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2311 / 13597 件を表示

Learning Geometrically-Grounded Amodal 3D Representations for View-Generalizable Robotic Manipulation

arXiv

arXiv:2601.22988v2 Announce Type: replace Abstract: Real-world robotic manipulation requires visuomotor policies capable of robust 3D scene reasoning under varying camera viewpoints. While recent 3D-aware manipulation policies have shown promise, they still face several limitations: (i) reliance on multi-view observations during inference, which is impractical in camera-constrained deployments; (ii) insufficient geometric fidelity in learned representations, limiting precise and viewpoint-robust control; and (iii) the lack of effective mechanisms for transferring pretrained 3D representations to downstream visuomotor policies. To address these challenges, we present GEM3D (Geometrically-Grounded 3D Manipulation), a unified 3D representation and policy learning framework for view-generalizable robotic manipulation. GEM3D learns amodal 3D representations from single-view RGB-D observations by jointly enforcing point-cloud reconstruction and Gaussian-splatting-based novel-view consistency

manipulationcontrol

From Instruction to Event: Sound-Triggered Mobile Manipulation

arXiv

arXiv:2601.21667v3 Announce Type: replace Abstract: Current mobile manipulation research predominantly follows an instruction-driven paradigm, where robots rely on predefined textual commands to execute tasks. However, this setting confines robots to a passive role, limiting robotic autonomy and the ability to react to dynamic environmental events. To address these limitations, we introduce Sound-Triggered Mobile Manipulation (STMM), where robots must actively perceive and interact with sound-emitting objects without explicit action instructions. To support STMM, we develop Habitat-Echo, a simulation platform that integrates sound rendering with physical interaction. We further propose a hierarchical baseline that translates high-level planning into low-level executions, where a task planner predicts a skill chain for policy models to execute sequentially. Experiments indicate the feasibility of perceiving auditory events and executing corresponding physical interactions without explic

manipulationplanning

Helical Tendon-Driven Continuum Robot with Programmable Follow-the-Leader Operation

arXiv

arXiv:2601.13177v2 Announce Type: replace Abstract: Spinal cord stimulation (SCS) is widely used for pain management and has recently shown promise in promoting functional recovery following spinal cord injury. Effective activation of motor neurons requires accurate placement of SCS leads in the ventral or lateral epidural space, where corticospinal and rubrospinal motor fibers are located, a task that remains challenging with conventional manual steering. This study presents a static modeling framework for ExoNav, a steerable robotic tool designed to enable precise navigation to ventral and lateral epidural targets. A Cosserat rod formulation is employed to relate tendon actuation forces to the robot shape, and a simulation environment is developed based on this model, incorporating gravity as an external load. Experimental validation across four prototypes yields tip position root mean square errors (RMSEs) of 1.76 mm, 2.33 mm, 2.18 mm, and 1.33 mm, corresponding to 2.3 , 3.1, 3.4, a

navigation

Unifying Deep Predicate Invention with Pre-trained Foundation Models

arXiv

arXiv:2512.17992v2 Announce Type: replace Abstract: Long-horizon robotic tasks are hard due to continuous state-action spaces and sparse feedback. Symbolic world models help by decomposing tasks into discrete predicates that capture object properties and relations. Existing methods learn predicates either top-down, by prompting foundation models without data grounding, or bottom-up, from demonstrations without high-level priors. We introduce UniPred, a bilevel learning framework that unifies both. UniPred uses large language models (LLMs) to propose predicate effect distributions that supervise neural predicate learning from low-level data, while learned feedback iteratively refines the LLM hypotheses. Leveraging strong visual foundation model features, UniPred learns robust predicate classifiers in cluttered scenes. We further propose a predicate evaluation method that supports symbolic models beyond STRIPS assumptions. Across five simulated and two real-robot domains, UniPred achieve

UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations

arXiv

arXiv:2512.11609v3 Announce Type: replace Abstract: In embodied intelligence, the embodiment gap between robotic and human hands brings significant challenges for learning from human demonstrations. Although some studies have attempted to bridge this gap using reinforcement learning, they remain confined to merely reproducing human manipulation, resulting in limited task performance. Moreover, current methods struggle to support diverse robotic hand configurations. In this paper, we propose UniBYD, a unified framework that uses a dynamic reinforcement learning algorithm to discover manipulation policies aligned with the robot's physical characteristics. To enable consistent modeling across diverse robotic hand morphologies, UniBYD incorporates a unified morphological representation (UMR). Building on UMR, we design a dynamic PPO with an annealed reward schedule, enabling reinforcement learning to transition from offline-informed imitation of human demonstrations to online-adaptive expl

manipulationreinforcement-learning

SPIDER: Scalable Physics-Informed Dexterous Retargeting

arXiv

arXiv:2511.09484v3 Announce Type: replace Abstract: Learning agile robotic policies requires large-scale demonstrations, but translating abundant human motion data to robots is bottlenecked by the embodiment gap and missing dynamic information. To bridge this gap, we propose Scalable Physics-Informed DExterous Retargeting (SPIDER), a physics-based retargeting framework to transform and augment kinematic-only human demonstrations into dynamically feasible robot trajectories at scale. Our key insight is that human demonstrations should provide global task structure and objective, while a sampling-based solver can be used to find the feasible solution given the physics constraints. As a general framework, SPIDER is an efficient physics-based retargeting method that can be applied to both humanoid whole-body loco-manipulation and dexterous manipulation across 9 humanoid/dexterous hand embodiments, 6 datasets and 3 simulators. By bypassing the need for policy optimization, it achieves state

humanoidmanipulation

A multi-modal tactile fingertip design for robotic hands to enhance dexterous manipulation

arXiv

arXiv:2510.05382v2 Announce Type: replace Abstract: Tactile sensing is critical for enhancing manipulation precision and versatility, but its adoption in robotic hands remains limited due to high sensor costs, manufacturing and integration challenges, and difficulties in extracting expressive and reliable contact information. In this work, we present a low-cost, easy-to-make, adaptable, and compact fingertip design for robotic hands that integrates multi-modal tactile sensors. We use strain gauge sensors to capture static forces and a contact microphone sensor to measure high-frequency vibrations during contact. These tactile sensors are integrated into a compact design with a minimal sensor footprint. From sensor characterization, we show that strain gauge sensors provide repeatable 3D force measurements in the 0-5~N range and the contact microphone sensor can captures distinct vibrotactile signatures associated with different material types. We evaluate our design with three types of

manipulation

Dynamic Buffers: Cost-Efficient Planning for Tabletop Rearrangement with Stacking

arXiv

arXiv:2509.22828v2 Announce Type: replace Abstract: Rearranging objects in cluttered tabletop environments remains a long-standing challenge in robotics. Classical planners often generate inefficient, high-cost plans by moving objects individually and using fixed buffers, temporary spaces such as unoccupied tabletop regions or static stacks, to resolve conflicts. When only free tabletop locations are used as buffers, planning in dense scenes becomes difficult, since placing an object can prevent others from reaching their goals and complicate subsequent planning. Stacking provides additional buffer capacity, but conventional stacking is static: the base object cannot be relocated while holding another, which limits efficiency. To address these limitations, a novel planning primitive called the Dynamic Buffer is introduced. Inspired by human grouping strategies, it enables robots to form temporary, movable stacks that can be transported as a unit. Dynamic buffers improve feasibility and

planning

eVGGT: An Efficient Geometry-Aware Vision Encoder for Visuomotor Policies

arXiv

arXiv:2509.15880v2 Announce Type: replace Abstract: Geometry-grounded vision models, such as VGGT, have emerged as robust visual encoders, providing essential geometric priors for robotic manipulation. However, the high computational cost of these models often leads to slow inference, limiting their practical applications in real-world robotics. This paper introduces eVGGT, a lightweight geometry-aware vision encoder distilled from the high-performing VGGT. Our findings demonstrate two primary advantages: i) integrating eVGGT into imitation learning frameworks (including ACT and Diffusion Policy) yields up to a 6.3% improvement in success rate over standard 2D encoders across bimanual and single-arm tasks in both simulation and real-world settings with variable viewpoints; ii) eVGGT achieves a nearly 5 times speedup and a 63% reduction in memory usage compared to state-of-the-art geometry-aware encoders while maintaining comparable task performance. These results suggest that eVGGT sub

manipulationimitation-learning

BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground Robots

arXiv

arXiv:2509.14636v3 Announce Type: replace Abstract: Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework in the BEV-ODOM line that addresses both limitations without supervision modalities beyond the pose ground truth. Our approach introduces (1) pose-derived dense rigid BEV flow supervision, which reparameterizes the 3-DoF pose ground truth into a pixel-level training signal, and (2) Perspective View (PV)-BEV fusion, which computes correlation volumes before projection to retain additional motion c

autonomous

TransforMARS: Fault-Tolerant Self-Reconfiguration for Arbitrarily Shaped Modular Aerial Robot Systems

arXiv

arXiv:2509.14025v2 Announce Type: replace Abstract: Modular Aerial Robot Systems (MARS) consist of multiple drone modules that are physically bound together to form a single structure for flight. Exploiting structural redundancy, MARS can be reconfigured into different formations to mitigate unit or rotor failures and maintain stable flight. Prior work on MARS self-reconfiguration has solely focused on maximizing controllability margins to tolerate a single rotor or unit fault for rectangular-shaped MARS. We propose TransforMARS, a general fault-tolerant reconfiguration framework that transforms arbitrarily shaped MARS under multiple rotor and unit faults while ensuring continuous in-air stability. Specifically, we develop algorithms to first identify and construct minimum controllable assemblies containing faulty units. We then plan feasible disassembly-assembly sequences to transport MARS units or subassemblies to form target configuration. Our approach enables more flexible and prac

control

Tunable Leg Stiffness in a Monopedal Hopper for Energy-Efficient Vertical Hopping Across Varying Ground Profiles

arXiv

arXiv:2508.02873v3 Announce Type: replace Abstract: We present the design and implementation of HASTA (Hopper with Adjustable Stiffness for Terrain Adaptation), a vertical hopping robot with real-time tunable leg stiffness, aimed at optimizing energy efficiency across various ground profiles (a pair of ground stiffness and damping conditions). By adjusting leg stiffness, we aim to maximize apex hopping height, a key metric for energy-efficient vertical hopping. We hypothesize that softer legs perform better on soft, damped ground by minimizing penetration and energy loss, while stiffer legs excel on hard, less damped ground by reducing limb deformation and energy dissipation. Through experimental tests and simulations, we find the best leg stiffness within our selection for each combination of ground stiffness and damping, enabling the robot to achieve maximum steady-state hopping height with a constant energy input. These results support our hypothesis that tunable stiffness improves

CoinFT: A Coin-Sized, Capacitive 6-Axis Force Torque Sensor for Robotic Applications

arXiv

arXiv:2503.19225v4 Announce Type: replace Abstract: We introduce CoinFT, a capacitive 6-axis force/torque (F/T) sensor that is compact, light, low-cost, and robust with an average root-mean-squared error of 0.16 N for force and 1.08 mN m for moment when the input ranges from 0-14 N and 0-5 N in normal and shear directions, respectively. CoinFT is a stack of two rigid PCBs with comb-shaped electrodes connected by an array of silicone rubber pillars. A microcontroller interrogates the electrodes in different subsets in order to enhance sensitivity for measuring 6-axis F/T. The combination of features of CoinFT enables various contact-rich robot interactions across different embodiment domains including drones, robot end-effectors, and wearable haptic devices. We demonstrate the utility of CoinFT through two representative applications: a multi-axial contact-probing experiment in which a CoinFT mounted beneath a hemispherical fingertip measures 6-axis force and torque representative of ma

control

Easier Said Than Done: Unpacking Intent-Behavior Gap in Jailbreaking LLM-based Robots

arXiv

arXiv:2412.16633v4 Announce Type: replace Abstract: LLM-based robots use Large Language Models (LLMs) as planners to translate natural language instructions into policies such as grasp(), move_to(), and open_gripper(). Jailbreak attacks on these robots extend the threat from generating malicious content to executing harmful behaviors. However, we find that existing jailbreak attempts against LLM-based robots that produce malicious-looking policies (intent jailbreaks) often fail to induce harmful physical actions by robots (behavior jailbreaks), due to robot-specific constraints, such as logical errors and hallucinated control APIs. In this paper, we demystify the intent-behavior gap and investigate its root causes to inform effective defenses. Our measurement study finds that current LLM jailbreak methods overlook robot-specific syntax constraints (e.g., executable control APIs) and physical feasibility (e.g., ordering of policies and hardware/kinematic constraints). To bridge the gap,

control

A Survey on Reinforcement Learning Applications in SLAM

arXiv

arXiv:2408.14518v3 Announce Type: replace Abstract: Simultaneous localization and mapping (SLAM) allows a mobile robot or autonomous vehicle to build a map of an unknown environment while estimating its own pose within that map. Reinforcement learning (RL), in which an agent learns a decision policy from interaction and reward, has been applied to decide how such systems move, explore, and recognize places they have visited before. This survey reviews the applications of RL in SLAM. We first distinguish passive SLAM, in which the robot's motion is not chosen by the SLAM system, from active SLAM, in which it is, and summarize the sensors that provide the input to SLAM. We then introduce the RL methods used in this literature, from value-based and policy-based methods to actor-critic and deep RL. Next, we classify RL applications in SLAM into three categories: path planning, including environment exploration and obstacle avoidance; loop closure detection; and active SLAM. Thirteen repres

slamreinforcement-learningautonomousplanning

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