforcement-learningcontrol

Mode-as-Sequence: Translating Multimodal Motion Prediction into Unified Sequential Mode Modeling

arXiv

arXiv:2605.24037v1 Announce Type: cross Abstract: Multimodal motion forecasting is inherently under-supervised: each training scene provides only one realized future, yet multiple plausible futures exist. This sparse supervision often leads to mode collapse (redundant hypotheses and insufficient mode coverage) and unreliable confidence ranking when predicting a small set of trajectories. We propose Mode-as-Sequence, a unified decoding framework that translates an unordered mode set into an ordered mode sequence and explicitly models mode-to-mode dependency. Under this framework, we develop two complementary instantiations. ModeSeq performs recurrent mode decoding, where each mode is generated conditioned on the previously generated modes, encouraging diverse, non-redundant hypotheses with calibrated confidence ordering. To remove the mode-by-mode autoregressive bottleneck, we further propose Parallel ModeSeq, which preserves the same causal dependency using masked mode-to-mode self-att

World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy

arXiv

arXiv:2602.06508v2 Announce Type: replace Abstract: Reinforcement learning (RL) can refine Vision-Language-Action (VLA) policies beyond behavior cloning, but real-world RL remains expensive due to extensive rollouts, resets, supervision, and safety risks. Action-conditioned video world models offer an option to train in virtual environments, yet they exhibit imprecise action following, particularly on subtle near-success failures. Besides, they lack native reward signals for RL. Computing rewards based on inaccurate visual predictions remain unreliable. We introduce World-VLA-Loop, structured around two foundational designs and a higher-level co-evolving paradigm. We first curate SANS, dedicatedly mixing successful and near-success trajectories to improve action-outcome alignment. Then, we train a state-aware video world model that jointly predicts future frames and binary rewards from diffusion latents. It couples reward estimation to the generator rather than a separate module, and i

reinforcement-learning

SurgicalMamba: Dual-Path SSD with State Regramming for Online Surgical Phase Recognition

arXiv

arXiv:2605.14889v3 Announce Type: replace-cross Abstract: Online surgical phase recognition (SPR) underpins context-aware operating-room systems and requires committing to a prediction at every frame from past context alone. Surgical video poses three demands that natural-video recognizers do not jointly address: procedures span tens of thousands of frames, time flows non-uniformly as long routine stretches are punctuated by brief phase-defining transitions, and the visual domain is narrow so backbone features are strongly correlated across channels. Existing recognizers either let per-frame cost grow with elapsed length, or hold cost bounded but advance state at a uniform rate with channel-independent dynamics, leaving the latter two demands unaddressed. We present SurgicalMamba, a causal SPR model built on Mamba2's structured state-space duality (SSD) that holds per-frame cost at O(d). It introduces three SSD-compatible components that jointly address these demands: a dual-path SSD b

surgical

Synopticon: Consensus-Based Cheating Detection System for Competitive Games

arXiv

arXiv:2511.10992v2 Announce Type: replace-cross Abstract: Cheating in online games poses significant threats to the gaming industry, yet most prior research has concentrated on Massively Multiplayer Online Role-Playing Games (MMORPGs). Competitive genres-such as Multiplayer Online Battle Arena (MOBA), First Person Shooter (FPS), Real Time Strategy (RTS), and Action games-remain underexplored due to the difficulty of detecting cheating users and the demand for complex data and techniques. To address this gap, many game companies rely on kernel-level anti-cheat solutions, which, while effective, raise serious concerns regarding user privacy and system security. In this paper, we propose SYNOPTICON, a novel cheating detection framework that leverages user consensus to identify abnormal behavior. SYNOPTICON integrates a lightweight client-side detection mechanism with a server-side voting system: when suspicious activity is identified, clients cast votes to the server, which aggregates the

Incorporating Deep Learning Design in Database Queries

arXiv

arXiv:2605.24207v1 Announce Type: cross Abstract: Deep learning over relational databases is conventionally realized by translating data into graph representations and applying graph-based neural networks within external frameworks. This round-trip between the database and external machine learning (ML) systems introduces non-trivial engineering overhead. In effect, these graph neural networks operate on tuple embeddings and manipulate them in ways that capture the interactions induced by relational joins. Given this natural correspondence, there is no fundamental reason why specifying a neural network over relational data should be substantially harder than querying it. We propose an approach that naturally integrates deep learning with database queries. The key idea is to associate each tuple with provenance, represented as a vector embedding with learnable parameters. Queries are lifted to operate jointly on data and embeddings, mapping input relations with embedded tuples to output

Convex-Neural RRT*: Fast and Reliable Learning-Guided Sampling for High-Quality Robot Path Planning

arXiv

arXiv:2605.25006v1 Announce Type: new Abstract: Sampling-based algorithms for robot path planning offer probabilistic completeness and strong empirical convergence properties across environments with diverse obstacle configurations. However, in practice, these methods often require many iterations to obtain high-quality solutions. This paper proposes Convex-Neural RRT*, an enhanced RRT* variant that incorporates neural guidance to predict informative waypoint regions near high-quality paths. Convex candidate regions are extracted from these predictions, enabling the planner to concentrate exploration on geometrically relevant areas while preserving global exploration. The proposed algorithm is evaluated against Neural RRT*, Neural Informed RRT*, classical RRT*, and LTA* across three environment types and 18 benchmark maps. Experimental results show that Convex-Neural RRT* reduces computation time by 30-75% compared to neural-guided variants and up to 88-98% relative to LTA*, while achi

planning

CALIBURN: A Regime-Sensitivity Study of Operationally Calibrated Streaming Intrusion Detection

arXiv

arXiv:2605.24696v1 Announce Type: cross Abstract: Streaming network intrusion detection systems must process flows continuously while keeping memory bounded, but most current methods leave alerting threshold selection as a post-hoc tuning problem poorly suited to production. Operators need alerting behaviour specifiable before deployment using inputs such as false-negative cost, false-positive cost, and alerting budget. This paper presents CALIBURN, a five-component streaming alerting pipeline composed of a truncated Bayesian online change-point detector, an isotonic calibration layer mapping the change-point posterior to an empirical conditional attack probability, a cost-sensitive decision threshold derived from operator-specified misclassification costs, a Conformal Risk Control wrapper that converts an alert-budget specification into a within-window valid threshold under exchangeability, and a multi-window burn-rate alerting layer adapted from Site Reliability Engineering practice.

control

FuXi-Nowcast: Environment-conditioned deep learning for severe convection nowcasting

arXiv

arXiv:2512.08974v2 Announce Type: replace-cross Abstract: Severe convection produces localized hazards that often require warnings before radar echoes fully reveal storm development. Convective initiation and the maintenance of intense convection remain challenging for radar-only nowcasting because pre-convective signals may be absent from recent radar observations and strong echoes often decay rapidly in forecasts. Here we present FuXi-Nowcast, an environment-conditioned deep learning system that combines high-resolution observations with three-dimensional atmospheric forecasts to predict composite reflectivity, precipitation, wind gusts, and surface variables up to 12 h ahead. In April--July 2024 evaluations over East China, FuXi-Nowcast outperforms operational numerical, persistence and extrapolation baselines for reflectivity and precipitation. Case studies, diagnostics, and ablation experiments suggest that atmospheric moisture information and explicit preservation of strong conve

When Mean CE Fails: Median CE Can Better Track Language Model Quality

arXiv

arXiv:2605.24667v1 Announce Type: new Abstract: Mean cross-entropy is the standard validation metric for language models, but it can fail to track model quality during training. We examine this in two common scenarios. First, in Qwen2.5-1.5B SFT on synthetic fact-learning, we find that mean CE rises substantially after the initial learning phase while held-out fact-recall accuracy remains near its peak. Second, we find that in top-K distillation on TinyStories, decreasing K improves median CE while worsening mean CE; the Top-5 student attains the highest LLM-judge score and crosses below its teacher on median CE, despite having the worst mean CE. In both cases, median CE correlates much more closely with task performance than does mean CE. Analyzing how bulk and tail percentile CE move during training reveals that training reshapes the empirical per-token CE distribution. In top-K distillation, smaller K yields a distribution with more mass at both extremes, decreasing the median and i

Random Neural Network Expressivity for Non-Linear Partial Differential Equations

arXiv

arXiv:2605.25057v1 Announce Type: cross Abstract: Neural networks with randomly generated hidden weights (RaNNs) have been extensively studied, both as a standalone learning method and as an initialization for fully trainable deep learning methods. In this work, we study RaNN expressivity for learning solutions to non-linear partial differential equations (PDEs). Despite their widespread use in practical applications, a rigorous theoretical understanding of the approximation properties of RaNNs in this context remains limited. Here, we derive error bounds for RaNN approximations to time-dependent Sobolev functions and obtain a dimension-free approximation rate $\frac{1}{2}$ for sufficiently regular functions. We apply our results to two important classes of non-linear PDEs: Porous Medium Equations and Compressible Navier-Stokes Equations, showing that RaNNs are capable of efficiently approximating solutions to these complex, non-linear PDEs. Our theoretical analysis is supported by num

Break the Brake, Not the Wheel: Untargeted Jailbreak via Entropy Maximization

arXiv

arXiv:2605.10764v2 Announce Type: replace-cross Abstract: Recent studies show that gradient-based universal image jailbreaks on vision-language models (VLMs) exhibit little or no cross-model transferability, casting doubt on the feasibility of transferable multimodal jailbreaks. We revisit this conclusion under a strictly untargeted threat model without enforcing a fixed prefix or response pattern. Our preliminary experiment reveals that refusal behavior concentrates at high-entropy tokens during autoregressive decoding, and non-refusal tokens already carry substantial probability mass among the top-ranked candidates before attack. Motivated by this finding, we propose Untargeted Jailbreak via Entropy Maximization(UJEM)-KL, a lightweight attack that maximizes entropy at these decision tokens to flip refusal outcomes, while stabilizing the remaining low-entropy positions to preserve output quality. Across three VLMs and two safety benchmarks, UJEM-KL achieves competitive white-box attac

Deep ZakaiJ: Structured Filtering for Jump-Diffusion Time Series Forecasting

arXiv

arXiv:2605.24548v1 Announce Type: new Abstract: Time series driven by unobserved latent states frequently exhibit abrupt jump discontinuities whose timing and magnitude cannot be predicted from observed history alone. Classical jump-diffusion models offer a principled mathematical framework but assume rigid parametric forms, while recent neural jump models operate on fully observed trajectories without inferring the hidden states that govern the dynamics. We propose \textit{Deep ZakaiJ}, a latent-state model for partially observed jump-diffusion systems that embeds the Zakai nonlinear filtering equation into a neural encoder--decoder architecture. The encoder recursively updates a belief over the latent state via Strang splitting into three interpretable substeps: prior propagation, diffusion innovation, and jump innovation, yielding a differentiable, first-order-accurate approximation of the exact filtering evolution. The decoder is a structured jump-diffusion model explicitly conditi

MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research

arXiv

arXiv:2605.26114v2 Announce Type: replace Abstract: We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates,

control

Contact: hello@roboverse.space