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RoboRender: Robot-Oriented Video Generation for Visual Sim-to-Real Transfer

arXiv

arXiv:2610.09254v1 Announce Type: new Abstract: Simulation enables large-scale, low-cost robot data generation, but policies trained in simulation often fail to transfer to the real world due to the sim-to-real visual discrepancies. Existing approaches often rely on intermediate representations, which can discard rich semantic information or require additional perception modules at deployment. We address this visual sim-to-real gap with RoboRender, a framework that converts simulated trajectories into photorealistic RGB videos for policy learning. RoboRender trains a robot-oriented video generation model conditioned on simulated depth videos, language instructions, and robot RGB mask videos, preserving simulator geometry, robot motion, and action labels while synthesizing realistic textures, backgrounds, and distractors. The generated RGB videos are paired with simulator-provided states and actions to train policies for zero-shot real-world deployment. On robot video test sets, our vid

perception

Co-Evolving Robot Orchestrators and Policies through Deployment

arXiv

arXiv:2610.09228v1 Announce Type: new Abstract: Vision-language-action (VLA) policies trained on large datasets are capable within their training domains, yet they still fail to generalize to the variety of situations a robot meets in real-world deployment. Agentic robot systems complement the policy with a vision-language model (VLM) orchestrator that learns when to call the policy, how to instruct it, and when to use scripted skills instead. However, because the harness is built around a frozen policy that has limited language steerability, the orchestrator can avoid the policy's failures but never overcome them. The policy becomes the bottleneck of the whole system. Fine-tuning the policy can remove this bottleneck, but updating it alone decouples it from an orchestrator tuned to its old behavior. We propose Robo-COP, in which the orchestrator and policy co-evolve during deployment. Robo-COP curates skill demonstrations from its own executions, fine-tunes the policy when this data c

Fast Planning for Multi-object Multi-target Throwing

arXiv

arXiv:2610.09224v1 Announce Type: new Abstract: Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process. To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe. Such multi-object multi-target throwing (MOMT) leverages the large degrees of freedom of anthropomorphic hands. The key is to quickly generate fast and feasible throwing motions, which involves a complex trade-off between short trajectory duration and short planning time. We solve this problem in two stages. Offline, we build a model of the feasible set by combining object's inverted flying dynamics and the robot's kinematics and dynamics. Online, we generate feasible throws through fast solution matching and filtering of object's valid detach state and robot's feasible state that can compose sequences of throws in less than 5 ms. We validate the

planningwarehouselogistics

Embedded Evaluation of Task Admission Coalescing in Decentralized Multi-Robot Systems

arXiv

arXiv:2610.09187v1 Announce Type: new Abstract: Multi-robot task allocators in dynamic missions commonly admit newly released tasks immediately, potentially invoking allocation for each new arrival. We evaluate task-admission coalescing as a mechanism for controlling allocator processor work while accounting for target-service latency, using CBAA, ACBBA, PI, and HIPC as a representative MRTA suite. The study comprises a 3,000-mission AGX Orin campaign with measured computation delay, 3,000 paired zero-compute missions, and a 96-mission Pololu 3pi+ RP2040 allocator hardware-in-the-loop campaign. Immediate (Eager) admission is compared with thresholds of two, four, and eight tasks and a four-task policy with a 10-s waiting bound across three arrival rates. Across the AGX experiments, coalescing reduces both allocator calls and processor work in 31 of 48 evaluated conditions, although the magnitude of the saving varies by allocator. The principal cost appears under sparse arrivals, where

control

CAP: Codebook-Aligned Prediction for Tokenized Robot Policies

arXiv

arXiv:2610.09178v1 Announce Type: new Abstract: Action tokenization converts continuous robot actions into discrete symbols that can be modeled autoregressively. However, existing tokenizer-based policies typically ignore the tokenizer's learned latent code structure: after tokenization, the policy treats tokens as unrelated class indices and learns a new classifier from scratch. We show that this discarded structure is valuable. We introduce Codebook-Aligned Prediction (CAP), a method that directly reuses the tokenizer's code vectors as policy class prototypes while leaving the tokenizer and policy backbone otherwise unchanged. Across four quantizer families, three simulation benchmarks, and two real-robot tasks, CAP consistently improves task success over standard token classification heads while holding the tokenizer (and therefore its reconstruction quality) fixed. Our analysis further shows that these gains are not explained by higher token accuracy or changes in the policy head a

Beyond Reconstruction: What Matters in Action Tokenization for Robot Policies?

arXiv

arXiv:2610.09170v1 Announce Type: new Abstract: Autoregressive action-token policies such as vision-language-action models require action tokenizers to translate discrete token sequences into precise control actions in continuous space. Many action tokenizers learn the mapping between tokens and actions via a reconstruction objective. However, as we show through extensive analysis, sufficiently accurate action reconstruction is only one part of what makes a downstream robot policy successful. It is also critical that the policy is able to predict the right tokens for new observations, and that unseen policy token predictions still decode into reasonable actions. These properties are downstream of tokenizer training and are not directly incentivized by a reconstruction objective alone. In this work, we introduce Predictable and Robust Action Tokenization (ProAct), a tokenizer training method that strategically augments reconstruction with the goal of improving downstream predictability

control

geodex: A Library for Motion Planning on Riemannian Manifolds

arXiv

arXiv:2610.09165v1 Announce Type: new Abstract: Planning motions that respect the intrinsic geometry of a robot's configuration space, including its curvature and a configuration-dependent notion of cost, yields shorter, lower-energy, and more natural trajectories than planning under the ambient flat metric. Existing libraries for optimization on manifolds provide rich geometric primitives but do not plan around obstacles. While general-purpose motion planning libraries support many state spaces and custom distance functions, they do not yet treat a configuration-dependent Riemannian metric as the geometry that drives distance, interpolation, and geodesics. We present geodex, an open-source C++20 library with Python bindings. The library exposes the manifold, its Riemannian metric, the retraction, and the sampler as independent, interchangeable components through a single sampling-based motion planning interface. The same planner runs unchanged on canonical spaces $\mathbb{R}^n$, $\mat

planning

A Unified Kinematic Representation Enables Reusable Biological Joint Moment Estimation

arXiv

arXiv:2610.09150v1 Announce Type: new Abstract: Objective: Data-driven models that estimate physiological states, particularly biological joint moments, are widely used in exoskeleton control. However, these estimators are often coupled to device-specific sensor configurations, limiting controller transfer and the use of open-source biomechanics datasets. Methods: We proposed joint kinematics as an intermediate representation that decouples hardware-specific sensing from downstream biological joint moment estimation. A joint-moment estimator using joint angles and angular velocities was trained exclusively on open-source biomechanics data and evaluated using kinematics from a hip exoskeleton, knee exoskeleton, and inertial measurement unit (IMU) sensor suite during level-ground, ramp-ascent, and ramp-descent walking. Results: The estimator achieved an root mean square error (RMSE) of 0.17 Nm/kg and coefficient of determination (R2) of 0.79 using hip exoskeleton kinematics, 0.19 Nm/kg a

control

World Models Dream of Success: Diagnosing and Repairing Failure Insensitivity in Robot World Models

arXiv

arXiv:2610.09134v1 Announce Type: new Abstract: Robot world models support policy evaluation, planning, and synthetic data generation, but these applications require predictions that distinguish successful actions from failures. Across four released checkpoints from two architecture families, we observe weak sensitivity to action changes and success-like predictions on verified failures. Although recent work incorporates failures into model training, which data can repair released checkpoints without changing their architecture or training objective still remains underexplored. To this end, we introduce CureWM, which constructs alternative actions from successful demonstrations across a severity grid, verifies their outcomes through execution in simulation or on hardware, and fine-tunes released models on the resulting failures and surviving successes alongside nominal demonstrations. This construction provides controlled action contrasts from shared starting contexts. On 484 held-out

planningcontrol

FlashNeRD: Performance-First Contact-Rich Neural Robot Dynamics

arXiv

arXiv:2610.09130v1 Announce Type: new Abstract: Compared with analytical physics, learned dynamics models promise robot simulation that is faster, inherently differentiable, and easily adaptable to real data. Neural Robot Dynamics (NeRD) pursues this by keeping collision detection analytical and replacing a simulator's numerical dynamics for the robot with a learned model. Three limitations remain. NeRD offers little speedup over the simulator it learned from, accepts contact only at predefined points, and has no two-way coupling with objects it manipulates. FlashNeRD removes all three with a parallel streaming architecture that makes each prediction faster and more accurate, an encoder that accepts contacts wherever they occur, and two-way coupling with objects simulated by analytical solvers. Experiments across five robots show faster and more accurate dynamics, faster policy learning, and faster inference-time planning. Across three robots, FlashNeRD's dynamics model is up to $55\ti

planning

Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Data

arXiv

arXiv:2610.09117v1 Announce Type: new Abstract: Humanoid robots still struggle to plan contact-rich whole-body manipulation from egocentric RGB and proprioception. Workhorse learns such manipulation from robot-free human demonstrations. A visual planner predicts five-link targets: the poses of the torso, both wrists, and both feet. A reinforcement-learning whole-body tracker follows them on the robot. Both policies train separately on the same recorded human poses, without retargeting. We augment the training data of each policy to imitate the errors that the other makes at deployment. On a real Unitree G1, Workhorse sorts boxes with its hands and a kick, catches a thrown box, and topples and climbs a suitcase. During box sorting, we show recoveries after a person pushes the robot or takes the box away. In a simulated copy of the demonstration room, the system completes box sorting in 77% of episodes, and in 64% under 40 N.s pushes. With both policies retrained from the same demonstrat

humanoidmanipulation

MimicX: Policy-in-the-Loop Supervision Refinement for Video-Driven Humanoid Motion Tracking

arXiv

arXiv:2610.09055v1 Announce Type: new Abstract: Human videos provide rich motion targets for humanoid learning, yet visually plausible references can still produce persistent failures under physics-based execution. These failures reveal where training supervision should change. We present MimicX, a policy-in-the-loop framework that uses execution feedback to refine video-driven humanoid motion tracking. Starting from reconstructed and retargeted motion, MimicX localizes difficult transitions and affected body regions, then jointly adapts tracking objectives and the reset curriculum for policy continuation. Repeated rollout verification selects execution-priority improvements subject to tracking guards. Across four core video tasks, MimicX consistently improves tracking accuracy and Robust Execution Horizon relative to the Fixed Reference baseline. Task-averaged results show a 25.7% reduction in body-tracking error and a 255.6% increase in execution horizon. Additional video, motion-ref

humanoid

PhysEvo: Astra Can Act, Let It

arXiv

arXiv:2610.08995v1 Announce Type: new Abstract: Astra can act, yet reliable manipulation depends on the system through which it observes and controls the world. We introduce PhysEvo, a framework for physical recursive self-improvement (RSI) around a single frozen model. A task agent executes robot tasks; a meta-agent uses the resulting trajectories to diagnose failures, revise tools and skills, and test corrections. The meta-agent can also improve its own diagnostic tools, so retained revisions support both later action and later self-improvement. This process develops joint-level control, evidence-seeking observation, and reusable manipulation skills without model-weight updates or a separately trained action policy. Across 42 RoboDojo tasks, held-out-layout evaluation of retained task-specific deployment versions yields a five-dimension average score of 68.14/100 and 62.00% success, compared with 47.17% for RoboDawn's one-shot Astra agent, the strongest published reference in our com

manipulationcontrol

HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids

arXiv

arXiv:2610.08970v1 Announce Type: new Abstract: Humanoid loco-manipulation of large, heavy objects demands forceful interaction across the entire body. However, such payloads shift a humanoid's center of mass and impose sustained loads across the upper body, challenging balance and command tracking. We present HULK, a whole-body control framework for forceful loco-manipulation. Using model predictive control (MPC) to guide reinforcement learning with predictions of the loaded dynamics, we train two teachers: one tracks arm motions under wrist forces, and the other locomotes while holding large objects against the body. A capture-point control barrier function augments the wrist-force teacher during training to improve balance under load. We distill both teachers into a single policy. Evaluation spans simulation and the Unitree G1. In simulation, the teacher with the barrier function achieves the lowest forward and lateral velocity tracking errors at 10 kg per arm among evaluated contro

humanoidmanipulationreinforcement-learningcontrol

Toward Evidence-Driven Human-Agent-Robot Teaming for Earth-Independent Anomaly Triage

arXiv

arXiv:2610.08933v1 Announce Type: new Abstract: Deep-space crews cannot rely on real-time ground support for urgent off-nominal events. Initial alerts may underdetermine cause, while discriminating evidence may reside in crew observations or at locations that are unsafe, costly, or unavailable for crew inspection. We present an evidence-driven architecture for human-agent-robot teaming in Earth-independent anomaly triage. Agentic AI is treated as a stateful coordinator over bounded, inspectable services rather than as a fully autonomous vehicle controller. A triage state manager maintains hypotheses, evidence provenance, uncertainty, operational context, and tool status; a crew-facing embodied agent elicits observations and explains assessment changes; and a mobile robot acquires targeted, localized evidence. Typed interfaces separate dialogue and orchestration from monitoring, robot command, context retrieval, and safety-critical control. Two scenarios illustrate the architecture: a c

autonomouscontrol

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