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1756 / 13522 件を表示

Social Navigation for Tour-guide Robot

arXiv

arXiv:2610.05455v1 Announce Type: new Abstract: We propose a force-based model for social navigation of a tour-guide robot. Social forces due to various factors like obstacles, user position and heading, have been accounted for in the model. We claim that each one of these forces makes the robot more sociable to the user and we design an experimental setup for evaluation. In the experiment, the user follows an autonomous robot to a destination in a known map, while undertaking a few simple sub-tasks in the middle, which serve as distractions. For each participant, we run several rounds of the experiment, each with different forces and a shortest path, A*-search baseline model. Using per-round subjective indicators, we propose to study the effect of our force model on constructs such as: follow-ability, perceived safety, and perceived intelligence.

navigationautonomous

EvoMem-VLA: State-Evolution Memory for Long-Horizon Robot Manipulation

arXiv

arXiv:2610.05418v1 Announce Type: new Abstract: Most vision-language-action (VLA) models rely on current observations and lose task-relevant evidence once it leaves view, limiting performance on long-horizon, memory-dependent tasks. Existing efforts incorporate compressed historical features or sparse visual keyframes. However, isolated snapshots can leave the policy uncertain about what changed during past interactions and which action should follow. To overcome this limitation, we propose EvoMem-VLA, which constructs state-evolution memory by explicitly encoding and retaining observed changes between historical states. These change representations preserve evidence of interaction outcomes, allowing the policy to track task progress beyond isolated snapshots. Specifically, we introduce conditional delta tokenization to encode ordered frame pairs into directional, source-conditioned delta tokens, each associated with its corresponding state evidence. A shared VLM backbone supports task

manipulation

RMMBench: A Comprehensive Benchmark for Robotic Mobile Manipulation

arXiv

arXiv:2610.05414v1 Announce Type: new Abstract: Although the advancement of vision-language models (VLMs) has endowed robots with enhanced environmental understanding and task reasoning, a comprehensive evaluation methodology is important to advance the integration of VLMs in robotic navigation and manipulation. However, current benchmarks lack a comprehensive method to evaluate diverse robotic tasks, and evaluation metrics remain relatively constrained, making it difficult to assess the embodied capabilities of VLMs in a thorough and fine-grained manner. To address this issue, we propose RMMBench, an evaluation benchmark that requires robots to understand language instructions and perform long-horizon tasks in continuous spaces. RMMBench seamlessly integrates high- and low-level embodied tasks into a unified framework, constructing a "navigation-manipulation" task suite comprising 70 canonical task scenarios that range from localized manipulation to long-horizon composite navigation.

manipulationnavigation

TUCO: Curating Simulation Demonstrations for Sim-to-Real Robot Policy Co-Training

arXiv

arXiv:2610.05407v1 Announce Type: new Abstract: Simulation demonstrations can supplement scarce real-world data for robot policy co-training. However, the value of using data curation to actively select these demonstrations for sim-to-real co-training remains underexplored. Existing curation methods also lack a unified criterion for measuring trajectory-level utility and set-level coverage from closed-loop target behavior. To address these gaps, we present the first systematic study of data curation for sim-to-real robot policy co-training and propose Trajectory-level Utility and set-level Coverage Optimization (TUCO). TUCO uses influence functions to trace how each source demonstration affects target-domain scoring rollouts. Our key insight is that these effects can be decomposed into an overall contribution to target return and variation across rollouts, providing a common closed-loop basis for measuring trajectory utility and set coverage. We further propose a performance-aligned su

VAMPS: Visual and Motor Policies from Sampling-Based Planning

arXiv

arXiv:2610.05331v1 Announce Type: new Abstract: Learning robot policies directly on physical systems remains difficult because data collection is costly and policy exploration can be unsafe. We introduce Visual and Motor Policies from Sampling-Based Planning (VAMPS), a framework that uses Model Predictive Path Integral (MPPI) control to train reusable policies without human demonstrations. VAMPS supports two training modes. For one-step proprioceptive policies, it operates iteratively in simulation: the policy warm-starts MPPI, and the refined trajectories provide new supervision as the policy changes. A learned terminal value improves short-horizon planning, while an Implicit Q-Learning (IQL) critic guides the policy update. Iterative refinement outperforms training once on frozen MPPI data, and we transfer the learned locomotion policy to a Unitree Go2. For visuomotor policies, VAMPS operates directly from real-robot data. MPPI uses task-specific state estimates to plan and execute t

locomotionplanningcontrol

CoDance: Learning Reactive and Compliant Human-Humanoid Interaction from Video

arXiv

arXiv:2610.05324v1 Announce Type: new Abstract: Partnered human-humanoid interaction couples locomotion with continuous physical contact. A humanoid needs to coordinate with a person's motion while responding to interaction forces and maintaining stable and natural movement. We present CoDance, a framework for learning reactive and compliant human-humanoid interaction from video. We study partnered dancing as a challenging instantiation, where a humanoid coordinates its footsteps with a moving partner and maintains continuous two-hand contact. Given a single video of two human dancers, CoDance retargets their motions into a robot reference and a moving partner. We introduce a multi-link compliance augmentation that transforms the kinematic demonstration into force-aware training data by adapting the robot reference under structured forces at both hands. Policies trained on this data follow the observed partner while preserving the demonstrated locomotion style and responding compliantl

humanoidlocomotion

Safe Ergodic Control for Multi-Robot Systems via Quadratic Programming

arXiv

arXiv:2610.05258v1 Announce Type: new Abstract: Ergodic control drives robots to spend time in each region in proportion to a spatial distribution of interest, making it well suited for dense spatiotemporal environmental monitoring. Existing safe ergodic controllers rely on offline trajectory optimization or hierarchical architectures, which limit real-time applicability and decouple the ergodicity objective from the safety constraint. This paper presents a quadratic programming (QP)-based controller that treats ergodicity and safety jointly. We first introduce a Gaussian-kernel ergodic metric that, unlike the classical indicator-based metric, is time differentiable. This allows the exponential decay of the metric to be imposed as a time-varying control barrier function (CBF) constraint, relaxed by a slack variable, alongside hard CBF constraints for region containment and inter-robot collision avoidance. We establish that the resulting QP remains feasible from any safe initial configu

control

Vela: Scaling Vision-Language-Action Models with Adaptive Action Curve Parametrization

arXiv

arXiv:2610.05230v1 Announce Type: new Abstract: Most vision-language-action models represent future motion as fixed-rate action chunks, tying temporal resolution and prediction horizon to a fixed output budget. This pointwise representation wastes capacity on highly correlated neighboring actions, leaves temporal continuity and smoothness to be learned implicitly, and forces a tradeoff between long-horizon coverage and the local precision required for contact-rich manipulation. To address these limitations, we introduce Vela, a vision-language-action foundation model that represents future robot behavior as continuous trajectories. Vela combines a compact spline-based action representation with motion-dependent temporal support and a shared action interface for heterogeneous embodiments, allowing a fixed output budget to adapt its temporal resolution across motions. We pretrain Vela on large-scale multi-embodiment robot data and evaluate it on LIBERO-X, EBench, and two real-world long-

manipulation

VICON: Visual-Inertial-Contact based Hand-Object Tracking for Manipulation Datasets

arXiv

arXiv:2610.05180v1 Announce Type: new Abstract: Learning dexterous manipulation benefits from human demonstration datasets that capture diverse and natural hand-object interactions. In particular, contact points and forces provide supervision on where and how strongly to interact, which cannot be fully captured by motion trajectories alone. However, methods for jointly capturing hand and object motion, contact points, and forces remain limited. Moreover, severe occlusion from hand-object interaction challenges accurate tracking of both hands and objects. To address these limitations, we present a Visual-Inertial-CONtact based hand-object tracking (VICON) framework. It holistically captures both hand and object motion along with contact information during manipulation, even under severe occlusion. First, we adopt a visual-inertial glove and an RGB-D camera for accurate hand tracking, and redesign the glove to incorporate contact sensing. Specifically, force-sensitive resistors (FSRs) ar

manipulation

PB-STDG: A Prediction-Based Short-Term Decentralized Greedy Guidance Algorithm for a Drone Road System

arXiv

arXiv:2610.05122v1 Announce Type: new Abstract: In recent years, Unmanned Aerial Vehicles (UAVs) or drones have been increasingly adopted in urban environments for applications such as parcel delivery, infrastructure inspection, emergency response, and drone light shows. A non-negligible issue is how to manage the increasing number of drones operated by different entities, to enable them to cooperatively avoid potential collisions and determine conflict-free short-term flight paths in urban airspace. This paper presents a Prediction-Based Short-Term Decentralized Greedy (PB-STDG) guidance algorithm for a structured Drone Road System (DRS). PB-STDG extends the original STDG algorithm by introducing a prediction mechanism that enables drones to anticipate the decisions of neighboring drones using additional information shared in beacon packets, aiming to address the over-conservative behavior observed in the STDG algorithm. Several simulation scenarios are conducted to evaluate and compa

Now You Feel It, Now You See Me: Digital-Twin-based Teleoperation Interface for Dexterous Manipulation

arXiv

arXiv:2610.05081v1 Announce Type: new Abstract: Teleoperation is becoming increasingly important for collecting high-quality demonstrations to teach robots dexterous manipulation skills. For dexterous manipulation, bare-hand tracking provides a practical way to control robotic hands and demonstrate coordinated finger movements without gloves or exoskeletons. However, this type of teleoperation faces two key feedback limitations: a lack of force feedback and visual feedback of occluded region. The absence of force feedback hinders precise and safe manipulation, as operators must infer contact force visually rather than feel them directly. Occlusion by objects or other robot parts impairs the assessment of hand positions, approach distances, and pre-grasp configurations suited to the object's shape. To address these limitations, we propose a digital-twin-based augmented reality (AR) teleoperation interface that integrates bare-hand tracking, bimanual robotic hands, and virtual representa

manipulationcontrol

DiVeR: Decision-Critical Verifier Learning for VLA Test-Time Scaling

arXiv

arXiv:2610.04933v1 Announce Type: new Abstract: Scaling robot data and model capacity has improved Vision-Language-Action (VLA) policies, but further progress is constrained by the high cost of robotic data. Verifier-guided test-time scaling offers an efficient alternative by sampling multiple action candidates and selecting the one most likely to lead to task success at inference time. Existing classification-based verifiers learn from trajectory-level outcomes but treat all visited states equally, even though their value for candidate discrimination can vary across a trajectory. At many states, plausible actions are similar and provide limited discrimination signal, while only a sparse set of decision-critical states admits meaningfully different actions that can substantially affect downstream outcomes. To address this, we propose DiVeR, which estimates decision criticality from the dispersion of sampled action representations. DiVeR then uses this signal to reweight verifier learni

RobotUse: Allocating Computation, Context, and Decisions

arXiv

arXiv:2610.04929v1 Announce Type: new Abstract: Robot agents must connect their intended actions to observed outcomes while retaining the context needed to revise their choices over repeated attempts. Existing interfaces often leave these choices inside predefined tools or require agents to manage detailed execution code and its growing history. We introduce RobotUse, a robot agent harness that organizes computation, context, and decisions around specifying and revising physical actions. Agents visually select targets and poses, while the backend handles geometry, motion planning, and control. Subagents retain detailed interactions within each subgoal and return the information needed for subsequent decisions. Continual harnessing lets agents learn from execution by updating a persistent playbook. On RoboLab, RobotUse achieves 45% task success, outperforming CaP-X by 6.7 percentage points while maintaining compact decision contexts and reducing reliance on predefined action abstraction

planningcontrol

Nudge Before You Push: Physics-Aware Navigation via Tactile Probing

arXiv

arXiv:2610.04924v1 Announce Type: new Abstract: Visually identical containers can conceal loads that require different handling decisions. We present TANav, which uses a brief nudge to measure push resistance for navigation under a site-defined handling boundary. TacPhys reads the force sequence, with optional RGB-D and kinematics, into a mass estimate for push authorization. A repeated-patrol planner weighs probe and route costs, requests a second contact when useful, and reuses observations across visits. In simulation, TacPhys approaches a resistance-only Bayes reference and reduces missed pushes from 28.7% to 5.5% relative to peak-force thresholding at comparable low-risk operating points. In repeated-patrol simulation, TANav recovers 90% of the oracle's path saving, more than halves human interventions relative to always-detour, and reduces boundary violations from 4.3% to 2.9% relative to RGB-D-only probing. On a quadruped manipulator with a Hall-array fingertip, offline zero-sho

navigation

$R^2$-WAM: Repair-and-Reject Post-Training for World Action Models

arXiv

arXiv:2610.04913v1 Announce Type: new Abstract: World Action Models (WAMs) emerge as a promising foundation for policy refinement by predicting the consequences of sampled actions. However, visually plausible predictions can mislead policy refinement if they fail to reflect the input actions. To address this mismatch, we introduce $R^2$-WAM, a two-stage repair-and-reject post-training framework that first improves the consistency of predicted futures with input actions, then uses these futures to select inferior action samples for negative fine-tuning. The repair stage grounds imagination in observed robot behavior through a kinematic alignment score that measures agreement between predicted and demonstrated motion, enabling the predicted video to faithfully reflect its input actions. Using the repaired video model, the rejection stage compares imagined outcomes of sampled and demonstrated actions, selectively applying negative fine-tuning to samples whose predicted task progress falls

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