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Tactile-JEPA: Topology-Aware Self-Supervised Representation Learning for Distributed Tactile Sensors

arXiv

arXiv:2609.24385v1 Announce Type: new Abstract: Tactile sensing is an essential modality for robots performing contact-rich, dexterous manipulation, particularly under visual occlusion. While pre-trained image encoders are standard in robot learning pipelines, tactile encoders are still commonly trained from scratch from raw, noisy signals, which might limit their expressivity. Existing self-supervised learning (SSL) approaches focus predominantly on vision-based tactile sensors, leaving distributed electronic skins largely unaddressed. These sensors, however, have a distinctive property: their sensing elements are sparse and irregularly arranged over the surface they cover, which makes direct reuse of visual SSL methods suboptimal. We present Tactile-JEPA, an efficient self-supervised pre-training method that uses the spatial arrangement of tactile sensors to learn topology-aware representations. Specifically, it is trained to predict the embeddings of masked sensing elements from the

manipulation

Multi-Agent Transportation of Free-Flyers in Microgravity Via Pushing Interaction Under Human-in-the-Loop Control

arXiv

arXiv:2609.24376v1 Announce Type: new Abstract: We propose a safety-critical framework for the cooperative transportation of passive targets in microgravity, where a team of chaser robots acts through unilateral pushing contacts to track a human-provided desired twist while ensuring safe target motion. The pushing-only nature of the interaction introduces sparse, configuration-dependent actuation constraints requiring chasers to physically relocate on the target body when the desired pushing allocation changes. To address these challenges, we formulate a delay-aware feedback control architecture leveraging Control Lyapunov Function (CLF) and Control Barrier Function (CBF) constraints within a mixed-integer thrust allocation program to enforce stability and safety of the target, respectively. The proposed framework enables reference tracking while guaranteeing obstacle avoidance with a circular obstacle despite intermittent control authority, providing a foundation for human-supervised

control

LIBERO-VPro: Benchmarking Closed-Loop Visual Robustness of Robotic Foundation Models

arXiv

arXiv:2609.24350v1 Announce Type: new Abstract: Robotic foundation models achieve impressive performance on standard manipulation benchmarks, yet these evaluations typically assume clean, timely, and consistent visual observations throughout execution. We introduce LIBERO-VPro, a benchmark for systematically evaluating the closed-loop visual robustness of robotic foundation models by perturbing the visual evidence available during execution. LIBERO-VPro covers four complementary dimensions, including Visual Evidence Degradation, Camera Staleness, Visual Source Consistency, and Task-Relevant Scene Variation, spanning 12 challenge categories, 96 experimental settings, and 3,296 task-condition cases. We evaluate three vision-language-action models and three world-action models over approximately 196,000 simulated episodes, complemented by 200 real-world rollouts on a Franka Research 3. Our results reveal that strong nominal performance can mask substantial weaknesses in visual grounding a

manipulation

Performance-Preserving Online Adaptation in Social Navigation via Diffusion Steering

arXiv

arXiv:2609.24317v1 Announce Type: new Abstract: In social navigation, modeling the complex interactions between humans and robots is difficult, and deep reinforcement learning has therefore been actively studied. However, because simulation alone cannot fully reproduce diverse scenarios, robot dynamics, and the social conventions that vary across deployment environments, fine-tuning in the deployment environment is promising. In doing so, learning that preserves the base model's performance is required, so as not to compromise the primary objective of navigation, namely avoiding pedestrians and reaching the destination. In this study, we propose a method that applies diffusion steering via reinforcement learning (DSRL), which trains only the noise policy while keeping the diffusion policy fixed, thereby achieving learning that preserves performance. Furthermore, we integrate diffusion-based RL policies trained with multiple seeds to construct the base policy, improving learning perform

navigationreinforcement-learning

vla.simd: Efficient CPU Inference for Language-Conditioned Manipulation

arXiv

arXiv:2609.24274v1 Announce Type: new Abstract: Deploying language-conditioned manipulation without a dedicated GPU requires efficient inference and action chunks that cover the delay between policy queries. We present vla.simd, a CPU inference engine that combines shared SIMD micro-kernels, reusable computation, and target-specific optimization. We relate query latency and execution horizon to action availability under lagged and time-aligned execution, distinguishing action supply from feedback frequency. Across six policies and four CPUs, vla.simd achieves approximately $1.4\times$ median speedup over compiled PyTorch references while preserving fp32 numerical fidelity. We also introduce IMPACT, an ACT-based policy with cached text representations and language-modulated visual features. IMPACT is the only language-conditioned policy in our evaluated set that supplies at least 30 actions/s on the Raspberry Pi 5: after a 90 s thermal soak, it supplies 33.5 actions/s in fp32 and 81.2 w

manipulation

OpenFlyScan: A Quality-Guided Aerial Reconstruction System for Consumer Drones

arXiv

arXiv:2609.24253v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) provides high-fidelity scenes for large-scale embodied simulation, but constructing large-scale urban assets remains constrained by expensive equipment and delayed quality feedback. Preset surveys can leave complex surfaces insufficiently observed, with defects discovered only after reconstruction, requiring return visits and repeated processing. We present OpenFlyScan, a quality-guided aerial reconstruction system for consumer drones that integrates a GS quality model, a reacquisition planner, and a custom-designed mobile app. The model learns from GS rendering errors to predict regional reconstruction quality. Based on these predictions, the planner then generates complementary reacquisition strips to be executed through the app, which also supports automated oblique surveys and data transfer without additional hardware on board. Across real aerial scenes, the model effectively identifies regions that are li

Audio-based UAV Localization with Adaptive Temporal Correspondence via Reinforcement Learning

arXiv

arXiv:2609.24218v1 Announce Type: new Abstract: Audio-based localization provides a low-cost and illumination-independent sensing solution for anti-UAV early warning. However, existing methods typically rely on a predefined fixed audio segment length, which limits temporal correspondence and creates a trade-off between sufficient acoustic evidence and timely localization. To address this issue, we propose an audio-based localization framework with adaptive temporal correspondence. A probe segment is first used to extract a compact acoustic state that characterizes the reliability and consistency of the observation. Guided by the state, a reinforcement learning controller dynamically determines the required audio window size for each localization decision. The selected audio segment is then processed by a Mamba-based localization network with adaptive temporal feature modulation for 3D position estimation. Extensive experiments demonstrate that our method achieves competitive 3D localiz

reinforcement-learningcontrol

Odometry-Aided Real-Time Mapping for Underwater Robots Using Forward-Looking Sonar

arXiv

arXiv:2609.24195v1 Announce Type: new Abstract: Reliable perception is essential for underwater vehicles operating in complex environments, where light attenuation and scattering often degrade visibility and compromise optical sensing. Forward-looking sonar (FLS) offers an alternative by providing high-frame-rate acoustic imaging under poor optical conditions. However, real-time FLS mapping remains challenging due to unresolved target elevation, spatially non-uniform noise, and fragmented target boundaries, which hinder feature extraction and introduce geometric ambiguity during projection. To address these challenges, we propose a cascaded feature reconstruction pipeline combining fast Fourier transform (FFT)-based denoising, fast multiscale constant false alarm rate (MCFAR) detection, and gradient-adaptive boundary connection to extract geometric features from degraded sonar images with low latency. We integrate attitude-aware geometric projection with incremental occupancy accumulat

perception

A Topological Representation with Object-Path Graphs for Open-Vocabulary Instance Navigation

arXiv

arXiv:2609.24189v1 Announce Type: new Abstract: Vision-language navigation requires embodied agents to navigate environments using natural language instructions and visual observations. Existing approaches typically decompose navigation into sequential language-guided decisions or rely on online exploration without prior environmental knowledge. Scene graph representations offer compact semantic memory but remain decoupled from downstream navigation, which still depends on dense metric maps. To close this gap, we propose an object--path graph that unifies open-vocabulary semantic reasoning with topological navigation. The proposed representation jointly supports semantic grounding, graph-based localization, and navigation within a single lightweight topological framework. Building on this graph, we introduce a navigation strategy that combines global path planning with local inter-node execution through lightweight node localization and semantic visual servoing, enabling navigation dir

navigationplanning

GraspTune: Tactile-Driven Execution Refinement for Robust Grasping

arXiv

arXiv:2609.24180v1 Announce Type: new Abstract: Visual grasp proposal generation has advanced rapidly, yet converting a selected proposal into a stable physical grasp remains a central execution-stage challenge. This paper introduces GraspTune, a tactile-driven execution-stage refinement framework that starts from a nominal proposal and applies bounded residual TCP motions during approach, contact formation, and final grasp execution. GraspTune learns control-facing contact semantics from local depth, tactile signals, state, and history using state-conditioned expert contact queries and multi-task supervision for contact change, contact risk, and post-close readiness. The representation conditions a diffusion-pretrained residual policy and is aligned with PPO for closed-loop execution. Across more than 60,000 simulated executions over 20 object categories, GraspTune establishes an execution-layer benefit across four proposal generators, raising stable grasp success by +19.22, +9.55, +1

graspingcontrol

Object-Centric Conditioning for Visuomotor Flow Matching

arXiv

arXiv:2609.24155v1 Announce Type: new Abstract: Robot visuomotor policies are commonly formulated as autoregressive, diffusion-based, or more recently, flow matching models. Among them, Action-to-Action (A2A) flow matching improves inference efficiency by initializing generation from historical action priors rather than stochastic noise. However, stale historical motion patterns and entangled global visual representations can jointly reduce robustness under spatial out-of-distribution (OOD) shifts and visual distractors. In this work, we propose SlotFlow, an object-centric flow matching policy for robust visuomotor manipulation. SlotFlow decouples scene observations into semantic ("what") features and lightweight image-plane spatial ("where") cues to provide object-aware policy conditioning and current-state grounding. The semantic representation suppresses irrelevant background correlations, while the spatial cue improves adaptation to shifted object configurations. Extensive simulati

manipulation

MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation

arXiv

arXiv:2609.24145v1 Announce Type: new Abstract: We present MimicAgent, a prompt-to-trajectory generation framework for learning dynamic quadruped skills. Although reward shaping is extensively used when training quadruped policies, navigating the resulting reward landscape is notoriously difficult, requiring hours of "graduate student descent". Eureka attempts to automate reward design with LLMs, but we find that it struggles to generalize across diverse skills and morphologies. Our key observation is that it is far easier for a human - and by association, an LLM - to generate reference motions than to shape reward functions. Our hypothesis is motivated by the success of example-guided RL for humanoids, which exploits large-scale motion capture datasets as references for training locomotion policies. Unlike humanoids, quadrupeds lack such reference motion data. Towards this end, we propose MimicAgent, an agentic harness that, given a skill prompt, generates quadruped reference trajecto

humanoidlocomotion

BayesianGS-SLAM: Uncertainty-Aware Neural Rendering SLAM via Probabilistic Formulation

arXiv

arXiv:2609.24140v1 Announce Type: new Abstract: Neural-rendering-based SLAM relies on rendered RGB-D residuals for camera tracking and map optimization, but the reliability of these predictions can vary substantially because of sensor noise, limited observation coverage, and incomplete map representations. Without an explicit reliability estimate, unreliable residuals may adversely affect pose optimization, while frames already well explained by the current map may trigger redundant mapping updates. In this paper, we present BayesianGS-SLAM, an uncertainty-aware 3D Gaussian Splatting SLAM framework that estimates predictive color and depth uncertainty during mapping and consistently reuses it across the SLAM pipeline. Our tractable probabilistic formulation combines a sensor-noise uncertainty component with an opacity-induced map-representation component propagated through the rendering process. The resulting predictive uncertainty is used to augment mapping, normalize tracking residua

slam

Phrase-Level Robotic Guqin Performance: Bimanual Motion Planning and Audio-Tactile Interaction Monitoring

arXiv

arXiv:2609.24133v1 Announce Type: new Abstract: Recent advances in humanoid robotics and embodied intelligence have enabled robots to perform increasingly complex manipulation tasks. However, musical instrument performance remains a formidable benchmark, demanding not only collision-free trajectory execution but also precise contact timing, asymmetric bimanual coordination, and target acoustic outcomes on physical instruments. The guqin, a seven-string fretless zither, presents unique manipulation challenges due to its millimetric string spacing, transient right-hand plucking, and sustained left-hand harmonic contacts. In this work, we present a physical heterogeneous dual-arm robotic system for phrase-level autonomous guqin performance. We formulate guqin playing as a hybrid discrete--continuous execution problem and develop a hierarchical planning framework that coordinates working finger assignment, configuration continuity, obstacle avoidance, and tight bimanual contact schedules a

humanoidmanipulationautonomousplanning

ActiveArena: Benchmarking and Understanding Active Perception in Robotic Manipulation

arXiv

arXiv:2609.24124v1 Announce Type: new Abstract: Active perception and manipulation are crucial for robots to interact with complex scenes. Existing benchmarks struggle to evaluate how robots effectively acquire and maintain information in memory in an active manner. To this end, we introduce ActiveArena-Sim, an active-perception simulator with controllable viewpoints and large-scale workspaces as the foundation. Built on this, we propose ActiveArena-Bench, which comprises 35 tasks across 5 fine-grained categories, covering visual exploration and interactive information acquisition. Each task is difficult to solve from passive observations alone, requiring multi-round evidence acquisition and memory-based reasoning. The benchmark provides rich memory annotations, standardized training data, and ID/OOD protocols featuring disjoint scenes, unseen distractor configurations, and novel backgrounds. Moreover, we present ActiveArena-VLA, a modular suite of 13 vision-language-action configurati

manipulationcontrolperception

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