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Micro Neural Policies for Safe Real-Time Robotic Control

arXiv

arXiv:2610.08541v1 Announce Type: new Abstract: In this paper, we investigate the synthesis of Micro Neural Policies (MNP) to enable safe and robust real-time robotic control on computationally constrained embedded devices. We demonstrate that integrating Evolution Strategy (ES) and Statistical Model Checking (SMC)-based verification for policy search can drastically reduce neural network size without compromising safety and robustness. We conduct a large-scale training and evaluation of MNP on Cartpole and Quadrotor control tasks, varying control frequencies and network architectures. After validating these policies in simulation, we evaluate their deployability through zero-shot transfer to physical systems. Our experiments show that MNP can successfully achieve safe sim-to-real transfer without sacrificing control performance. We then show that the policies' memory footprint, ranging from 0.5 to 7.5 kB, allows deployment on microcontrollers, where they achieve real-time inference la

control

Pareto-Optimal Entropy-Regularized Trajectory Optimization

arXiv

arXiv:2610.08532v1 Announce Type: new Abstract: Trajectory optimization (TO) under nonlinear dynamics, actuation limits and collision avoidance constraints is a fundamental problem in robotics, albeit especially challenging due to its highly non-convex nature. For this setting, Differential Dynamic Programming (DDP) is an efficient second-order shooting method, yet its local structure renders it vulnerable to suboptimal basins. Sampling-augmented variants mitigate this susceptibility through stochastic exploration, but often sample only around the few trajectories they retain for reoptimization, based solely on their cost which restricts exploration breadth. We introduce Pareto-Optimal Entropy-Regularized DDP (PER-DDP), an entropy-regularized population framework derived from the free-energy/relative-entropy inequality. Our method combines prior-guided sampling that shapes exploration around each retained trajectory, with expanded rollout evaluations that probe these sampling policies

WareFly-VLA: A Vision-Language-Action Framework for UAV Navigation and Human Tracking in Smart Warehouses

arXiv

arXiv:2610.08526v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models have achieved impressive results in robotic manipulation and ground-mobile navigation, yet language-conditioned control of unmanned aerial vehicles (UAVs) in smart warehouses remains largely unexplored, hindered by the lack of benchmarks that jointly provide continuous low-level flight actions, fine-grained natural-language target descriptions, and realistic industrial environments. This paper introduces WareFly-VLA, a photorealistic UAV VLA framework and dataset for language-guided human search, localization, and tracking in warehouse environments. It contains 507 human-teleoperated flight episodes and 8,504 high-resolution RGB transitions collected in NVIDIA Isaac Sim, each paired with a human-written appearance description of the target worker and a synchronized four-degree-of-freedom control command. Two aerial tasks are covered: target approach and person following, under occlusion, long-range sear

manipulationnavigationcontrolwarehouse

No Need to Stop the Fleet: Localized Anomaly Isolation via Dead Zones in AGV Fleets

arXiv

arXiv:2610.08524v1 Announce Type: new Abstract: Automated Guided Vehicle (AGV) fleets in production and logistics environments rely on a system-wide emergency stop to handle local anomalies such as malfunctions, hazards, or contaminated areas. While safe, this approach halts the entire fleet even when only a small area is affected, causing unnecessary downtime. This paper proposes dead zones --- a formally defined localized isolation approach that serves as an additional fail-operational mechanism for situations where a full system-wide halt is not strictly needed. Rather than shutting down the entire fleet, a dead zone isolates the anomalous area, allowing unaffected robots to continue operating normally. We introduce two operational strategies: basic dead zone handling, in which affected robots enter a dead zone and stop, and dead zone handling with escaping, in which robots that are sufficiently far from a dead zone reroute around it. For escaping on counterclockwise trajectories we

logistics

Behavioral Safety Assessment towards Large-scale Deployment of Autonomous Vehicles, Part I: Methodology

arXiv

arXiv:2610.08450v1 Announce Type: new Abstract: Autonomous vehicles (AVs) have significantly advanced in real-world deployment in recent years, yet safety continues to be a critical barrier to widespread adoption. Traditional functional safety approaches, which primarily verify the reliability, robustness, and adequacy of AV hardware and software systems from a vehicle-centric perspective, do not sufficiently address the AV's broader interactions and behavioral impact on the surrounding traffic environment. To overcome this limitation, we propose a paradigm shift toward behavioral safety, a comprehensive approach focused on evaluating AV responses and interactions within the traffic environment. To systematically assess behavioral safety, we introduce a third-party AV safety assessment framework comprising two complementary evaluation components: the Behavioral Competency Test and the Driving Intelligence Test. The Behavioral Competency Test evaluates the AV's reactive behaviors under

autonomous

ActTune: Action-Aware Precision and GPU Operating-Point Adaptation for Energy-Efficient Vision-Language-Action Inference

arXiv

arXiv:2610.08444v1 Announce Type: new Abstract: Vision-language-action (VLA) policies repeatedly invoke inference to control robots, making graphics processing unit (GPU) energy a recurring cost of task execution. Reducing energy per inference call, however, may not reduce energy per successful task if numerical errors increase failures or slower inference prolongs execution. We therefore target GPU energy per successful task while preserving task success and keeping the inference-latency increase within 10\%. Our approach builds on two observations: quantization sensitivity varies across action classes, model layers, and weights versus activations; and numerical precision changes the workload, shifting favorable GPU operating points. We introduce ActTune, an action-aware framework that connects layer-wise precision allocation with workload-dependent GPU operating-point selection over requested frequency--power-cap pairs. A lightweight decision tree learns its splits and leaf precision

control

Safe Multi-Robot Collaborative Transport Using Density Functions

arXiv

arXiv:2610.08441v1 Announce Type: new Abstract: This paper presents a hierarchical density-based model predictive control framework for safe collaborative manipulation by multiple quadrupedal robots. The framework enables a team of robots to push a shared object to a desired pose using only the initial and goal poses, without requiring a precomputed reference trajectory. A centralized box-level MPC optimizes contact forces while enforcing a control-density constraint for goal convergence and obstacle avoidance. Each robot then solves its own distributed robot-level whole-body MPC, under a stated shared-information assumption, to track its moving contact location while accounting for static obstacles and the time-varying positions of neighboring robots. The approach is evaluated in MuJoCo using whole-body contact dynamics for two and three Unitree Go2 quadrupeds collaboratively pushing rigid objects through narrow passages. Comparisons with matched Control Barrier Function and RRT* base

manipulationcontrol

MIM-VLA: Learning Physical Interaction Representations from Gripper Motor Feedback

arXiv

arXiv:2610.08425v1 Announce Type: new Abstract: Vision-language-action (VLA) policies infer grasp actions primarily from visual observations and robot state, but do not explicitly represent the physical response observed after contact. We present MIM-VLA, a motor-feedback-based architecture that encodes recent gripper current, position, velocity, and signal validity as a 128-dimensional interaction token. A motor-only Motor Interaction Module (MIM) is pretrained with human-reviewed contact and interaction-phase labels and then conditions only the gripper-action pathway of SmolVLA; arm actions and the position-control interface remain unchanged. The same token supports the MEM selector VLM that compares candidate interactions and produces evidence-conditioned selections and explanations. We evaluate MIM-VLA in three real-world settings: comparing the interaction resistance of visually different objects, disambiguating visually similar real and replica objects through active probing, and

control

Post-Grasp Kinematic Repair for Robotic Insertion via Object-in-Gripper Reorientation

arXiv

arXiv:2610.08421v1 Announce Type: new Abstract: A stable grasp does not guarantee kinematically feasible robotic insertion because the object-in-gripper transform may force the robot towards singularities or joint limits along the prescribed insertion path. We study post-grasp kinematic feasibility repair through object-in-gripper reorientation. Given an achieved grasp and a fixed insertion path, we seek a small reorientation that restores kinematic feasibility. Sequential IK can miss such candidates by following an unfavorable joint-space path, while the nonsmooth feasibility landscape makes the search computationally expensive. We evaluate candidates using a branch-aware IK graph that maximizes the minimum feasibility margin over the discretized insertion path and use a learned task-conditioned prior to improve query ordering. The selected reorientation is executed through tactile-based extrinsic manipulation. In UR5e simulations, the planner without learned ranking reduces mean reor

manipulation

From Legs to Wheels: Embodiment-Aware Human Motion Retargeting for Mobile-Base Humanoids

arXiv

arXiv:2610.08381v1 Announce Type: new Abstract: Human video offers a scalable source of robot demonstrations, yet most human-to-humanoid retargeting methods assume a legged robot with human-like kinematics. This assumption does not hold for mobile-base humanoids equipped with a wheeled base, vertical lift, and two arms. Human walking must be expressed through base motion, while torso bending may require coordinated lift and arm motion. We address this mismatch with a task-conditioned framework that assigns reconstructed human motion to base, lift, and arm responsibilities before robot-specific realization. The allocator preserves the human-derived path, stabilizes heading, separates turn and translation when needed, retimes commands to satisfy base limits, and repairs lift and arm trajectories. A deployment adapter then converts the reference to 50 Hz commands using stationary-base detection, deadband and slew-rate filtering, time-consistent playback scaling, and separate linear and an

humanoid

Proactive Robot Assistance via Event-Driven Reasoning over State Changes

arXiv

arXiv:2610.08344v2 Announce Type: replace Abstract: Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an action rather than waiting for instructions. Motivated by this, we investigate an event-driven formulation of proactive assistance, where human--object interaction outcomes initiate assistive reasoning without user-provided task specifications at inference time. To this end, we propose an event-driven framework that monitors workspace state changes with an event monitor and, upon event completion, extracts stabilized pre/post snapshots that characterize the resulting state transition. A frozen pretrained Vision-Language Model (VLM) then uses its semantic priors to infer the task context, decide whether assistance is appropriate, and, when needed, generate a sequence of assistive actions from the observe

manipulation

SC3BF: Shifted Collision Cone Control Barrier Function for Dynamic Obstacle Avoidance

arXiv

arXiv:2610.08332v1 Announce Type: new Abstract: The collision cone used by velocity-space control barrier functions is conservative: it rejects every relative velocity aimed into an obstacle, however slow. We propose the \emph{shifted collision-cone CBF} (SC3BF), which adds a state-dependent \emph{allowance} to the cone condition, so the robot may approach the obstacle at a rate that grows with distance and with its own speed. SC3BF is enforced by an ordinary quadratic program, and its safe set is forward invariant under bounded inputs without a minimum forward speed or a clearance margin. We prove that a nonzero allowance preserving safety always exists, and derive one in closed form. Against three velocity-space baselines on a kinematic bicycle among up to $100$ moving obstacles, SC3BF reaches the goal more often and modifies the nominal input less than half as much.

control

Communication-Free Obstacle Localization from Aggregate Wrench Measurements in Leader--Follower Cooperative Transport

arXiv

arXiv:2610.08324v1 Announce Type: new Abstract: We consider obstacle localization for a team of robots cooperatively transporting a rigid payload without explicit inter-robot communication. A leader robot directs the payload's motion, while follower robots assist and react to locally detected obstacles. The leader measures the followers' aggregate wrench, i.e., the combined force and torque they exert on the payload, but cannot directly distinguish their individual reactions. We design a follower control law that allows the leader to recover obstacle locations from these measurements. Each follower resists motion toward nearby obstacles, resulting in a piecewise-linear relationship between the payload's translational and angular velocity and the aggregate wrench. Changes between adjacent linear regions reveal an obstacle's bearing and distance and identify the responding follower. We give sufficient conditions for exact recovery at a fixed payload configuration and develop an adaptive

control

Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating

arXiv

arXiv:2610.08320v1 Announce Type: new Abstract: Cluttered indoor environments, where large and heavy objects are scattered across diverse surfaces, require humanoid robots to sequentially navigate, grasp, transport, and accurately place each item at its target location within a single uninterrupted episode. This long-horizon, whole-body loco-manipulation task remains a significant challenge for current methods. Previous approaches often suffer from two main issues: easy-reward bias, where training overemphasizes early transport stages at the expense of later ones, and catastrophic forgetting, where focusing on later stages leads to a decline in earlier-stage performance. In this work, we introduce Humanoid Horizon, a unified policy framework designed to overcome these limitations through three interrelated mechanisms. The Parallel Training Strategy organizes $N$ scenes into $S$ concurrent stage streams governed by a shared policy, ensuring all transport stages receive continuous gradie

humanoidmanipulation

Sensor-Layout-Agnostic Navigation via Geometric Observation Canonicalization

arXiv

arXiv:2610.08306v1 Announce Type: new Abstract: Existing visual navigation policies are inherently bound to fixed camera configurations, creating a fundamental barrier to zero-shot deployment across heterogeneous robot sensor layouts. To overcome this limitation, we present an embodiment-informed navigation policy capable of generalizing across diverse depth sensor configurations on a specific aerial platform. Instead of implicitly learning spatial alignments, our approach explicitly unprojects depth measurements from arbitrary depth sensor payloads, varying in sensor count, mounting extrinsics, and intrinsics, into a shared robot-centric frame, stitching them into a unified spherical range image and a binary validity mask. This mask allows the downstream policy to explicitly distinguish covered space from unobserved blind spots. Trained via reinforcement learning with aggressive camera randomization, our policy generalizes zero-shot to unseen layouts featuring up to seven cameras, sca

navigationreinforcement-learning

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