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OntoPlan: An Ontology-Grounded Scene Representation and Agentic Framework for Scalable Robot Task Planning

arXiv

arXiv:2610.07649v1 Announce Type: new Abstract: Large language model (LLM)-based robot task planning is promising for open-ended instruction following, but degrades on long-horizon tasks in large environments. When spatial information is conveyed to the LLM through text, the model can fail to capture spatial context, and token cost grows with environment size. Generating action sequences directly with an LLM also makes it difficult to satisfy the current world state and action preconditions. We address this with an ontology-grounded scene representation that aligns objects, spaces, relations, and states in a shared symbolic vocabulary for spatial reasoning and task planning, and with OntoPlan, an agentic framework that interprets instructions, selectively retrieves task-relevant information, formalizes goals and constraints, and produces executable plans. Across 150 general tasks spanning five indoor environments and three scene scales, OntoPlan achieves 0.89 average task success, comp

planning

Beyond Task Reward: A Controller-Restriction Protocol for Evaluating Embodiment-Dependent Competence

arXiv

arXiv:2610.07629v1 Announce Type: new Abstract: Co-design methods optimize a robot's body and controller jointly and judge the result by one number, the task reward of the fully optimized pair. That number cannot separate morphologies whose competence depends on the controller to very different degrees. We evaluate a morphology by restricting its controller instead, recording the task competence it retains under an explicitly declared, low-complexity controller family, environment, task and search budget. On three EvoGym locomotion tasks, task reward explains only $39\%$, $33\%$ and $10\%$ of the variance in this quantity, and geometric descriptors do not predict it under run-grouped cross-validation. The measurement is reliable across optimizer restarts (ICC$(2,k) = 0.956$--$0.986$) but depends on the declared family: phasing the drive by actuator index instead of position ranks the same morphologies at Spearman $0.50$--$0.63$ and reverses reward-matched pairs. As a second search obje

locomotioncontrol

TacZero: Training-Free Peg Insertion Using a General-Purpose Vision-Language Model with Tactile Feedback

arXiv

arXiv:2610.07621v1 Announce Type: new Abstract: Robots that autonomously determine their actions from language instructions and sensory observations could perform new contact-rich manipulation tasks without task-specific training or hand-designed rules. To perform these tasks, robots must infer how objects contact one another and move as a result, then select actions. For contact inference and action selection, prior approaches involve designing estimation models and tactile feedback control laws, or learning models for object-motion estimation, action-outcome prediction, and action selection from tactile data. Instead, we propose TacZero, which uses a pretrained general-purpose vision-language model (VLM) to interpret visual and tactile observations and select robot actions without additional tactile or manipulation training or task-specific rules for contact interpretation or action selection. TacZero provides the VLM with camera images, robot state, and three-axis tactile responses

manipulationautonomouscontrol

Nine Trials to Recover: A Reproducible Benchmark for Repertoire-Free Soft-Robot Damage Adaptation

arXiv

arXiv:2610.07616v1 Announce Type: new Abstract: We present a repertoire-free benchmark for soft-robot damage recovery under nine online trials. The protocol pairs damage masks within each morphology, retains a measured nominal fallback, and separates method development from evaluation on new bodies. A Gaussian-process expected-improvement (GP-EI) reference controller adapts actuator phases using three initialization probes and six feedback-selected rollouts. Across two disjoint 75-body cohorts, it outperforms random search, Sobol, CEM, and CMA-ES under equal budgets. GP-EI improves the worst-mask gain on 69/75 confirmation bodies and exceeds these four baselines by 0.235-0.310 mean worst-mask reward. A TuRBO-style local GP is the closest comparator; the paired confidence interval includes zero. Post-confirmation fixed-controller replay finds 5.06 voxel widths of mean recovery together with a 0.0031 increase in worst-mask p99 geometric edge strain; a strict no-added-demand deployment ga

control

Modeling Latent Disturbances for Robust Decision-Making in World Models

arXiv

arXiv:2610.07599v1 Announce Type: new Abstract: In this paper, we study robust decision-making in the latent space of world models (WMs). Robust optimization is a mathematical framework where, given explicitly specified dynamics and physically meaningful disturbances, a robot can select actions that remain effective even under worst-case disturbances. However, applying this principle to the learned latent space of WMs introduces a fundamental challenge: because WMs have fully learned state spaces and dynamics inferred from high-dimensional observations, it is unclear how to define latent-space disturbances that faithfully represent uncertainty in the underlying system. Our key idea is to model a latent-space disturbance as a perturbation to the learned latent dynamics that induces pessimistic but plausible transitions. Specifically, we construct a set of plausible latent dynamics by combining a dynamics-aware similarity metric that captures plausible transitions with out-of-distributio

The Robot Is Not Its Description: GaugeBench for Representation Robustness in Morphology-Aware Policies

arXiv

arXiv:2610.07597v1 Announce Type: new Abstract: A robot description does more than specify a physical mechanism: it also encodes arbitrary conventions, such as joint-axis direction, joint-angle zero, and the order and names of links and joints. Morphology-aware policies consume interfaces built from these descriptions, yet cross-embodiment evaluation typically changes the robot while keeping those conventions fixed. This leaves a simple question unanswered: does behavior survive when the robot stays fixed but its description changes? GaugeBench isolates this case by rewriting a fixed mechanism under physically equivalent conventions, verifying that its physics and policy interface are preserved, and then evaluating the same policy weights. The result is stark: three MetaMorph policies score 4030.6 on 80 familiar robots, but only 51.6 when those same robots are equivalently re-described, while 98 genuinely held-out robots score 1489.6. A new description can therefore be more damaging th

BiGym 2.0: Benchmarking Learned and Agent-Developed Policies for Humanoid Household Manipulation

arXiv

arXiv:2610.07594v1 Announce Type: new Abstract: Humanoid household manipulation requires the arms to act while the body balances, steps and changes posture. We present BiGym 2.0, an adaptation of BiGym for the Unitree G1 across 20 household tasks using a unified whole-body controller for demonstration and evaluation. The suite provides 60 native human virtual-reality demonstrations per task with synchronised multi-camera views and full-body execution records. We benchmark vision-language-action fine-tuning, imitation learning, demo-driven reinforcement learning, and cold-start coding agents given the interaction budget of online reinforcement learning. With the same onboard views, proprioception and whole-body controller for every method, vision-language-action fine-tuning has the highest nine-task mean, and agent-developed programs outperform every demo-driven reinforcement learning baseline on this mean and lead on bimanual reaching. Cross-workspace stacking remains open, $\pi_{0.5}$

humanoidmanipulationreinforcement-learningimitation-learningcontrol

OpenSplatGraph: From Dense Semantic Maps to Structured Scene Graphs for Open-Vocabulary Robot Perception

arXiv

arXiv:2610.07569v1 Announce Type: new Abstract: Dense 3D mapping with semantic understanding is essential for robotic perception in complex environments. Recent 3D Gaussian Splatting-based mapping approaches enable high-fidelity geometry and efficient open-vocabulary perception, but typically represent semantics as unstructured feature fields that limit object-centric reasoning. In contrast, 3D scene graphs explicitly model objects and their relationships for structured reasoning, but are commonly constructed from sparse geometric representations that do not fully exploit dense semantic maps. In this work, we present OpenSplatGraph, a unified framework that constructs persistent 3D scene graphs directly from an online Gaussian-based open-vocabulary semantic map. The proposed framework augments the dense semantic map with a reliability-aware semantic field that maintains lightweight observation statistics for confidence-aware, query-conditioned object extraction. Extracted object instan

perception

Task-Space Imitation Guidance for Efficient Reinforcement Learning

arXiv

arXiv:2610.07527v1 Announce Type: new Abstract: We introduce Task-Space Imitation Guidance for Efficient Reinforcement Learning (TIGER), a reward-construction and pretraining framework for sparse-reward tabletop robotic manipulation. TIGER treats an action-chunked imitation policy not as an executable controller or action prior, but as a local task-space progress estimator: predicted action chunks are converted, using controller-aware action-to-motion mapping, into short-horizon end-effector references, and the RL agent receives dense progress rewards toward these references while the sparse environment reward remains the dominant objective. During pretraining, TIGER uses imitation-guided look-ahead signals to relax conservative value penalties for actions predicted to make task-space progress, reducing off-manifold exploration during early online RL. Across simulation and real-robot experiments, TIGER improves early sample efficiency and reduces measured safety violations while matchi

manipulationreinforcement-learningcontrol

ReDex: Repairing Sim-to-Real Dexterous Policies by Finger-Level Compliant Interaction

arXiv

arXiv:2610.07525v1 Announce Type: new Abstract: Dexterous manipulation policies trained in simulation often fail to transfer to the real world because of errors in contact timing and force regulation. Yet these policies can retain useful multi-finger coordination for task progression. We propose ReDex, a framework for adapting a simulation-trained base policy to the real world by correcting local contact failures and incorporating tactile feedback. Starting from a proprioception-only base policy, ReDex allows a human operator to physically correct contact failures at selected fingers under compliant control during real-world rollouts, while the frozen base policy continues to control the remaining fingers. These rollouts combine base policy execution, human-corrected finger motion, and fingertip force observations. We reconstruct force-informed targets from these rollouts to train a standalone force-conditioned policy via behavior cloning. This design reduces human correction effort, e

manipulationcontrol

MobileVISTA: Generative Data Augmentation for Pose Generalization in Mobile Manipulation

arXiv

arXiv:2610.07511v1 Announce Type: new Abstract: Mobile manipulators such as humanoid robots are increasingly deployed in dynamic, unstructured environments to perform dexterous manipulation tasks. However, end-to-end manipulation policies trained to imitate demonstration data collected from a single robot pose are brittle: even centimeter-scale deviations in robot pose at deployment can drive ego-centric observations and end-effector trajectories out of the training distribution, leading to sharp drops in performance. We introduce MobileVISTA, a data generation framework that transforms demonstrations captured at canonical poses into diverse, pose-perturbed training data by jointly (1) augmenting egocentric visual observations and (2) retargeting actions to compensate for base pose changes. Unlike prior methods, which assume a camera rigidly mounted off the actuated chain or non-trivial articulated robot geometry largely out of frame, MobileVISTA targets compatibility with egocentric p

humanoidmanipulation

Dynamics Modeling of a Multi-UAV Slung Load System Using a Discrete-Link Cable Approach

arXiv

arXiv:2610.07456v1 Announce Type: new Abstract: A common assumption to simplify the problem of controlling a multi-UAV slung load system (MUSLS) is that the flexible cables can be modeled as massless rigid rods. In this work, we propose an alternative Euler-Newton derived dynamical model which uses a series of rigid links to model the flexible cables. The model is specifically designed to allow efficient simulation using Featherstone's articulated body algorithm. We perform real-world validation of this model on gentle, aggressive, and tension-engagement maneuvers and run a parameter sweep to determine the number of links, joint damping, and joint friction to achieve the greatest model fidelity. The model closely matches real-world flight data with mean load translation errors below 132 mm (5.5% of the cable length) and orientation errors below 11.4 degrees. We make the real-world flight data publicly available for the development of future cable models.

control

An Autonomous, 3D Printed, Waterjet-Powered, Open-Source Robotic Trimaran for Environmental Inspection and Monitoring

arXiv

arXiv:2610.07398v1 Announce Type: new Abstract: Versatile, autonomous robotic boats can offer excellent environmental inspection and monitoring solutions for remote, dangerous, hard to reach, or access protected water bodies. This paper introduces such a platform in the form of an autonomous, cost-effective, waterjet-powered robotic trimaran. Motivated by the need for an efficient aquatic monitoring, particularly in Aotearoa - New Zealand's diverse environments, the trimaran provides an efficient, low-cost, and easy to replicate alternative to resource-intensive research vessels. The proposed platform, costs $600-1,500 USD to develop (depending on the sensing system configuration), weighs under 5 kg, and excels in bathymetry and water quality testing. The trimaran can reach speeds of up to 2 m/s offering obstacle avoidance of natural features, such as rocks. Utilizing off-the-shelf components and 3D printing technology, the proposed platform offers excellent reproducibility and robustn

autonomous

What the Elevation Map Cannot See: Semantic-Aware Locomotion and Execution-Aware Navigation for Humanoid Robot

arXiv

arXiv:2610.07396v1 Announce Type: new Abstract: Navigation for humanoid robots is critical, yet large-scale evaluation on physical hardware is often impractical due to cost and safety concerns, making simulation benchmarks essential. Existing VLN benchmarks achieve physically executable navigation, but still assume (1) all hazards are observable from elevation maps; (2) realized motions closely match desired motions. In real environments, however, fallen bottles may be ambiguous in elevation maps, while phones and water spills may be difficult to differentiate; hazard avoidance by the locomotion policy can cause the robot's actual trajectory to deviate from the path intended by the VLN policy. Such command-execution mismatch can accumulate and lead the robot toward unintended locations. To expose these failure modes, we introduce a benchmark that models both elevation-subtle hazards and execution deviations, together with a closed-loop VLN + locomotion control framework that continuous

humanoidlocomotionnavigationcontrol

AeroBuoy: A Drone Deployable, 3D Printed, Autonomous Robotic Buoy for Environmental Inspection in Remote and Hazardous River Systems

arXiv

arXiv:2610.07390v1 Announce Type: new Abstract: Monitoring of waterways such as remote and hazardous rivers and streams is important so as to assess the impact of external factors including construction runoff or climate change. Versatile, autonomous robotic boats can offer excellent environmental inspection and monitoring solutions for remote, dangerous, or access protected water bodies but they have several shortcomings in terms of maneuverability. This paper proposes an environmental inspection system consisting of an autonomous data collection buoy which is designed to be deployed to inaccessible river systems using a drone. The system can perform a drop off and pickup of the buoy depending on the requirements of a particular location and monitoring task. Utilising the natural flow of the river the buoy autonomously steers down, using GPS and magnetometers so as to maintain the desired trajectory. The buoy is capable of measuring water temperature but it can also be equipped with a

autonomous

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