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Actualités & Recherche

Affichage de 1426 sur 13521 articles

When Listening Becomes Easier: Scrubbing Visual Cues for Shortcut-Free VLAs

arXiv

arXiv:2610.10912v1 Announce Type: new Abstract: Shortcut learning is a prevalent issue in robot learning. The limited diversity of robot demonstration datasets can mislead policies into exploiting spurious correlations between tasks and irrelevant features, such as viewpoint or background. Collecting sufficiently diverse robot demonstrations is costly and inefficient, motivating algorithmic alternatives. We focus on vision-language-action (VLA) models and discover that different vision-language model backbones exhibit substantially different levels of susceptibility to visual shortcut learning. We find that model behavior correlates with our proposed representation-level metric, action margin, which requires no policy rollouts. Visual shortcuts consistently enter action representations in early layers, with models differing in the extent to which later layers correct them by incorporating language information. To boost models' attention to language, we introduce task scrubbing, a new d

Informationally Decoupled Trajectory Design for Sim-to-Real System Identification

arXiv

arXiv:2610.10905v1 Announce Type: new Abstract: Sampling-based system identification estimates physically meaningful parameters by tuning a simulator to reproduce the target system dynamics, providing an interpretable approach to improving sim-to-real transfer. Yet when the collected trajectories do not distinguish the effects of different parameters, multiple parameter combinations can reproduce those trajectories, leading to unreliable parameter estimates. To address this challenge, we introduce an Informationally Decoupled Trajectory Design framework (IDTD), which formulates the objective for the exploration policy built on the Schur complement score derived from the Fisher information matrix. To faithfully reflect parameter separability in the exploration objective, IDTD normalizes the score against the per-parameter information, selects the most favorable trajectory segment for each parameter, and aggregates the resulting scores logarithmically. The optimized trajectory is therefo

OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video

arXiv

arXiv:2610.10855v1 Announce Type: new Abstract: Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution. Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video. We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands. The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement. Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy. Across 150 motion-capture

manipulation

Cross-Embodiment Robot Foundation World Models with Latent Actions

arXiv

arXiv:2610.10846v1 Announce Type: new Abstract: The diversity of robot embodiments and action spaces makes it challenging to build robot world models that generalize across different embodiments. We introduce the Latent Action-Conditioned Robot World Model (LAC-WM), which operates within a learned unified latent action space shared across diverse embodiments. This unified action space improves the world model's performance when adapted to previously unseen robot embodiments. We compare LAC-WM with an Explicit Action-Conditioned World Model (EAC-WM), which conditions on explicit motion labels. Our results show that explicit action conditioning leads to disjoint action representations across embodiments, limiting downstream performance when adapting to new robots. We evaluate both models on dexterous manipulation tasks and a modified LIBERO benchmark. LAC-WM improves downstream performance over EAC-WM by up to 46.7% on dexterous manipulation and 11.7% on LIBERO. Crucially, the unified la

manipulation

Skill-SLM: Agent Skill-driven Small Language Models for Reliable Robot Operation

arXiv

arXiv:2610.10812v1 Announce Type: new Abstract: Small language models (SLMs) have been increasingly adopted for onboard robot operation because they enable intelligent decision-making. However, existing approaches are mainly distillation-oriented and rely on enumerating representative task-solution pairs. This makes dataset construction difficult and limits generalization to diverse robot tasks whose possible forms grow rapidly. This paper proposes Skill-SLM, a framework that reformulates SLM-driven robot operation as a task-decomposition and skill-composition problem. Given a natural language task instruction, Skill-SLM decomposes the task into subtasks, selects appropriate skills from the skill library, and orchestrates the selected skills into executable robot operations. First, to support the skill-driven workflow, we propose a novel robot operational skill aware context-free grammar (CFG) to extract the skills required to accomplish tasks and build the skill library accordingly. T

Diagnosing and Recovering from Observation-Space Shift at Long-Horizon Skill Seams

arXiv

arXiv:2610.10810v1 Announce Type: new Abstract: Long-horizon robotic manipulation is often built by chaining independently trained skills. Although each skill can be reliable in isolation, performance degrades sharply when skills are chained: each downstream skill must start from the state its predecessor leaves behind rather than from its training distribution. We study this failure mode, Observation-Space Shift (OSS), and ask what causes these skill-seam failures. Using privileged simulator resets, we find that the dominant shift comes from displaced scene state (e.g., an open drawer or secondary objects left behind by earlier skills), not from the robot's joint configuration or the object the downstream skill manipulates. To test this diagnosis, we build a fully learned detect-restore-resume system: a task-progress monitor detects the stall, a learned policy restores the displaced scene components, and seam-robust fine-tuning lets the skill resume. It recovers the seam where every t

manipulation

Same Action, Different Outcome: Variability in Dynamic Cloth Manipulation

arXiv

arXiv:2610.10801v1 Announce Type: new Abstract: Although cloth is known to exhibit different outcomes under repeated fast dynamic motions, even when the same trajectory is applied, this variability has not yet been systematically characterized. Quantifying it is essential to assess the reliability of learned manipulation policies and the extent to which simulation can reproduce real-world behavior. To study this, we execute the same trajectory ten times across four dynamic tasks, two of which are novel, each tested with three cloths of very different properties and at up to three execution speeds, with a total of 269 recorded rollouts. For all of them, we record small marker positions on the cloth and synchronized stereo camera. We then formalize different metrics to quantify variability, and our results show how it is significant in every test condition, in most cases one to three orders of magnitude above the repeatability inherent to the robot and sensing noise. Our results also sho

manipulation

NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtime

arXiv

arXiv:2610.10787v1 Announce Type: new Abstract: Language models trained with long-horizon agentic reinforcement learning can generalize knowledge through reasoning, express precise actions, and pursue goals over many steps, raising the ceiling on what an embodied agent can understand and decide. Physical interaction, however, remains the domain of action policies, which provide dense, low-latency control. We present NavGPT-3, a harness that connects the two models, with an OS-like runtime built above it: reasoning, acting, and monitoring run as threads with their own context, tools, and permissions, while the runtime schedules them and decides which thread controls the robot's motion, so that the robot can react to sudden real-world events through interruption and thread switching. Beneath it, our action policy NavGPT VLA, trained on 19.28M examples, allocates visual tokens using codec allocation, in proportion to scene change; its 8B model alone reaches 74.51 SR on R2R-CE and leads Rx

navigationreinforcement-learningcontrol

TAPNAV: Humanoid Navigation through Tactile Active Perception

arXiv

arXiv:2610.10748v1 Announce Type: new Abstract: Navigation in vision-denied environments is challenging for humanoid robots because proprioceptive odometry drifts and localization uncertainty accumulates rapidly. We present TAPNAV, a tactile active-perception framework that enables humanoid navigation toward a goal by actively probing surrounding structures without relying on vision. TAPNAV maintains a pose belief from odometry, IMU, and tactile contact observations, and couples uncertainty-aware global route planning with information-gain-driven local probing. The global planner searches for routes that keep predicted localization uncertainty bounded by exploiting opportunities for tactile correction, while the local planner selects probe actions that maximize expected information gain. A whole-body controller coordinates the humanoid's locomotion and end-effector contact to execute the planned navigation and probe motions. We evaluate TAPNAV in simulation and on a Unitree G1 across d

humanoidlocomotionnavigationplanningcontrol

Masked Generative Motion Planning with Geometry-Guided Token Search

arXiv

arXiv:2610.10646v1 Announce Type: new Abstract: Generative motion planners typically use learned trajectory priors for initial generation, while leaving test-time repair to local continuous refinement. We introduce Masked Generative Motion Planning (MGMP), which extends the learned prior from efficient parallel generation to structural repair. A masked generative transformer generates discrete trajectory candidates in parallel, and Geometry-Guided Token Search (GGTS) uses scene geometry to target where to edit and which prior-supported alternatives to evaluate. This turns refinement into an efficient search over discrete motion alternatives, enabling route-level restructuring beyond local trajectory deformation. MGMP achieves 96% success on Ring Maze and 82% repair success on Controlled Route Invalidation on Kuka, exceeding the strongest external baselines by 23 and 25 percentage points, respectively. It further generalizes to unseen layouts, additional obstacles, unseen geometries, si

planningcontrol

TacHair: Tactile Contact-Distribution Guided Online Correction for Robotic Hair Stroking and Perception

arXiv

arXiv:2610.10637v1 Announce Type: new Abstract: Hair stroking is common in daily grooming and personal care, and is also widely used in hair-product evaluation, motivating robots with similar physical interaction capabilities. Existing robotic hair-care and surface-following methods mainly rely on trajectory planning, compliance, force regulation, or tactile-conditioned policies, but deformable hair can remain in contact while gradually drifting across the end-effector, making local interaction difficult to regulate. We propose TacHair, a tactile contact-distribution guided online correction framework that represents high-resolution tactile observations as a spatial hair-contact distribution. A visuotactile imitation policy generates the nominal stroking motion, while a separately trained residual module corrects local contact deviations, separating task progression from contact recovery. We evaluate TacHair in 525 real-robot trials across five head geometries and three hair conditions

planningperception

Teaching a Robot Dog New Tricks: Diverse Quadruped Skills via Combined Reinforcement and Imitation Learning with Adversarial Task Selection

arXiv

arXiv:2610.10601v1 Announce Type: new Abstract: Reinforcement Learning (RL) has enabled legged robots to perform a range of skills in single-task settings. However, applications such as farm robotics or space exploration require diverse skills such as locomotion, digging, or close-range surveying. Training an end-to-end policy to address this problem remains difficult due to challenges such as sample inefficiency and gradient conflict between tasks in multi-task learning. We propose a three-stage method that trains a single policy to perform distinct tasks such as walking, digging, and hopping, and compose them into novel behaviors such as crawling. First, multiple teacher policies are trained using RL on narrowly defined tasks. Then, two additional stages train a student policy with a multi-teacher distillation setup that uses a combined RL and Imitation Learning (IL) objective under an adversarial task selection process that focuses training on the worst-performing task. With this me

locomotionreinforcement-learningimitation-learning

Does Dynamic-Point Filtering Help When Texture Is Scarce? A Controlled Study of ORB-SLAM2 Front-Ends in Synthetic Indoor Scenes

arXiv

arXiv:2610.10564v1 Announce Type: new Abstract: Dynamic-point filters are routinely added to feature-based visual SLAM, and several recent systems argue that removing dynamic features can leave too few static features in low-texture regions. So far, these systems have been evaluated only on texture-rich benchmark sequences. We present a controlled study that isolates this interaction. We render synthetic indoor sequences in which surface texture (four levels, quantified by FAST-corner density and image-gradient entropy) and scene dynamics (three levels) are varied factorially along identical camera trajectories, with stereo, RGB-D, ground-truth poses and dynamic masks. On this grid we compare ORB-SLAM2 without filtering, with an optical-flow and epipolar-residual filter (FLOW), and with a multi-view depth-consistency filter (GEOM), and report trajectory error, tracking completeness and surviving static features over five runs. Because the masks give per-keypoint ground truth, we also m

slamcontrol
SafeWorld emerges from stealth to build, deploy robot safety simulation technologies

SafeWorld emerges from stealth to build, deploy robot safety simulation technologies

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Jabil discusses the pace of humanoid robot development and production

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