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HALO: Heterogeneous Allocation Via Localized Observations for the Vehicle Routing Problem

arXiv

arXiv:2609.38760v1 Announce Type: new Abstract: Scalable robotic fleets have become increasingly popular for various applications such as package delivery, warehouse management, and military operations. Prior fleet control algorithms solve centralized routing problems with up to $1{,}000$ tasks in controlled environments, yet they fail to consider realistic constraints such as limited observation and communication ranges typical of decentralized fleets. Thus, deploying existing fleet control algorithms into real-world settings is currently infeasible. To tackle this, we propose Heterogeneous Allocation via Localized Observations (HALO) to solve the Vehicle Routing Problem (VRP). HALO is a hybrid method that splits the VRP into allocation and routing portions to provide onboard, real-time solutions to robots in dynamic environments. During the allocation phase, HALO utilizes a heterogeneous graph neural network framework with unique message passing layers to explicitly separate the lear

controlwarehouse

AIfred: Augmented Learning through Functional Robotic Embodiment at the Desk

arXiv

arXiv:2609.38737v1 Announce Type: new Abstract: Desk-based learning and creative activities benefit from handwritten engagement. However, current generative AI tools deliver guidance through a separate screen, creating a gap between where users think and where assistance appears. To address this, in this work we design AIfred, a desk-based robotic arm with a projector mounted at the end-effector that places AI-generated guidance alongside handwritten work. AIfred combines workspace perception, context-aware content generation, and robot-mediated projection to support math assignments, image generation, and drawing tasks. In a user study (n = 36), we compared AIfred against ChatGPT (GPT-5.6 Luna) running on a laptop. Both tools performed comparably while assistance was available during the math assignment (6.7 vs. 7.3/10, p = .41), but AIfred improved short-term learning transfer by 60% once assistance was withdrawn (7.0 vs. 4.4/10, p = .003). In addition, independent art and design pro

perception

CEER2: Directional and Tunable End-Effector and Root Compliance for Humanoid Loco-Manipulation

arXiv

arXiv:2609.38709v1 Announce Type: new Abstract: Humanoids are increasingly capable of tracking complex whole-body motions, but physical interaction introduces a different challenge. When a robot makes contact with a person or the environment, it needs to respond to external forces while preserving the motion needed for the task. This response can vary across directions in the end-effectors and on the body. For example, an end effector may need to accommodate contact force in one direction while maintaining motion accuracy in another, while the robot body may resist an external force or move with it. We present a compliance framework for humanoid loco-manipulation that combines directional and tunable end-effector (EE) compliance with selectable root compliance for external force rejection or force following. A hierarchical reinforcement learning controller modulates a fixed whole-body tracking policy through high-level EE and root commands, while interaction forces are estimated from p

humanoidmanipulationreinforcement-learningcontrol

Residual Wrench Certification and Margin-Aware Control Synthesis for Aerial Physical Interaction

arXiv

arXiv:2609.38707v1 Announce Type: new Abstract: We develop a task-relative framework for certifying residual wrench authority after hover and contact loading in multirotors with bounded actuators. Using convex geometry, we derive signed margins for prescribed convex reserves, including Euclidean balls and weighted ellipsoids. We obtain computable reserve certificates from actuator-interiority bounds to support slack-maximizing allocation. To preserve the required reserve, we propose command projection onto a tightened feasible set. We then connect the available reserve to structured gain synthesis and certify a local tracking region that respects actuator limits. Within this region, we establish nominal exponential convergence and robust ultimate boundedness. For the prescribed task and morphology family, we show that the optimized octarotor attains a larger margin than the optimized hexarotor at equal total thrust. We evaluate the proposed framework in closed-loop simulations of susta

control

TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion

arXiv

arXiv:2609.38653v1 Announce Type: new Abstract: Recent advances in musculoskeletal modeling and reinforcement learning have enabled muscle-actuated agents to reproduce increasingly complex human motions. Yet these capabilities remain largely confined to flat ground, in part because motion datasets rarely include aligned terrain geometry and because retargeting terrain interactions to complex musculoskeletal bodies is challenging. We present TERRA, an end-to-end pipeline for terrain-aware retargeting and control of musculoskeletal locomotion. From kinematic trajectories alone, TERRA combines terrain priors, estimated contacts, and negative free-space evidence to recover task-relevant support geometry. TERRA further considers anatomical, tendon-continuity, and contact constraints during retargeting. Using the resulting motion-terrain pairs from five datasets, we successfully train a single muscle-actuated control policy on 9.4 hours of diverse locomotion. Across reconstruction, retargeti

locomotionreinforcement-learningcontrol

Yggdrasil: a Layer-First 3D Scene Graph for Real-Time Querying

arXiv

arXiv:2609.38640v1 Announce Type: new Abstract: Robotic agents use 3D scene graphs (3DSG) to perform tasks ranging from scene understanding to scene interaction. Although an extensive body of work addresses scene graph generation, little attention has been paid to optimizing the graph for consumption, which leaves state-of-the-art perception pipelines to work around their own scene graph and to pay a latency cost that does not fit the real-time budget a perception loop runs on. We present Yggdrasil, the first 3D scene graph designed to be efficient for both generation and consumption: a layer-first hierarchical graph built from generic nodes, edges, and layers, which expresses the representations existing pipelines already produce, indoor or outdoor, flat or hierarchical, while natively answering the positional and semantic queries downstream tasks issue. Against a published DSG baseline, Yggdrasil answers queries up to $121\times$ faster, and every query we measure falls between 2 and

perception

Dense Temporal Motion Retargeting for Legged Robots

arXiv

arXiv:2609.38617v1 Announce Type: new Abstract: Legged robots can learn expressive whole-body skills from the motions of humans and animals. Due to the morphology gap between the source and the robot, however, the motion must be tailored to the dynamic properties of the robot. In particular, dynamic motions such as a jump require careful adjustment, since their timing and control are interdependent. We propose dense temporal motion retargeting (DTMR), which jointly optimizes timing and control within a single optimization, where dense means that the timing is adjusted for every control step. This dense formulation enables DTMR to deform only the parts of the motion that need a change in timing. The problem is solved with sampling-based model predictive control (MPC) in parallel on a GPU. We evaluate DTMR against baselines on two hours of human motion with four humanoid robots, where the results show that DTMR outperforms baseline methods, particularly on dynamic motions. We also show t

humanoidcontrol

Correcting WHERE, Preserving HOW: Compositional Generalization for Vision-Language-Action Models via Referential Guidance

arXiv

arXiv:2609.38616v1 Announce Type: new Abstract: While Vision-Language-Action (VLA) models enable flexible action generation, their generalization across diverse environmental elements, including manipulated objects, destinations, and backgrounds, is limited by the lack of diversity in robotic training data. Trained end-to-end on such data, VLAs tend to exploit visual shortcuts, associating actions with task-irrelevant visual features rather than the intended task semantics. These shortcuts block recomposition of elements already seen by the policy, that is, compositional generalization. Existing approaches mitigate such entanglement through task-relevant perception or targeted data diversification, but offer no explicit mechanism for unseen recomposition and require backbone-specific modifications with retraining. We observe that under such recomposition, VLAs often fail at global grounding while retaining local manipulation skills that recover near the correct target in familiar confi

manipulationperception

FAST-Sync: Fast Group Synchronization for any Matrix Lie Group

arXiv

arXiv:2609.38594v1 Announce Type: new Abstract: Group synchronization (GS) is the problem of estimating a set of $N$ unknown elements $g_1,\ldots, g_N \in \mathcal{G}$ in a group $\mathcal{G}$, given noisy measurements of a subset of their pairwise ratios $g_i^{-1} g_j$. GS problems lie at the core of many state estimation tasks in robotics and computer vision, including 3D vision, robotic mapping, inertial navigation, and molecular reconstruction. Unfortunately, GS problems are typically both high-dimensional and non-convex, and therefore hard to solve in general. In this paper, we present Fast-Sync, a fast linear approximation method for GS that is suitable for initializing local manifold-based optimizers or certifiable global methods. Our approach generalizes chordal initialization to arbitrary matrix Lie groups, and additionally proposes two new key algorithmic enhancements: we show how to exploit both the Kronecker-product structure in the problem data matrix and the topology of t

navigationcomputer-vision

Drone Soccer: Learning to Manipulate with Multicopter Downwash

arXiv

arXiv:2609.38588v1 Announce Type: new Abstract: Although multicopter drones are traditionally designed for "perception-only" tasks, like mapping and exploration, recent work has sought to develop Unmanned Aerial Manipulators (UAMs) to solve mobile manipulation tasks. Aerial manipulation performance can be impacted by "downwash," the airflow produced by propellers, but current state-of-the-art UAMs either ignore downwash or treat it as a disturbance. Instead, is it possible to actively use downwash as a tool during manipulation? We design a drone soccer task to explore the feasibility of downwash-based manipulation. Specifically, we develop a simplified downwash dynamics model which we use to train an RL policy to dribble a soccer ball. We further demonstrate that our policy transfers to real world deployment. This work provides key insights into novel manipulation capabilities for multicopters.

manipulationperception

Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies

arXiv

arXiv:2609.38537v1 Announce Type: new Abstract: GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embodied policies, we conduct comprehensive evaluations across six domains, examining direct control, cooperation with learned policies, and feedback-driven adaptation. In gripper manipulation, Astra can correct task targets and prepare contact conditions for subsequent policy execution; hybrid control with {\pi}0.5 achieves 48% success on the evaluated RoboDojo subset. In dexterous manipulation, hybrid control achieves 50% success in ten experience-guided DexJoCo trials, while direct in-hand control struggles to coordinate finger contacts. In mobile manipulation, hybrid control reaches 38.7% success on the evaluated RoboCasa365. In navigation, Astra leads our local comparisons, reaching 92% success on RxR instruction following and 82% on HM3D object search, althoug

manipulationnavigationplanningcontrol

Behavioral Persistence and Incomplete Functional Transfer of Co-evolved Communication in Evolutionary Robotics

arXiv

arXiv:2609.38527v1 Announce Type: new Abstract: This work evaluates the direct transfer of a co-evolved communication protocol from a 2D simulation to a 3D physical environment, without retraining the network weights. Two e-puck-type robots, controlled by a GRU network with residual connection, were evaluated in a food-seeking task with social signaling. The sensory and motor translation layer required three corrections for stable physical operation, including the calibration of a hunger term based on a measurable asymmetry in the trained residual weights. Even with these corrections, the transfer was partial and asymmetric: one agent reached the food source in one of thirty tested seeds, while the other did not reach it in any. Task success was measured by both agents reaching the food area. An additional experiment incorporating explicit directional information in the social channel produced observable changes in the trajectory of the receiving agent and improvements in several speci

control

Onboard Vision and MPC Navigation for Underwater Robots: An Open BlueROV2 Platform for Multi-Robot Experiments & Docking

arXiv

arXiv:2609.38511v1 Announce Type: new Abstract: Autonomous underwater robots require robust perception, estimation and control to operate in confined environments. This paper presents an open-source BlueROV2 platform combining onboard vision with nonlinear Model Predictive Control (NMPC) for autonomous navigation and docking. The platform integrates an NVIDIA Jetson Orin NX and an Intel RealSense D435i stereo camera in a modular pressure housing. Underwater-calibrated stereo depth and realtime object detection provide relative position measurements of nearby BlueROV2 vehicles in the camera and body frames. A quaternion-based estimator fuses external pose and inertial measurements, while an NMPC controller based on a nonlinear six-degree-of-freedom model tracks planned navigation and docking trajectories. To support reproducible development, we also provide open-source physics-based PX4 SITL and Gazebo environments, multi-robot simulation tools and a lowcost physical docking station. Ex

navigationautonomouscontrolperception

What to Attend, What to Keep: Skill-Conditioned Visuotactile Representation with Progress-Guided Event Memory

arXiv

arXiv:2609.38494v1 Announce Type: new Abstract: Robotic manipulation integrates vision, touch, and language, whose importance shifts across stages: vision guides reaching, while touch, through its evolution over time, decides grasping, alignment, and contact. Yet existing multi-modal manipulation policies typically use fixed temporal contexts and fusion strategies, despite shifts in what each modality contributes across different skills. We study how vision and touch should be combined at the level of primitive skills, asking what each skill needs from each sensor, and propose a skill-conditioned representation in which the queried skill conditions fusion over modality-specific short-term observation tokens while attending to a sparse event memory that retains terminal observations from the last $K$ executed skills. Evaluated by skill progress estimation on three contact-rich tasks, it reduces slip-detection delay by 87% against fine-tuned SOTA progress models, twist-completion delay b

manipulationgrasping

CADeT: Causal-Aware Deformation Transmission for Indirect Robotic Manipulation of Soft Tissue

arXiv

arXiv:2609.38483v1 Announce Type: new Abstract: Indirect manipulation of deep-seated deformable anatomy inaccessible to the robot is challenging in robot-assisted minimally invasive surgery (RAMIS) because intervening tissues spatially filter deformation transmission. Passive observations can be ambiguous because the Decoupled and Blocked modes may produce similar motion responses. We propose CADeT, a causal-aware deformation transmission framework that integrates structural causal model (SCM) with active sensing to infer a latent transmission mode and estimate a state-dependent adhesion Jacobian online. During normal manipulation, control actions update the mode belief; when ambiguity persists, an additional probing action is selected to improve mode distinguishability. The mode belief and learned Jacobian are incorporated into a belief-aware model predictive controller for indirect target-shape control. Validation in simulation and on the da Vinci research kit (dVRK), using phantom a

manipulationcontrol

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